mirror of
https://git.code.sf.net/p/quake/quakeforge-old
synced 2024-11-10 14:42:06 +00:00
47e85cdd29
Removed the registered game checking, but added a little back for backword compatibility..
477 lines
12 KiB
Makefile
477 lines
12 KiB
Makefile
########################################################################
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#
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# Quake general stuff
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#
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PROJECT_DIR = @top_srcdir@
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SRC_DIR = @srcdir@
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QW_COMMON_DIR= $(PROJECT_DIR)/qw_common
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COMMON_DIR=$(PROJECT_DIR)/common
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BIN_PREFIX = qw-client
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BUILD_DIR = ../targets/qw_client
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LDFLAGS = @LDFLAGS@ @SND_LIBS@
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LIBS = @LIBS@
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CC = @CC@
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INTEL_ARCH = @INTEL_ARCH@
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ifneq ($(SRC_DIR),.)
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SRC_DIR_INC = -I$(SRC_DIR)
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endif
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HAS_GGI = @HAS_GGI@
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HAS_SVGA = @HAS_SVGA@
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HAS_GLIDE = @HAS_GLIDE@
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HAS_TDFXGL = @HAS_TDFXGL@
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HAS_OGL = @HAS_OGL@
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HAS_XIL = @HAS_XIL@
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HAS_X11 = @HAS_X11@
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MAKE_SURE_DIR = if test -d "$(BUILD_DIR)/$$DIR"; \
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then \
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true; \
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else \
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echo "Creating directory $(BUILD_DIR)/$$DIR"; \
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mkdir -p $(BUILD_DIR)/$$DIR; \
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fi
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########################################################################
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#
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# Client targets
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#
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ifeq ($(HAS_OGL),yes)
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GLQUAKE =$(BIN_PREFIX)-gl
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endif
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ifeq ($(HAS_TDFXGL),yes)
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TDFXQUAKE= $(BIN_PREFIX)-3dfx
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endif
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ifeq ($(HAS_X11),yes)
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X11QUAKE = $(BIN_PREFIX)-x11
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endif
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ifeq ($(HAS_SVGA),yes)
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SVGAQUAKE = $(BIN_PREFIX)-svga
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endif
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ifeq ($(HAS_GGI),yes)
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GGIQUAKE = $(BIN_PREFIX)-ggi
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endif
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RELEASE = @RELEASE@
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ifeq ($(RELEASE),yes)
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OPTFLAGS = @RELEASE_CFLAGS@
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else
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OPTFLAGS = -g
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endif
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targets = $(GGIQUAKE) $(SVGAQUAKE) $(GLQUAKE) $(TDFXQUAKE) $(X11QUAKE)
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CLEAN_TARGETS = $(patsubst %,clean-%, $(targets))
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.PHONY: $(targets) ($CLEAN_TARGETS)
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x: Makefile
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@echo binaries: $(targets)
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@echo other targets: distclean
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@echo all: makes all targets - $(targets)
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all: $(targets)
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########################################################################
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#
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# Source files
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#
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# **** Note - two apps may appear to share source, but they may just share
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# source file *names*
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ifeq ($(INTEL_ARCH),yes)
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# Source file the Intel archictecture only
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UQ_GENERAL_SRC = worlda.s
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UQ_SWREND_SRC_PLAT = dosasm.s
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CL_ADDITIONAL_GENERAL_SRC = sys_dosa.s math.s
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SWREND_SRC_PLAT = d_copy.s d_draw.s d_draw16.s d_parta.s d_polysa.s d_scana.s \
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d_spr8.s d_varsa.s r_aclipa.s r_aliasa.s \
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r_drawa.s r_edgea.s r_varsa.s surf16.s surf8.s
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else
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# Source files for non-Intel platforms
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SWREND_SRC_PLAT = nonintel.c
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endif
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#
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# System specific source files
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#
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CD_AUDIO_SRC = cd_wrapper.c
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# sound
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SND_STYLE = @SND_STYLE@
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SND_SRC = snd_null.c
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ifeq ($(SND_STYLE),OSS)
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SND_SRC = snd_dma.c snd_oss.c
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endif
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ifeq ($(SND_STYLE),Solaris)
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SND_SRC = snd_dma.c snd_sun.c
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endif
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ifeq ($(SND_STYLE),MME)
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SND_SRC = snd_dma.c snd_mme.c
