quakeforge-old/uquake/uquake.dsp
Thad Ward b3d1e2ebaf msvc projects can cow use the latest version of MGL, which fixes a few of the lockup problems.
VERY IMPORTANT: read the readme.win file. it tells you what you need to do to get it working,
as there are a couple of things that need to be done by the developer on their own machine.
2000-04-05 06:06:05 +00:00

2229 lines
54 KiB
Text

# Microsoft Developer Studio Project File - Name="uquake" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
CFG=uquake - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "uquake.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "uquake.mak" CFG="uquake - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "uquake - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "uquake - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE "uquake - Win32 GLRelease" (based on "Win32 (x86) Application")
!MESSAGE "uquake - Win32 GLDebug" (based on "Win32 (x86) Application")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "uquake - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /WX /GX /O2 /I "../uquake" /I "../common" /I "../win32" /I "../win32/vc" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "UQUAKE" /D "id386" /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x419 /d "NDEBUG"
# ADD RSC /l 0x419 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 dxguid.lib winmm.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib mglfx.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libcmt.lib" /out:"Release/uquake-win.exe"
!ELSEIF "$(CFG)" == "uquake - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c
# ADD CPP /nologo /WX /Gm /GX /ZI /Od /I "../uquake" /I "../common" /I "../win32" /I "../win32/vc" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "UQUAKE" /D "id386" /FR /YX /FD /GZ /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x419 /d "_DEBUG"
# ADD RSC /l 0x419 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
# ADD LINK32 dxguid.lib winmm.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib mglfx.lib /nologo /subsystem:windows /debug /machine:I386 /nodefaultlib:"libc.lib" /nodefaultlib:"libcmt.lib" /out:"Debug/uquake-win.exe" /pdbtype:sept
# SUBTRACT LINK32 /verbose /pdb:none /incremental:no /nodefaultlib
!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "uquake___Win32_GLRelease"
# PROP BASE Intermediate_Dir "uquake___Win32_GLRelease"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "GLRelease"
# PROP Intermediate_Dir "GLRelease"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /GX /O2 /I "../common" /I "../uquake" /I "../scitech/include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "UQUAKE" /D "id386" /YX /FD /c
# ADD CPP /nologo /WX /GX /O2 /I "../uquake" /I "../common" /I "../win32" /I "../win32/vc" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "UQUAKE" /D "id386" /D "GLQUAKE" /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x419 /d "NDEBUG"
# ADD RSC /l 0x419 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 dxguid.lib ..\scitech\lib\win32\vc\mgllt.lib winmm.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 comctl32.lib opengl32.lib glu32.lib dxguid.lib winmm.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib mglfx.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libcmt.lib" /out:"GLRelease/uquake-wgl.exe"
!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "uquake___Win32_GLDebug"
# PROP BASE Intermediate_Dir "uquake___Win32_GLDebug"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "GLDebug"
# PROP Intermediate_Dir "GLDebug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /GX /O2 /I "../common" /I "../uquake" /I "../scitech/include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "UQUAKE" /D "id386" /D "GLQUAKE" /YX /FD /c
# ADD CPP /nologo /WX /GX /ZI /Od /I "../uquake" /I "../common" /I "../win32" /I "../win32/vc" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "UQUAKE" /D "id386" /D "GLQUAKE" /FR /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x419 /d "NDEBUG"
# ADD RSC /l 0x419 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 dxguid.lib ..\scitech\lib\win32\vc\mgllt.lib comctl32.lib winmm.lib wsock32.lib opengl32.lib glu32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 /out:"GLRelease/gluquake.exe"
# ADD LINK32 comctl32.lib opengl32.lib glu32.lib dxguid.lib winmm.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib mglfx.lib /nologo /subsystem:windows /incremental:yes /debug /machine:I386 /nodefaultlib:"libcmt.lib" /out:"GLDebug/uquake-wgl.exe"
# SUBTRACT LINK32 /pdb:none
!ENDIF
# Begin Target
# Name "uquake - Win32 Release"
# Name "uquake - Win32 Debug"
# Name "uquake - Win32 GLRelease"
# Name "uquake - Win32 GLDebug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
SOURCE=..\common\cd_wrapper.c
# End Source File
# Begin Source File
SOURCE=..\common\cl_cam.c
# End Source File
# Begin Source File
SOURCE=.\cl_demo.c
