mirror of
https://git.code.sf.net/p/quake/quakeforge-old
synced 2024-11-26 22:01:31 +00:00
836 lines
18 KiB
C
836 lines
18 KiB
C
/*
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gl_vidlinux_3dfx.c
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OpenGL device driver for 3Dfx chipsets running Linux
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Copyright (C) 1996-1997 Id Software, Inc.
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Copyright (C) 1999-2000 The QuakeForge Project.
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Portions Copyright their respective authors.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include <termios.h>
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#include <sys/ioctl.h>
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#include <sys/stat.h>
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#include <sys/vt.h>
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#include <stdarg.h>
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#include <stdio.h>
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#include <signal.h>
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#include <asm/io.h>
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#include "vga.h"
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#include "vgakeyboard.h"
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#include "vgamouse.h"
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#include "quakedef.h"
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#include "GL/fxmesa.h"
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#define WARP_WIDTH 320
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#define WARP_HEIGHT 200
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static fxMesaContext fc = NULL;
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#define stringify(m) { #m, m }
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unsigned short d_8to16table[256];
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unsigned d_8to24table[256];
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unsigned char d_15to8table[65536];
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int num_shades=32;
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struct
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{
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char *name;
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int num;
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} mice[] =
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{
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stringify(MOUSE_MICROSOFT),
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stringify(MOUSE_MOUSESYSTEMS),
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stringify(MOUSE_MMSERIES),
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stringify(MOUSE_LOGITECH),
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stringify(MOUSE_BUSMOUSE),
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stringify(MOUSE_PS2),
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};
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static unsigned char scantokey[128];
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int num_mice = sizeof (mice) / sizeof(mice[0]);
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int d_con_indirect = 0;
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int svgalib_inited=0;
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int UseMouse = 1;
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int UseKeyboard = 1;
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int mouserate = MOUSE_DEFAULTSAMPLERATE;
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cvar_t _windowed_mouse = {"_windowed_mouse","0", true};
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cvar_t vid_mode = {"vid_mode","5",false};
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cvar_t vid_redrawfull = {"vid_redrawfull","0",false};
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cvar_t vid_waitforrefresh = {"vid_waitforrefresh","0",true};
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char *framebuffer_ptr;
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cvar_t mouse_button_commands[3] =
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{
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{"mouse1","+attack"},
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{"mouse2","+strafe"},
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{"mouse3","+forward"},
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};
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int mouse_buttons;
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int mouse_buttonstate;
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int mouse_oldbuttonstate;
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float mouse_x, mouse_y;
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float old_mouse_x, old_mouse_y;
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int mx, my;
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cvar_t m_filter = {"m_filter","1"};
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int scr_width, scr_height;
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/*-----------------------------------------------------------------------*/
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//int texture_mode = GL_NEAREST;
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//int texture_mode = GL_NEAREST_MIPMAP_NEAREST;
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//int texture_mode = GL_NEAREST_MIPMAP_LINEAR;
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int texture_mode = GL_LINEAR;
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//int texture_mode = GL_LINEAR_MIPMAP_NEAREST;
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//int texture_mode = GL_LINEAR_MIPMAP_LINEAR;
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int texture_extension_number = 1;
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float gldepthmin, gldepthmax;
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cvar_t gl_ztrick = {"gl_ztrick", "1", true};
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const char *gl_vendor;
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const char *gl_renderer;
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const char *gl_version;
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const char *gl_extensions;
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#ifndef QUAKEWORLD
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void (*qgl3DfxSetPaletteEXT) (GLuint *);
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void (*qglColorTableEXT) (int, int, int, int, int, const void *);
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static float vid_gamma = 1.0;
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#endif // !QUAKEWORLD
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qboolean is8bit = false;
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qboolean isPermedia = false;
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qboolean gl_mtexable = false;
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/*-----------------------------------------------------------------------*/
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void D_BeginDirectRect (int x, int y, byte *pbitmap, int width, int height)
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{
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}
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void D_EndDirectRect (int x, int y, int width, int height)
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{
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}
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int matchmouse(int mouse, char *name)
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{
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int i;
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for (i=0 ; i<num_mice ; i++)
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if (!strcmp(mice[i].name, name))
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return i;
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return mouse;
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}
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#if 0
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void vtswitch(int newconsole)
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{
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int fd;
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struct vt_stat x;
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// switch consoles and wait until reactivated
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fd = open("/dev/console", O_RDONLY);
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ioctl(fd, VT_GETSTATE, &x);
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ioctl(fd, VT_ACTIVATE, newconsole);
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ioctl(fd, VT_WAITACTIVE, x.v_active);
