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https://git.code.sf.net/p/quake/quakeforge-old
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427b74299d
Took me 9+ hours straight to do it, but its done!
73 lines
1.9 KiB
C
73 lines
1.9 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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Copyright (C) 1999,2000 contributors of the QuakeForge project
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Please see the file "AUTHORS" for a list of contributors
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#ifndef __PMOVE_SIMPLE_H
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#define __PMOVE_SIMPLE_H
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typedef struct
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{
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vec3_t normal;
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float dist;
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} pmplane_t;
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typedef struct
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{
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qboolean allsolid; // if true, plane is not valid
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qboolean startsolid; // if true, the initial point was in a solid area
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qboolean inopen, inwater;
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float fraction; // time completed, 1.0 = didn't hit anything
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vec3_t endpos; // final position
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pmplane_t plane; // surface normal at impact
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int ent; // entity the surface is on
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} pmtrace_t;
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#define MAX_PHYSENTS 32
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typedef struct {
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float gravity;
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float stopspeed;
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float maxspeed;
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float spectatormaxspeed;
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float accelerate;
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float airaccelerate;
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float wateraccelerate;
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float friction;
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float waterfriction;
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float entgravity;
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} movevars_t;
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extern movevars_t movevars;
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extern int onground;
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extern int waterlevel;
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extern int watertype;
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void PlayerMove (void);
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void Pmove_Init (void);
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int PM_PointContents (vec3_t point);
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qboolean PM_TestPlayerPosition (vec3_t point);
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pmtrace_t PM_PlayerMove (vec3_t start, vec3_t stop);
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#endif // __PMOVE_SIMPLE_H
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