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endif
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ifeq ($(SND_STYLE),Windows)
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SND_SRC = snd_dma.c snd_win.c
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endif
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SND_SRC += snd_mem.c snd_mix.c snd_mixa.s
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X11_VID_SRC = @X11_VID_SRC@
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QW_X11_VID_SRC = vid_x.c
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SYS_SRC = @SYS_SRC@
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QW_CL_SYS_SRC = @QW_CL_SYS_SRC@
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QW_SRV_SYS_SRC = @QW_SRV_SYS_SRC@
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#
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# Networking source files
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#
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# XXX - Should not assume UNIX
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NET_SRC = net_bsd.c net_udp.c
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QW_NET_SRC = net_udp.c net_com.c mdfour.c
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UQ_NET_SRC = net_dgrm.c net_loop.c net_main.c net_vcr.c $(NET_SRC)
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#
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# Common source files
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#
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MISC_SRC = common.c crc.c cvar.c cmd.c mathlib.c register_check.c wad.c zone.c
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#
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# Rendering source files
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#
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# OpenGL
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GL_REND_SRC = gl_screen.c gl_model.c gl_draw.c gl_mesh.c gl_refrag.c \
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gl_rlight.c gl_rmain.c gl_rmisc.c gl_rsurf.c gl_warp.c nonintel.c
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# gl_rlight.c gl_rmain.c gl_rmisc.c gl_rsurf.c gl_test.c gl_warp.c
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QW_GL_REND_SRC = gl_ngraph.c
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# Software source
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SW_REND_SRC = screen.c $(SWREND_SRC_PLAT) draw.c \
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d_edge.c d_fill.c d_init.c d_modech.c d_part.c d_polyse.c d_scan.c \
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d_sky.c d_sprite.c d_surf.c d_vars.c d_zpoint.c r_aclip.c r_alias.c \
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r_bsp.c r_draw.c r_edge.c r_efrag.c r_light.c r_main.c r_misc.c \
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r_sky.c r_sprite.c r_surf.c r_vars.c
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#
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# Client source files
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#
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CL_SRC = cl_demo.c cl_input.c cl_main.c cl_parse.c cl_tent.c
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QW_CL_SRC = cl_cam.c cl_ents.c cl_pred.c
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CL_GUI_SRC= console.c sbar.c view.c keys.c menu.c
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#
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# Server source files
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#
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# Server-related source used by all
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SRV_SRC = sv_main.c sv_user.c sv_move.c sv_phys.c
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# Server-related source used just by QW server
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QW_SRV_SRC = sv_ccmds.c sv_ents.c sv_init.c sv_send.c sv_nchan.c world.c
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# Server-related source used just by UQ
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UQ_SRV_SRC = host.c host_cmd.c $(SRV_SRC)
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SRV_PR_SRC = pr_cmds.c pr_edict.c pr_exec.c
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QW_GENERAL_SRC = pmove.c pmovetst.c
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# Source common to both UQ and QW-client
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CL_COMMON_SRC = $(MISC_SRC) $(CL_GUI_SRC) $(CL_SRC) \
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$(CL_ADDITIONAL_GENERAL_SRC) $(SND_SRC) $(CD_AUDIO_SRC) r_part.c
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########################################################################
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#
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# Directory specific stuff
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#
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DEFS = @DEFS@ @STRICMP_DEF@
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CFLAGS = -Wall -DQUAKEWORLD $(OPTFLAGS) $(DEFS) -I. $(SRC_DIR_INC) \
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-I$(QW_COMMON_DIR) -I$(COMMON_DIR) -I../common
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ALL_X11_SRC = $(GENERAL_SRC) $(SW_REND_SRC) $(QW_X11_VID_SRC) model.c
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ALL_GL_SRC = $(GENERAL_SRC) $(GL_REND_SRC) $(GL_VID_SRC) $(QW_GL_REND_SRC)
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ALL_TDFX_SRC = $(GENERAL_SRC) $(GL_REND_SRC) $(TDFX_VID_SRC) $(QW_GL_REND_SRC)
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GENERAL_SRC = $(CL_COMMON_SRC) \
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$(QW_CL_SRC) $(QW_NET_SRC) net_chan.c skin.c \
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$(QW_CL_SYS_SRC) \
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$(QW_GENERAL_SRC)
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# XXX - add dos/win specifc source
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###########################################################################
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#
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# Compilation rules
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#
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###########################################################################
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#
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# qw-client-x11
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#
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ifneq ($(X11QUAKE),)
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# Map the list of source files into a list of object files
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OBJSquake-x11 = $(patsubst %,$(BUILD_DIR)/x11/%,$(addsuffix .@OBJEXT@, $(basename $(ALL_X11_SRC) .c .s)))
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X11_CFLAGS = -DX11 @X_CFLAGS@
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X11_LDFLAGS = @X_LIBS@ -lX11 @X11_SHM_LIB@ @X_EXTRA_LIBS@ -lm
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# This can be thought of as a macro that makes sure that the x11
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# sub-directory is created
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# XXX - can we avoid doing every compile?
