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https://git.code.sf.net/p/quake/quakeforge-old
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797 lines
16 KiB
C
797 lines
16 KiB
C
/*
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host.c
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(description)
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Copyright (C) 1999,2000 contributors of the QuakeForge project
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Please see the file "AUTHORS" for a list of contributors
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Author: Jeff Teunissen <deek@quakeforge.net>
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Date: 09 Feb 2000
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This file is part of the QuakeForge Core system.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA.
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*/
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#include <stdarg.h>
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#include <stdio.h>
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#include <setjmp.h>
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#include <plugin.h>
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#include <net.h>
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#include <console.h>
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#include <quakedef.h>
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#ifdef UQUAKE
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#include <server.h>
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#endif
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#include <client.h>
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#include <view.h>
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#include <wad.h>
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#include <sound.h>
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#include <cdaudio.h>
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#include <keys.h>
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#include <menu.h>
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#include <draw.h>
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#include <screen.h>
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#include <sbar.h>
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#include <mathlib.h>
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extern int host_hunklevel;
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jmp_buf host_abort;
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double realtime; // without any filtering or bounding
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double oldrealtime; // last frame run
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qboolean isDedicated;
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qboolean vid_initialized;
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int fps_count;
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int vcrFile = -1;
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double host_time;
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cvar_t sys_ticrate = {"sys_ticrate","0.05"};
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cvar_t serverprofile = {"serverprofile", "0"};
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cvar_t host_framerate = {"host_framerate", "0"}; // set for slow motion
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cvar_t samelevel = {"samelevel", "0"};
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cvar_t noexit = {"noexit", "0", false, true};
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cvar_t pausable = {"pausable", "1"};
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cvar_t temp1 = {"temp1", "0"};
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cvar_t sv_filter = {"sv_filter", "1"}; // strip \n, \r in names?
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cvar_t teamplay = {"teamplay","0",false,true};
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cvar_t deathmatch = {"deathmatch","0"}; // 0, 1, or 2
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cvar_t coop = {"coop","0"}; // 0 or 1
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cvar_t fraglimit = {"fraglimit","0",false,true};
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cvar_t skill = {"skill","1"}; // 0 - 3
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cvar_t timelimit = {"timelimit","0",false,true};
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#ifdef UQUAKE
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client_t *host_client; // current client
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#endif
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void Host_InitLocal (void);
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void Host_FindMaxClients (void);
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#ifdef QUAKEWORLD
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#define MAXTIME 0.2
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#define MINTIME 0.0
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#elif UQUAKE
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#define MAXTIME 0.1
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#define MINTIME 0.001
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#endif
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#define MAXFPS 72.0
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/*
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Host_ClearMemory
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Clears all the memory used by both the client and server, but do not
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reinitialize anything.
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*/
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void
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Host_ClearMemory (void)
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{
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Con_DPrintf ("Clearing memory\n");
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D_FlushCaches ();
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Mod_ClearAll ();
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if (host_hunklevel)
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Hunk_FreeToLowMark (host_hunklevel);
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#ifdef UQUAKE
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cls.signon = 0;
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memset (&sv, 0, sizeof(sv));
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#endif
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memset (&cl, 0, sizeof(cl));
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}
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/*
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Host_EndGame
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On clients and non-dedicated servers, close currently-running game and
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drop to console. On dedicated servers, exit.
