quakeforge-old/common/cl_main.c
2000-02-10 09:43:27 +00:00

1796 lines
36 KiB
C

/*
cl_main.c - client main loop
Copyright (C) 1996-1997 Id Software, Inc.
Portions Copyright (C) 1999,2000 Nelson Rush.
Copyright (C) 1999,2000 contributors of the QuakeForge project
Please see the file "AUTHORS" for a list of contributors
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
/* Will have problems with isspace() when comiling w/ gcc on SGI without this */
#ifdef sgi
#define _LINT
#define UNDEFINE_LINT
#endif
#include <ctype.h>
#ifdef UNDEFINE_LINT
#undef _LINT
#endif
#include <quakedef.h>
#include <winquake.h>
#ifdef QUAKEWORLD
#include <pmove_simple.h>
#endif
#include <qtypes.h>
#include <qstructs.h>
#include <client.h>
#include <menu.h>
#include <sound.h>
#include <common.h>
#include <net.h>
#include <console.h>
#include <screen.h>
#include <mathlib.h>
#include <keys.h>
#include <sound.h>
#include <cmd.h>
#include <protocol.h>
#include <cvar.h>
#include <input.h>
#include <screen.h>
#include <zone.h>
#include <client.h>
#ifdef UQUAKE
#include <server.h>
#endif
#include <view.h>
#include <sbar.h>
#include <cdaudio.h>
#ifdef __sun
/* Sun's model_t in sys/model.h conflicts w/ Quake's model_t */
#define model_t sunmodel_t
#endif
#ifdef _WIN32
#include <winsock.h>
#else
#include <sys/types.h>
#include <netinet/in.h>
#endif
#ifdef __sun
#undef model_t
#endif
#ifndef INADDR_LOOPBACK
# define INADDR_LOOPBACK (u_int32_t)0x7f000001
#endif
// we need to declare some mouse variables here, because the menu system
// references them even when on a unix system.
qboolean noclip_anglehack; // remnant from old quake
cvar_t rcon_password = {"rcon_password", "", false};
cvar_t rcon_address = {"rcon_address", ""};
cvar_t cl_timeout = {"cl_timeout", "60"};
// these two are not intended to be set directly
cvar_t cl_name = {"_cl_name", "player", true};
cvar_t cl_color = {"_cl_color", "0", true};
cvar_t cl_shownet = {"cl_shownet","0"}; // can be 0, 1, or 2
cvar_t cl_nolerp = {"cl_nolerp","0"};
cvar_t cl_sbar = {"cl_sbar", "1", true};
cvar_t cl_hudswap = {"cl_hudswap", "1", true};
cvar_t cl_maxfps = {"cl_maxfps", "0", true};
cvar_t lookspring = {"lookspring","0", true};
cvar_t lookstrafe = {"lookstrafe","0", true};
cvar_t sensitivity = {"sensitivity","3", true};
cvar_t m_pitch = {"m_pitch","0.022", true};
cvar_t m_yaw = {"m_yaw","0.022", true};
cvar_t m_forward = {"m_forward","1", true};
cvar_t m_side = {"m_side","0.8", true};
cvar_t entlatency = {"entlatency", "20"};
cvar_t cl_predict_players = {"cl_predict_players", "1"};
cvar_t cl_predict_players2 = {"cl_predict_players2", "1"};
cvar_t cl_solid_players = {"cl_solid_players", "1"};
cvar_t localid = {"localid", ""};
#ifdef QUAKEWORLD
static qboolean allowremotecmd = true;
#endif
//
// info mirrors
//
cvar_t password = {"password", "", false, true};
cvar_t spectator = {"spectator", "", false, true};
cvar_t name = {"name","unnamed", true, true};
cvar_t team = {"team","", true, true};
cvar_t skin = {"skin","", true, true};
cvar_t topcolor = {"topcolor","0", true, true};
cvar_t bottomcolor = {"bottomcolor","0", true, true};
cvar_t rate = {"rate","2500", true, true};
cvar_t noaim = {"noaim","0", true, true};
cvar_t msg = {"msg","1", true, true};
extern cvar_t cl_hightrack;
client_static_t cls;
client_state_t cl;
entity_state_t cl_baselines[MAX_EDICTS];
// FIXME: put these on hunk?
