mirror of
https://git.code.sf.net/p/quake/quakeforge-old
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1029 lines
21 KiB
C
1029 lines
21 KiB
C
/*
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quakefs.c
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virtual filesystem functions
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Copyright (C) 1996-1997 Id Software, Inc.
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Copyright (C) 1999,2000 Nelson Rush.
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Copyright (C) 1999,2000 contributors of the QuakeForge project
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Please see the file "AUTHORS" for a list of contributors
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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$Id$
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*/
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#include <config.h>
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#include <ctype.h>
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#ifdef HAVE_UNISTD_H
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#include <unistd.h>
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#endif
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#include <fcntl.h>
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#include <qtypes.h>
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#include <quakefs.h>
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#include <sys.h>
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#include <console.h>
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#include <common_quakedef.h>
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#include <zone.h>
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#include <common.h>
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#include <draw.h>
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#include <cvars.h>
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#include <cmd.h>
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#if defined(QUAKEWORLD) && defined(SERVERONLY)
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#include <common_protocol.h>
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#include <server.h>
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#endif
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#include <dirent.h>
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#include <fnmatch.h>
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#ifdef WIN32
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#include <io.h>
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#endif
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#ifdef _MSC_VER
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#define _POSIX_
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#endif
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#include <limits.h>
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/*
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All of Quake's data access is through a hierchal file system, but the contents of the file system can be transparently merged from several sources.
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The "base directory" is the path to the directory holding the quake.exe and all
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game directories. The sys_* files pass this to host_init in quakeparms_t-
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>basedir. This can be overridden with the "-basedir" command line parm to allow
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code debugging in a different directory. The base directory is only used during
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filesystem initialization.
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The "game directory" is the first tree on the search path and directory that all
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generated files (savegames, screenshots, demos, config files) will be saved to.
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This can be overridden with the "-game" command line parameter. The game
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directory can never be changed while quake is executing. This is a precacution
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against having a malicious server instruct clients to write files over areas
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they shouldn't.
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The "cache directory" is only used during development to save network bandwidth,
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especially over ISDN / T1 lines. If there is a cache directory specified, when
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a file is found by the normal search path, it will be mirrored into the cache
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directory, then opened there.
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*/
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/*
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=============================================================================
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QUAKE FILESYSTEM
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=============================================================================
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*/
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char gamedirfile[MAX_OSPATH];
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cvar_t *fs_basepath;
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cvar_t *fs_sharepath;
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cvar_t *fs_basegame;
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#ifdef GENERATIONS
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#include <unzip.h>
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typedef unsigned char byte_t;
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#ifndef _AIX
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typedef unsigned int uint_t;
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typedef unsigned short ushort_t;
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#endif
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#endif
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int com_filesize;
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/*
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In-memory pack file structs
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*/
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typedef struct
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{
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char name[MAX_QPATH];
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int filepos, filelen;
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} packfile_t;
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typedef struct pack_s
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{
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char filename[MAX_OSPATH];
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QFile *handle;
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int numfiles;
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packfile_t *files;
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} pack_t;
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/*
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Structs for pack files on disk
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*/
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typedef struct
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{
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char name[56];
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int filepos, filelen;
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} dpackfile_t;
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typedef struct
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{
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char id[4];
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int dirofs;
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int dirlen;
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} dpackheader_t;
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#define MAX_FILES_IN_PACK 2048
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char com_gamedir[MAX_OSPATH];
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typedef struct searchpath_s
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{
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char filename[MAX_OSPATH];
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pack_t *pack; // only one of filename / pack will be used
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struct searchpath_s *next;
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} searchpath_t;
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searchpath_t *com_searchpaths;
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searchpath_t *com_base_searchpaths; // without gamedirs
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/*
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COM_filelength
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*/
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int
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COM_filelength ( QFile *f )
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{
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int pos;
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int end;
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pos = Qtell (f);
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Qseek (f, 0, SEEK_END);
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end = Qtell (f);
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Qseek (f, pos, SEEK_SET);
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return end;
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}
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/*
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COM_FileOpenRead
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*/
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int
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COM_FileOpenRead ( char *path, QFile **hndl )
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{
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QFile *f;
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f = Qopen(path, "rbz");
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if (!f)
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{
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*hndl = NULL;
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return -1;
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}
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*hndl = f;
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return COM_filelength(f);
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}
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/*
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COM_Path_f
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*/
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void
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COM_Path_f ( void )
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{
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searchpath_t *s;
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Con_Printf ("Current search path:\n");
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for (s=com_searchpaths ; s ; s=s->next)
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{
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if (s == com_base_searchpaths)
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Con_Printf ("----------\n");
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if (s->pack)
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Con_Printf ("%s (%i files)\n", s->pack->filename, s->pack->numfiles);
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else
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Con_Printf ("%s\n", s->filename);
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}
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}
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/*
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COM_Maplist_f
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List map files in gamepaths.