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close(fd);
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}
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#endif
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void keyhandler(int scancode, int state)
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{
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int sc;
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sc = scancode & 0x7f;
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Key_Event(scantokey[sc], state == KEY_EVENTPRESS);
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}
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void VID_Shutdown(void)
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{
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if (!fc)
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return;
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fxMesaDestroyContext(fc);
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if (UseKeyboard)
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keyboard_close();
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}
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void signal_handler(int sig)
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{
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printf("Received signal %d, exiting...\n", sig);
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Sys_Quit();
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exit(0);
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}
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void InitSig(void)
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{
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signal(SIGHUP, signal_handler);
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signal(SIGINT, signal_handler);
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signal(SIGQUIT, signal_handler);
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signal(SIGILL, signal_handler);
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signal(SIGTRAP, signal_handler);
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signal(SIGIOT, signal_handler);
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signal(SIGBUS, signal_handler);
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/* signal(SIGFPE, signal_handler); */
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signal(SIGSEGV, signal_handler);
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signal(SIGTERM, signal_handler);
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}
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void VID_ShiftPalette(unsigned char *p)
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{
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// VID_SetPalette(p);
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}
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void VID_SetPalette (unsigned char *palette)
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{
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byte *pal;
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unsigned r,g,b;
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unsigned v;
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int r1,g1,b1;
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int k;
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unsigned short i;
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unsigned *table;
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FILE *f;
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char s[255];
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float dist, bestdist;
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static qboolean palflag = false;
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//
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// 8 8 8 encoding
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//
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Con_Printf("Converting 8to24\n");
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pal = palette;
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table = d_8to24table;
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for (i=0 ; i<256 ; i++)
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{
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r = pal[0];
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g = pal[1];
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b = pal[2];
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pal += 3;
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// v = (255<<24) + (r<<16) + (g<<8) + (b<<0);
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// v = (255<<0) + (r<<8) + (g<<16) + (b<<24);
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v = (255<<24) + (r<<0) + (g<<8) + (b<<16);
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*table++ = v;
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}
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d_8to24table[255] &= 0xffffff; // 255 is transparent
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// JACK: 3D distance calcs - k is last closest, l is the distance.
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#ifdef QUAKEWORLD
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// FIXME: Precalculate this and cache to disk.
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if (palflag)
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return;
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palflag = true;
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COM_FOpenFile("glquake/15to8.pal", &f);
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if (f) {
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fread(d_15to8table, 1<<15, 1, f);
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fclose(f);
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} else {
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#else // QUAKEWORLD
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{
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#endif // QUAKEWORLD
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for (i=0; i < (1<<15); i++) {
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/* Maps
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000000000000000
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000000000011111 = Red = 0x1F
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000001111100000 = Blue = 0x03E0
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111110000000000 = Grn = 0x7C00
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*/
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r = ((i & 0x1F) << 3)+4;
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g = ((i & 0x03E0) >> 2)+4;
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b = ((i & 0x7C00) >> 7)+4;
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pal = (unsigned char *)d_8to24table;
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for (v=0,k=0,bestdist=10000.0; v<256; v++,pal+=4) {
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r1 = (int)r - (int)pal[0];
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g1 = (int)g - (int)pal[1];
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b1 = (int)b - (int)pal[2];
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dist = sqrt(((r1*r1)+(g1*g1)+(b1*b1)));
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if (dist < bestdist) {
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k=v;
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bestdist = dist;
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}
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}
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d_15to8table[i]=k;
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}
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#ifdef QUAKEWORLD
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sprintf(s, "%s/glquake", com_gamedir);
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Sys_mkdir (s);
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sprintf(s, "%s/glquake/15to8.pal", com_gamedir);
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if ((f = fopen(s, "wb")) != NULL) {
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fwrite(d_15to8table, 1<<15, 1, f);
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fclose(f);
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}
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#endif // QUAKEWORLD
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}
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}
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/*
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===============
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GL_Init
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===============
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*/
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void GL_Init (void)