efrag_t cl_efrags[MAX_EFRAGS];
entity_t cl_static_entities[MAX_STATIC_ENTITIES];
lightstyle_t cl_lightstyle[MAX_LIGHTSTYLES];
dlight_t cl_dlights[MAX_DLIGHTS];
// refresh list
// this is double buffered so the last frame
// can be scanned for oldorigins of trailing objects
int cl_numvisedicts, cl_oldnumvisedicts;
entity_t *cl_visedicts, *cl_oldvisedicts;
entity_t cl_visedicts_list[2][MAX_VISEDICTS];
double connect_time = -1; // for connection retransmits
quakeparms_t host_parms;
qboolean host_initialized; // true if into command execution
qboolean nomaster;
double host_frametime;
int host_framecount;
int host_hunklevel;
byte *host_basepal;
byte *host_colormap;
netadr_t master_adr; // address of the master server
cvar_t host_speeds = {"host_speeds","0"}; // set for running times
cvar_t show_fps = {"show_fps","0"}; // set for running times
cvar_t developer = {"developer","0"};
void Master_Connect_f (void);
char *server_version = NULL; // version of server we connected to
char emodel_name[] = "emodel";
char pmodel_name[] = "pmodel";
char prespawn_name[] = "prespawn %i 0 %i";
char modellist_name[] = "modellist %i %i";
char soundlist_name[] = "soundlist %i %i";
#ifdef QUAKEWORLD
void CL_BeginServerConnect(void)
{
connect_time = 0;
CL_CheckForResend();
}
#endif
/*
=================
CL_Changing_f
Just sent as a hint to the client that they should
drop to full console
=================
*/
void CL_Changing_f (void)
{
#ifdef QUAKEWORLD
if (cls.download) // don't change when downloading
return;
#endif
S_StopAllSounds (true);
cl.intermission = 0;
cls.state = ca_connected; // not active anymore, but not disconnected
Con_Printf ("\nChanging map...\n");
}
#ifdef QUAKEWORLD
/*
=================
CL_CheckForResend
Resend a connect message if the last one has timed out
=================
*/
void CL_CheckForResend (void)
{
netadr_t adr;
char data[2048];
double t1, t2;
if (connect_time == -1)
return;
if (cls.state != ca_disconnected)
return;
if (connect_time && realtime - connect_time < 5.0)
return;
t1 = Sys_DoubleTime ();
if (!NET_StringToAdr (cls.servername, &adr))
{
Con_Printf ("Bad server address\n");
connect_time = -1;
return;
}
if (!NET_IsClientLegal(&adr))
{
Con_Printf ("Illegal server address\n");
connect_time = -1;
return;
}
if (adr.port == 0)
adr.port = BigShort (27500);
t2 = Sys_DoubleTime ();
connect_time = realtime+t2-t1; // for retransmit requests
Con_Printf ("Connecting to %s...\n", cls.servername);
snprintf(data, sizeof(data), "%c%c%c%cgetchallenge\n", 255, 255, 255, 255);
NET_SendPacket (strlen(data), data, adr);
}
#endif
/*
=====================
CL_ClearState
=====================
*/
void CL_ClearState (void)
{
int i;
S_StopAllSounds (true);
#ifdef QUAKEWORLD
Host_ClearMemory ();
#elif UQUAKE
if (!sv.active)
Host_ClearMemory ();
#endif
CL_ClearTEnts ();
// wipe the entire cl structure
memset (&cl, 0, sizeof(cl));
SZ_Clear (&cls.netchan.message);
// clear other arrays
memset (cl_efrags, 0, sizeof(cl_efrags));
#ifdef UQUAKE
memset (cl_entities, 0, sizeof(cl_entities));
memset (cl_temp_entities, 0, sizeof(cl_temp_entities));
#endif
memset (cl_dlights, 0, sizeof(cl_dlights));
memset (cl_lightstyle, 0, sizeof(cl_lightstyle));
CL_ClearTEnts ();
//
// allocate the efrags and chain together into a free list
//
cl.free_efrags = cl_efrags;
for (i=0 ; i<MAX_EFRAGS-1 ; i++)
cl.free_efrags[i].entnext = &cl.free_efrags[i+1];
cl.free_efrags[i].entnext = NULL;
}
#ifdef QUAKEWORLD
void CL_Color_f (void)
{
// just for quake compatability...
int top, bottom;
char num[16];
if (Cmd_Argc() == 1)
{
Con_Printf ("\"color\" is \"%s %s\"\n",
Info_ValueForKey (cls.userinfo, "topcolor"),
Info_ValueForKey (cls.userinfo, "bottomcolor") );
Con_Printf ("color <0-13> [0-13]\n");
return;
}
if (Cmd_Argc() == 2)
top = bottom = atoi(Cmd_Argv(1));
else
{
top = atoi(Cmd_Argv(1));
bottom = atoi(Cmd_Argv(2));
}
top &= 15;
if (top > 13)
top = 13;
bottom &= 15;
if (bottom > 13)
bottom = 13;
snprintf(num, sizeof(num), "%i", top);
Cvar_Set ("topcolor", num);
snprintf(num, sizeof(num), "%i", bottom);
Cvar_Set ("bottomcolor", num);
}
/*
================
CL_Connect_f
================
*/
void CL_Connect_f (void)
{
char *server;
if (Cmd_Argc() != 2)
{
Con_Printf ("usage: connect <server>\n");
return;
}
server = Cmd_Argv (1);
CL_Disconnect ();
strncpy (cls.servername, server, sizeof(cls.servername)-1);
CL_BeginServerConnect();
}
/*
=================
CL_ConnectionlessPacket
Responses to broadcasts, etc
=================
*/
void CL_ConnectionlessPacket (void)
{
char *s;
int c;
MSG_BeginReading ();
MSG_ReadLong (); // skip the -1
c = MSG_ReadByte ();
if (!cls.demoplayback)
Con_Printf ("%s: ", NET_AdrToString (net_from));
// Con_DPrintf ("%s", net_message.data + 5);
if (c == S2C_CONNECTION)
{
