quakeforge-old/qw_client/Makefile.in
Zephaniah E. Hull 47e85cdd29 Version cleanup, not completely happy with it yet..
Removed the registered game checking, but added a little back for
backword compatibility..
2000-01-03 01:40:54 +00:00

477 lines
12 KiB
Makefile

########################################################################
#
# Quake general stuff
#
PROJECT_DIR = @top_srcdir@
SRC_DIR = @srcdir@
QW_COMMON_DIR= $(PROJECT_DIR)/qw_common
COMMON_DIR=$(PROJECT_DIR)/common
BIN_PREFIX = qw-client
BUILD_DIR = ../targets/qw_client
LDFLAGS = @LDFLAGS@ @SND_LIBS@
LIBS = @LIBS@
CC = @CC@
INTEL_ARCH = @INTEL_ARCH@
ifneq ($(SRC_DIR),.)
SRC_DIR_INC = -I$(SRC_DIR)
endif
HAS_GGI = @HAS_GGI@
HAS_SVGA = @HAS_SVGA@
HAS_GLIDE = @HAS_GLIDE@
HAS_TDFXGL = @HAS_TDFXGL@
HAS_OGL = @HAS_OGL@
HAS_XIL = @HAS_XIL@
HAS_X11 = @HAS_X11@
MAKE_SURE_DIR = if test -d "$(BUILD_DIR)/$$DIR"; \
then \
true; \
else \
echo "Creating directory $(BUILD_DIR)/$$DIR"; \
mkdir -p $(BUILD_DIR)/$$DIR; \
fi
########################################################################
#
# Client targets
#
ifeq ($(HAS_OGL),yes)
GLQUAKE =$(BIN_PREFIX)-gl
endif
ifeq ($(HAS_TDFXGL),yes)
TDFXQUAKE= $(BIN_PREFIX)-3dfx
endif
ifeq ($(HAS_X11),yes)
X11QUAKE = $(BIN_PREFIX)-x11
endif
ifeq ($(HAS_SVGA),yes)
SVGAQUAKE = $(BIN_PREFIX)-svga
endif
ifeq ($(HAS_GGI),yes)
GGIQUAKE = $(BIN_PREFIX)-ggi
endif
RELEASE = @RELEASE@
ifeq ($(RELEASE),yes)
OPTFLAGS = @RELEASE_CFLAGS@
else
OPTFLAGS = -g
endif
targets = $(GGIQUAKE) $(SVGAQUAKE) $(GLQUAKE) $(TDFXQUAKE) $(X11QUAKE)
CLEAN_TARGETS = $(patsubst %,clean-%, $(targets))
.PHONY: $(targets) ($CLEAN_TARGETS)
x: Makefile
@echo binaries: $(targets)
@echo other targets: distclean
@echo all: makes all targets - $(targets)
all: $(targets)
########################################################################
#
# Source files
#
# **** Note - two apps may appear to share source, but they may just share
# source file *names*
ifeq ($(INTEL_ARCH),yes)
# Source file the Intel archictecture only
UQ_GENERAL_SRC = worlda.s
UQ_SWREND_SRC_PLAT = dosasm.s
CL_ADDITIONAL_GENERAL_SRC = sys_dosa.s math.s
SWREND_SRC_PLAT = d_copy.s d_draw.s d_draw16.s d_parta.s d_polysa.s d_scana.s \
d_spr8.s d_varsa.s r_aclipa.s r_aliasa.s \
r_drawa.s r_edgea.s r_varsa.s surf16.s surf8.s
else
# Source files for non-Intel platforms
SWREND_SRC_PLAT = nonintel.c
endif
#
# System specific source files
#
CD_AUDIO_SRC = cd_wrapper.c
# sound
SND_STYLE = @SND_STYLE@
SND_SRC = snd_null.c
ifeq ($(SND_STYLE),OSS)
SND_SRC = snd_dma.c snd_oss.c
endif
ifeq ($(SND_STYLE),Solaris)
SND_SRC = snd_dma.c snd_sun.c
endif
ifeq ($(SND_STYLE),MME)
SND_SRC = snd_dma.c snd_mme.c
endif
ifeq ($(SND_STYLE),Windows)
SND_SRC = snd_dma.c snd_win.c
endif
SND_SRC += snd_mem.c snd_mix.c snd_mixa.s