# End Source File
# Begin Source File
SOURCE=..\common\cl_ents.c
# End Source File
# Begin Source File
SOURCE=..\common\cl_input.c
# End Source File
# Begin Source File
SOURCE=..\common\cl_main.c
# End Source File
# Begin Source File
SOURCE=.\cl_parse.c
# End Source File
# Begin Source File
SOURCE=.\cl_pred.c
# End Source File
# Begin Source File
SOURCE=..\common\cl_tent.c
# End Source File
# Begin Source File
SOURCE=..\common\cmd.c
# End Source File
# Begin Source File
SOURCE=..\common\common.c
# End Source File
# Begin Source File
SOURCE=.\conproc.c
# End Source File
# Begin Source File
SOURCE=..\common\console.c
# End Source File
# Begin Source File
SOURCE=..\common\crc.c
# End Source File
# Begin Source File
SOURCE=..\common\cvar.c
# End Source File
# Begin Source File
SOURCE=..\common\cvars.c
# End Source File
# Begin Source File
SOURCE=..\common\d_edge.c
!IF "$(CFG)" == "uquake - Win32 Release"
!ELSEIF "$(CFG)" == "uquake - Win32 Debug"
!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\common\d_fill.c
!IF "$(CFG)" == "uquake - Win32 Release"
!ELSEIF "$(CFG)" == "uquake - Win32 Debug"
!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\common\d_init.c
!IF "$(CFG)" == "uquake - Win32 Release"
!ELSEIF "$(CFG)" == "uquake - Win32 Debug"
!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\common\d_modech.c
!IF "$(CFG)" == "uquake - Win32 Release"
!ELSEIF "$(CFG)" == "uquake - Win32 Debug"
!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\common\d_part.c
!IF "$(CFG)" == "uquake - Win32 Release"
!ELSEIF "$(CFG)" == "uquake - Win32 Debug"
!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\common\d_polyse.c
!IF "$(CFG)" == "uquake - Win32 Release"
!ELSEIF "$(CFG)" == "uquake - Win32 Debug"
!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\common\d_scan.c
!IF "$(CFG)" == "uquake - Win32 Release"
!ELSEIF "$(CFG)" == "uquake - Win32 Debug"
!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\common\d_sky.c
!IF "$(CFG)" == "uquake - Win32 Release"
!ELSEIF "$(CFG)" == "uquake - Win32 Debug"
!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\common\d_sprite.c
!IF "$(CFG)" == "uquake - Win32 Release"
!ELSEIF "$(CFG)" == "uquake - Win32 Debug"
!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\common\d_surf.c
!IF "$(CFG)" == "uquake - Win32 Release"
!ELSEIF "$(CFG)" == "uquake - Win32 Debug"
!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\common\d_vars.c
!IF "$(CFG)" == "uquake - Win32 Release"
!ELSEIF "$(CFG)" == "uquake - Win32 Debug"
!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\common\d_zpoint.c
!IF "$(CFG)" == "uquake - Win32 Release"
!ELSEIF "$(CFG)" == "uquake - Win32 Debug"
!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\common\dirent.c
# End Source File
# Begin Source File
SOURCE=..\common\draw.c
!IF "$(CFG)" == "uquake - Win32 Release"
!ELSEIF "$(CFG)" == "uquake - Win32 Debug"
!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\common\fnmatch.c
# End Source File
# Begin Source File
SOURCE=..\common\gl_cl_parse.c
!IF "$(CFG)" == "uquake - Win32 Release"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "uquake - Win32 Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease"
!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug"
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\common\gl_draw.c
!IF "$(CFG)" == "uquake - Win32 Release"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "uquake - Win32 Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease"
!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug"
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\common\gl_mesh.c
!IF "$(CFG)" == "uquake - Win32 Release"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "uquake - Win32 Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease"
!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug"
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\common\gl_model.c
!IF "$(CFG)" == "uquake - Win32 Release"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "uquake - Win32 Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease"
!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug"
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\common\gl_refrag.c
!IF "$(CFG)" == "uquake - Win32 Release"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "uquake - Win32 Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease"
!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug"
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\common\gl_rlight.c
!IF "$(CFG)" == "uquake - Win32 Release"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "uquake - Win32 Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease"
!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug"
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\common\gl_rmain.c
!IF "$(CFG)" == "uquake - Win32 Release"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "uquake - Win32 Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease"
