mirror of
https://git.code.sf.net/p/quake/quakeforge-old
synced 2024-11-25 13:21:04 +00:00
440 lines
10 KiB
C
440 lines
10 KiB
C
/*
|
|
Copyright (C) 1996-1997 Id Software, Inc.
|
|
Portions Copyright (C) 1999,2000 Nelson Rush.
|
|
Copyright (C) 1999,2000 contributors of the QuakeForge project
|
|
Please see the file "AUTHORS" for a list of contributors
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
|
|
*/
|
|
|
|
#include <ctype.h>
|
|
#include <quakedef.h>
|
|
#include <qtypes.h>
|
|
#include <net.h>
|
|
#include <cmd.h>
|
|
#include <sys.h>
|
|
#include <console.h>
|
|
#include <protocol.h>
|
|
#include <server.h>
|
|
#include <phys.h>
|
|
#include <mathlib.h>
|
|
#include <world.h>
|
|
#include <crc.h>
|
|
|
|
server_static_t svs; // persistant server info
|
|
server_t sv; // local server
|
|
|
|
char localmodels[MAX_MODELS][5]; // inline model names for precache
|
|
|
|
char localinfo[MAX_LOCALINFO_STRING+1]; // local game info
|
|
|
|
/*
|
|
================
|
|
SV_ModelIndex
|
|
|
|
================
|
|
*/
|
|
int SV_ModelIndex (char *name)
|
|
{
|
|
int i;
|
|
|
|
if (!name || !name[0])
|
|
return 0;
|
|
|
|
for (i=0 ; i<MAX_MODELS && sv.model_precache[i] ; i++)
|
|
if (!strcmp(sv.model_precache[i], name))
|
|
return i;
|
|
if (i==MAX_MODELS || !sv.model_precache[i])
|
|
SV_Error ("SV_ModelIndex: model %s not precached", name);
|
|
return i;
|
|
}
|
|
|
|
/*
|
|
================
|
|
SV_FlushSignon
|
|
|
|
Moves to the next signon buffer if needed
|
|
================
|
|
*/
|
|
void SV_FlushSignon (void)
|
|
{
|
|
if (sv.signon.cursize < sv.signon.maxsize - 512)
|
|
return;
|
|
|
|
if (sv.num_signon_buffers == MAX_SIGNON_BUFFERS-1)
|
|
SV_Error ("sv.num_signon_buffers == MAX_SIGNON_BUFFERS-1");
|
|
|
|
sv.signon_buffer_size[sv.num_signon_buffers-1] = sv.signon.cursize;
|
|
sv.signon.data = sv.signon_buffers[sv.num_signon_buffers];
|
|
sv.num_signon_buffers++;
|
|
sv.signon.cursize = 0;
|
|
}
|
|
|
|
/*
|
|
================
|
|
SV_CreateBaseline
|
|
|
|
Entity baselines are used to compress the update messages
|
|
to the clients -- only the fields that differ from the
|
|
baseline will be transmitted
|
|
================
|
|
*/
|
|
void SV_CreateBaseline (void)
|
|
{
|
|
int i;
|
|
edict_t *svent;
|
|
int entnum;
|
|
|
|
for (entnum = 0; entnum < sv.num_edicts ; entnum++)
|
|
{
|
|
svent = EDICT_NUM(entnum);
|
|
if (svent->free)
|
|
continue;
|
|
// create baselines for all player slots,
|
|
// and any other edict that has a visible model
|
|
if (entnum > MAX_CLIENTS && !svent->v.modelindex)
|
|
continue;
|
|
|
|
//
|
|
// create entity baseline
|
|
//
|
|
VectorCopy (svent->v.origin, svent->baseline.origin);
|
|
VectorCopy (svent->v.angles, svent->baseline.angles);
|
|
svent->baseline.frame = svent->v.frame;
|
|
svent->baseline.skinnum = svent->v.skin;