X11_VID_SRC = @X11_VID_SRC@
QW_X11_VID_SRC = vid_x.c
SYS_SRC = @SYS_SRC@
QW_CL_SYS_SRC = @QW_CL_SYS_SRC@
QW_SRV_SYS_SRC = @QW_SRV_SYS_SRC@
#
# Networking source files
#
# XXX - Should not assume UNIX
NET_SRC = net_bsd.c net_udp.c
QW_NET_SRC = net_udp.c net_com.c mdfour.c
UQ_NET_SRC = net_dgrm.c net_loop.c net_main.c net_vcr.c $(NET_SRC)
#
# Common source files
#
MISC_SRC = common.c crc.c cvar.c cmd.c mathlib.c register_check.c wad.c zone.c
#
# Rendering source files
#
# OpenGL
GL_REND_SRC = gl_screen.c gl_model.c gl_draw.c gl_mesh.c gl_refrag.c \
gl_rlight.c gl_rmain.c gl_rmisc.c gl_rsurf.c gl_warp.c nonintel.c
# gl_rlight.c gl_rmain.c gl_rmisc.c gl_rsurf.c gl_test.c gl_warp.c
QW_GL_REND_SRC = gl_ngraph.c
# Software source
SW_REND_SRC = screen.c $(SWREND_SRC_PLAT) draw.c \
d_edge.c d_fill.c d_init.c d_modech.c d_part.c d_polyse.c d_scan.c \
d_sky.c d_sprite.c d_surf.c d_vars.c d_zpoint.c r_aclip.c r_alias.c \
r_bsp.c r_draw.c r_edge.c r_efrag.c r_light.c r_main.c r_misc.c \
r_sky.c r_sprite.c r_surf.c r_vars.c
#
# Client source files
#
CL_SRC = cl_demo.c cl_input.c cl_main.c cl_parse.c cl_tent.c
QW_CL_SRC = cl_cam.c cl_ents.c cl_pred.c
CL_GUI_SRC= console.c sbar.c view.c keys.c menu.c
#
# Server source files
#
# Server-related source used by all
SRV_SRC = sv_main.c sv_user.c sv_move.c sv_phys.c
# Server-related source used just by QW server
QW_SRV_SRC = sv_ccmds.c sv_ents.c sv_init.c sv_send.c sv_nchan.c world.c
# Server-related source used just by UQ
UQ_SRV_SRC = host.c host_cmd.c $(SRV_SRC)
SRV_PR_SRC = pr_cmds.c pr_edict.c pr_exec.c
QW_GENERAL_SRC = pmove.c pmovetst.c
# Source common to both UQ and QW-client
CL_COMMON_SRC = $(MISC_SRC) $(CL_GUI_SRC) $(CL_SRC) \
$(CL_ADDITIONAL_GENERAL_SRC) $(SND_SRC) $(CD_AUDIO_SRC) r_part.c
########################################################################
#
# Directory specific stuff
#
DEFS = @DEFS@ @STRICMP_DEF@
CFLAGS = -Wall -DQUAKEWORLD $(OPTFLAGS) $(DEFS) -I. $(SRC_DIR_INC) \
-I$(QW_COMMON_DIR) -I$(COMMON_DIR) -I../common
ALL_X11_SRC = $(GENERAL_SRC) $(SW_REND_SRC) $(QW_X11_VID_SRC) model.c
ALL_GL_SRC = $(GENERAL_SRC) $(GL_REND_SRC) $(GL_VID_SRC) $(QW_GL_REND_SRC)
ALL_TDFX_SRC = $(GENERAL_SRC) $(GL_REND_SRC) $(TDFX_VID_SRC) $(QW_GL_REND_SRC)
GENERAL_SRC = $(CL_COMMON_SRC) \
$(QW_CL_SRC) $(QW_NET_SRC) net_chan.c skin.c \
$(QW_CL_SYS_SRC) \
$(QW_GENERAL_SRC)
# XXX - add dos/win specifc source
###########################################################################
#
# Compilation rules
#
###########################################################################
#
# qw-client-x11
#
ifneq ($(X11QUAKE),)
# Map the list of source files into a list of object files
OBJSquake-x11 = $(patsubst %,$(BUILD_DIR)/x11/%,$(addsuffix .@OBJEXT@, $(basename $(ALL_X11_SRC) .c .s)))