!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug"
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\common\gl_rmisc.c
!IF "$(CFG)" == "uquake - Win32 Release"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "uquake - Win32 Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease"
!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug"
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\common\gl_rpart.c
!IF "$(CFG)" == "uquake - Win32 Release"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "uquake - Win32 Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease"
!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug"
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\common\gl_rsurf.c
!IF "$(CFG)" == "uquake - Win32 Release"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "uquake - Win32 Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease"
!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug"
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\common\gl_screen.c
!IF "$(CFG)" == "uquake - Win32 Release"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "uquake - Win32 Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease"
!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug"
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\common\gl_vidnt.c
!IF "$(CFG)" == "uquake - Win32 Release"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "uquake - Win32 Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease"
!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug"
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\common\gl_view.c
!IF "$(CFG)" == "uquake - Win32 Release"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "uquake - Win32 Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease"
!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug"
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\common\gl_warp.c
!IF "$(CFG)" == "uquake - Win32 Release"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "uquake - Win32 Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease"
!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug"
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\common\host.c
# End Source File
# Begin Source File
SOURCE=.\host_cmd.c
# End Source File
# Begin Source File
SOURCE=..\common\in_win.c
# End Source File
# Begin Source File
SOURCE=..\common\keys.c
# End Source File
# Begin Source File
SOURCE=..\common\lib_replace.c
# End Source File
# Begin Source File
SOURCE=..\common\mathlib.c
# End Source File
# Begin Source File
SOURCE=..\common\mdfour.c
# End Source File
# Begin Source File
SOURCE=.\menu.c
# End Source File
# Begin Source File
SOURCE=..\common\model.c
!IF "$(CFG)" == "uquake - Win32 Release"
!ELSEIF "$(CFG)" == "uquake - Win32 Debug"
!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\common\net_com.c
# End Source File
# Begin Source File
SOURCE=.\net_dgrm.c
# End Source File
# Begin Source File
SOURCE=.\net_loop.c
# End Source File
# Begin Source File
SOURCE=.\net_main.c
# End Source File
# Begin Source File
SOURCE=.\net_vcr.c
# End Source File
# Begin Source File
SOURCE=.\net_win.c
# End Source File
# Begin Source File
SOURCE=.\net_wins.c
# End Source File
# Begin Source File
SOURCE=.\net_wipx.c
# End Source File
# Begin Source File
SOURCE=..\common\plugin.c
# End Source File
# Begin Source File
SOURCE=..\common\pmove.c
# End Source File
# Begin Source File
SOURCE=..\common\pmovetst.c
# End Source File
# Begin Source File
SOURCE=..\common\pr_cmds.c
# End Source File
# Begin Source File
SOURCE=..\common\pr_edict.c
# End Source File
# Begin Source File
SOURCE=..\common\pr_exec.c
# End Source File
# Begin Source File
SOURCE=..\common\qargs.c
# End Source File
# Begin Source File
SOURCE=..\common\qendian.c
# End Source File
# Begin Source File
SOURCE=..\common\quakefs.c
# End Source File
# Begin Source File
SOURCE=..\common\quakeio.c
# End Source File
# Begin Source File
SOURCE=..\common\r_aclip.c
!IF "$(CFG)" == "uquake - Win32 Release"
!ELSEIF "$(CFG)" == "uquake - Win32 Debug"
!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\common\r_alias.c
!IF "$(CFG)" == "uquake - Win32 Release"
!ELSEIF "$(CFG)" == "uquake - Win32 Debug"
!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\common\r_bsp.c
!IF "$(CFG)" == "uquake - Win32 Release"
!ELSEIF "$(CFG)" == "uquake - Win32 Debug"
!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\common\r_draw.c
!IF "$(CFG)" == "uquake - Win32 Release"
!ELSEIF "$(CFG)" == "uquake - Win32 Debug"
!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\common\r_edge.c
!IF "$(CFG)" == "uquake - Win32 Release"
!ELSEIF "$(CFG)" == "uquake - Win32 Debug"
!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\common\r_efrag.c
!IF "$(CFG)" == "uquake - Win32 Release"
!ELSEIF "$(CFG)" == "uquake - Win32 Debug"
!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\common\r_light.c