|
|
if (entnum > 0 && entnum <= MAX_CLIENTS)
|
|
{
|
|
svent->baseline.colormap = entnum;
|
|
svent->baseline.modelindex = SV_ModelIndex("progs/player.mdl");
|
|
}
|
|
else
|
|
{
|
|
svent->baseline.colormap = 0;
|
|
svent->baseline.modelindex =
|
|
SV_ModelIndex(PR_GetString(svent->v.model));
|
|
}
|
|
|
|
//
|
|
// flush the signon message out to a seperate buffer if
|
|
// nearly full
|
|
//
|
|
SV_FlushSignon ();
|
|
|
|
//
|
|
// add to the message
|
|
//
|
|
MSG_WriteByte (&sv.signon,svc_spawnbaseline);
|
|
MSG_WriteShort (&sv.signon,entnum);
|
|
|
|
MSG_WriteByte (&sv.signon, svent->baseline.modelindex);
|
|
MSG_WriteByte (&sv.signon, svent->baseline.frame);
|
|
MSG_WriteByte (&sv.signon, svent->baseline.colormap);
|
|
MSG_WriteByte (&sv.signon, svent->baseline.skinnum);
|
|
for (i=0 ; i<3 ; i++)
|
|
{
|
|
MSG_WriteCoord(&sv.signon, svent->baseline.origin[i]);
|
|
MSG_WriteAngle(&sv.signon, svent->baseline.angles[i]);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
================
|
|
SV_SaveSpawnparms
|
|
|
|
Grabs the current state of the progs serverinfo flags
|
|
and each client for saving across the
|
|
transition to another level
|
|
================
|
|
*/
|
|
void SV_SaveSpawnparms (void)
|
|
{
|
|
int i, j;
|
|
|
|
if (!sv.state)
|
|
return; // no progs loaded yet
|
|
|
|
// serverflags is the only game related thing maintained
|
|
svs.serverflags = pr_global_struct->serverflags;
|
|
|
|
for (i=0, host_client = svs.clients ; i<MAX_CLIENTS ; i++, host_client++)
|
|
{
|
|
if (host_client->state != cs_spawned)
|
|
continue;
|
|
|
|
// needs to reconnect
|
|
host_client->state = cs_connected;
|
|
|
|
// call the progs to get default spawn parms for the new client
|
|
pr_global_struct->self = EDICT_TO_PROG(host_client->edict);
|
|
PR_ExecuteProgram (pr_global_struct->SetChangeParms);
|
|
for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
|
|
host_client->spawn_parms[j] = (&pr_global_struct->parm1)[j];
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
SV_CalcPHS
|
|
|
|
Expands the PVS and calculates the PHS
|
|
(Potentially Hearable Set)
|
|
================
|
|
*/
|
|
void SV_CalcPHS (void)
|
|
{
|
|
int rowbytes, rowwords;
|
|
int i, j, k, l, index, num;
|
|
int bitbyte;
|
|
unsigned *dest, *src;
|
|
byte *scan;
|
|
int count, vcount;
|
|
|
|
Con_Printf ("Building PHS...\n");
|
|
|
|
num = sv.worldmodel->numleafs;
|
|
rowwords = (num+31)>>5;
|
|
rowbytes = rowwords*4;
|
|
|
|
sv.pvs = Hunk_Alloc (rowbytes*num);
|
|
scan = sv.pvs;
|
|
vcount = 0;
|
|
for (i=0 ; i<num ; i++, scan+=rowbytes)
|
|
{
|
|
memcpy (scan, Mod_LeafPVS(sv.worldmodel->leafs+i, sv.worldmodel),
|
|
rowbytes);
|
|
if (i == 0)
|
|
continue;
|
|
for (j=0 ; j<num ; j++)
|
|
{
|
|
if ( scan[j>>3] & (1<<(j&7)) )
|
|
{
|
|
vcount++;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