Con_Printf ("connection\n");
if (cls.state >= ca_connected)
{
if (!cls.demoplayback)
Con_Printf ("Dup connect received. Ignored.\n");
return;
}
Netchan_Setup (&cls.netchan, net_from, cls.qport);
MSG_WriteChar (&cls.netchan.message, clc_stringcmd);
MSG_WriteString (&cls.netchan.message, "new");
cls.state = ca_connected;
Con_Printf ("Connected.\n");
allowremotecmd = false; // localid required now for remote cmds
return;
}
// remote command from gui front end
if (c == A2C_CLIENT_COMMAND)
{
char cmdtext[2048];
Con_Printf ("client command\n");
if ((*(unsigned *)net_from.ip != *(unsigned *)net_local_adr.ip
&& *(unsigned *)net_from.ip != htonl(INADDR_LOOPBACK)) )
{
Con_Printf ("Command packet from remote host. Ignored.\n");
return;
}
#ifdef _WIN32
ShowWindow (mainwindow, SW_RESTORE);
SetForegroundWindow (mainwindow);
#endif
s = MSG_ReadString ();
strncpy(cmdtext, s, sizeof(cmdtext) - 1);
cmdtext[sizeof(cmdtext) - 1] = 0;
s = MSG_ReadString ();
while (*s && isspace(*s))
s++;
while (*s && isspace(s[strlen(s) - 1]))
s[strlen(s) - 1] = 0;
if (!allowremotecmd && (!*localid.string || strcmp(localid.string, s))) {
if (!*localid.string) {
Con_Printf("===========================\n");
Con_Printf("Command packet received from local host, but no "
"localid has been set. You may need to upgrade your server "
"browser.\n");
Con_Printf("===========================\n");
return;
}
Con_Printf("===========================\n");
Con_Printf("Invalid localid on command packet received from local host. "
"\n|%s| != |%s|\n"
"You may need to reload your server browser and QuakeWorld.\n",
s, localid.string);
Con_Printf("===========================\n");
Cvar_Set("localid", "");
return;
}
Cbuf_AddText (cmdtext);
allowremotecmd = false;
return;
}
// print command from somewhere
if (c == A2C_PRINT)
{
Con_Printf ("print\n");
s = MSG_ReadString ();
Con_Print (s);
return;
}
// ping from somewhere
if (c == A2A_PING)
{
char data[6];
Con_Printf ("ping\n");
data[0] = 0xff;
data[1] = 0xff;
data[2] = 0xff;
data[3] = 0xff;
data[4] = A2A_ACK;
data[5] = 0;
NET_SendPacket (6, data, net_from);
return;
}
if (c == S2C_CHALLENGE) {
Con_Printf ("challenge\n");
s = MSG_ReadString ();
cls.challenge = atoi(s);
CL_SendConnectPacket ();
return;
}
#if 0
if (c == svc_disconnect) {
Con_Printf ("disconnect\n");
Host_EndGame ("Server disconnected");
return;
}
#endif
Con_Printf ("unknown: %c\n", c);
}
#endif
/*
=====================
CL_Disconnect
Sends a disconnect message to the server
This is also called on Host_Error, so it shouldn't cause any errors
=====================
*/
void CL_Disconnect (void)
{
#ifdef QUAKEWORLD
byte final[10];
#endif
connect_time = -1;
#ifdef _WIN32
SetWindowText (mainwindow, "QuakeWorld: disconnected");
#endif
// stop sounds (especially looping!)
S_StopAllSounds (true);
// bring the console down and fade the colors back to normal
// SCR_BringDownConsole ();
// if running a local server, shut it down
if (cls.demoplayback)
CL_StopPlayback ();
else if (cls.state != ca_disconnected)
// else if (cls.state >= ca_connected)
{
if (cls.demorecording)
CL_Stop_f ();
#ifdef QUAKEWORLD
final[0] = clc_stringcmd;
strcpy (final+1, "drop");
Netchan_Transmit (&cls.netchan, 6, final);
Netchan_Transmit (&cls.netchan, 6, final);
Netchan_Transmit (&cls.netchan, 6, final);
#else
Con_DPrintf ("Sending clc_disconnect\n");
SZ_Clear (&cls.netchan.message);
MSG_WriteByte (&cls.netchan.message, clc_disconnect);
NET_SendUnreliableMessage (cls.netcon, &cls.netchan.message);
SZ_Clear (&cls.netchan.message);
NET_Close (cls.netcon);
#endif
cls.state = ca_disconnected;
cls.demoplayback = cls.demorecording = cls.timedemo = false;
#ifdef UQUQKE
if (sv.active)
SV_Shutdown(false);
#endif
}
#ifdef QUAKEWORLD
Cam_Reset();
if (cls.download) {
Qclose(cls.download);
cls.download = NULL;
}
CL_StopUpload();
#endif
#ifdef UQUQKE
cls.demoplayback = cls.timedemo = false;
cls.signon = 0;
#endif
}
void CL_Disconnect_f (void)
{
CL_Disconnect ();
#ifdef UQUQKE
if (sv.active)
SV_Shutdown (false);
#endif
}
#ifdef QUAKEWORLD
/*
=====================
CL_Download_f
=====================
*/
void CL_Download_f (void)
{
char *p, *q;
if (cls.state == ca_disconnected)
{
Con_Printf ("Must be connected.\n");
return;
}
if (Cmd_Argc() != 2)
{
Con_Printf ("Usage: download <datafile>\n");
return;
}
snprintf(cls.downloadname, sizeof(cls.downloadname), "%s/%s", com_gamedir, Cmd_Argv(1));
p = cls.downloadname;
for (;;) {
if ((q = strchr(p, '/')) != NULL) {
*q = 0;
Sys_mkdir(cls.downloadname);
*q = '/';
p = q + 1;
} else
break;
}
strcpy(cls.downloadtempname, cls.downloadname);
cls.download = Qopen (cls.downloadname, "wb");
cls.downloadtype = dl_single;
MSG_WriteByte (&cls.netchan.message, clc_stringcmd);
SZ_Print (&cls.netchan.message, va("download %s\n",Cmd_Argv(1)));