!IF "$(CFG)" == "uquake - Win32 Release"
!ELSEIF "$(CFG)" == "uquake - Win32 Debug"
!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\common\r_main.c
!IF "$(CFG)" == "uquake - Win32 Release"
!ELSEIF "$(CFG)" == "uquake - Win32 Debug"
!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\common\r_misc.c
!IF "$(CFG)" == "uquake - Win32 Release"
!ELSEIF "$(CFG)" == "uquake - Win32 Debug"
!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\common\r_part.c
# End Source File
# Begin Source File
SOURCE=..\common\r_sky.c
!IF "$(CFG)" == "uquake - Win32 Release"
!ELSEIF "$(CFG)" == "uquake - Win32 Debug"
!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\common\r_sprite.c
!IF "$(CFG)" == "uquake - Win32 Release"
!ELSEIF "$(CFG)" == "uquake - Win32 Debug"
!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\common\r_surf.c
!IF "$(CFG)" == "uquake - Win32 Release"
!ELSEIF "$(CFG)" == "uquake - Win32 Debug"
!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\common\r_vars.c
!IF "$(CFG)" == "uquake - Win32 Release"
!ELSEIF "$(CFG)" == "uquake - Win32 Debug"
!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\common\register_check.c
# End Source File
# Begin Source File
SOURCE=..\common\sbar.c
# End Source File
# Begin Source File
SOURCE=..\common\screen.c
!IF "$(CFG)" == "uquake - Win32 Release"
!ELSEIF "$(CFG)" == "uquake - Win32 Debug"
!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\common\snd_dma.c
# End Source File
# Begin Source File
SOURCE=..\common\snd_mem.c
# End Source File
# Begin Source File
SOURCE=..\common\snd_mix.c
# End Source File
# Begin Source File
SOURCE=..\common\snd_win.c
# End Source File
# Begin Source File
SOURCE=.\sv_main.c
# End Source File
# Begin Source File
SOURCE=.\sv_move.c
# End Source File
# Begin Source File
SOURCE=.\sv_phys.c
# End Source File
# Begin Source File
SOURCE=.\sv_user.c
# End Source File
# Begin Source File
SOURCE=.\sw_cl_parse.c
!IF "$(CFG)" == "uquake - Win32 Release"
!ELSEIF "$(CFG)" == "uquake - Win32 Debug"
!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\common\sw_rpart.c
!IF "$(CFG)" == "uquake - Win32 Release"
!ELSEIF "$(CFG)" == "uquake - Win32 Debug"
!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\common\sw_view.c
!IF "$(CFG)" == "uquake - Win32 Release"
!ELSEIF "$(CFG)" == "uquake - Win32 Debug"
!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\common\sys_common.c
# End Source File
# Begin Source File
SOURCE=.\sys_win.c
# End Source File
# Begin Source File
SOURCE=..\common\vid_win.c
!IF "$(CFG)" == "uquake - Win32 Release"
!ELSEIF "$(CFG)" == "uquake - Win32 Debug"
!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\common\view.c
# End Source File
# Begin Source File
SOURCE=..\common\wad.c
# End Source File
# Begin Source File
SOURCE=..\common\world.c
# End Source File
# Begin Source File
SOURCE=..\common\zone.c
# End Source File
# End Group
# Begin Group "Header Files"
# PROP Default_Filter "h;hpp;hxx;hm;inl"
# End Group
# Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# End Group
# Begin Group "Asm files"
# PROP Default_Filter "s"
# Begin Source File
SOURCE=..\common\d_draw.s
!IF "$(CFG)" == "uquake - Win32 Release"
# Begin Custom Build
OutDir=.\Release
InputPath=..\common\d_draw.s
InputName=d_draw
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /D "id386" /I "..\common" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "uquake - Win32 Debug"
# Begin Custom Build
OutDir=.\Debug
InputPath=..\common\d_draw.s
InputName=d_draw
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /D "id386" /I "..\common" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\common\d_draw16.s
!IF "$(CFG)" == "uquake - Win32 Release"
# Begin Custom Build
OutDir=.\Release
InputPath=..\common\d_draw16.s
InputName=d_draw16
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /D "id386" /I "..\common" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "uquake - Win32 Debug"
# Begin Custom Build
OutDir=.\Debug
InputPath=..\common\d_draw16.s
InputName=d_draw16
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /D "id386" /I "..\common" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\common\d_parta.s
!IF "$(CFG)" == "uquake - Win32 Release"
# Begin Custom Build
OutDir=.\Release
InputPath=..\common\d_parta.s
InputName=d_parta
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /D "id386" /I "..\common" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "uquake - Win32 Debug"
# Begin Custom Build
OutDir=.\Debug
InputPath=..\common\d_parta.s
InputName=d_parta
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /D "id386" /I "..\common" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\common\d_polysa.s
!IF "$(CFG)" == "uquake - Win32 Release"
# Begin Custom Build
OutDir=.\Release
InputPath=..\common\d_polysa.s
InputName=d_polysa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /D "id386" /I "..\common" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "uquake - Win32 Debug"