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*/
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void
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COM_Maplist_f ( void )
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{
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searchpath_t *search;
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DIR *dir_ptr;
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struct dirent *dirent;
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char buf[MAX_OSPATH];
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for (search = com_searchpaths ; search != NULL ; search = search->next) {
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if (search->pack) {
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int i;
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pack_t *pak = search->pack;
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Con_Printf ("Looking in %s...\n",search->pack->filename);
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for (i=0 ; i<pak->numfiles ; i++) {
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char *name=pak->files[i].name;
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if (!fnmatch ("maps/*.bsp", name, FNM_PATHNAME)
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|| !fnmatch ("maps/*.bsp.gz", name, FNM_PATHNAME))
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Con_Printf ("%s\n", name+5);
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}
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} else {
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snprintf (buf, sizeof(buf), "%s/maps", search->filename);
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dir_ptr = opendir(buf);
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Con_Printf ("Looking in %s...\n",buf);
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if (!dir_ptr)
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continue;
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while ((dirent = readdir (dir_ptr)))
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if (!fnmatch ("*.bsp", dirent->d_name, 0)
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|| !fnmatch ("*.bsp.gz", dirent->d_name, 0))
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Con_Printf ("%s\n", dirent->d_name);
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closedir (dir_ptr);
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}
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}
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}
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/*
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COM_WriteFile
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The filename will be prefixed by the current game directory
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*/
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void
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COM_WriteFile ( char *filename, void *data, int len )
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{
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QFile *f;
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char name[MAX_OSPATH];
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snprintf(name, sizeof(name), "%s/%s", com_gamedir, filename);
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f = Qopen (name, "wb");
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if (!f) {
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Sys_mkdir(com_gamedir);
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f = Qopen (name, "wb");
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if (!f)
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Sys_Error ("Error opening %s", filename);
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}
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Sys_Printf ("COM_WriteFile: %s\n", name);
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Qwrite (f, data, len);
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Qclose (f);
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}
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/*
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COM_CreatePath
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Only used for CopyFile and download
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*/
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void
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COM_CreatePath ( char *path )
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{
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char *ofs;
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char e_path[PATH_MAX];
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Qexpand_squiggle (path, e_path);
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path = e_path;
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for (ofs = path+1 ; *ofs ; ofs++) {
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if (*ofs == '/') { // create the directory
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*ofs = 0;
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Sys_mkdir (path);
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*ofs = '/';
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}
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}
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}
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/*
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COM_CopyFile
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Copies a file over from the net to the local cache, creating any
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directories needed. This is for the convenience of developers using
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ISDN from home.