}
#endif
/*
=====================
CL_EstablishConnection
Host should be either "local" or a net address to be passed on
=====================
*/
void CL_EstablishConnection (char *host)
{
if (cls.state == ca_dedicated)
return;
if (cls.demoplayback)
return;
CL_Disconnect ();
#ifdef UQUAKE
cls.netcon = NET_Connect (host);
if (!cls.netcon)
Host_Error ("CL_Connect: connect failed\n");
#endif
Con_DPrintf ("CL_EstablishConnection: connected to %s\n", host);
cls.demonum = -1; // not in the demo loop now
cls.state = ca_connected;
#ifdef UQUAKE
cls.signon = 0; // need all the signon messages before playing
#endif
}
/*
==================
CL_FullInfo_f
Allow clients to change userinfo
==================
Casey was here :)
*/
void CL_FullInfo_f (void)
{
char key[512];
char value[512];
char *o;
char *s;
if (Cmd_Argc() != 2)
{
Con_Printf ("fullinfo <complete info string>\n");
return;
}
s = Cmd_Argv(1);
if (*s == '\\')
s++;
while (*s)
{
o = key;
while (*s && *s != '\\')
*o++ = *s++;
*o = 0;
if (!*s)
{
Con_Printf ("MISSING VALUE\n");
return;
}
o = value;
s++;
while (*s && *s != '\\')
*o++ = *s++;
*o = 0;
if (*s)
s++;
if (!stricmp(key, pmodel_name) || !stricmp(key, emodel_name))
continue;
#ifdef QUAKEWORLD
Info_SetValueForKey (cls.userinfo, key, value, MAX_INFO_STRING);
#endif
}
}
#ifdef QUAKEWORLD
/*
==================
CL_FullServerinfo_f
Sent by server when serverinfo changes
==================
*/
void CL_FullServerinfo_f (void)
{
char *p;
if (Cmd_Argc() != 2)
{
Con_Printf ("usage: fullserverinfo <complete info string>\n");
return;
}
strcpy (cl.serverinfo, Cmd_Argv(1));
if ((p = Info_ValueForKey(cl.serverinfo, "*qf_version")) && *p) {
if (!server_version)
Con_Printf("QuakeForge Version %s Server\n", p);
server_version = strdup(p);
} else if ((p = Info_ValueForKey(cl.serverinfo, "*version")) && *p) {
if (!server_version)
Con_Printf("Version %s Server\n", p);
server_version = strdup(p);
}
}
#endif
#ifdef UQUAKE
/*
===============
CL_LerpPoint
Determines the fraction between the last two messages that the objects
should be put at.
===============
*/
float CL_LerpPoint (void)
{
float f, frac;
f = cl.mtime[0] - cl.mtime[1];
if (!f || cl_nolerp.value || cls.timedemo || sv.active)
{
cl.time = cl.mtime[0];
return 1;
}
if (f > 0.1)
{ // dropped packet, or start of demo
cl.mtime[1] = cl.mtime[0] - 0.1;
f = 0.1;
}
frac = (cl.time - cl.mtime[1]) / f;
//Con_Printf ("frac: %f\n",frac);
if (frac < 0)
{
if (frac < -0.01)
{
SetPal(1);
cl.time = cl.mtime[1];
// Con_Printf ("low frac\n");
}
frac = 0;
}
else if (frac > 1)
{
if (frac > 1.01)
{
SetPal(2);
cl.time = cl.mtime[0];
// Con_Printf ("high frac\n");
}
frac = 1;
}
else
SetPal(0);
return frac;
}
#endif
/*
=====================
CL_NextDemo
Called to play the next demo in the demo loop
=====================
*/
void CL_NextDemo (void)
{
char str[1024];
if (cls.demonum == -1)
return; // don't play demos
#ifdef UQUAKE
SCR_BeginLoadingPlaque ();
#endif
if (!cls.demos[cls.demonum][0] || cls.demonum == MAX_DEMOS)
{
cls.demonum = 0;
if (!cls.demos[cls.demonum][0])
{
Con_Printf ("No demos listed with startdemos\n");
cls.demonum = -1;
return;
}
}
snprintf(str, sizeof(str),"playdemo %s\n", cls.demos[cls.demonum]);
Cbuf_InsertText (str);
cls.demonum++;
}
#ifdef QUAKEWORLD
/*
====================
CL_Packet_f
packet <destination> <contents>
Contents allows \n escape character
====================
*/
void CL_Packet_f (void)
{
char send[2048];
int i, l;
char *in, *out;
netadr_t adr;
if (Cmd_Argc() != 3)
{
Con_Printf ("packet <destination> <contents>\n");
return;
}
if (!NET_StringToAdr (Cmd_Argv(1), &adr))
{
Con_Printf ("Bad address\n");
return;
}
in = Cmd_Argv(2);
out = send+4;
send[0] = send[1] = send[2] = send[3] = 0xff;
l = strlen (in);
for (i=0 ; i<l ; i++)
{
if (in[i] == '\\' && in[i+1] == 'n')
{
*out++ = '\n';
i++;
}
else
*out++ = in[i];
}
*out = 0;
NET_SendPacket (out-send, send, adr);
}
#endif
#ifdef UQUAKE
/*
==============
CL_PrintEntities_f
==============
*/
void CL_PrintEntities_f (void)
{
entity_t *ent;
int i;
for (i=0,ent=cl_entities ; i<cl.num_entities ; i++,ent++)
{
Con_Printf ("%3i:",i);
if (!ent->model)
{
Con_Printf ("EMPTY\n");
continue;
}
Con_Printf ("%s:%2i (%5.1f,%5.1f,%5.1f) [%5.1f %5.1f %5.1f]\n"
,ent->model->name,ent->frame, ent->origin[0], ent->origin[1], ent->origin[2], ent->angles[0], ent->angles[1], ent->angles[2]);
}
}
#endif
/*
==================
CL_Quit_f
==================
*/
void CL_Quit_f (void)
{
#ifdef QUAKEWORLD
if (1 /* key_dest != key_console */ /* && cls.state != ca_dedicated */)
{
M_Menu_Quit_f ();
return;
}
#endif
CL_Disconnect ();
Sys_Quit ();
}
#ifdef QUAKEWORLD
/*
=====================
CL_Rcon_f
Send the rest of the command line over as
an unconnected command.