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{
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gl_vendor = glGetString (GL_VENDOR);
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Con_Printf ("GL_VENDOR: %s\n", gl_vendor);
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gl_renderer = glGetString (GL_RENDERER);
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Con_Printf ("GL_RENDERER: %s\n", gl_renderer);
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gl_version = glGetString (GL_VERSION);
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Con_Printf ("GL_VERSION: %s\n", gl_version);
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gl_extensions = glGetString (GL_EXTENSIONS);
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Con_Printf ("GL_EXTENSIONS: %s\n", gl_extensions);
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// Con_Printf ("%s %s\n", gl_renderer, gl_version);
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glClearColor (1,0,0,0);
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glCullFace(GL_FRONT);
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glEnable(GL_TEXTURE_2D);
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glEnable(GL_ALPHA_TEST);
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glAlphaFunc(GL_GREATER, 0.666);
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glPolygonMode (GL_FRONT_AND_BACK, GL_FILL);
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glShadeModel (GL_FLAT);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
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glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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// glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
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glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
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}
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/*
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=================
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GL_BeginRendering
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=================
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*/
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void GL_BeginRendering (int *x, int *y, int *width, int *height)
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{
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*x = *y = 0;
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*width = scr_width;
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*height = scr_height;
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// if (!wglMakeCurrent( maindc, baseRC ))
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// Sys_Error ("wglMakeCurrent failed");
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// glViewport (*x, *y, *width, *height);
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}
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void GL_EndRendering (void)
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{
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glFlush();
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fxMesaSwapBuffers();
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}
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void Init_KBD(void)
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{
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int i;
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if (COM_CheckParm("-nokbd")) UseKeyboard = 0;
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if (UseKeyboard)
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{
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for (i=0 ; i<128 ; i++)
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scantokey[i] = ' ';
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scantokey[1 ] = K_ESCAPE;
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scantokey[2] = '1';
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scantokey[3] = '2';
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scantokey[4] = '3';
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scantokey[5] = '4';
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scantokey[6] = '5';
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scantokey[7] = '6';
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scantokey[8] = '7';
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scantokey[9] = '8';
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scantokey[10] = '9';
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scantokey[11] = '0';
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scantokey[12] = '-';
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scantokey[13] = '=';
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scantokey[14] = K_BACKSPACE;
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scantokey[15] = K_TAB;
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scantokey[16] = 'q';
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scantokey[17] = 'w';
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scantokey[18] = 'e';
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scantokey[19] = 'r';
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scantokey[20] = 't';
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scantokey[21] = 'y';
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scantokey[22] = 'u';
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scantokey[23] = 'i';
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scantokey[24] = 'o';
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scantokey[25] = 'p';
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scantokey[26] = '[';
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scantokey[27] = ']';
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scantokey[28] = K_ENTER;
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scantokey[29] = K_CTRL;
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scantokey[30] = 'a';
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scantokey[31] = 's';
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scantokey[32] = 'd';
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scantokey[33] = 'f';
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scantokey[34] = 'g';
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scantokey[35] = 'h';
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scantokey[36] = 'j';
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scantokey[37] = 'k';
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scantokey[38] = 'l';
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scantokey[39] = ';';
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scantokey[40] = '\'';
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scantokey[41] = '`';
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scantokey[42] = K_SHIFT;
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scantokey[43] = '\\';
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scantokey[44] = 'z';
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scantokey[45] = 'x';
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scantokey[46] = 'c';
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scantokey[47] = 'v';
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scantokey[48] = 'b';
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scantokey[49] = 'n';
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scantokey[50] = 'm';
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scantokey[51] = ',';
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scantokey[52] = '.';
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scantokey[53] = '/';
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scantokey[54] = K_SHIFT;
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scantokey[55] = KP_MULTIPLY;
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scantokey[56] = K_ALT;
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scantokey[57] = ' ';
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// scantokey[58] = JK_CAPS;
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scantokey[59] = K_F1;
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scantokey[60] = K_F2;
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scantokey[61] = K_F3;
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scantokey[62] = K_F4;
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scantokey[63] = K_F5;
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scantokey[64] = K_F6;
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scantokey[65] = K_F7;
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scantokey[66] = K_F8;
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scantokey[67] = K_F9;
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scantokey[68] = K_F10;
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scantokey[69] = KP_NUM;
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// scantokey[70] = FIXME!!