sv.phs = Hunk_Alloc (rowbytes*num);
|
|
count = 0;
|
|
scan = sv.pvs;
|
|
dest = (unsigned *)sv.phs;
|
|
for (i=0 ; i<num ; i++, dest += rowwords, scan += rowbytes)
|
|
{
|
|
memcpy (dest, scan, rowbytes);
|
|
for (j=0 ; j<rowbytes ; j++)
|
|
{
|
|
bitbyte = scan[j];
|
|
if (!bitbyte)
|
|
continue;
|
|
for (k=0 ; k<8 ; k++)
|
|
{
|
|
if (! (bitbyte & (1<<k)) )
|
|
continue;
|
|
// or this pvs row into the phs
|
|
// +1 because pvs is 1 based
|
|
index = ((j<<3)+k+1);
|
|
if (index >= num)
|
|
continue;
|
|
src = (unsigned *)sv.pvs + index*rowwords;
|
|
for (l=0 ; l<rowwords ; l++)
|
|
dest[l] |= src[l];
|
|
}
|
|
}
|
|
|
|
if (i == 0)
|
|
continue;
|
|
for (j=0 ; j<num ; j++)
|
|
if ( ((byte *)dest)[j>>3] & (1<<(j&7)) )
|
|
count++;
|
|
}
|
|
|
|
Con_Printf ("Average leafs visible / hearable / total: %i / %i / %i\n"
|
|
, vcount/num, count/num, num);
|
|
}
|
|
|
|
unsigned SV_CheckModel(char *mdl)
|
|
{
|
|
byte stackbuf[1024]; // avoid dirtying the cache heap
|
|
byte *buf;
|
|
unsigned short crc;
|
|
// int len;
|
|
|
|
buf = (byte *)COM_LoadStackFile (mdl, stackbuf, sizeof(stackbuf));
|
|
if (!buf)
|
|
SV_Error ("SV_CheckModel: %s not found", mdl);
|
|
crc = CRC_Block(buf, com_filesize);
|
|
// for (len = com_filesize; len; len--, buf++)
|
|
// CRC_ProcessByte(&crc, *buf);
|
|
|
|
return crc;
|
|
}
|
|
|
|
/*
|
|
================
|
|
SV_SpawnServer
|
|
|
|
Change the server to a new map, taking all connected
|
|
clients along with it.
|
|
|
|
This is only called from the SV_Map_f() function.
|
|
================
|
|
*/
|
|
void SV_SpawnServer (char *server)
|
|
{
|
|
edict_t *ent;
|
|
int i;
|
|
|
|
Con_DPrintf ("SpawnServer: %s\n",server);
|
|
|
|
SV_SaveSpawnparms ();
|
|
|
|
svs.spawncount++; // any partially connected client will be
|
|
// restarted
|
|
|
|
sv.state = ss_dead;
|
|
|
|
Mod_ClearAll ();
|
|
Hunk_FreeToLowMark (host_hunklevel);
|
|
|
|
//
|
|
// make cvars consistant
|
|
//
|
|
if (coop->value)
|
|
Cvar_Set (deathmatch, "0");
|
|
current_skill = (int)(skill->value + 0.5);
|
|
if (current_skill < 0)
|
|
current_skill = 0;
|
|
if (current_skill > 3)
|
|
current_skill = 3;
|
|
Cvar_Set (skill, va("%d", (int)current_skill));
|
|
|
|
// wipe the entire per-level structure
|
|
memset (&sv, 0, sizeof(sv));
|
|
|
|
sv.datagram.maxsize = sizeof(sv.datagram_buf);
|
|
sv.datagram.data = sv.datagram_buf;
|
|
sv.datagram.allowoverflow = true;
|
|
|
|
sv.reliable_datagram.maxsize = sizeof(sv.reliable_datagram_buf);
|
|
sv.reliable_datagram.data = sv.reliable_datagram_buf;
|
|
|
|
sv.multicast.maxsize = sizeof(sv.multicast_buf);
|
|
sv.multicast.data = sv.multicast_buf;
|
|
|
|
sv.master.maxsize = sizeof(sv.master_buf);
|
|
sv.master.data = sv.master_buf;
|
|
|
|
sv.signon.maxsize = sizeof(sv.signon_buffers[0]);
|
|
sv.signon.data = sv.signon_buffers[0];