=====================
*/
void CL_Rcon_f (void)
{
char message[1024];
int i;
netadr_t to;
if (!rcon_password.string)
{
Con_Printf ("You must set 'rcon_password' before\n"
"issuing an rcon command.\n");
return;
}
message[0] = 255;
message[1] = 255;
message[2] = 255;
message[3] = 255;
message[4] = 0;
strcat (message, "rcon ");
strcat (message, rcon_password.string);
strcat (message, " ");
for (i=1 ; i<Cmd_Argc() ; i++)
{
strcat (message, Cmd_Argv(i));
strcat (message, " ");
}
if (cls.state >= ca_connected)
to = cls.netchan.remote_address;
else
{
if (!strlen(rcon_address.string))
{
Con_Printf ("You must either be connected,\n"
"or set the 'rcon_address' cvar\n"
"to issue rcon commands\n");
return;
}
NET_StringToAdr (rcon_address.string, &to);
}
NET_SendPacket (strlen(message)+1, message
, to);
}
#endif
#ifdef UQUAKE
/*
===============
CL_ReadFromServer
Read all incoming data from the server
===============
*/
int CL_ReadFromServer (void)
{
int ret;
cl.oldtime = cl.time;
cl.time += host_frametime;
do
{
ret = CL_GetMessage ();
if (ret == -1)
Host_Error ("CL_ReadFromServer: lost server connection");
if (!ret)
break;
cl.last_received_message = realtime;
CL_ParseServerMessage ();
} while (ret && cls.state >= ca_connected);
if (cl_shownet.value)
Con_Printf ("\n");
CL_RelinkEntities ();
CL_UpdateTEnts ();
//
// bring the links up to date
//
return 0;
}
#endif
#ifdef QUAKEWORLD
/*
=================
CL_ReadPackets
=================
*/
void CL_ReadPackets (void)
{
// while (NET_GetPacket ())
while (CL_GetMessage())
{
//
// remote command packet
//
if (*(int *)net_message.data == -1)
{
CL_ConnectionlessPacket ();
continue;
}
if (net_message.cursize < 8)
{
Con_Printf ("%s: Runt packet\n",NET_AdrToString(net_from));
continue;
}
//
// packet from server
//
if (!cls.demoplayback &&
!NET_CompareAdr (net_from, cls.netchan.remote_address))
{
Con_DPrintf ("%s:sequenced packet without connection\n"
,NET_AdrToString(net_from));
continue;
}
if (!Netchan_Process(&cls.netchan))
continue; // wasn't accepted for some reason
CL_ParseServerMessage ();
// if (cls.demoplayback && cls.state >= ca_active && !CL_DemoBehind())
// return;
}
//
// check timeout
//
if (cls.state >= ca_connected
&& realtime - cls.netchan.last_received > cl_timeout.value)
{
Con_Printf ("\nServer connection timed out.\n");
CL_Disconnect ();
return;
}
}
#endif
/*
=================
CL_Reconnect_f
The server is changing levels
=================
*/
void CL_Reconnect_f (void)
{
#ifdef QUAKEWORLD
if (cls.download) // don't change when downloading
return;
#endif
S_StopAllSounds (true);
if (cls.state == ca_connected) {
Con_Printf ("reconnecting...\n");
MSG_WriteChar (&cls.netchan.message, clc_stringcmd);
MSG_WriteString (&cls.netchan.message, "new");
return;
}
#ifdef QUAKEWORLD
if (!*cls.servername) {
Con_Printf("No server to reconnect to...\n");
return;
}
#endif
CL_Disconnect();
#ifdef QUAKEWORLD
CL_BeginServerConnect();
#endif
}
#ifdef UQUAKE
/*
===============
CL_RelinkEntities
===============
*/
void CL_RelinkEntities (void)
{
entity_t *ent;
int i, j;
float frac, f, d;
vec3_t delta;
float bobjrotate;
vec3_t oldorg;
dlight_t *dl;
// determine partial update time
frac = CL_LerpPoint ();
cl_numvisedicts = 0;
//
// interpolate player info
//
for (i=0 ; i<3 ; i++)
cl.velocity[i] = cl.mvelocity[1][i] +
frac * (cl.mvelocity[0][i] - cl.mvelocity[1][i]);
if (cls.demoplayback)
{
// interpolate the angles
for (j=0 ; j<3 ; j++)
{
d = cl.mviewangles[0][j] - cl.mviewangles[1][j];
if (d > 180)
d -= 360;
else if (d < -180)
d += 360;
cl.viewangles[j] = cl.mviewangles[1][j] + frac*d;
}
}
bobjrotate = anglemod(100*cl.time);
// start on the entity after the world
for (i=1,ent=cl_entities+1 ; i<cl.num_entities ; i++,ent++)
{
if (!ent->model)
{ // empty slot
if (ent->forcelink)
R_RemoveEfrags (ent); // just became empty
continue;
}
// if the object wasn't included in the last packet, remove it
if (ent->msgtime != cl.mtime[0])
{
ent->model = NULL;