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*/
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void
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Host_EndGame ( char *message, ... )
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{
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va_list argptr;
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char string[1024];
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va_start (argptr, message);
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vsnprintf (string, sizeof(string), message, argptr);
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va_end (argptr);
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Con_Printf ("\n===========================\n");
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Con_Printf ("Host_EndGame: %s\n", string);
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Con_Printf ("===========================\n\n");
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#if QUAKEWORLD
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CL_Disconnect ();
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longjmp (host_abort, 1);
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#elif UQUAKE
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if ( sv.active )
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SV_Shutdown (false);
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if ( cls.state == ca_dedicated )
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Sys_Error ("Host_EndGame: %s\n",string); // dedicated servers exit
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if ( cls.demonum != -1 )
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CL_NextDemo ();
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else
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CL_Disconnect ();
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longjmp (host_abort, 1);
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#endif
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}
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/*
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===================
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Host_GetConsoleCommands
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Add them exactly as if they had been typed at the console
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===================
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*/
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void Host_GetConsoleCommands (void)
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{
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char *cmd;
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while (1)
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{
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cmd = Sys_ConsoleInput ();
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if (!cmd)
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break;
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Cbuf_AddText (cmd);
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}
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}
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/*
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Host_FilterTime
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Returns false if the time is too short to run a frame
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*/
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qboolean
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Host_FilterTime ( float time )
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{
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float fps;
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realtime += time;
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if ( oldrealtime > realtime )
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oldrealtime = 0;
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if (cl_maxfps.value)
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fps = max(30.0, min(cl_maxfps.value, MAXFPS));
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else
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#ifdef QUAKEWORLD
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fps = max(30.0, min(rate.value/80.0, MAXFPS));
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#elif UQUAKE
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fps = MAXFPS;
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#endif
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if (!cls.timedemo && realtime - oldrealtime < 1.0/fps)
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return false; // framerate is too high
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host_frametime = realtime - oldrealtime;
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oldrealtime = realtime;
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if (host_framerate.value > 0) {
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host_frametime = host_framerate.value;
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} else { // don't allow really long or short frames
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host_frametime = min(MAXTIME, max(host_frametime, MINTIME));
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}
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return true;
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}
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/*
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#ifdef QUAKEWORLD
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int nopacketcount; // for Host_FrameMain
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#endif
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*/
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/*
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Host_FrameMain
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Run everything that happens on a per-frame basis
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*/
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void
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Host_FrameMain ( float time )
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{
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static double time1 = 0;
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static double time2 = 0;
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static double time3 = 0;
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int pass1, pass2, pass3;
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#ifdef UQUAKE
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cl_visedicts = cl_visedicts_list[0];
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#endif
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if ( setjmp(host_abort) )
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return; // something bad happened, or the server disconnected
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#ifdef UQUAKE
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// keep the random time dependent
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rand ();
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#endif
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// decide the simulation time
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if ( !Host_FilterTime(time) )
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return;
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// get new key events
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IN->SendKeyEvents ();
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// allow mice or other external controllers to add commands
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IN->Commands ();
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// process console commands
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Cbuf_Execute ();
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// Poll server for results
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#ifdef QUAKEWORLD
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CL_ReadPackets ();
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#elif UQUAKE
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NET_Poll ();
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#endif
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// send intentions now
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#ifdef QUAKEWORLD
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// resend a connection request if necessary
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if (cls.state == ca_disconnected) {
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CL_CheckForResend ();
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} else {
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CL_SendCmd ();
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}
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// Set up prediction for other players
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CL_SetUpPlayerPrediction(false);
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// do client side motion prediction
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CL_PredictMove ();
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// Set up prediction for other players
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CL_SetUpPlayerPrediction(true);
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// build a refresh entity list
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CL_EmitEntities ();
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#elif UQUAKE
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// if running the server locally, make intentions now
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if (sv.active)
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CL_SendCmd ();
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// check for commands typed to the host
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Host_GetConsoleCommands ();
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if (sv.active)
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SV_Frame (); // Send frame to clients
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/*
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if running the server remotely, send intentions now after incoming
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messages have been read
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*/
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if (!sv.active)
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CL_SendCmd ();
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host_time += host_frametime;
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// fetch results from server
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if (cls.state >= ca_connected) {
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CL_ReadFromServer ();
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}
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#endif
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// update video
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if (host_speeds.value)
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time1 = Sys_DoubleTime ();
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SCR_UpdateScreen ();
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if (host_speeds.value)
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time2 = Sys_DoubleTime ();
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// update audio
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#ifdef QUAKEWORLD
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if (cls.state == ca_active) {
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#elif UQUAKE
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if (cls.signon == SIGNONS) {
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#endif
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S_Update (r_origin, vpn, vright, vup);
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CL_DecayLights ();
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}
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else
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S_Update (vec3_origin, vec3_origin, vec3_origin, vec3_origin);
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CDAudio_Update();
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if (host_speeds.value) {
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pass1 = (time1 - time3)*1000;
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time3 = Sys_DoubleTime ();
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pass2 = (time2 - time1)*1000;
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pass3 = (time3 - time2)*1000;
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Con_Printf ("%3i tot %3i server %3i gfx %3i snd\n",
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pass1+pass2+pass3, pass1, pass2, pass3);
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}
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host_framecount++;
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fps_count++;
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}
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/*
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Host_Frame
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For QW, just call Host_FrameMain; for UQ, check if we want profiling
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information. If we do, time how long it took for the per-frame stuff
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to be handled and write it to console.