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scantokey[71] = KP_HOME;
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scantokey[72] = KP_UPARROW;
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scantokey[73] = KP_PGUP;
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scantokey[74] = KP_MINUS;
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scantokey[75] = KP_LEFTARROW;
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scantokey[76] = KP_5;
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scantokey[77] = KP_RIGHTARROW;
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scantokey[78] = KP_PLUS;
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scantokey[79] = KP_END;
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scantokey[80] = KP_DOWNARROW;
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scantokey[81] = KP_PGDN;
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scantokey[82] = KP_INS;
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scantokey[83] = KP_DEL;
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// FIXME! 84 - 86
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scantokey[87] = K_F11;
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scantokey[88] = K_F12;
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// FIXME! 89 - 95
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scantokey[96] = KP_ENTER;
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scantokey[97] = K_CTRL;
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scantokey[98] = KP_DIVIDE;
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scantokey[100] = K_ALT;
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scantokey[102] = K_HOME;
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scantokey[103] = K_UPARROW;
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scantokey[104] = K_PGUP;
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scantokey[105] = K_LEFTARROW;
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scantokey[106] = K_RIGHTARROW;
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scantokey[107] = K_END;
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scantokey[108] = K_DOWNARROW;
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scantokey[109] = K_PGDN;
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scantokey[110] = K_INS;
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scantokey[111] = K_DEL;
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scantokey[119] = K_PAUSE;
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if (keyboard_init())
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Sys_Error("keyboard_init() failed");
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keyboard_seteventhandler(keyhandler);
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}
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}
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#define NUM_RESOLUTIONS 3
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static int resolutions[NUM_RESOLUTIONS][3]={
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{ 512, 384, GR_RESOLUTION_512x384 },
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{ 640, 400, GR_RESOLUTION_640x400 },
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{ 640, 480, GR_RESOLUTION_640x480 }
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};
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|
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int findres(int *width, int *height)
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{
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int i;
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for(i=0;i<NUM_RESOLUTIONS;i++)
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if((*width<=resolutions[i][0]) && (*height<=resolutions[i][1])) {
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*width = resolutions[i][0];
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*height = resolutions[i][1];
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return resolutions[i][2];
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}
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*width = 640;
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*height = 480;
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return GR_RESOLUTION_640x480;
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}
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|
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qboolean VID_Is8bit(void)
|
|
{
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return is8bit;
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}
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#ifdef GL_EXT_SHARED
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void VID_Init8bitPalette()
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{
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// Check for 8bit Extensions and initialize them.
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int i;
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char thePalette[256*3];
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char *oldPalette, *newPalette;
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if (strstr(gl_extensions, "GL_EXT_shared_texture_palette") == NULL)
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return;
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Con_SafePrintf("8-bit GL extensions enabled.\n");
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glEnable( GL_SHARED_TEXTURE_PALETTE_EXT );
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oldPalette = (char *) d_8to24table; //d_8to24table3dfx;
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newPalette = thePalette;
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for (i=0;i<256;i++) {
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*newPalette++ = *oldPalette++;
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*newPalette++ = *oldPalette++;
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*newPalette++ = *oldPalette++;
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oldPalette++;
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}
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glColorTableEXT(GL_SHARED_TEXTURE_PALETTE_EXT, GL_RGB, 256, GL_RGB, GL_UNSIGNED_BYTE, (void *) thePalette);
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is8bit = true;
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}
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#else
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extern void gl3DfxSetPaletteEXT(GLuint *pal);
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void VID_Init8bitPalette(void)
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{
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// Check for 8bit Extensions and initialize them.