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*/
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void
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COM_CopyFile ( char *netpath, char *cachepath )
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{
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QFile *in, *out;
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int remaining, count;
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char buf[4096];
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remaining = COM_FileOpenRead (netpath, &in);
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COM_CreatePath (cachepath); // create directories up to the cache file
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out = Qopen(cachepath, "wb");
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if (!out)
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Sys_Error ("Error opening %s", cachepath);
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while (remaining)
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{
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if (remaining < sizeof(buf))
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count = remaining;
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else
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count = sizeof(buf);
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Qread (in, buf, count);
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Qwrite (out, buf, count);
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remaining -= count;
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}
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Qclose (in);
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Qclose (out);
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}
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/*
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COM_OpenRead
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*/
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QFile *
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COM_OpenRead ( const char *path, int offs, int len )
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{
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int fd=open(path,O_RDONLY);
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unsigned char id[2];
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unsigned char len_bytes[4];
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if (fd==-1) {
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Sys_Error ("Couldn't open %s", path);
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return 0;
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}
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if (offs<0 || len<0) {
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// normal file
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offs=0;
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len=lseek(fd,0,SEEK_END);
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lseek(fd,0,SEEK_SET);
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}
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read(fd,id,2);
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if (id[0]==0x1f && id[1]==0x8b) {
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lseek(fd,offs+len-4,SEEK_SET);
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read(fd,len_bytes,4);
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len=((len_bytes[3]<<24)
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|(len_bytes[2]<<16)
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|(len_bytes[1]<<8)
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|(len_bytes[0]));
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}
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lseek(fd,offs,SEEK_SET);
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com_filesize=len;
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return Qdopen(fd,"rbz");
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return 0;
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}
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int file_from_pak; // global indicating file came from pack file ZOID
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/*
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COM_FOpenFile
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Finds the file in the search path.
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Sets com_filesize and one of handle or file
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*/
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int
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COM_FOpenFile ( char *filename, QFile **gzfile )
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{
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searchpath_t *search;
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char netpath[MAX_OSPATH];
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pack_t *pak;
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int i;
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int findtime;
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#ifdef HAS_ZLIB
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char gzfilename[MAX_OSPATH];
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int filenamelen;;
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filenamelen = strlen(filename);
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strncpy(gzfilename,filename,sizeof(gzfilename));
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strncat(gzfilename,".gz",sizeof(gzfilename));
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#endif
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file_from_pak = 0;
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//
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// search through the path, one element at a time
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//
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for (search = com_searchpaths ; search ; search = search->next)
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{
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// is the element a pak file?
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if (search->pack)
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{
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// look through all the pak file elements
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pak = search->pack;
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for (i=0 ; i<pak->numfiles ; i++) {
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char *fn=0;
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#ifdef HAS_ZLIB
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if (!strncmp(pak->files[i].name, filename, filenamelen)) {
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if (!pak->files[i].name[filenamelen])
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fn=filename;
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else if (!strcmp (pak->files[i].name, gzfilename))
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fn=gzfilename;
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}
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#else
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if (!strcmp (pak->files[i].name, filename))
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fn=filename;
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#endif
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if (fn)
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{ // found it!
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if (developer->value)
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Sys_Printf ("PackFile: %s : %s\n",pak->filename, fn);
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// open a new file on the pakfile
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*gzfile=COM_OpenRead(pak->filename,pak->files[i].filepos,
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pak->files[i].filelen);
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file_from_pak = 1;
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return com_filesize;
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}
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}
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}
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else
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{
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// check a file in the directory tree
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snprintf(netpath, sizeof(netpath), "%s/%s",search->filename,
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filename);
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findtime = Sys_FileTime (netpath);
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if (findtime == -1) {
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#ifdef HAS_ZLIB
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snprintf(netpath, sizeof(netpath), "%s/%s",search->filename,
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gzfilename);
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findtime = Sys_FileTime (netpath);
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if (findtime == -1)
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#endif
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continue;
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}
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if(developer->value)
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Sys_Printf ("FindFile: %s\n",netpath);
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*gzfile=COM_OpenRead(netpath,-1,-1);
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return com_filesize;
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}
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}
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Sys_Printf ("FindFile: can't find %s\n", filename);
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*gzfile = NULL;
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com_filesize = -1;
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return -1;
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}
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cache_user_t *loadcache;
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byte *loadbuf;
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int loadsize;
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/*
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COM_LoadFile
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Filename are relative to the quake directory.
