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https://git.code.sf.net/p/quake/quakeforge-old
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243 lines
7 KiB
ArmAsm
243 lines
7 KiB
ArmAsm
/*
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r_aliasa.s
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x86 assembly-language Alias model transform and project code.
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Copyright (C) 1996-1997 Id Software, Inc.
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Copyright (C) 1999,2000 contributors of the QuakeForge project
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Please see the file "AUTHORS" for a list of contributors
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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$Id$
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*/
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#include <asm_i386.h>
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#include <quakeasm.h>
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#include <asm_draw.h>
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#include <d_ifacea.h>
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#if id386
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.data
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Lfloat_1: .single 1.0
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Ltemp: .long 0
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Lcoords: .long 0, 0, 0
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.text
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#define fv 12+4
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#define pstverts 12+8
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.globl C(R_AliasTransformAndProjectFinalVerts)
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C(R_AliasTransformAndProjectFinalVerts):
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pushl %ebp // preserve caller's stack frame
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pushl %edi
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pushl %esi // preserve register variables
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// int i, temp;
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// float lightcos, *plightnormal, zi;
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// trivertx_t *pverts;
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// pverts = r_apverts;
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movl C(r_apverts),%esi
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// for (i=0 ; i<r_anumverts ; i++, fv++, pverts++, pstverts++)
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// {
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movl pstverts(%esp),%ebp
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movl fv(%esp),%edi
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movl C(r_anumverts),%ecx
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subl %edx,%edx
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Lloop:
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// // transform and project
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// zi = 1.0 / (DotProduct(pverts->v, aliastransform[2]) +
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// aliastransform[2][3]);
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movb (%esi),%dl
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movb %dl,Lcoords
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fildl Lcoords // v[0]
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movb 1(%esi),%dl
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movb %dl,Lcoords+4
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fildl Lcoords+4 // v[1] | v[0]
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movb 2(%esi),%dl
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movb %dl,Lcoords+8
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fildl Lcoords+8 // v[2] | v[1] | v[0]
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fld %st(2) // v[0] | v[2] | v[1] | v[0]
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fmuls C(aliastransform)+32 // accum | v[2] | v[1] | v[0]
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fld %st(2) // v[1] | accum | v[2] | v[1] | v[0]
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fmuls C(aliastransform)+36 // accum2 | accum | v[2] | v[1] | v[0]
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fxch %st(1) // accum | accum2 | v[2] | v[1] | v[0]
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fadds C(aliastransform)+44 // accum | accum2 | v[2] | v[1] | v[0]
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fld %st(2) // v[2] | accum | accum2 | v[2] | v[1] | v[0]
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fmuls C(aliastransform)+40 // accum3 | accum | accum2 | v[2] | v[1] |
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// v[0]
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fxch %st(1) // accum | accum3 | accum2 | v[2] | v[1] | v[0]
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faddp %st(0),%st(2) // accum3 | accum | v[2] | v[1] | v[0]
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movb tv_lightnormalindex(%esi),%dl
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movl stv_s(%ebp),%eax
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movl %eax,fv_v+8(%edi)
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faddp %st(0),%st(1) // z | v[2] | v[1] | v[0]
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movl stv_t(%ebp),%eax
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movl %eax,fv_v+12(%edi)
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// // lighting
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// plightnormal = r_avertexnormals[pverts->lightnormalindex];
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fdivrs Lfloat_1 // zi | v[2] | v[1] | v[0]
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// fv->v[2] = pstverts->s;
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// fv->v[3] = pstverts->t;
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// fv->flags = pstverts->onseam;
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movl stv_onseam(%ebp),%eax
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movl %eax,fv_flags(%edi)
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movl fv_size(%edi),%eax
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movl stv_size(%ebp),%eax
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movl 4(%esi),%eax
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leal (%edx,%edx,2),%eax // index*3
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fxch %st(3) // v[0] | v[2] | v[1] | zi
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// lightcos = DotProduct (plightnormal, r_plightvec);
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flds C(r_avertexnormals)(,%eax,4)
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fmuls C(r_plightvec)
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flds C(r_avertexnormals)+4(,%eax,4)
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fmuls C(r_plightvec)+4
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flds C(r_avertexnormals)+8(,%eax,4)
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fmuls C(r_plightvec)+8
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fxch %st(1)
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faddp %st(0),%st(2)
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fld %st(2) // v[0] | laccum | laccum2 | v[0] | v[2] |
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// v[1] | zi
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fmuls C(aliastransform)+0 // xaccum | laccum | laccum2 | v[0] | v[2] |
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// v[1] | zi
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fxch %st(2) // laccum2 | laccum | xaccum | v[0] | v[2] |
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// v[1] | zi
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faddp %st(0),%st(1) // laccum | xaccum | v[0] | v[2] | v[1] | zi
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// temp = r_ambientlight;
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// if (lightcos < 0)
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// {
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fsts Ltemp
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movl C(r_ambientlight),%eax
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movb Ltemp+3,%dl
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testb $0x80,%dl
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jz Lsavelight // no need to clamp if only ambient lit, because
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// r_ambientlight is preclamped
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// temp += (int)(r_shadelight * lightcos);
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fmuls C(r_shadelight)
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// FIXME: fast float->int conversion?