# Begin Custom Build
OutDir=.\Debug
InputPath=..\common\d_polysa.s
InputName=d_polysa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /D "id386" /I "..\common" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\common\d_scana.s
!IF "$(CFG)" == "uquake - Win32 Release"
# Begin Custom Build
OutDir=.\Release
InputPath=..\common\d_scana.s
InputName=d_scana
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /D "id386" /I "..\common" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "uquake - Win32 Debug"
# Begin Custom Build
OutDir=.\Debug
InputPath=..\common\d_scana.s
InputName=d_scana
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /D "id386" /I "..\common" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\common\d_spr8.s
!IF "$(CFG)" == "uquake - Win32 Release"
# Begin Custom Build
OutDir=.\Release
InputPath=..\common\d_spr8.s
InputName=d_spr8
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /D "id386" /I "..\common" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "uquake - Win32 Debug"
# Begin Custom Build
OutDir=.\Debug
InputPath=..\common\d_spr8.s
InputName=d_spr8
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /D "id386" /I "..\common" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\common\d_varsa.s
!IF "$(CFG)" == "uquake - Win32 Release"
# Begin Custom Build
OutDir=.\Release
InputPath=..\common\d_varsa.s
InputName=d_varsa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /D "id386" /I "..\common" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "uquake - Win32 Debug"
# Begin Custom Build
OutDir=.\Debug
InputPath=..\common\d_varsa.s
InputName=d_varsa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /D "id386" /I "..\common" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\common\math.s
!IF "$(CFG)" == "uquake - Win32 Release"
# Begin Custom Build
OutDir=.\Release
InputPath=..\common\math.s
InputName=math
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /D "id386" /I "..\common" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "uquake - Win32 Debug"
# Begin Custom Build
OutDir=.\Debug
InputPath=..\common\math.s
InputName=math
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /D "id386" /I "..\common" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease"
# Begin Custom Build
OutDir=.\GLRelease
InputPath=..\common\math.s
InputName=math
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /D "id386" /D "GLQUAKE" /I "..\common" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /nologo /c /Cp /coff /Zi /H64 /FoGLRele~1\$(InputName).obj GLRele~1\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug"
# Begin Custom Build
OutDir=.\GLDebug
InputPath=..\common\math.s
InputName=math
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /D "id386" /D "GLQUAKE" /I "..\common" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\common\r_aclipa.s
!IF "$(CFG)" == "uquake - Win32 Release"
# Begin Custom Build
OutDir=.\Release
InputPath=..\common\r_aclipa.s
InputName=r_aclipa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /D "id386" /I "..\common" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "uquake - Win32 Debug"
# Begin Custom Build
OutDir=.\Debug
InputPath=..\common\r_aclipa.s
InputName=r_aclipa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /D "id386" /I "..\common" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\common\r_aliasa.s
!IF "$(CFG)" == "uquake - Win32 Release"
# Begin Custom Build
OutDir=.\Release
InputPath=..\common\r_aliasa.s
InputName=r_aliasa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /D "id386" /I "..\common" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "uquake - Win32 Debug"
# Begin Custom Build
OutDir=.\Debug
InputPath=..\common\r_aliasa.s
InputName=r_aliasa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /D "id386" /I "..\common" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\common\r_drawa.s
!IF "$(CFG)" == "uquake - Win32 Release"
# Begin Custom Build
OutDir=.\Release
InputPath=..\common\r_drawa.s
InputName=r_drawa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /D "id386" /I "..\common" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "uquake - Win32 Debug"
# Begin Custom Build
OutDir=.\Debug
InputPath=..\common\r_drawa.s
InputName=r_drawa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /D "id386" /I "..\common" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\common\r_edgea.s
!IF "$(CFG)" == "uquake - Win32 Release"
# Begin Custom Build
OutDir=.\Release
InputPath=..\common\r_edgea.s
InputName=r_edgea
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /D "id386" /I "..\common" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "uquake - Win32 Debug"
# Begin Custom Build
OutDir=.\Debug
InputPath=..\common\r_edgea.s
InputName=r_edgea
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /D "id386" /I "..\common" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\common\r_varsa.s