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Always appends a 0 byte to the loaded data.
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*/
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byte *
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COM_LoadFile ( char *path, int usehunk )
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{
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QFile *h;
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byte *buf;
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char base[32];
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int len;
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buf = NULL; // quiet compiler warning
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// look for it in the filesystem or pack files
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len = com_filesize = COM_FOpenFile (path, &h);
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if (!h)
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return NULL;
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// extract the filename base name for hunk tag
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COM_FileBase (path, base);
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if (usehunk == 1)
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buf = Hunk_AllocName (len+1, base);
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else if (usehunk == 2)
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buf = Hunk_TempAlloc (len+1);
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else if (usehunk == 0)
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buf = Z_Malloc (len+1);
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else if (usehunk == 3)
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buf = Cache_Alloc (loadcache, len+1, base);
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else if (usehunk == 4)
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{
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if (len+1 > loadsize)
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buf = Hunk_TempAlloc (len+1);
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else
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buf = loadbuf;
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}
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else
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Sys_Error ("COM_LoadFile: bad usehunk");
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if (!buf)
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Sys_Error ("COM_LoadFile: not enough space for %s", path);
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((byte *)buf)[len] = 0;
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#ifndef SERVERONLY
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Draw_BeginDisc ();
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#endif
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Qread (h, buf, len);
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Qclose (h);
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#ifndef SERVERONLY
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Draw_EndDisc ();
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#endif
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return buf;
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}
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|
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byte *
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COM_LoadHunkFile ( char *path )
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{
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return COM_LoadFile (path, 1);
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|
}
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|
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byte *
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COM_LoadTempFile ( char *path )
|
|
{
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|
return COM_LoadFile (path, 2);
|
|
}
|
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|
|
void
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COM_LoadCacheFile ( char *path, struct cache_user_s *cu )
|
|
{
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loadcache = cu;
|
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COM_LoadFile (path, 3);
|
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}
|
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|
|
// uses temp hunk if larger than bufsize
|
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byte *