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fistpl Ltemp
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addl Ltemp,%eax
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// // clamp; because we limited the minimum ambient and shading light, we
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// // don't have to clamp low light, just bright
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// if (temp < 0)
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// temp = 0;
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jns Lp1
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subl %eax,%eax
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// }
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Lp1:
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// fv->v[4] = temp;
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//
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// // x, y, and z are scaled down by 1/2**31 in the transform, so 1/z is
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// // scaled up by 1/2**31, and the scaling cancels out for x and y in the
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// // projection
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// fv->v[0] = ((DotProduct(pverts->v, aliastransform[0]) +
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// aliastransform[0][3]) * zi) + aliasxcenter;
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// fv->v[1] = ((DotProduct(pverts->v, aliastransform[1]) +
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// aliastransform[1][3]) * zi) + aliasycenter;
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// fv->v[5] = zi;
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fxch %st(1) // v[0] | xaccum | v[2] | v[1] | zi
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fmuls C(aliastransform)+16 // yaccum | xaccum | v[2] | v[1] | zi
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fxch %st(3) // v[1] | xaccum | v[2] | yaccum | zi
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fld %st(0) // v[1] | v[1] | xaccum | v[2] | yaccum | zi
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fmuls C(aliastransform)+4 // xaccum2 | v[1] | xaccum | v[2] | yaccum |zi
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fxch %st(1) // v[1] | xaccum2 | xaccum | v[2] | yaccum |zi
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movl %eax,fv_v+16(%edi)
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fmuls C(aliastransform)+20 // yaccum2 | xaccum2 | xaccum | v[2] | yaccum|
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// zi
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fxch %st(2) // xaccum | xaccum2 | yaccum2 | v[2] | yaccum|
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// zi
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fadds C(aliastransform)+12 // xaccum | xaccum2 | yaccum2 | v[2] | yaccum|
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// zi
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fxch %st(4) // yaccum | xaccum2 | yaccum2 | v[2] | xaccum|
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// zi
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fadds C(aliastransform)+28 // yaccum | xaccum2 | yaccum2 | v[2] | xaccum|
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// zi
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fxch %st(3) // v[2] | xaccum2 | yaccum2 | yaccum | xaccum|
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// zi
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fld %st(0) // v[2] | v[2] | xaccum2 | yaccum2 | yaccum |
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// xaccum | zi
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fmuls C(aliastransform)+8 // xaccum3 | v[2] | xaccum2 | yaccum2 |yaccum|
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// xaccum | zi
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fxch %st(1) // v[2] | xaccum3 | xaccum2 | yaccum2 |yaccum|
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// xaccum | zi
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fmuls C(aliastransform)+24 // yaccum3 | xaccum3 | xaccum2 | yaccum2 |
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// yaccum | xaccum | zi
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fxch %st(5) // xaccum | xaccum3 | xaccum2 | yaccum2 |
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// yaccum | yaccum3 | zi
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faddp %st(0),%st(2) // xaccum3 | xaccum | yaccum2 | yaccum |
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// yaccum3 | zi
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fxch %st(3) // yaccum | xaccum | yaccum2 | xaccum3 |
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// yaccum3 | zi
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faddp %st(0),%st(2) // xaccum | yaccum | xaccum3 | yaccum3 | zi
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addl $(tv_size),%esi
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faddp %st(0),%st(2) // yaccum | x | yaccum3 | zi
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faddp %st(0),%st(2) // x | y | zi
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addl $(stv_size),%ebp
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fmul %st(2),%st(0) // x/z | y | zi
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fxch %st(1) // y | x/z | zi
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fmul %st(2),%st(0) // y/z | x/z | zi
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fxch %st(1) // x/z | y/z | zi
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fadds C(aliasxcenter) // u | y/z | zi
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fxch %st(1) // y/z | u | zi
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fadds C(aliasycenter) // v | u | zi
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fxch %st(2) // zi | u | v
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// FIXME: fast float->int conversion?
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fistpl fv_v+20(%edi) // u | v
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fistpl fv_v+0(%edi) // v
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fistpl fv_v+4(%edi)
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// }
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addl $(fv_size),%edi
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decl %ecx
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jnz Lloop
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popl %esi // restore register variables
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popl %edi
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popl %ebp // restore the caller's stack frame
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ret
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Lsavelight:
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fstp %st(0)
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jmp Lp1
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#endif // id386
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