continue;
}
VectorCopy (ent->origin, oldorg);
if (ent->forcelink)
{ // the entity was not updated in the last message
// so move to the final spot
VectorCopy (ent->msg_origins[0], ent->origin);
VectorCopy (ent->msg_angles[0], ent->angles);
}
else
{ // if the delta is large, assume a teleport and don't lerp
f = frac;
for (j=0 ; j<3 ; j++)
{
delta[j] = ent->msg_origins[0][j] - ent->msg_origins[1][j];
if (delta[j] > 100 || delta[j] < -100)
f = 1; // assume a teleportation, not a motion
}
// interpolate the origin and angles
for (j=0 ; j<3 ; j++)
{
ent->origin[j] = ent->msg_origins[1][j] + f*delta[j];
d = ent->msg_angles[0][j] - ent->msg_angles[1][j];
if (d > 180)
d -= 360;
else if (d < -180)
d += 360;
ent->angles[j] = ent->msg_angles[1][j] + f*d;
}
}
// rotate binary objects locally
if (ent->model->flags & EF_ROTATE)
ent->angles[1] = bobjrotate;
if (ent->effects & EF_BRIGHTFIELD)
R_EntityParticles (ent);
#ifdef QUAKE2
if (ent->effects & EF_DARKFIELD)
R_DarkFieldParticles (ent);
#endif
if (ent->effects & EF_MUZZLEFLASH)
{
vec3_t fv, rv, uv;
dl = CL_AllocDlight (i);
VectorCopy (ent->origin, dl->origin);
dl->origin[2] += 16;
AngleVectors (ent->angles, fv, rv, uv);
VectorMA (dl->origin, 18, fv, dl->origin);
dl->radius = 200 + (rand()&31);
dl->minlight = 32;
dl->die = cl.time + 0.1;
}
if (ent->effects & EF_BRIGHTLIGHT)
{
dl = CL_AllocDlight (i);
VectorCopy (ent->origin, dl->origin);
dl->origin[2] += 16;
dl->radius = 400 + (rand()&31);
dl->die = cl.time + 0.001;
}
if (ent->effects & EF_DIMLIGHT)
{
dl = CL_AllocDlight (i);
VectorCopy (ent->origin, dl->origin);
dl->radius = 200 + (rand()&31);
dl->die = cl.time + 0.001;
}
#ifdef QUAKE2
if (ent->effects & EF_DARKLIGHT)
{
dl = CL_AllocDlight (i);
VectorCopy (ent->origin, dl->origin);
dl->radius = 200.0 + (rand()&31);
dl->die = cl.time + 0.001;
dl->dark = true;
}
if (ent->effects & EF_LIGHT)
{
dl = CL_AllocDlight (i);
VectorCopy (ent->origin, dl->origin);
dl->radius = 200;
dl->die = cl.time + 0.001;
}
#endif
if (ent->model->flags & EF_GIB)
R_RocketTrail (oldorg, ent->origin, 2);
else if (ent->model->flags & EF_ZOMGIB)
R_RocketTrail (oldorg, ent->origin, 4);
else if (ent->model->flags & EF_TRACER)
R_RocketTrail (oldorg, ent->origin, 3);
else if (ent->model->flags & EF_TRACER2)
R_RocketTrail (oldorg, ent->origin, 5);
else if (ent->model->flags & EF_ROCKET)
{
R_RocketTrail (oldorg, ent->origin, 0);
dl = CL_AllocDlight (i);
VectorCopy (ent->origin, dl->origin);
dl->radius = 200;
dl->die = cl.time + 0.01;
}
else if (ent->model->flags & EF_GRENADE)
R_RocketTrail (oldorg, ent->origin, 1);
else if (ent->model->flags & EF_TRACER3)
R_RocketTrail (oldorg, ent->origin, 6);
ent->forcelink = false;
if (i == cl.playernum + 1 && !cl_chasecam.value)
continue;
#ifdef QUAKE2
if ( ent->effects & EF_NODRAW )
continue;
#endif
if (cl_numvisedicts < MAX_VISEDICTS)
{
cl_visedicts[cl_numvisedicts] = *ent;
cl_numvisedicts++;
}
}
}
#endif
#ifdef QUAKEWORLD
/*
=======================
CL_SendConnectPacket
called by CL_Connect_f and CL_CheckResend
======================
*/
void CL_SendConnectPacket (void)
{
netadr_t adr;
char data[2048];
double t1, t2;
// JACK: Fixed bug where DNS lookups would cause two connects real fast
// Now, adds lookup time to the connect time.
// Should I add it to realtime instead?!?!
if (cls.state != ca_disconnected)
return;
t1 = Sys_DoubleTime ();
if (!NET_StringToAdr (cls.servername, &adr))
{
Con_Printf ("Bad server address\n");
connect_time = -1;
return;
}
if (!NET_IsClientLegal(&adr))
{
Con_Printf ("Illegal server address\n");
connect_time = -1;
return;
}
if (adr.port == 0)
adr.port = BigShort (27500);
t2 = Sys_DoubleTime ();
connect_time = realtime+t2-t1; // for retransmit requests
cls.qport = Cvar_VariableValue("qport");
// Arrgh, this was not in the old binary only release, and eats up
// far too much of the 196 chars in the userinfo space, leaving nothing
// for player use, thus, its commented out for the moment..