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*/
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void
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Host_Frame ( float time )
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{
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#ifdef QUAKEWORLD
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Host_FrameMain (time);
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return;
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#elif UQUAKE
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double time1, time2;
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static double timetotal;
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static int timecount;
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int i, c, m;
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if (!serverprofile.value) {
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Host_FrameMain (time);
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return;
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}
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time1 = Sys_DoubleTime ();
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Host_FrameMain (time);
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time2 = Sys_DoubleTime ();
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timetotal += time2 - time1;
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timecount++;
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if (timecount < 1000)
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return;
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m = timetotal*1000/timecount;
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timecount = 0;
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timetotal = 0;
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c = 0;
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for (i=0 ; i < svs.maxclients ; i++) {
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if (svs.clients[i].active)
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c++;
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}
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Con_Printf ("serverprofile: %2i clients %2i msec\n", c, m);
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#endif
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}
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/*
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Host_Error
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Shut down client. If server running, shut that down too.
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*/
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void
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Host_Error ( char *error, ... )
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{
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va_list argptr;
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char string[1024];
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static qboolean inerror = false;
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if ( inerror ) {
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Sys_Error ("Host_Error: Called recursively from within an error");
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}
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inerror = true;
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va_start (argptr, error);
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vsnprintf (string, sizeof(string), error, argptr);
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va_end (argptr);
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Con_Printf ("Host_Error: %s\n", string);
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#ifdef UQUAKE
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if (sv.active)
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SV_Shutdown (false);
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if (cls.state == ca_dedicated)
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Sys_Error ("Host_Error: %s\n",string); // dedicated servers exit
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#endif
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CL_Disconnect ();
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cls.demonum = -1;
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inerror = false;
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// FIXME
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Sys_Error ("Host_Error: %s\n",string);
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#ifdef UQUAKE
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longjmp (host_abort, 1);
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#endif
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}
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/*
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Host_InitVCR
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Set up playback and recording of demos.
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*/
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extern int vcrFile;
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#define VCR_SIGNATURE 0x56435231 // "VCR1"
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void
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Host_InitVCR ( quakeparms_t *parms )
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{
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int i, len, n;
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char *p;
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if ( COM_CheckParm("-playback") ) {
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if ( com_argc != 2 )
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Sys_Error("No other parameters allowed with -playback\n");
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Sys_FileOpenRead("quake.vcr", &vcrFile);
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if ( vcrFile == -1 )
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Sys_Error("playback file not found\n");
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Sys_FileRead (vcrFile, &i, sizeof(int));
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if ( i != VCR_SIGNATURE )
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Sys_Error("Invalid signature in vcr file\n");
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Sys_FileRead (vcrFile, &com_argc, sizeof(int));
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com_argv = malloc(com_argc * sizeof(char *));
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com_argv[0] = parms->argv[0];
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for (i = 0 ; i < com_argc ; i++) {
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Sys_FileRead (vcrFile, &len, sizeof(int));
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p = malloc(len);
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Sys_FileRead (vcrFile, p, len);
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com_argv[i+1] = p;
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}
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com_argc++; /* add one for arg[0] */
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parms->argc = com_argc;
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parms->argv = com_argv;
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}
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n = COM_CheckParm("-record");
