mirror of
https://git.code.sf.net/p/quake/quakeforge-old
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36b6af4cd2
support for the return of a glide target. Things are still a bit broken however as I need to write glide build rules. I probably have more to do in configure.in, I want to make libGL detection work more like Glide's does now. The Glide detection rule was lifted almost wholesale from Mesa because it works and I couldn't write anything that would work better.
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418 B
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15 lines
418 B
Text
The original Quake, QuakeWorld, and QuakeWorld server:
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ID Software, Inc http://www.idsoftware.com
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Merge of the QW/Q1 trees done largely by:
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Jeff Teunissen <deek@dusknet.dhis.net>
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Zephaniah E. Hull <warp@whitestar.soark.net>
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Autoconf support:
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Loring Holden <lsh@cs.brown.edu>
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Joseph Carter <knghtbrd@debian.org>
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Bill Currie <bill@taniwha.org>
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Sound cleanups:
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Ryan C. Gordon <ryan_gordon@hotmail.com>
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