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COM_LoadStackFile ( char *path, void *buffer, int bufsize )
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{
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byte *buf;
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loadbuf = (byte *)buffer;
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loadsize = bufsize;
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buf = COM_LoadFile (path, 4);
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return buf;
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}
|
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|
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/*
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COM_LoadPackFile
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|
Takes an explicit (not game tree related) path to a pak file.
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|
|
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Loads the header and directory, adding the files at the beginning
|
|
of the list so they override previous pack files.
|
|
*/
|
|
pack_t *
|
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COM_LoadPackFile ( char *packfile )
|
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{
|
|
dpackheader_t header;
|
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int i;
|
|
packfile_t *newfiles;
|
|
int numpackfiles;
|
|
pack_t *pack;
|
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QFile *packhandle;
|
|
dpackfile_t info[MAX_FILES_IN_PACK];
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|
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if (COM_FileOpenRead (packfile, &packhandle) == -1)
|
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return NULL;
|
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|
|
Qread (packhandle, &header, sizeof(header));
|
|
if (header.id[0] != 'P' || header.id[1] != 'A'
|
|
|| header.id[2] != 'C' || header.id[3] != 'K')
|
|
Sys_Error ("%s is not a packfile", packfile);
|
|
header.dirofs = LittleLong (header.dirofs);
|
|
header.dirlen = LittleLong (header.dirlen);
|
|
|
|
numpackfiles = header.dirlen / sizeof(dpackfile_t);
|
|
|
|
if (numpackfiles > MAX_FILES_IN_PACK)
|
|
Sys_Error ("%s has %i files", packfile, numpackfiles);
|
|
|
|
newfiles = Z_Malloc (numpackfiles * sizeof(packfile_t));
|
|
|
|
Qseek (packhandle, header.dirofs, SEEK_SET);
|
|
Qread (packhandle, info, header.dirlen);
|
|
|
|
|
|
// parse the directory
|
|
for (i=0 ; i<numpackfiles ; i++)
|
|
{
|
|
strcpy (newfiles[i].name, info[i].name);
|
|
newfiles[i].filepos = LittleLong(info[i].filepos);
|
|
newfiles[i].filelen = LittleLong(info[i].filelen);
|
|
}
|
|
|
|
pack = Z_Malloc (sizeof (pack_t));
|
|
strcpy (pack->filename, packfile);
|
|
pack->handle = packhandle;
|
|
pack->numfiles = numpackfiles;
|
|
pack->files = newfiles;
|
|
|
|
Con_Printf ("Added packfile %s (%i files)\n", packfile, numpackfiles);
|
|
return pack;
|
|
}
|
|
|
|
#ifdef GENERATIONS
|
|
int
|
|
COM_pakzip_checkfile ( unzFile *pak, const char *path )
|
|
{
|
|
int status;
|
|
|
|
status = unzLocateFile(pak, path, 2);
|
|
return (status == UNZ_OK);
|
|
}
|
|
|
|
void
|
|
COM_pakzip_closepak ( unzFile *pak )
|
|
{
|
|
if (pak)
|
|
unzClose(pak);
|
|
pak = NULL;
|
|
}
|
|
|
|
void
|
|
COM_pakzip_close ( unzFile *pak )
|
|
{
|
|
unzCloseCurrentFile(pak);
|
|
}
|
|
|
|
int
|
|
COM_pakzip_read ( unzFile *pak, void *buf, uint_t size, uint_t nmemb )
|
|
{
|
|
int len = unzReadCurrentFile(pak, buf, size * nmemb);
|
|
return len / size;
|
|
}
|
|
|
|
int
|
|
COM_pakzip_open ( unzFile *pak, const char *path )
|
|
{
|
|
if (unzLocateFile(pak, path, 2) != UNZ_OK)
|
|
return 0;
|
|
if (unzOpenCurrentFile(pak) != UNZ_OK)
|
|
return 0;
|
|
return 1;
|
|
}
|
|
|
|
uint_t
|
|
COM_pakzip_getlen ( unzFile *pak )
|
|
{
|
|
unz_file_info info;
|
|
|
|
if (unzGetCurrentFileInfo(pak, &info, NULL, 0, NULL, 0, NULL, 0)
|
|
!= UNZ_OK)
|
|
return 0;
|
|
return info.uncompressed_size;
|
|
}
|
|
|
|
uint_t
|
|
COM_pakzip_readfile ( unzFile *pak, const char *path, uint_t bufsize, byte_t *buf )
|
|
{
|
|
uint_t len;
|
|
|
|
if (!COM_pakzip_open(pak,path))
|
|
return 0;
|
|
|
|
if ((len = COM_pakzip_getlen(pak)) != 0)
|
|
{
|
|
if (COM_pakzip_read(pak, (void*)buf, 1, len) != len)
|
|
len = 0;
|
|
}
|
|
COM_pakzip_close(pak);
|
|
return len;
|
|
}
|
|
|
|
|
|
pack_t *
|
|
COM_LoadPackZipFile ( char *packfile )
|
|
{
|
|
int i=0;
|
|
packfile_t *newfiles;
|
|
float numpackfiles;
|
|
unzFile *pak;
|
|
pack_t *pack_old;
|
|
int status;
|
|
|
|
// This following variable info is unused ATM.