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if ( n ) {
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vcrFile = Sys_FileOpenWrite("quake.vcr");
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i = VCR_SIGNATURE;
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Sys_FileWrite(vcrFile, &i, sizeof(int));
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i = com_argc - 1;
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Sys_FileWrite(vcrFile, &i, sizeof(int));
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for (i = 1 ; i < com_argc ; i++) {
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if (i == n) {
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len = 10;
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Sys_FileWrite(vcrFile, &len, sizeof(int));
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Sys_FileWrite(vcrFile, "-playback", len);
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continue;
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}
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len = Q_strlen(com_argv[i]) + 1;
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Sys_FileWrite(vcrFile, &len, sizeof(int));
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Sys_FileWrite(vcrFile, com_argv[i], len);
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}
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}
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}
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/*
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Host_Init
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System Startup
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*/
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void
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Host_Init ( quakeparms_t *parms)
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{
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COM_InitArgv (parms->argc, parms->argv);
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#ifdef QUAKEWORLD
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COM_AddParm ("-game");
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COM_AddParm ("qw");
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Sys_mkdir("qw");
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#endif
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if ( COM_CheckParm ("-minmemory") )
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parms->memsize = MINIMUM_MEMORY;
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host_parms = *parms;
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if (parms->memsize < MINIMUM_MEMORY)
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Sys_Error ("Only %4.1fMB of memory reported, can't execute game", parms->memsize / (float) 0x100000);
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Memory_Init (parms->membase, parms->memsize);
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Cbuf_Init ();
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Cmd_Init ();
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V_Init ();
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#ifdef QUAKEWORLD
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COM_Init ();
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NET_Init (PORT_CLIENT);
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Netchan_Init ();
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#elif UQUAKE
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Chase_Init ();
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Host_InitVCR (parms);
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COM_Init ();
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Host_InitLocal ();
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#endif
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W_LoadWadFile ("gfx.wad");
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Key_Init ();
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Con_Init ();
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M_Init ();
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#ifdef UQUAKE
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PR_Init ();
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#endif
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Mod_Init ();
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#ifdef UQUAKE
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NET_Init ();
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SV_Init ();
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#endif
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Con_Printf ("Exe: "__TIME__" "__DATE__"\n");
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Con_Printf ("%4.1f megabytes RAM used.\n", (parms->memsize / (1024 * 1024.0)) );
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R_InitTextures (); // needed even for UQ dedicated server
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#ifdef UQUAKE
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if (cls.state != ca_dedicated) {
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#endif
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host_basepal = (byte *)COM_LoadHunkFile ("gfx/palette.lmp");
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if (!host_basepal)
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Sys_Error ("Couldn't load gfx/palette.lmp");
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host_colormap = (byte *)COM_LoadHunkFile ("gfx/colormap.lmp");
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if (!host_colormap)
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Sys_Error ("Couldn't load gfx/colormap.lmp");
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// plugin_load("./in_x11.so");
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// IN->Init();
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// Not the best place to load the plugin...
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VID_Init(host_basepal);
|
|
// DDOI - I made this so host.c wouldn't try to unload a plugin
|
|
// that it hasn't loaded. Could be done better I'm sure.
|
|
vid_initialized = true;
|
|
|
|
Draw_Init();
|
|
SCR_Init();
|
|
R_Init();
|
|
|
|
#ifdef QUAKEWORLD
|
|
cls.state = ca_disconnected;
|
|
#endif
|
|
|
|
CDAudio_Init();
|
|
Sbar_Init();
|
|
CL_Init();
|
|
#ifdef UQUAKE
|
|
}
|
|
#endif
|
|
|
|
Cbuf_InsertText ("exec quake.rc\n");
|
|
|
|
#ifdef QUAKEWORLD
|
|
Cbuf_AddText ("echo Type connect <internet address> or use GameSpy to connect to a game.\n");
|
|
Cbuf_AddText ("cl_warncmd 1\n");
|
|
#endif
|
|
|
|
Hunk_AllocName (0, "-HOST_HUNKLEVEL-");
|
|
host_hunklevel = Hunk_LowMark ();
|
|
host_initialized = true;
|
|
|
|
#ifdef QUAKEWORLD
|
|
Con_Printf ("\nClient Version %s\n\n", QF_VERSION);
|
|
#endif
|
|
Sys_Printf ("======= QuakeForge Initialized =======\n");
|
|
}
|
|
|
|
|
|
/*
|
|
Host_Shutdown
|
|
|
|
Callback from Sys_Quit and Sys_Error. It would be better to run quit
|
|
through here before the final handoff to the sys code.
|
|
*/
|
|
void
|
|
Host_Shutdown( void )
|
|
{
|
|
static qboolean isdown = false;
|
|
|
|
if ( isdown ) {
|
|
printf ("recursive shutdown\n");
|
|
return;
|
|
}
|
|
isdown = true;
|
|
|
|
#if UQUAKE
|
|
// keep Con_Printf from trying to update the screen
|
|
scr_disabled_for_loading = true;
|
|
#endif
|
|
|
|
Host_WriteConfiguration ();
|
|
|
|
CDAudio_Shutdown ();
|
|
NET_Shutdown ();
|
|
S_Shutdown();
|
|
// Don't unload what hasn't been loaded!