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MAKE_SURE_x11_DIR = @DIR=x11; $(MAKE_SURE_DIR)
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$(BUILD_DIR)/x11/%.o: $(SRC_DIR)/%.c
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$(MAKE_SURE_x11_DIR)
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$(CC) $(CFLAGS) $(X11_CFLAGS) -o $@ -c $<
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$(BUILD_DIR)/x11/%.o: $(SRC_DIR)/%.s
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$(MAKE_SURE_x11_DIR)
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$(CC) $(CFLAGS) -DELF -x assembler-with-cpp -o $@ -c $<
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$(BUILD_DIR)/x11/%.o: $(COMMON_DIR)/%.c
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$(MAKE_SURE_x11_DIR)
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$(CC) $(CFLAGS) $(X11_CFLAGS) -o $@ -c $<
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ifneq ($(QW_COMMON_DIR),)
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$(BUILD_DIR)/x11/%.o: $(QW_COMMON_DIR)/%.c
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$(MAKE_SURE_x11_DIR)
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$(CC) $(CFLAGS) $(X11_CFLAGS) -o $@ -c $<
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endif
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$(BUILD_DIR)/x11/%.o: $(COMMON_DIR)/%.s
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$(MAKE_SURE_x11_DIR)
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$(CC) $(CFLAGS) -DELF -x assembler-with-cpp -o $@ -c $<
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$(X11QUAKE): $(BUILD_DIR)/../$(X11QUAKE)
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$(BUILD_DIR)/../$(X11QUAKE): $(OBJSquake-x11)
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$(CC) $(CFLAGS) $(OBJSquake-x11) $(X11_LDFLAGS) $(LDFLAGS) -o $(BUILD_DIR)/../$(X11QUAKE)
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# XXX - Can this be automated?
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clean-$(X11QUAKE):
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rm -f $(OBJSquake-x11)
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endif
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###########################################################################
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#
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# qw-client-svga
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#
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ifneq ($(SVGAQUAKE),)
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ALL_SVGA_SRC = $(GENERAL_SRC) $(SW_REND_SRC) $(SVGA_VID_SRC) model.c
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OBJSquake-svga= $(patsubst %,$(BUILD_DIR)/svga/%,$(addsuffix .@OBJEXT@, $(basename $(ALL_SVGA_SRC) .c .s)))
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SVGA_CFLAGS = @SVGA_CFLAGS@
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SVGA_LDFLAGS = @SVGA_LIBS@ -lm
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SVGA_VID_SRC = vid_svgalib.c
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# This can be thought of as a macro that makes sure that the x11
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# sub-directory is created
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# XXX - can we avoid doing every compile?
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MAKE_SURE_svga_DIR = @DIR=svga; $(MAKE_SURE_DIR)
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# Not sure why this -O is needed, but it is...
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$(BUILD_DIR)/svga/vid_svgalib.o: $(COMMON_DIR)/vid_svgalib.c
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$(MAKE_SURE_svga_DIR)
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$(CC) -O $(CFLAGS) $(SVGA_CFLAGS) -o $@ -c $<
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$(BUILD_DIR)/svga/%.o: $(SRC_DIR)/%.c
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$(MAKE_SURE_svga_DIR)
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$(CC) $(CFLAGS) $(SVGA_CFLAGS) -o $@ -c $<
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$(BUILD_DIR)/svga/%.o: $(SRC_DIR)/%.s
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$(MAKE_SURE_svga_DIR)
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$(CC) $(CFLAGS) -DELF -x assembler-with-cpp -o $@ -c $<
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$(BUILD_DIR)/svga/%.o: $(COMMON_DIR)/%.c
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$(MAKE_SURE_svga_DIR)
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$(CC) $(CFLAGS) $(SVGA_CFLAGS) -o $@ -c $<
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ifneq ($(QW_COMMON_DIR),)
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$(BUILD_DIR)/svga/%.o: $(QW_COMMON_DIR)/%.c
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$(MAKE_SURE_svga_DIR)
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$(CC) $(CFLAGS) $(SVGA_CFLAGS) -o $@ -c $<
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endif
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$(BUILD_DIR)/svga/%.o: $(COMMON_DIR)/%.s
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$(MAKE_SURE_svga_DIR)
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$(CC) $(CFLAGS) -DELF -x assembler-with-cpp -o $@ -c $<
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$(SVGAQUAKE): $(BUILD_DIR)/../$(SVGAQUAKE)
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$(BUILD_DIR)/../$(SVGAQUAKE): $(OBJSquake-svga)
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$(CC) $(CFLAGS) $(OBJSquake-svga) $(SVGA_LDFLAGS) $(LDFLAGS) -o $(BUILD_DIR)/../$(SVGAQUAKE)
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# XXX - Can this be automated?
