mirror of
https://git.code.sf.net/p/quake/quakeforge-old
synced 2024-11-14 00:10:43 +00:00
74 lines
2.8 KiB
Text
74 lines
2.8 KiB
Text
QuakeForge Wishlist
|
|
-------------------
|
|
|
|
This file contains a listing of features people would like to see in the
|
|
QuakeForge engine. These are different than bugs in that not having them
|
|
done will not affect the standard game as was playable before the initial
|
|
source release or subsequent accepted standards. Those may be found in
|
|
the file ERRATA.
|
|
|
|
Note however that unlike the ERRATA file which contains issues that will
|
|
be addressed as sonn as possible, we make no promises for things listed
|
|
here. Do keep in mind however that many of these things we want ourselves
|
|
so this file serves as a sort of to-do list.
|
|
|
|
Ambush
|
|
- v_idlescale and force_centerview can mess with MegaTF concussion effects
|
|
- gl_polyblend 0 can undo a flash grenade effect
|
|
- binary sanity check
|
|
- MOVETYPE_FLY in QW
|
|
- view offset in QW
|
|
- Software skyboxes
|
|
- full 256 colors for particles in QW
|
|
- alpha particles
|
|
- resizable dlights
|
|
- GL fullbrights
|
|
- Beams ala Half-Life
|
|
- EFFECT bit for entities (ie smoke trail for player on fire)
|
|
- lens flares
|
|
- MIDI engine
|
|
- 16 channel sound
|
|
- ability to play stereo sounds (dedicated channel for that maybe?)
|
|
- positional audio allowing eg rocket flybys
|
|
- allow mp3 sounds to reduce pak sizes [cache them to wav's maybe?]
|
|
- alpha textures
|
|
|
|
Attlee; Mathew Thomas <mattlee@ug.cs.su.oz.au>
|
|
- better setup screen (ie rotating player model)
|
|
- multiple player profiles
|
|
|
|
DarkAngel <bhunn@zipworld.com.au>
|
|
- 32 bit texture support
|
|
- skeletal animations
|
|
- larger console fonts
|
|
- lens flares
|
|
- better muzzle/weapon flashes
|
|
- weapon model alpha
|
|
- optimize flashblends if possible, possibly allow them to be made smaller
|
|
- death anims that vary on how you die [this is a progs issue]
|
|
- ability to bind modifier+key combos
|
|
- better rocket/grenade trails
|
|
- improve the GL particle system
|
|
- more configurable sounds [progs issue]
|
|
- model interpolation
|
|
- landscape distance detail changes
|
|
- BSP improvements, curves, animated textures, etc
|
|
- Quake3ish quad/pent effect
|
|
- Bounce pads
|
|
- optimize graphics effects currently only doable with slow progs
|
|
- status bar improvements
|
|
- fix GL model mesh for "barely legal" models (perquake, old obsidian, etc)
|
|
- standardise "speed jumping" [not sure of cause, very hard to fix]
|
|
dependant on !something!, and works differently on different computers
|
|
- improve sound engine behavior when too many sounds play at once
|
|
|
|
Tonik <tonik@quake.ru>
|
|
- enhanced say and say_team editing
|
|
- add skill, coop, [match, powerups ?] qw-server cvars
|
|
- single player & coop support (mostly progs issue)
|
|
- ffa and match support (progs)
|
|
x- make KP_* work on Win32
|
|
- fix key_dest setting (it's often key_game instead of key_console)
|
|
- pause in demo playback (qw, already done in uquake)
|
|
- implement some teamplay macros into qw-client? Like $health, $armor
|
|
- timescale server cvar (easy for uquake, requires new protocol for qw)
|