quakeforge-old/common/wins/common_quakedef.h
Nelson Rush 736ded3bfb damnit
2000-01-19 06:02:33 +00:00

158 lines
4 KiB
C

/*
Copyright (C) 1996-1997 Id Software, Inc.
Copyright (C) 1999,2000 contributors of the QuakeForge project
Please see the file "AUTHORS" for a list of contributors
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// quakedef.h -- primary header for client
#define QUAKE_GAME // as opposed to utilities
#include <config.h> // generated from config.h.in
#include <math.h>
#include <string.h>
#include <stdarg.h>
#include <stdio.h>
#include <stdlib.h>
#include <setjmp.h>
#include <time.h>
#if defined(_WIN32) && !defined(WINDED) && !defined(GLQUAKE)
void VID_LockBuffer (void);
void VID_UnlockBuffer (void);
#else
#define VID_LockBuffer()
#define VID_UnlockBuffer()
#endif
#include "common.h"
#include "bspfile.h"
#include "vid.h"
#include "sys.h"
#include "zone.h"
#include "mathlib.h"
#include "wad.h"
#include "draw.h"
#include "cvar.h"
#include "screen.h"
#include "net.h"
#include "protocol.h"
#include "cmd.h"
#include "sbar.h"
#include "sound.h"
#include "render.h"
#include "client.h"
#ifdef GLQUAKE
#include "gl_model.h"
#else
#include "model.h"
#include "d_iface.h"
#endif
#include "input.h"
#include "keys.h"
#include "console.h"
#include "view.h"
#ifndef QUAKEWORLD
#include "menu.h"
#elif !defined(SERVERONLY)
#include "menu.h"
#endif
#include "crc.h"
#include "cdaudio.h"
#ifdef GLQUAKE
#include "glquake.h"
#endif
#ifndef max
#define max(a,b) ((a) > (b) ? (a) : (b))
#define min(a,b) ((a) < (b) ? (a) : (b))
#endif
/* This fixes warnings when compiling with -pedantic */
#if defined(__GNUC__) && !defined(inline)
# define inline __inline__
#endif
/* Win32 have these underscored... */
#if !defined(HAVE_SNPRINTF) && defined(HAVE__SNPRINTF)
# define snprintf _snprintf
#endif
#if !defined(HAVE_VSNPRINTF) && defined(HAVE__VSNPRINTF)
# define vsnprintf _vsnprintf
#endif
//=============================================================================
// the host system specifies the base of the directory tree, the
// command line parms passed to the program, and the amount of memory
// available for the program to use
typedef struct
{
char *basedir;
char *cachedir; // for development over ISDN lines
int argc;
char **argv;
void *membase;
int memsize;
} quakeparms_t;
//=============================================================================
#define MAX_NUM_ARGVS 50
extern qboolean noclip_anglehack;
//
// host
//
extern quakeparms_t host_parms;
extern cvar_t sys_ticrate;
extern cvar_t sys_nostdout;
extern cvar_t developer;
extern qboolean host_initialized;// true if into command execution
extern double host_frametime;
extern byte *host_basepal;
extern byte *host_colormap;
extern int host_framecount;// incremented every frame, never reset
extern double realtime; // not bounded in any way, changed at
// start of every frame, never reset
void Host_ServerFrame (void);
void Host_InitCommands (void);
void Host_Init (quakeparms_t *parms);
void Host_Shutdown(void);
void Host_Error (char *error, ...);
void Host_EndGame (char *message, ...);
void Host_Frame (float time);
void Host_Quit_f (void);
void Host_ClientCommands (char *fmt, ...);
void Host_ShutdownServer (qboolean crash);
extern qboolean msg_suppress_1;
// suppresses resolution and cache size console output
// an fullscreen DIB focus gain/loss