X11_CFLAGS = -DX11 @X_CFLAGS@
X11_LDFLAGS = @X_LIBS@ -lX11 @X11_SHM_LIB@ @X_EXTRA_LIBS@ -lm
# This can be thought of as a macro that makes sure that the x11
# sub-directory is created
# XXX - can we avoid doing every compile?
MAKE_SURE_x11_DIR = @DIR=x11; $(MAKE_SURE_DIR)
$(BUILD_DIR)/x11/%.o: $(SRC_DIR)/%.c
$(MAKE_SURE_x11_DIR)
$(CC) $(CFLAGS) $(X11_CFLAGS) -o $@ -c $<
$(BUILD_DIR)/x11/%.o: $(SRC_DIR)/%.s
$(MAKE_SURE_x11_DIR)
$(CC) $(CFLAGS) -DELF -x assembler-with-cpp -o $@ -c $<
$(BUILD_DIR)/x11/%.o: $(COMMON_DIR)/%.c
$(MAKE_SURE_x11_DIR)
$(CC) $(CFLAGS) $(X11_CFLAGS) -o $@ -c $<
ifneq ($(QW_COMMON_DIR),)
$(BUILD_DIR)/x11/%.o: $(QW_COMMON_DIR)/%.c
$(MAKE_SURE_x11_DIR)
$(CC) $(CFLAGS) $(X11_CFLAGS) -o $@ -c $<
endif
$(BUILD_DIR)/x11/%.o: $(COMMON_DIR)/%.s
$(MAKE_SURE_x11_DIR)
$(CC) $(CFLAGS) -DELF -x assembler-with-cpp -o $@ -c $<
$(X11QUAKE): $(BUILD_DIR)/../$(X11QUAKE)
$(BUILD_DIR)/../$(X11QUAKE): $(OBJSquake-x11)
$(CC) $(CFLAGS) $(OBJSquake-x11) $(X11_LDFLAGS) $(LDFLAGS) -o $(BUILD_DIR)/../$(X11QUAKE)
# XXX - Can this be automated?
clean-$(X11QUAKE):
rm -f $(OBJSquake-x11)
endif
###########################################################################
#
# qw-client-svga
#
ifneq ($(SVGAQUAKE),)
ALL_SVGA_SRC = $(GENERAL_SRC) $(SW_REND_SRC) $(SVGA_VID_SRC) model.c
OBJSquake-svga= $(patsubst %,$(BUILD_DIR)/svga/%,$(addsuffix .@OBJEXT@, $(basename $(ALL_SVGA_SRC) .c .s)))
SVGA_CFLAGS = @SVGA_CFLAGS@
SVGA_LDFLAGS = @SVGA_LIBS@ -lm
SVGA_VID_SRC = vid_svgalib.c
# This can be thought of as a macro that makes sure that the x11
# sub-directory is created
# XXX - can we avoid doing every compile?
MAKE_SURE_svga_DIR = @DIR=svga; $(MAKE_SURE_DIR)
# Not sure why this -O is needed, but it is...
$(BUILD_DIR)/svga/vid_svgalib.o: $(COMMON_DIR)/vid_svgalib.c
$(MAKE_SURE_svga_DIR)
$(CC) -O $(CFLAGS) $(SVGA_CFLAGS) -o $@ -c $<
$(BUILD_DIR)/svga/%.o: $(SRC_DIR)/%.c
$(MAKE_SURE_svga_DIR)
$(CC) $(CFLAGS) $(SVGA_CFLAGS) -o $@ -c $<
$(BUILD_DIR)/svga/%.o: $(SRC_DIR)/%.s
$(MAKE_SURE_svga_DIR)
$(CC) $(CFLAGS) -DELF -x assembler-with-cpp -o $@ -c $<
$(BUILD_DIR)/svga/%.o: $(COMMON_DIR)/%.c
$(MAKE_SURE_svga_DIR)
$(CC) $(CFLAGS) $(SVGA_CFLAGS) -o $@ -c $<
ifneq ($(QW_COMMON_DIR),)
$(BUILD_DIR)/svga/%.o: $(QW_COMMON_DIR)/%.c
$(MAKE_SURE_svga_DIR)
$(CC) $(CFLAGS) $(SVGA_CFLAGS) -o $@ -c $<
endif
$(BUILD_DIR)/svga/%.o: $(COMMON_DIR)/%.s
$(MAKE_SURE_svga_DIR)
$(CC) $(CFLAGS) -DELF -x assembler-with-cpp -o $@ -c $<
$(SVGAQUAKE): $(BUILD_DIR)/../$(SVGAQUAKE)
$(BUILD_DIR)/../$(SVGAQUAKE): $(OBJSquake-svga)
$(CC) $(CFLAGS) $(OBJSquake-svga) $(SVGA_LDFLAGS) $(LDFLAGS) -o $(BUILD_DIR)/../$(SVGAQUAKE)