//
//Info_SetValueForStarKey (cls.userinfo, "*ip", NET_AdrToString(adr), MAX_INFO_STRING);
// Con_Printf ("Connecting to %s...\n", cls.servername);
snprintf(data, sizeof(data), "%c%c%c%cconnect %i %i %i \"%s\"\n",
255, 255, 255, 255, PROTOCOL_VERSION, cls.qport, cls.challenge, cls.userinfo);
NET_SendPacket (strlen(data), data, adr);
}
#endif
#ifdef UQUAKE
/*
=================
CL_SendCmd
=================
*/
void CL_SendCmd (void)
{
usercmd_t cmd;
if (cls.state < ca_connected)
return;
if (cls.signon == SIGNONS)
{
// get basic movement from keyboard
CL_BaseMove (&cmd);
// allow mice or other external controllers to add to the move
IN_Move (&cmd);
// send the unreliable message
CL_SendMove (&cmd);
}
if (cls.demoplayback)
{
SZ_Clear (&cls.netchan.message);
return;
}
// send the reliable message
if (!cls.netchan.message.cursize)
return; // no message at all
if (!NET_CanSendMessage (cls.netcon))
{
Con_DPrintf ("CL_WriteToServer: can't send\n");
return;
}
if (NET_SendMessage (cls.netcon, &cls.netchan.message) == -1)
Host_Error ("CL_WriteToServer: lost server connection");
SZ_Clear (&cls.netchan.message);
}
#endif
#ifdef QUAKEWORLD
/*
==================
CL_SetInfo_f
Allow clients to change userinfo
==================
*/
void CL_SetInfo_f (void)
{
if (Cmd_Argc() == 1)
{
Info_Print (cls.userinfo);
return;
}
if (Cmd_Argc() != 3)
{
Con_Printf ("usage: setinfo [ <key> <value> ]\n");
return;
}
if (!stricmp(Cmd_Argv(1), pmodel_name) || !strcmp(Cmd_Argv(1), emodel_name))
return;
Info_SetValueForKey (cls.userinfo, Cmd_Argv(1), Cmd_Argv(2), MAX_INFO_STRING);
if (cls.state >= ca_connected)
Cmd_ForwardToServer ();
}
#endif
#ifdef UQUAKE
/*
=====================
CL_SignonReply
An svc_signonnum has been received, perform a client side setup
=====================
*/
void CL_SignonReply (void)
{
char str[8192];
Con_DPrintf ("CL_SignonReply: %i\n", cls.signon);
switch (cls.signon)
{
case 1:
MSG_WriteByte (&cls.netchan.message, clc_stringcmd);
MSG_WriteString (&cls.netchan.message, "prespawn");
cls.state = ca_onserver;
break;
case 2:
MSG_WriteByte (&cls.netchan.message, clc_stringcmd);
MSG_WriteString (&cls.netchan.message, va("name \"%s\"\n", cl_name.string));
MSG_WriteByte (&cls.netchan.message, clc_stringcmd);
MSG_WriteString (&cls.netchan.message, va("color %i %i\n", ((int)cl_color.value)>>4, ((int)cl_color.value)&15));
MSG_WriteByte (&cls.netchan.message, clc_stringcmd);
snprintf(str, sizeof(str), "spawn %s", cls.spawnparms);
MSG_WriteString (&cls.netchan.message, str);
break;
case 3:
MSG_WriteByte (&cls.netchan.message, clc_stringcmd);
MSG_WriteString (&cls.netchan.message, "begin");
Cache_Report (); // print remaining memory
break;
case 4:
SCR_EndLoadingPlaque (); // allow normal screen updates
cls.state = ca_active;
break;
}
}
#endif
#ifdef QUAKEWORLD
/*
====================
CL_User_f
user <name or userid>
Dump userdata / masterdata for a user
====================
*/
void CL_User_f (void)
{
int uid;
int i;
if (Cmd_Argc() != 2)
{
Con_Printf ("Usage: user <username / userid>\n");
return;
}
uid = atoi(Cmd_Argv(1));
for (i=0 ; i<MAX_CLIENTS ; i++)
{
if (!cl.players[i].name[0])
continue;
if (cl.players[i].userid == uid
|| !strcmp(cl.players[i].name, Cmd_Argv(1)) )
{
Info_Print (cl.players[i].userinfo);
return;
}
}
Con_Printf ("User not in server.\n");
}
/*
====================
CL_Users_f
Dump userids for all current players
====================
*/
void CL_Users_f (void)
{
int i;
int c;
c = 0;
Con_Printf ("userid frags name\n");
Con_Printf ("------ ----- ----\n");
for (i=0 ; i<MAX_CLIENTS ; i++)
{
if (cl.players[i].name[0])
{
Con_Printf ("%6i %4i %s\n", cl.players[i].userid, cl.players[i].frags, cl.players[i].name);
c++;
}
}
Con_Printf ("%i total users\n", c);
}
#endif
/*
=======================
CL_Version_f
======================
*/
void CL_Version_f (void)
{
Con_Printf ("Version %s\n", QF_VERSION);
Con_Printf ("Exe: "__TIME__" "__DATE__"\n");
}
#ifdef _WIN32
#include <windows.h>
/*
=================
CL_Minimize_f
=================
*/
void CL_Windows_f (void) {
// if (modestate == MS_WINDOWED)
// ShowWindow(mainwindow, SW_MINIMIZE);
// else
SendMessage(mainwindow, WM_SYSKEYUP, VK_TAB, 1 | (0x0F << 16) | (1<<29));
}
#endif
/*
===============
SetPal
Debugging tool, just flashes the screen
===============
*/
void SetPal (int i)
{
#if 0
static int old;
byte pal[768];
int c;
if (i == old)
return;
old = i;
if (i==0)
