mirror of
https://git.code.sf.net/p/quake/quakeforge-old
synced 2024-11-22 20:02:09 +00:00
3f74fe38b8
default game name from "id1" to "base". This allows you to have full and shareware version's of Id's pak's installed, as well as other full TC's you want.. You may want to make base a symlink to id1 for now since you currently can't have multiple -game's, that's my next fix.
37 lines
926 B
C
37 lines
926 B
C
/* Version strings */
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#undef QF_VERSION
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#undef VERSION
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/* Define if you want to use QF-style defaults instead of Id-style */
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#undef NEWSTYLE
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/* Define this to the subdirectory name of the default game */
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#undef GAMENAME
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/* Define if you have the XFree86 DGA extension */
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#undef HAS_DGA
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/* If your version of OpenGL uses APIENTRY, define GLAPIENTRY to be APIENTRY*/
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#undef GLAPIENTRY
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/* Define this to something sane if you don't have stricmp */
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#undef stricmp
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/* Define this if you are using Mesa */
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#undef XMESA
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/* Define this if you have GL_COLOR_INDEX8_EXT in GL/gl.h */
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#undef HAVE_GL_COLOR_INDEX8_EXT
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/* Define this if C symbols are prefixed with an underscore */
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#undef HAVE_SYM_PREFIX_UNDERSCORE
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/* Define this if you have a Linux-style CD-ROM API */
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#undef USE_LINUX_CD
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/* Define this if you have a BSD-style CD-ROM API */
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#undef USE_BSD_CD
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/* Define this to use experimental code */
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#undef _EXPERIMENTAL_
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