# XXX - Can this be automated?
clean-$(SVGAQUAKE):
rm -f $(OBJSquake-svga)
endif
###########################################################################
#
# qw-client-ggi
#
ifneq ($(GGIQUAKE),)
# Map the list of source files into a list of object files
ALL_GGI_SRC = $(GENERAL_SRC) $(SW_REND_SRC) $(GGI_VID_SRC) model.c
OBJSquake-ggi = $(patsubst %,$(BUILD_DIR)/ggi/%,$(addsuffix .@OBJEXT@, $(basename $(ALL_GGI_SRC) .c .s)))
GGI_CFLAGS = -DGGI @GGI_CFLAGS@
GGI_LDFLAGS = @GGI_LIBS@ -lm
GGI_VID_SRC = vid_ggi.c
# This can be thought of as a macro that makes sure that the ggi
# sub-directory is created
# XXX - can we avoid doing every compile?
MAKE_SURE_ggi_DIR = @DIR=ggi; $(MAKE_SURE_DIR)
$(BUILD_DIR)/ggi/%.o: $(SRC_DIR)/%.c
$(MAKE_SURE_ggi_DIR)
$(CC) $(CFLAGS) $(GGI_CFLAGS) -o $@ -c $<
$(BUILD_DIR)/ggi/%.o: $(SRC_DIR)/%.s
$(MAKE_SURE_ggi_DIR)
$(CC) $(CFLAGS) -DELF -x assembler-with-cpp -o $@ -c $<
$(BUILD_DIR)/ggi/%.o: $(COMMON_DIR)/%.c
$(MAKE_SURE_ggi_DIR)
$(CC) $(CFLAGS) $(GGI_CFLAGS) -o $@ -c $<
ifneq ($(QW_COMMON_DIR),)
$(BUILD_DIR)/ggi/%.o: $(QW_COMMON_DIR)/%.c
$(MAKE_SURE_ggi_DIR)
$(CC) $(CFLAGS) $(GGI_CFLAGS) -o $@ -c $<
endif
$(BUILD_DIR)/ggi/%.o: $(COMMON_DIR)/%.s
$(MAKE_SURE_ggi_DIR)
$(CC) $(CFLAGS) -DELF -x assembler-with-cpp -o $@ -c $<
$(GGIQUAKE): $(BUILD_DIR)/../$(GGIQUAKE)
$(BUILD_DIR)/../$(GGIQUAKE): $(OBJSquake-ggi)
$(CC) $(CFLAGS) $(OBJSquake-ggi) $(GGI_LDFLAGS) $(LDFLAGS) -o $(BUILD_DIR)/../$(GGIQUAKE)
# XXX - Can this be automated?
clean-$(GGIQUAKE):
rm -f $(OBJSquake-ggi)
endif
###########################################################################
#
# qw-client-gl
#
ifneq ($(GLQUAKE),)
OBJSquake-gl = $(patsubst %,$(BUILD_DIR)/gl/%,$(addsuffix .@OBJEXT@, $(basename $(ALL_GL_SRC) .c .s)))