VID_SetPalette (host_basepal);
else if (i==1)
{
for (c=0 ; c<768 ; c+=3)
{
pal[c] = 0;
pal[c+1] = 255;
pal[c+2] = 0;
}
VID_SetPalette (pal);
}
else
{
for (c=0 ; c<768 ; c+=3)
{
pal[c] = 0;
pal[c+1] = 0;
pal[c+2] = 255;
}
VID_SetPalette (pal);
}
#endif
}
/*
=================
CL_Init
=================
*/
void CL_Init (void)
{
#ifdef QUAKEWORLD
extern cvar_t baseskin;
extern cvar_t noskins;
#endif
#ifdef UQUAKE
SZ_Alloc (&cls.netchan.message, 1024);
#endif
cls.state = ca_disconnected;
#ifdef QUAKEWORLD
Info_SetValueForKey (cls.userinfo, "name", "unnamed", MAX_INFO_STRING);
Info_SetValueForKey (cls.userinfo, "topcolor", "0", MAX_INFO_STRING);
Info_SetValueForKey (cls.userinfo, "bottomcolor", "0", MAX_INFO_STRING);
Info_SetValueForKey (cls.userinfo, "rate", "2500", MAX_INFO_STRING);
Info_SetValueForKey (cls.userinfo, "msg", "1", MAX_INFO_STRING);
Info_SetValueForStarKey(cls.userinfo, "*qf_ver", QF_VERSION, MAX_INFO_STRING);
Info_SetValueForStarKey(cls.userinfo, "*ver", VERSION, MAX_INFO_STRING);
#endif
CL_InitInput ();
CL_InitTEnts ();
#ifdef QUAKEWORLD
CL_InitPrediction ();
CL_InitCam ();
Pmove_Init ();
#endif
//
// register our commands
//
Cvar_RegisterVariable (&show_fps);
Cvar_RegisterVariable (&host_speeds);
Cvar_RegisterVariable (&developer);
#ifdef QUAKEWOLRD
Cvar_RegisterVariable (&cl_warncmd);
#endif
Cvar_RegisterVariable (&cl_name);
Cvar_RegisterVariable (&cl_color);
Cvar_RegisterVariable (&cl_upspeed);
Cvar_RegisterVariable (&cl_forwardspeed);
Cvar_RegisterVariable (&cl_backspeed);
Cvar_RegisterVariable (&cl_sidespeed);
Cvar_RegisterVariable (&cl_movespeedkey);
Cvar_RegisterVariable (&cl_yawspeed);
Cvar_RegisterVariable (&cl_pitchspeed);
Cvar_RegisterVariable (&cl_anglespeedkey);
Cvar_RegisterVariable (&cl_shownet);
Cvar_RegisterVariable (&cl_nolerp);
Cvar_RegisterVariable (&cl_sbar);
Cvar_RegisterVariable (&cl_hudswap);
Cvar_RegisterVariable (&cl_maxfps);
Cvar_RegisterVariable (&cl_timeout);
Cvar_RegisterVariable (&lookspring);
Cvar_RegisterVariable (&lookstrafe);
Cvar_RegisterVariable (&sensitivity);
Cvar_RegisterVariable (&m_pitch);
Cvar_RegisterVariable (&m_yaw);
Cvar_RegisterVariable (&m_forward);
Cvar_RegisterVariable (&m_side);
Cvar_RegisterVariable (&rcon_password);
Cvar_RegisterVariable (&rcon_address);
Cvar_RegisterVariable (&entlatency);
Cvar_RegisterVariable (&cl_predict_players2);
Cvar_RegisterVariable (&cl_predict_players);
Cvar_RegisterVariable (&cl_solid_players);
Cvar_RegisterVariable (&localid);
#ifdef QUAKEWORLD
Cvar_RegisterVariable (&baseskin);
Cvar_RegisterVariable (&noskins);
//
// info mirrors
//
Cvar_RegisterVariable (&name);
#endif
Cvar_RegisterVariable (&password);
Cvar_RegisterVariable (&spectator);
Cvar_RegisterVariable (&skin);
Cvar_RegisterVariable (&team);
Cvar_RegisterVariable (&topcolor);
Cvar_RegisterVariable (&bottomcolor);
Cvar_RegisterVariable (&rate);
Cvar_RegisterVariable (&msg);
Cvar_RegisterVariable (&noaim);
Cmd_AddCommand ("changing", CL_Changing_f);
// Cvar_RegisterVariable (&cl_autofire);
#ifdef UQUAKE
Cmd_AddCommand ("entities", CL_PrintEntities_f);
#endif
Cmd_AddCommand ("disconnect", CL_Disconnect_f);
Cmd_AddCommand ("record", CL_Record_f);
#ifdef QUAKEWORLD
Cmd_AddCommand ("version", CL_Version_f);
Cmd_AddCommand ("rerecord", CL_ReRecord_f);
#endif
Cmd_AddCommand ("stop", CL_Stop_f);
Cmd_AddCommand ("playdemo", CL_PlayDemo_f);
Cmd_AddCommand ("timedemo", CL_TimeDemo_f);
#ifdef QUAKEWORLD
Cmd_AddCommand ("skins", Skin_Skins_f);
Cmd_AddCommand ("allskins", Skin_AllSkins_f);
Cmd_AddCommand ("quit", CL_Quit_f);
Cmd_AddCommand ("connect", CL_Connect_f);
Cmd_AddCommand ("reconnect", CL_Reconnect_f);
Cmd_AddCommand ("rcon", CL_Rcon_f);
Cmd_AddCommand ("packet", CL_Packet_f);
Cmd_AddCommand ("user", CL_User_f);
Cmd_AddCommand ("users", CL_Users_f);
Cmd_AddCommand ("setinfo", CL_SetInfo_f);
Cmd_AddCommand ("fullinfo", CL_FullInfo_f);
Cmd_AddCommand ("fullserverinfo", CL_FullServerinfo_f);
Cmd_AddCommand ("color", CL_Color_f);
Cmd_AddCommand ("download", CL_Download_f);
Cmd_AddCommand ("nextul", CL_NextUpload);
Cmd_AddCommand ("stopul", CL_StopUpload);
Cmd_AddCommand ("kill", NULL);
Cmd_AddCommand ("pause", NULL);
Cmd_AddCommand ("say", NULL);
Cmd_AddCommand ("say_team", NULL);
#endif
//
// forward to server commands
//
Cmd_AddCommand ("serverinfo", NULL);
//
// Windows commands
//
#ifdef _WIN32
Cmd_AddCommand ("windows", CL_Windows_f);
#endif
}