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48 lines
2 KiB
Text
48 lines
2 KiB
Text
QuakeForge Wishlist
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This file contains a listing of features people would like to see in the
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QuakeForge engine. These are different than bugs in that not having them
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done will not affect the standard game as was playable before the initial
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source release or subsequent accepted standards. Those may be found in
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the file ERRATA.
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Note however that unlike the ERRATA file which contains issues that will
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be addressed as sonn as possible, we make no promises for things listed
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here. Do keep in mind however that many of these things we want ourselves
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so this file serves as a sort of to-do list.
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DarkAngel <bhunn@zipworld.com.au>
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- 32 bit texture support
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- skeletal animations
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- larger console fonts
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- lens flares
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- better muzzle/weapon flashes
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- weapon model alpha
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- optimize flashblends if possible, possibly allow them to be made smaller
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- death anims that vary on how you die [this is a progs issue]
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- ability to bind modifier+key combos
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- better rocket/grenade trails
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- improve the GL particle system
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- more configurable sounds [progs issue]
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- model interpolation
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- landscape distance detail changes
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- BSP improvements, curves, animated textures, etc
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- Quake3ish quad/pent effect
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- Bounce pads
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- optimize graphics effects currently only doable with slow progs
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- status bar improvements
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- fix GL model mesh for "barely legal" models (perquake, old obsidian, etc)
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- fix "speed jumping" [not sure of cause, very hard to fix]
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- improve sound engine behavior when too many sounds play at once
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Tonik <tonik@quake.ru>
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- enhanced say and say_team editing
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- add skill, coop, [match, powerups ?] qw-server cvars
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- single player & coop support (mostly progs issue)
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- ffa and match support (progs)
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x- make KP_* work on Win32
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- fix key_dest setting (it's often key_game instead of key_console)
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- pause in demo playback (qw, already done in uquake)
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- implement some teamplay macros into qw-client? Like $health, $armor
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- timescale server cvar (easy for uquake, requires new protocol for qw)
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