GL_CFLAGS = -DGLQUAKE @OGL_CFLAGS@
GL_LDFLAGS = $(X11_LDFLAGS) @OGL_LIBS@
# XXX - is this platform independent?
GL_VID_SRC = gl_vidlinuxglx.c
# This can be thought of as a macro that makes sure that the x11
# sub-directory is created
# XXX - can we avoid doing every compile?
MAKE_SURE_gl_DIR = @DIR=gl; $(MAKE_SURE_DIR)
$(BUILD_DIR)/gl/%.o: $(SRC_DIR)/%.c
$(MAKE_SURE_gl_DIR)
$(CC) $(CFLAGS) $(GL_CFLAGS) -o $@ -c $<
$(BUILD_DIR)/gl/%.o: $(SRC_DIR)/%.s
$(MAKE_SURE_gl_DIR)
$(CC) $(CFLAGS) -DELF -x assembler-with-cpp -o $@ -c $<
$(BUILD_DIR)/gl/%.o: $(COMMON_DIR)/%.c
$(MAKE_SURE_gl_DIR)
$(CC) $(CFLAGS) $(GL_CFLAGS) -o $@ -c $<
ifneq ($(QW_COMMON_DIR),)
$(BUILD_DIR)/gl/%.o: $(QW_COMMON_DIR)/%.c
$(MAKE_SURE_gl_DIR)
$(CC) $(CFLAGS) $(GL_CFLAGS) -o $@ -c $<
endif
$(BUILD_DIR)/gl/%.o: $(COMMON_DIR)/%.s
$(MAKE_SURE_gl_DIR)
$(CC) $(CFLAGS) -DELF -x assembler-with-cpp -o $@ -c $<
$(GLQUAKE): $(BUILD_DIR)/../$(GLQUAKE)
$(BUILD_DIR)/../$(GLQUAKE): $(OBJSquake-gl)
$(CC) $(CFLAGS) $(OBJSquake-gl) $(GL_LDFLAGS) $(LDFLAGS) -o $(BUILD_DIR)/../$(GLQUAKE)
# XXX - Can this be automated?
clean-$(GLQUAKE):
rm -f $(OBJSquake-gl)
endif
###########################################################################
#
# qw-client-3dfx
#
ifneq ($(TDFXQUAKE),)
OBJSquake-3dfx = $(patsubst %,$(BUILD_DIR)/3dfx/%,$(addsuffix .@OBJEXT@, $(basename $(ALL_TDFX_SRC) .c .s)))
TDFX_CFLAGS = -DGLQUAKE @OGL_CFLAGS@ @GLIDE_CFLAGS@
TDFX_LDFLAGS = @SVGA_LIBS@ @TDFXGL_LIBS@ -lm
TDFX_VID_SRC = gl_vidlinux_3dfx.c
# This can be thought of as a macro that makes sure that the x11
# sub-directory is created
# XXX - can we avoid doing every compile?
MAKE_SURE_3dfx_DIR = @DIR=3dfx; $(MAKE_SURE_DIR)
$(BUILD_DIR)/3dfx/%.o: $(SRC_DIR)/%.c
$(MAKE_SURE_3dfx_DIR)
$(CC) $(CFLAGS) $(TDFX_CFLAGS) -o $@ -c $<
$(BUILD_DIR)/3dfx/%.o: $(SRC_DIR)/%.s
$(MAKE_SURE_3dfx_DIR)
$(CC) $(CFLAGS) -DELF -x assembler-with-cpp -o $@ -c $<
$(BUILD_DIR)/3dfx/%.o: $(COMMON_DIR)/%.c
$(MAKE_SURE_3dfx_DIR)
$(CC) $(CFLAGS) $(TDFX_CFLAGS) -o $@ -c $<
ifneq ($(QW_COMMON_DIR),)
$(BUILD_DIR)/3dfx/%.o: $(QW_COMMON_DIR)/%.c
$(MAKE_SURE_3dfx_DIR)
$(CC) $(CFLAGS) $(TDFX_CFLAGS) -o $@ -c $<
endif
$(BUILD_DIR)/3dfx/%.o: $(COMMON_DIR)/%.s
$(MAKE_SURE_gl_DIR)
$(CC) $(CFLAGS) -DELF -x assembler-with-cpp -o $@ -c $<
$(TDFXQUAKE): $(BUILD_DIR)/../$(TDFXQUAKE)
$(BUILD_DIR)/../$(TDFXQUAKE): $(OBJSquake-3dfx)
$(CC) $(CFLAGS) $(OBJSquake-3dfx) $(TDFX_LDFLAGS) $(LDFLAGS) -o $(BUILD_DIR)/../$(TDFXQUAKE)
# XXX - Can this be automated?
clean-$(TDFXQUAKE):
rm -f $(OBJSquake-3dfx)
endif
###########################################################################
#
# cleaning (clean, distclean)
#
distclean: clean
rm -f config.cache config.log config.status Makefile
clean: $(CLEAN_TARGETS)
install:
@echo Install not implemented
check:
@echo check not implemented