|
|
// dpackfile_t info[MAX_FILES_IN_PACK];
|
|
char szCurrentFileName[UNZ_MAXFILENAMEINZIP+1];
|
|
|
|
pak = unzOpen(packfile);
|
|
|
|
numpackfiles = 0;
|
|
Con_Printf ("Assigned Numpackfiles\n");
|
|
|
|
if (!pak)
|
|
return NULL;
|
|
|
|
newfiles = Hunk_AllocName (numpackfiles * sizeof(unzFile), "packfile");
|
|
|
|
status=unzGoToFirstFile(pak);
|
|
|
|
while(status == UNZ_OK) {
|
|
// unzGetCurrentFileInfo(pak,NULL,&szCurrentFileName,64,NULL,0,NULL,0);
|
|
|
|
if(strcmp(newfiles[i].name, szCurrentFileName)==0)
|
|
break;
|
|
|
|
strcpy (newfiles[i].name, szCurrentFileName);
|
|
Con_Printf ("strcpy'ed %s into newfiles[%i].name Ok\n",szCurrentFileName, i);
|
|
|
|
newfiles[i].filepos = LittleLong(unztell(pak));
|
|
// newfiles[i].filelen = LittleLong(COM_pak3_readfile(pak,packfile,64,64));
|
|
|
|
Con_Printf ("Added File\n");
|
|
status=unzGoToNextFile(pak);
|
|
++numpackfiles;
|
|
++i;
|
|
}
|
|
|
|
Con_Printf ("Added files in %s to game data Ok\n", packfile);
|
|
|
|
pack_old = Hunk_Alloc (sizeof (pack_t));
|
|
strcpy (pack_old->filename, packfile);
|
|
//pack_old->handle = unzGetLocalExtrafield(packfile, NULL, NULL);
|
|
pack_old->numfiles = numpackfiles;
|
|
pack_old->files = newfiles;
|
|
|
|
Con_Printf ("Added packfile %s (%.0f files)\n", packfile, numpackfiles);
|
|
|
|
COM_pakzip_close(pak);
|
|
return pack_old;
|
|
}
|
|
#endif
|
|
|
|
#define FBLOCK_SIZE 32
|
|
#define FNAME_SIZE MAX_OSPATH
|
|
|
|
void
|
|
COM_LoadGameDirectory ( char *dir )
|
|
{
|
|
searchpath_t *search;
|
|
pack_t *pak;
|
|
DIR *dir_ptr;
|
|
struct dirent *dirent;
|
|
char **pakfiles = NULL;
|
|
int i = 0, bufsize = 0, count = 0;
|
|
|
|
Con_DPrintf ("COM_LoadGameDirectory (\"%s\")\n", dir);
|
|
|
|
pakfiles = malloc(FBLOCK_SIZE * sizeof(char *));
|
|
bufsize += FBLOCK_SIZE;
|
|
if (!pakfiles)
|
|
goto COM_LoadGameDirectory_free;
|
|
|
|
for (i = count; i < bufsize; i++) {
|
|
pakfiles[i] = NULL;
|
|
}
|
|
|
|
dir_ptr = opendir(dir);
|
|
if (!dir_ptr)
|
|
return;
|
|
|
|
while ((dirent = readdir(dir_ptr))) {
|
|
if (!fnmatch("*.pak", dirent->d_name, 0)) {
|
|
if (count >= bufsize) {
|
|
bufsize += FBLOCK_SIZE;
|
|
pakfiles = realloc(pakfiles, bufsize * sizeof(char *));
|
|
if (!pakfiles)
|
|
goto COM_LoadGameDirectory_free;
|
|
for (i = count; i < bufsize; i++)
|
|
pakfiles[i] = NULL;
|
|
}
|
|
|
|
pakfiles[count] = malloc(FNAME_SIZE);
|
|
snprintf(pakfiles[count], FNAME_SIZE - 1, "%s/%s", dir,
|
|
dirent->d_name);
|
|
pakfiles[count][FNAME_SIZE - 1] = '\0';
|
|
count++;
|
|
}
|
|
}
|
|
closedir(dir_ptr);
|
|
|
|
// XXX WARNING!!! This is /NOT/ subtable for strcmp!!!!!
|
|
// This passes 'char **' instead of 'char *' to the cmp function!