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clean-$(SVGAQUAKE):
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rm -f $(OBJSquake-svga)
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endif
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###########################################################################
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#
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# qw-client-ggi
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#
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ifneq ($(GGIQUAKE),)
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# Map the list of source files into a list of object files
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ALL_GGI_SRC = $(GENERAL_SRC) $(SW_REND_SRC) $(GGI_VID_SRC) model.c
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OBJSquake-ggi = $(patsubst %,$(BUILD_DIR)/ggi/%,$(addsuffix .@OBJEXT@, $(basename $(ALL_GGI_SRC) .c .s)))
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GGI_CFLAGS = -DGGI @GGI_CFLAGS@
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GGI_LDFLAGS = @GGI_LIBS@ -lm
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GGI_VID_SRC = vid_ggi.c
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# This can be thought of as a macro that makes sure that the ggi
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# sub-directory is created
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# XXX - can we avoid doing every compile?
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MAKE_SURE_ggi_DIR = @DIR=ggi; $(MAKE_SURE_DIR)
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$(BUILD_DIR)/ggi/%.o: $(SRC_DIR)/%.c
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$(MAKE_SURE_ggi_DIR)
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$(CC) $(CFLAGS) $(GGI_CFLAGS) -o $@ -c $<
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$(BUILD_DIR)/ggi/%.o: $(SRC_DIR)/%.s
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$(MAKE_SURE_ggi_DIR)
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$(CC) $(CFLAGS) -DELF -x assembler-with-cpp -o $@ -c $<
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$(BUILD_DIR)/ggi/%.o: $(COMMON_DIR)/%.c
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$(MAKE_SURE_ggi_DIR)
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$(CC) $(CFLAGS) $(GGI_CFLAGS) -o $@ -c $<
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ifneq ($(QW_COMMON_DIR),)
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$(BUILD_DIR)/ggi/%.o: $(QW_COMMON_DIR)/%.c
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$(MAKE_SURE_ggi_DIR)
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$(CC) $(CFLAGS) $(GGI_CFLAGS) -o $@ -c $<
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endif
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$(BUILD_DIR)/ggi/%.o: $(COMMON_DIR)/%.s
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$(MAKE_SURE_ggi_DIR)
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$(CC) $(CFLAGS) -DELF -x assembler-with-cpp -o $@ -c $<
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$(GGIQUAKE): $(BUILD_DIR)/../$(GGIQUAKE)
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$(BUILD_DIR)/../$(GGIQUAKE): $(OBJSquake-ggi)
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$(CC) $(CFLAGS) $(OBJSquake-ggi) $(GGI_LDFLAGS) $(LDFLAGS) -o $(BUILD_DIR)/../$(GGIQUAKE)
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# XXX - Can this be automated?
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clean-$(GGIQUAKE):
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rm -f $(OBJSquake-ggi)
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endif
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###########################################################################
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#
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# qw-client-gl
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#
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ifneq ($(GLQUAKE),)
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OBJSquake-gl = $(patsubst %,$(BUILD_DIR)/gl/%,$(addsuffix .@OBJEXT@, $(basename $(ALL_GL_SRC) .c .s)))
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GL_CFLAGS = -DGLQUAKE @OGL_CFLAGS@
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GL_LDFLAGS = $(X11_LDFLAGS) @OGL_LIBS@
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# XXX - is this platform independent?
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GL_VID_SRC = gl_vidlinuxglx.c
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# This can be thought of as a macro that makes sure that the x11
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# sub-directory is created
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# XXX - can we avoid doing every compile?
