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dc627d6b28
now, the rest I don't know how much of it I can do without breaking the protocol's compatibility. client_state_t has moved back to client.h in qw_common and uquake. Seems like that's a step backward, but the way it was being used while common was far worse! This required massive reworking of headers and such. Speaking of using cl (the global client_state_t) badly, the sound code did exactly that. Mercury should be shot for not fixing that when he did the sound_lib.a stuff. The fix illustrates what we need to start doing to the code to make modularization possible. I'll be sending a message to the list about this shortly..
50 lines
1.9 KiB
C
50 lines
1.9 KiB
C
/*
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draw.h - functions outside the refresh allowed to touch the vid buffer
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Copyright (C) 1996-1997 Id Software, Inc.
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Copyright (C) 1999,2000 contributors of the QuakeForge project
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Please see the file "AUTHORS" for a list of contributors
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include <qtypes.h>
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#include <wad.h>
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extern qpic_t *draw_disc; // also used on sbar
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void Draw_Init (void);
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void Draw_Character (int x, int y, int num);
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void Draw_DebugChar (char num);
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void Draw_SubPic(int x, int y, qpic_t *pic, int srcx, int srcy, int width, int height);
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void Draw_Pic (int x, int y, qpic_t *pic);
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void Draw_TransPic (int x, int y, qpic_t *pic);
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void Draw_TransPicTranslate (int x, int y, qpic_t *pic, byte *translation);
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void Draw_ConsoleBackground (int lines);
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void Draw_BeginDisc (void);
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void Draw_EndDisc (void);
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void Draw_TileClear (int x, int y, int w, int h);
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void Draw_Fill (int x, int y, int w, int h, int c);
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void Draw_FadeScreen (void);
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void Draw_String (int x, int y, char *str);
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void Draw_Alt_String (int x, int y, char *str);
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qpic_t *Draw_PicFromWad (char *name);
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qpic_t *Draw_CachePic (char *path);
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void Draw_Crosshair(void);
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/* Menu drawing functions goes here too */
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void M_Print (int cx, int cy, char *str);
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void M_DrawCheckbox (int x, int y, int on);
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