|
|
qsort(pakfiles, count, sizeof(char *),
|
|
(int (*)(const void *, const void *)) Q_qstrcmp);
|
|
|
|
for (i = 0; i < count; i++) {
|
|
pak = COM_LoadPackFile(pakfiles[i]);
|
|
|
|
if (!pak) {
|
|
Sys_Error(va("Bad pakfile %s!!", pakfiles[i]));
|
|
} else {
|
|
search = Z_Malloc (sizeof(searchpath_t));
|
|
search->pack = pak;
|
|
search->next = com_searchpaths;
|
|
com_searchpaths = search;
|
|
}
|
|
}
|
|
|
|
COM_LoadGameDirectory_free:
|
|
for (i = 0; i < count; i++)
|
|
free(pakfiles[i]);
|
|
free(pakfiles);
|
|
|
|
#ifdef GENERATIONS
|
|
for (done=false, i=0 ; !done ; i++ ) {
|
|
snprintf(pakfile, sizeof(pakfile), "%s/pak%i.qz", dir, i);
|
|
|
|
pak = COM_LoadPackZipFile(pakfile);
|
|
|
|
if(!pak) {
|
|
done = true;
|
|
} else {
|
|
search = Hunk_Alloc (sizeof(searchpath_t));
|
|
search->pack = pak;
|
|
search->next = com_searchpaths;
|
|
com_searchpaths = search;
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
/*
|
|
COM_AddDirectory
|
|
|
|
Sets com_gamedir, adds the directory to the head of the path,
|
|
then loads and adds pak1.pak pak2.pak ...
|
|
*/
|
|
void
|
|
COM_AddDirectory ( char *dir )
|
|
{
|
|
searchpath_t *search;
|
|
char *p;
|
|
char e_dir[PATH_MAX];
|
|
|
|
Qexpand_squiggle (dir, e_dir);
|
|
dir = e_dir;
|
|
|
|
if ((p = strrchr(dir, '/')) != NULL) {
|
|
strcpy (gamedirfile, ++p);
|
|
strcpy (com_gamedir, dir);
|
|
} else {
|
|
strcpy (gamedirfile, dir);
|
|
strcpy (com_gamedir, va("%s/%s", fs_basepath->string, dir));
|
|
}
|
|
|
|
//
|
|
// add the directory to the search path
|
|
//
|
|
search = Z_Malloc (sizeof(searchpath_t));
|
|
strcpy (search->filename, dir);
|
|
search->next = com_searchpaths;
|
|
com_searchpaths = search;
|
|
|
|
//
|
|
// add any pak files in the format pak0.pak pak1.pak, ...
|
|
//
|
|
|
|
COM_LoadGameDirectory (dir);
|
|
}
|
|
|
|
/*
|
|
COM_AddGameDirectory
|
|
|
|
FIXME: this is a wrapper for COM_AddDirectory (which used to be
|
|
this function) to have it load share and base paths. Whenver
|
|
someone goes through to clean up the fs code, this function should
|
|
merge with COM_AddGameDirectory.
|
|
*/
|
|
void
|
|
COM_AddGameDirectory ( char *dir )
|
|
{
|
|
Con_DPrintf ("COM_AddGameDirectory (\"%s/%s\")\n",
|
|
fs_sharepath->string, dir);
|
|
|
|
if (strcmp (fs_sharepath->string, fs_basepath->string) != 0)
|
|
COM_AddDirectory (va("%s/%s", fs_sharepath->string, dir));
|
|
COM_AddDirectory (va("%s/%s", fs_basepath->string, dir));
|
|
}
|
|
|
|
/*
|
|
COM_Gamedir
|
|
|
|
Sets the gamedir and path to a different directory.