|
|
if (vid_initialized == true) {
|
|
IN->Shutdown();
|
|
plugin_unload(IN->handle);
|
|
}
|
|
|
|
#if QUAKEWORLD
|
|
if (host_basepal) {
|
|
#elif UQUAKE
|
|
if (cls.state != ca_dedicated) {
|
|
#endif
|
|
VID_Shutdown();
|
|
}
|
|
}
|
|
|
|
/*
|
|
Host_WriteConfiguration
|
|
|
|
Write key bindings and archived cvars to config.cfg
|
|
*/
|
|
void
|
|
Host_WriteConfiguration ( void )
|
|
{
|
|
QFile *f;
|
|
|
|
// Only write cvars if we are non-dedicated
|
|
if (host_initialized & !isDedicated) {
|
|
f = Qopen (va("%s/config.cfg",com_gamedir), "w");
|
|
if ( !f ) {
|
|
Con_Printf ("Couldn't write config.cfg.\n");
|
|
return;
|
|
}
|
|
|
|
Key_WriteBindings (f);
|
|
Cvar_WriteVariables (f);
|
|
|
|
Qclose (f);
|
|
}
|
|
}
|
|
|
|
|
|
#ifdef UQUAKE
|
|
/*
|
|
Host_InitLocal
|
|
|
|
(desc)
|
|
*/
|
|
void
|
|
Host_InitLocal ( void )
|
|
{
|
|
Host_InitCommands ();
|
|
|
|
Cvar_RegisterVariable (&host_framerate);
|
|
|
|
Cvar_RegisterVariable (&sys_ticrate);
|
|
Cvar_RegisterVariable (&serverprofile);
|
|
|
|
Cvar_RegisterVariable (&fraglimit);
|
|
Cvar_RegisterVariable (&timelimit);
|
|
Cvar_RegisterVariable (&teamplay);
|
|
Cvar_RegisterVariable (&samelevel);
|
|
Cvar_RegisterVariable (&noexit);
|
|
Cvar_RegisterVariable (&skill);
|
|
Cvar_RegisterVariable (&deathmatch);
|
|
Cvar_RegisterVariable (&coop);
|
|
|
|
Cvar_RegisterVariable (&pausable);
|
|
|
|
Cvar_RegisterVariable (&temp1);
|
|
Cvar_RegisterVariable (&sv_filter);
|
|
|
|
Host_FindMaxClients ();
|
|
|
|
host_time = 1.0; // so a think at time 0 won't get called
|
|
}
|
|
|
|
|
|
/*
|
|
Host_FindMaxClients
|
|
|
|
(desc)
|
|
*/
|
|
void Host_FindMaxClients (void)
|
|
{
|
|
int i;
|
|
|
|
svs.maxclients = 1;
|
|
|
|
i = COM_CheckParm ("-dedicated");
|
|
if (i)
|
|
{
|
|
cls.state = ca_dedicated;
|
|
if (i != (com_argc - 1))
|
|
{
|
|
svs.maxclients = Q_atoi (com_argv[i+1]);
|
|
}
|
|
else
|
|
svs.maxclients = 8;
|
|
}
|
|
else
|
|
cls.state = ca_disconnected;
|
|
|
|
i = COM_CheckParm ("-listen");
|
|
if (i)
|
|
{
|
|
if (cls.state == ca_dedicated)
|
|
Sys_Error ("Only one of -dedicated or -listen can be specified");
|
|
if (i != (com_argc - 1))
|
|
svs.maxclients = Q_atoi (com_argv[i+1]);
|
|
else
|
|
svs.maxclients = 8;
|
|
}
|
|
if (svs.maxclients < 1)
|
|
svs.maxclients = 8;
|
|
else if (svs.maxclients > MAX_SCOREBOARD)
|
|
svs.maxclients = MAX_SCOREBOARD;
|
|
|
|
svs.maxclientslimit = svs.maxclients;
|
|
if (svs.maxclientslimit < 4)
|
|
svs.maxclientslimit = 4;
|
|
svs.clients = Hunk_AllocName (svs.maxclientslimit*sizeof(client_t), "clients");
|
|
|
|
if (svs.maxclients > 1)
|
|
Cvar_SetValue ("deathmatch", 1.0);
|
|
else
|
|
Cvar_SetValue ("deathmatch", 0.0);
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Host_ClientCommands
|
|
|
|
Send text over to the client to be executed
|
|
=================
|
|
*/
|
|
void Host_ClientCommands (char *fmt, ...)
|
|
{
|
|
va_list argptr;
|
|
char string[1024];
|
|
|
|
va_start (argptr, fmt);
|
|
vsnprintf (string, sizeof(string), fmt, argptr);
|
|
va_end (argptr);
|
|
|
|
MSG_WriteByte (&host_client->message, svc_stufftext);
|
|
MSG_WriteString (&host_client->message, string);
|
|
}
|
|
#endif
|