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int i;
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GLubyte table[256][4];
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char *oldpal;
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if (strstr(gl_extensions, "3DFX_set_global_palette") == NULL)
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return;
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Con_SafePrintf("8-bit GL extensions enabled.\n");
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glEnable( GL_SHARED_TEXTURE_PALETTE_EXT );
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oldpal = (char *) d_8to24table; //d_8to24table3dfx;
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for (i=0;i<256;i++) {
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table[i][2] = *oldpal++;
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table[i][1] = *oldpal++;
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table[i][0] = *oldpal++;
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table[i][3] = 255;
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oldpal++;
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}
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gl3DfxSetPaletteEXT((GLuint *)table);
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is8bit = true;
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}
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#endif
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void VID_Init(unsigned char *palette)
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{
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int i;
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GLint attribs[32];
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char gldir[MAX_OSPATH];
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int width = 640, height = 480;
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S_Init();
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Init_KBD();
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Cvar_RegisterVariable (&vid_mode);
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Cvar_RegisterVariable (&vid_redrawfull);
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Cvar_RegisterVariable (&vid_waitforrefresh);
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Cvar_RegisterVariable (&gl_ztrick);
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vid.maxwarpwidth = WARP_WIDTH;
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vid.maxwarpheight = WARP_HEIGHT;
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vid.colormap = host_colormap;
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vid.fullbright = 256 - LittleLong (*((int *)vid.colormap + 2048));
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// interpret command-line params
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// set vid parameters
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attribs[0] = FXMESA_DOUBLEBUFFER;
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attribs[1] = FXMESA_ALPHA_SIZE;
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attribs[2] = 1;
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attribs[3] = FXMESA_DEPTH_SIZE;
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attribs[4] = 1;
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attribs[5] = FXMESA_NONE;
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if ((i = COM_CheckParm("-width")) != 0)
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width = atoi(com_argv[i+1]);
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if ((i = COM_CheckParm("-height")) != 0)
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height = atoi(com_argv[i+1]);
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if ((i = COM_CheckParm("-conwidth")) != 0)
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vid.conwidth = Q_atoi(com_argv[i+1]);
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else
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vid.conwidth = 640;
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vid.conwidth &= 0xfff8; // make it a multiple of eight
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if (vid.conwidth < 320)
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vid.conwidth = 320;
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// pick a conheight that matches with correct aspect
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vid.conheight = vid.conwidth*3 / 4;
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if ((i = COM_CheckParm("-conheight")) != 0)
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vid.conheight = Q_atoi(com_argv[i+1]);
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if (vid.conheight < 200)
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vid.conheight = 200;
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fc = fxMesaCreateContext(0, findres(&width, &height), GR_REFRESH_75Hz,
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attribs);
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if (!fc)
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Sys_Error("Unable to create 3DFX context.\n");
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scr_width = width;
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scr_height = height;
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fxMesaMakeCurrent(fc);
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if (vid.conheight > height)
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vid.conheight = height;
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if (vid.conwidth > width)
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vid.conwidth = width;
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vid.width = vid.conwidth;
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vid.height = vid.conheight;
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vid.aspect = ((float)vid.height / (float)vid.width) *
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(320.0 / 240.0);
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vid.numpages = 2;
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InitSig(); // trap evil signals
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GL_Init();
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sprintf (gldir, "%s/glquake", com_gamedir);
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Sys_mkdir (gldir);
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VID_SetPalette(palette);
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// Check for 3DFX Extensions and initialize them.