|
|
*/
|
|
void
|
|
COM_Gamedir ( char *dir )
|
|
{
|
|
searchpath_t *next;
|
|
|
|
if (strstr(dir, "..") || strstr(dir, "/")
|
|
|| strstr(dir, "\\") || strstr(dir, ":") )
|
|
{
|
|
Con_Printf ("Gamedir should be a single filename, not a path\n");
|
|
return;
|
|
}
|
|
|
|
if (strcmp (gamedirfile, dir) == 0)
|
|
return; // still the same
|
|
strcpy (gamedirfile, dir);
|
|
|
|
//
|
|
// free up any current game dir info
|
|
//
|
|
while (com_searchpaths != com_base_searchpaths)
|
|
{
|
|
if (com_searchpaths->pack)
|
|
{
|
|
Qclose (com_searchpaths->pack->handle);
|
|
Z_Free (com_searchpaths->pack->files);
|
|
Z_Free (com_searchpaths->pack);
|
|
}
|
|
next = com_searchpaths->next;
|
|
Z_Free (com_searchpaths);
|
|
com_searchpaths = next;
|
|
}
|
|
|
|
//
|
|
// flush all data, so it will be forced to reload
|
|
//
|
|
Cache_Flush ();
|
|
|
|
if (strcmp (dir, fs_basegame->string) == 0)
|
|
return;
|
|
#ifdef QUAKEWORLD
|
|
if (strcmp (dir, "qw") == 0)
|
|
return;
|
|
#endif
|
|
|
|
COM_AddGameDirectory (dir);
|
|
}
|
|
|
|
/*
|
|
================
|
|
SV_Gamedir_f
|
|
|
|
Sets the gamedir and path to a different directory.
|
|
================
|
|
*/
|
|
|
|
void COM_Gamedir_f ( void )
|
|
{
|
|
char *dir;
|
|
|
|
if (Cmd_Argc() == 1)
|
|
{
|
|
Con_Printf ("Current gamedir: %s\n", gamedirfile);
|
|
return;
|
|
}
|
|
|
|
if (Cmd_Argc() != 2)
|
|
{
|
|
Con_Printf ("Usage: gamedir <newdir>\n");
|
|
return;
|
|
}
|
|
|
|
dir = Cmd_Argv(1);
|
|
|
|
if (strstr(dir, "..") || strstr(dir, "/")
|
|
|| strstr(dir, "\\") || strstr(dir, ":") )
|
|
{
|
|
Con_Printf ("Gamedir should be a single filename, not a path\n");
|
|
return;
|
|
}
|
|
|
|
COM_Gamedir (dir);
|
|
#if defined(QUAKEWORLD) && defined(SERVERONLY)
|
|
Info_SetValueForStarKey (svs.info, "*gamedir", dir, MAX_SERVERINFO_STRING);
|
|
#endif
|
|
}
|
|
|
|
/*
|
|
COM_InitFilesystem
|
|
*/
|
|
void
|
|
COM_InitFilesystem ( void )
|
|
{
|
|
#ifdef UQUAKE
|
|
int i;
|
|
#endif
|
|
|
|
fs_basepath = Cvar_Get ("fs_basepath", FS_BASEPATH, CVAR_NONE,
|
|
"the location of your game directories");
|
|
fs_sharepath = Cvar_Get ("fs_sharepath", fs_basepath->string,
|
|
CVAR_NONE, "read-only game directories");
|
|
fs_basegame = Cvar_Get ("fs_basegame", GAMENAME,
|
|
CVAR_NONE, "the default gamedir");
|
|
|
|
Cmd_AddCommand ("gamedir", COM_Gamedir_f);
|
|
|
|
/*
|
|
start up with fs_basegame by default
|
|
*/
|
|
COM_AddGameDirectory (fs_basegame->string);
|
|
if (hipnotic)
|
|
COM_AddGameDirectory ("hipnotic");
|
|
if (rogue)
|
|
COM_AddGameDirectory ("rogue");
|
|
|
|
#ifdef QUAKEWORLD
|
|
COM_AddGameDirectory ("qw");
|
|
#elif UQUAKE
|
|
i = COM_CheckParm ("-game");
|
|
if (i && i < com_argc-1)
|
|
COM_AddGameDirectory (com_argv[i+1]);
|
|
#endif
|
|
|
|
// any set gamedirs will be freed up to here
|
|
com_base_searchpaths = com_searchpaths;
|
|
}
|