!IF "$(CFG)" == "uquake - Win32 Release"
# Begin Custom Build
OutDir=.\Release
InputPath=..\common\r_varsa.s
InputName=r_varsa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /D "id386" /I "..\common" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "uquake - Win32 Debug"
# Begin Custom Build
OutDir=.\Debug
InputPath=..\common\r_varsa.s
InputName=r_varsa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /D "id386" /I "..\common" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\common\snd_mixa.s
!IF "$(CFG)" == "uquake - Win32 Release"
# Begin Custom Build
OutDir=.\Release
InputPath=..\common\snd_mixa.s
InputName=snd_mixa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /D "id386" /I "..\common" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "uquake - Win32 Debug"
# Begin Custom Build
OutDir=.\Debug
InputPath=..\common\snd_mixa.s
InputName=snd_mixa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /D "id386" /I "..\common" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease"
# Begin Custom Build
OutDir=.\GLRelease
InputPath=..\common\snd_mixa.s
InputName=snd_mixa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /D "id386" /D "GLQUAKE" /I "..\common" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /nologo /c /Cp /coff /Zi /H64 /FoGLRele~1\$(InputName).obj GLRele~1\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug"
# Begin Custom Build
OutDir=.\GLDebug
InputPath=..\common\snd_mixa.s
InputName=snd_mixa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /D "id386" /D "GLQUAKE" /I "..\common" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\common\surf16.s
!IF "$(CFG)" == "uquake - Win32 Release"
# Begin Custom Build
OutDir=.\Release
InputPath=..\common\surf16.s
InputName=surf16
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /D "id386" /I "..\common" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "uquake - Win32 Debug"
# Begin Custom Build
OutDir=.\Debug
InputPath=..\common\surf16.s
InputName=surf16
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /D "id386" /I "..\common" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\common\surf8.s
!IF "$(CFG)" == "uquake - Win32 Release"
# Begin Custom Build
OutDir=.\Release
InputPath=..\common\surf8.s
InputName=surf8
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /D "id386" /I "..\common" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "uquake - Win32 Debug"
# Begin Custom Build
OutDir=.\Debug
InputPath=..\common\surf8.s
InputName=surf8
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /D "id386" /I "..\common" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\common\sys_dosa.s
!IF "$(CFG)" == "uquake - Win32 Release"
# Begin Custom Build
OutDir=.\Release
InputPath=..\common\sys_dosa.s
InputName=sys_dosa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /D "id386" /I "..\common" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "uquake - Win32 Debug"
# Begin Custom Build
OutDir=.\Debug
InputPath=..\common\sys_dosa.s
InputName=sys_dosa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /D "id386" /I "..\common" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease"
# Begin Custom Build
OutDir=.\GLRelease
InputPath=..\common\sys_dosa.s
InputName=sys_dosa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /D "id386" /D "GLQUAKE" /I "..\common" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /nologo /c /Cp /coff /Zi /H64 /FoGLRele~1\$(InputName).obj GLRele~1\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug"
# Begin Custom Build
OutDir=.\GLDebug
InputPath=..\common\sys_dosa.s
InputName=sys_dosa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /D "id386" /D "GLQUAKE" /I "..\common" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\common\worlda.s
!IF "$(CFG)" == "uquake - Win32 Release"
# Begin Custom Build
OutDir=.\Release
InputPath=..\common\worlda.s
InputName=worlda
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /D "id386" /I "..\common" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "uquake - Win32 Debug"
# Begin Custom Build
OutDir=.\Debug
InputPath=..\common\worlda.s
InputName=worlda
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /D "id386" /I "..\common" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease"
# Begin Custom Build
OutDir=.\GLRelease
InputPath=..\common\worlda.s
InputName=worlda
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /D "id386" /D "GLQUAKE" /I "..\common" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /nologo /c /Cp /coff /Zi /H64 /FoGLRele~1\$(InputName).obj GLRele~1\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug"
# Begin Custom Build
OutDir=.\GLDebug
InputPath=..\common\worlda.s
InputName=worlda
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /D "id386" /D "GLQUAKE" /I "..\common" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ENDIF
# End Source File
# End Group
# End Target
# End Project