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https://git.code.sf.net/p/quake/quakeforge-old
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90d881a694
skyboxe load errors are only displayed if developer is on now..
242 lines
4.5 KiB
C
242 lines
4.5 KiB
C
/*
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skin.c
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player skins
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Copyright (C) 1996-1997 Id Software, Inc.
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Copyright (C) 1999,2000 Nelson Rush.
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Copyright (C) 1999,2000 contributors of the QuakeForge project
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Please see the file "AUTHORS" for a list of contributors
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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$Id$
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*/
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#include <qtypes.h>
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#include <quakedef.h>
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#include <cvar.h>
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#include <client.h>
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#include <console.h>
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#include <client.h>
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cvar_t *baseskin;
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cvar_t *noskins;
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char allskins[128];
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#define MAX_CACHED_SKINS 128
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skin_t skins[MAX_CACHED_SKINS];
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int numskins;
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/*
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================
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Skin_Find
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Determines the best skin for the given scoreboard
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slot, and sets scoreboard->skin
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================
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*/
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void Skin_Find (player_info_t *sc)
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{
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skin_t *skin;
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int i;
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char name[128], *s;
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if (allskins[0])
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strcpy (name, allskins);
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else
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{
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s = Info_ValueForKey (sc->userinfo, "skin");
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if (s && s[0])
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strcpy (name, s);
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else
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strcpy (name, baseskin->string);
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}
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if (strstr (name, "..") || *name == '.')
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strcpy (name, "base");
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COM_StripExtension (name, name);
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for (i=0 ; i<numskins ; i++)
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{
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if (!strcmp (name, skins[i].name))
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{
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sc->skin = &skins[i];
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Skin_Cache (sc->skin);
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return;
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}
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}
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if (numskins == MAX_CACHED_SKINS)
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{ // ran out of spots, so flush everything
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Skin_Skins_f ();
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return;
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}
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skin = &skins[numskins];
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sc->skin = skin;
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numskins++;
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memset (skin, 0, sizeof(*skin));
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strncpy(skin->name, name, sizeof(skin->name) - 1);
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}
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/*
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==========
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Skin_Cache
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Returns a pointer to the skin bitmap, or NULL to use the default
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==========
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*/
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byte *Skin_Cache (skin_t *skin)
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{
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char name[1024];
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// byte *raw;
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byte *out;//, *pix;
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// pcx_t *pcx;
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// int x, y;
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// int dataByte;
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// int runLength;
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if (cls.downloadtype == dl_skin)
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return NULL; // use base until downloaded
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if (noskins->value==1) // JACK: So NOSKINS > 1 will show skins, but
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return NULL; // not download new ones.
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if (skin->failedload)
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return NULL;
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out = Cache_Check (&skin->cache);
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if (out)
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return out;
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//
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// load the pic from disk
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//
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snprintf(name, sizeof(name), "skins/%s.pcx", skin->name);
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out = LoadPCX (name, &skin->cache, 320, 200);
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if (out == NULL) {
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Con_Printf ("Couldn't load skin %s\n", name);
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snprintf(name, sizeof(name), "skins/%s.pcx", baseskin->string);
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out = LoadPCX (name, &skin->cache, 320, 200);
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if (out == NULL) {
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skin->failedload = true;
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return NULL;
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}
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}
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skin->failedload = false;
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return out;
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}
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/*
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=================
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Skin_NextDownload
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=================
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*/
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void Skin_NextDownload (void)
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{
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player_info_t *sc;
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int i;
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if (cls.downloadnumber == 0)
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Con_Printf ("Checking skins...\n");
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cls.downloadtype = dl_skin;
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for (
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; cls.downloadnumber != MAX_CLIENTS
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; cls.downloadnumber++)
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{
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sc = &cl.players[cls.downloadnumber];
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if (!sc->name[0])
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continue;
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Skin_Find (sc);
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if (noskins->value)
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continue;
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#ifndef UQUAKE
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if (!CL_CheckOrDownloadFile(va("skins/%s.pcx", sc->skin->name)))
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return; // started a download
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#endif
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}
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cls.downloadtype = dl_none;
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// now load them in for real
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for (i=0 ; i<MAX_CLIENTS ; i++)
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{
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sc = &cl.players[i];
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if (!sc->name[0])
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continue;
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Skin_Cache (sc->skin);
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sc->skin = NULL;
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}
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if (cls.state != ca_active)
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{ // get next signon phase
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MSG_WriteByte (&cls.netchan.message, clc_stringcmd);
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MSG_WriteString (&cls.netchan.message,
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va("begin %i", cl.servercount));
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Cache_Report (); // print remaining memory
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}
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}
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/*
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==========
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Skin_Skins_f
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Refind all skins, downloading if needed.
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==========
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*/
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void Skin_Skins_f (void)
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{
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int i;
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for (i=0 ; i<numskins ; i++)
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{
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if (skins[i].cache.data)
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Cache_Free (&skins[i].cache);
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}
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numskins = 0;
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cls.downloadnumber = 0;
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cls.downloadtype = dl_skin;
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Skin_NextDownload ();
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}
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/*
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==========
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Skin_AllSkins_f
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Sets all skins to one specific one
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==========
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*/
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void Skin_AllSkins_f (void)
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{
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strcpy (allskins, Cmd_Argv(1));
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Skin_Skins_f ();
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}
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