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MAKE_SURE_gl_DIR = @DIR=gl; $(MAKE_SURE_DIR)
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$(BUILD_DIR)/gl/%.o: $(SRC_DIR)/%.c
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$(MAKE_SURE_gl_DIR)
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$(CC) $(CFLAGS) $(GL_CFLAGS) -o $@ -c $<
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$(BUILD_DIR)/gl/%.o: $(SRC_DIR)/%.s
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$(MAKE_SURE_gl_DIR)
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$(CC) $(CFLAGS) -DELF -x assembler-with-cpp -o $@ -c $<
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$(BUILD_DIR)/gl/%.o: $(COMMON_DIR)/%.c
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$(MAKE_SURE_gl_DIR)
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$(CC) $(CFLAGS) $(GL_CFLAGS) -o $@ -c $<
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ifneq ($(QW_COMMON_DIR),)
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$(BUILD_DIR)/gl/%.o: $(QW_COMMON_DIR)/%.c
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$(MAKE_SURE_gl_DIR)
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$(CC) $(CFLAGS) $(GL_CFLAGS) -o $@ -c $<
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endif
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$(BUILD_DIR)/gl/%.o: $(COMMON_DIR)/%.s
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$(MAKE_SURE_gl_DIR)
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$(CC) $(CFLAGS) -DELF -x assembler-with-cpp -o $@ -c $<
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$(GLQUAKE): $(BUILD_DIR)/../$(GLQUAKE)
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$(BUILD_DIR)/../$(GLQUAKE): $(OBJSquake-gl)
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$(CC) $(CFLAGS) $(OBJSquake-gl) $(GL_LDFLAGS) $(LDFLAGS) -o $(BUILD_DIR)/../$(GLQUAKE)
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# XXX - Can this be automated?
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clean-$(GLQUAKE):
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rm -f $(OBJSquake-gl)
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endif
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###########################################################################
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#
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# qw-client-3dfx
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#
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ifneq ($(TDFXQUAKE),)
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OBJSquake-3dfx = $(patsubst %,$(BUILD_DIR)/3dfx/%,$(addsuffix .@OBJEXT@, $(basename $(ALL_TDFX_SRC) .c .s)))
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TDFX_CFLAGS = -DGLQUAKE @OGL_CFLAGS@ @GLIDE_CFLAGS@
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TDFX_LDFLAGS = @SVGA_LIBS@ @TDFXGL_LIBS@ -lm
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TDFX_VID_SRC = gl_vidlinux_3dfx.c
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# This can be thought of as a macro that makes sure that the x11
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# sub-directory is created
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# XXX - can we avoid doing every compile?
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MAKE_SURE_3dfx_DIR = @DIR=3dfx; $(MAKE_SURE_DIR)
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$(BUILD_DIR)/3dfx/%.o: $(SRC_DIR)/%.c
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$(MAKE_SURE_3dfx_DIR)
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$(CC) $(CFLAGS) $(TDFX_CFLAGS) -o $@ -c $<
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$(BUILD_DIR)/3dfx/%.o: $(SRC_DIR)/%.s
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$(MAKE_SURE_3dfx_DIR)
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$(CC) $(CFLAGS) -DELF -x assembler-with-cpp -o $@ -c $<
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$(BUILD_DIR)/3dfx/%.o: $(COMMON_DIR)/%.c
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$(MAKE_SURE_3dfx_DIR)
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$(CC) $(CFLAGS) $(TDFX_CFLAGS) -o $@ -c $<
|
|
|
|
ifneq ($(QW_COMMON_DIR),)
|
|
$(BUILD_DIR)/3dfx/%.o: $(QW_COMMON_DIR)/%.c
|
|
$(MAKE_SURE_3dfx_DIR)
|
|
$(CC) $(CFLAGS) $(TDFX_CFLAGS) -o $@ -c $<
|
|
endif
|
|
|
|
$(BUILD_DIR)/3dfx/%.o: $(COMMON_DIR)/%.s
|
|
$(MAKE_SURE_gl_DIR)
|
|
$(CC) $(CFLAGS) -DELF -x assembler-with-cpp -o $@ -c $<
|
|
|
|
$(TDFXQUAKE): $(BUILD_DIR)/../$(TDFXQUAKE)
|
|
|
|
$(BUILD_DIR)/../$(TDFXQUAKE): $(OBJSquake-3dfx)
|
|
$(CC) $(CFLAGS) $(OBJSquake-3dfx) $(TDFX_LDFLAGS) $(LDFLAGS) -o $(BUILD_DIR)/../$(TDFXQUAKE)
|
|
|
|
# XXX - Can this be automated?
|
|
clean-$(TDFXQUAKE):
|
|
rm -f $(OBJSquake-3dfx)
|
|
endif
|
|
|
|
|
|
###########################################################################
|
|
#
|
|
# cleaning (clean, distclean)
|
|
#
|
|
distclean: clean
|
|
rm -f config.cache config.log config.status Makefile
|
|
|
|
clean: $(CLEAN_TARGETS)
|
|
|
|
install:
|
|
@echo Install not implemented
|
|
|
|
check:
|
|
@echo check not implemented
|