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VID_Init8bitPalette();
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Con_SafePrintf ("Video mode %dx%d initialized.\n", width, height);
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vid.recalc_refdef = 1; // force a surface cache flush
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}
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void Sys_SendKeyEvents(void)
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{
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if (UseKeyboard)
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while (keyboard_update());
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}
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void Force_CenterView_f (void)
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{
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cl.viewangles[PITCH] = 0;
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}
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void mousehandler(int buttonstate, int dx, int dy)
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{
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mouse_buttonstate = buttonstate;
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mx += dx;
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my += dy;
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}
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void IN_Init(void)
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{
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int mtype;
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char *mousedev;
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int mouserate;
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if (UseMouse)
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{
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Cvar_RegisterVariable (&mouse_button_commands[0]);
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Cvar_RegisterVariable (&mouse_button_commands[1]);
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Cvar_RegisterVariable (&mouse_button_commands[2]);
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Cmd_AddCommand ("force_centerview", Force_CenterView_f);
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mouse_buttons = 3;
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mtype = vga_getmousetype();
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mousedev = "/dev/mouse";
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if (getenv("MOUSEDEV")) mousedev = getenv("MOUSEDEV");
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if (COM_CheckParm("-mdev"))
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mousedev = com_argv[COM_CheckParm("-mdev")+1];
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mouserate = 1200;
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if (getenv("MOUSERATE")) mouserate = atoi(getenv("MOUSERATE"));
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if (COM_CheckParm("-mrate"))
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mouserate = atoi(com_argv[COM_CheckParm("-mrate")+1]);
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if (mouse_init(mousedev, mtype, mouserate))
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{
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Con_Printf("No mouse found\n");
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UseMouse = 0;
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}
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else
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mouse_seteventhandler(mousehandler);
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}
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}
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void IN_Shutdown(void)
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{
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if (UseMouse)
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mouse_close();
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}
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/*
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===========
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IN_Commands
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===========
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*/
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void IN_Commands (void)
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{
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if (UseMouse)
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{
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// poll mouse values
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while (mouse_update())
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;
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// perform button actions
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if ((mouse_buttonstate & MOUSE_LEFTBUTTON) &&
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!(mouse_oldbuttonstate & MOUSE_LEFTBUTTON))
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Key_Event (K_MOUSE1, true);
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else if (!(mouse_buttonstate & MOUSE_LEFTBUTTON) &&
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(mouse_oldbuttonstate & MOUSE_LEFTBUTTON))
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Key_Event (K_MOUSE1, false);
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if ((mouse_buttonstate & MOUSE_RIGHTBUTTON) &&
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!(mouse_oldbuttonstate & MOUSE_RIGHTBUTTON))
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Key_Event (K_MOUSE2, true);
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else if (!(mouse_buttonstate & MOUSE_RIGHTBUTTON) &&
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(mouse_oldbuttonstate & MOUSE_RIGHTBUTTON))
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Key_Event (K_MOUSE2, false);
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if ((mouse_buttonstate & MOUSE_MIDDLEBUTTON) &&
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!(mouse_oldbuttonstate & MOUSE_MIDDLEBUTTON))
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Key_Event (K_MOUSE3, true);
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else if (!(mouse_buttonstate & MOUSE_MIDDLEBUTTON) &&
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(mouse_oldbuttonstate & MOUSE_MIDDLEBUTTON))
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Key_Event (K_MOUSE3, false);
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mouse_oldbuttonstate = mouse_buttonstate;
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}
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}
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/*
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===========
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IN_Move
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===========
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*/
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void IN_MouseMove (usercmd_t *cmd)
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{
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if (!UseMouse)
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return;
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// poll mouse values
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while (mouse_update())
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;
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if (m_filter.value)
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{
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mouse_x = (mx + old_mouse_x) * 0.5;
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mouse_y = (my + old_mouse_y) * 0.5;
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}
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else
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{
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mouse_x = mx;
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mouse_y = my;
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}
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old_mouse_x = mx;
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old_mouse_y = my;
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mx = my = 0; // clear for next update
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mouse_x *= sensitivity.value;
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mouse_y *= sensitivity.value;
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// add mouse X/Y movement to cmd
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if ( (in_strafe.state & 1) || (lookstrafe.value && (in_mlook.state & 1) ))
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cmd->sidemove += m_side.value * mouse_x;
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else
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cl.viewangles[YAW] -= m_yaw.value * mouse_x;
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if (in_mlook.state & 1)
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V_StopPitchDrift ();
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if ( (in_mlook.state & 1) && !(in_strafe.state & 1))
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{
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cl.viewangles[PITCH] += m_pitch.value * mouse_y;
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if (cl.viewangles[PITCH] > 80)
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cl.viewangles[PITCH] = 80;
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if (cl.viewangles[PITCH] < -70)
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cl.viewangles[PITCH] = -70;
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}
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else
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{
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if ((in_strafe.state & 1) && noclip_anglehack)
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cmd->upmove -= m_forward.value * mouse_y;
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else
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cmd->forwardmove -= m_forward.value * mouse_y;
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}
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}
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void IN_Move (usercmd_t *cmd)
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{
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IN_MouseMove(cmd);
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}
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