|
|
sv.num_signon_buffers = 1;
|
|
|
|
strcpy (sv.name, server);
|
|
|
|
// load progs to get entity field count
|
|
// which determines how big each edict is
|
|
PR_LoadProgs ();
|
|
|
|
// allocate edicts
|
|
sv.edicts = Hunk_AllocName (MAX_EDICTS*pr_edict_size, "edicts");
|
|
|
|
// leave slots at start for clients only
|
|
sv.num_edicts = MAX_CLIENTS+1;
|
|
for (i=0 ; i<MAX_CLIENTS ; i++)
|
|
{
|
|
ent = EDICT_NUM(i+1);
|
|
svs.clients[i].edict = ent;
|
|
//ZOID - make sure we update frags right
|
|
svs.clients[i].old_frags = 0;
|
|
}
|
|
|
|
sv.time = 1.0;
|
|
|
|
strcpy (sv.name, server);
|
|
snprintf(sv.modelname, sizeof(sv.modelname),"maps/%s.bsp", server);
|
|
sv.worldmodel = Mod_ForName (sv.modelname, true);
|
|
SV_CalcPHS ();
|
|
|
|
//
|
|
// clear physics interaction links
|
|
//
|
|
SV_ClearWorld ();
|
|
|
|
sv.sound_precache[0] = pr_strings;
|
|
|
|
sv.model_precache[0] = pr_strings;
|
|
sv.model_precache[1] = sv.modelname;
|
|
sv.models[1] = sv.worldmodel;
|
|
for (i=1 ; i<sv.worldmodel->numsubmodels ; i++)
|
|
{
|
|
sv.model_precache[1+i] = localmodels[i];
|
|
sv.models[i+1] = Mod_ForName (localmodels[i], false);
|
|
}
|
|
|
|
//check player/eyes models for hacks
|
|
sv.model_player_checksum = SV_CheckModel("progs/player.mdl");
|
|
sv.eyes_player_checksum = SV_CheckModel("progs/eyes.mdl");
|
|
|
|
//
|
|
// spawn the rest of the entities on the map
|
|
//
|
|
|
|
// precache and static commands can be issued during
|
|
// map initialization
|
|
sv.state = ss_loading;
|
|
|
|
ent = EDICT_NUM(0);
|
|
ent->free = false;
|
|
ent->v.model = PR_SetString(sv.worldmodel->name);
|
|
ent->v.modelindex = 1; // world model
|
|
ent->v.solid = SOLID_BSP;
|
|
ent->v.movetype = MOVETYPE_PUSH;
|
|
|
|
pr_global_struct->mapname = PR_SetString(sv.name);
|
|
// serverflags are for cross level information (sigils)
|
|
pr_global_struct->serverflags = svs.serverflags;
|
|
|
|
// run the frame start qc function to let progs check cvars
|
|
SV_ProgStartFrame ();
|
|
|
|
// load and spawn all other entities
|
|
ED_LoadFromFile (sv.worldmodel->entities);
|
|
|
|
// look up some model indexes for specialized message compression
|
|
SV_FindModelNumbers ();
|
|
|
|
// all spawning is completed, any further precache statements
|
|
// or prog writes to the signon message are errors
|
|
sv.state = ss_active;
|
|
|
|
// run two frames to allow everything to settle
|
|
host_frametime = 0.1;
|
|
SV_Physics ();
|
|
SV_Physics ();
|
|
|
|
// save movement vars
|
|
SV_SetMoveVars();
|
|
|
|
// create a baseline for more efficient communications
|
|
SV_CreateBaseline ();
|
|
sv.signon_buffer_size[sv.num_signon_buffers-1] = sv.signon.cursize;
|
|
|
|
Info_SetValueForKey (svs.info, "map", sv.name, MAX_SERVERINFO_STRING);
|
|
Con_DPrintf ("Server spawned.\n");
|
|
}
|
|
|