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https://git.code.sf.net/p/quake/quakeforge-old
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1103 lines
20 KiB
C
1103 lines
20 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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Portions Copyright (C) 1999,2000 Nelson Rush.
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Copyright (C) 1999,2000 contributors of the QuakeForge project
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Please see the file "AUTHORS" for a list of contributors
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// screen.c -- master for refresh, status bar, console, chat, notify, etc
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#include "quakedef.h"
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#include "r_local.h"
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#include <qtypes.h>
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#include <wad.h>
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#include <draw.h>
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#include <cvar.h>
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#include <sbar.h>
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#include <keys.h>
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#include <sys.h>
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#include <console.h>
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#include <cmd.h>
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#include <sound.h>
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#include <screen.h>
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#include <lib_replace.h>
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#include <menu.h>
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#include <view.h>
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#include <time.h>
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/*
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background clear
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rendering
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turtle/net/ram icons
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sbar
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centerprint / slow centerprint
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notify lines
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intermission / finale overlay
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loading plaque
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console
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menu
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required background clears
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required update regions
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syncronous draw mode or async
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One off screen buffer, with updates either copied or xblited
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Need to double buffer?
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async draw will require the refresh area to be cleared, because it will be
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xblited, but sync draw can just ignore it.
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sync
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draw
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CenterPrint ()
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SlowPrint ()
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Screen_Update ();
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Con_Printf ();
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net
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turn off messages option
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the refresh is allways rendered, unless the console is full screen
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console is:
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notify lines
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half
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full
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*/
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// only the refresh window will be updated unless these variables are flagged
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int scr_copytop;
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int scr_copyeverything;
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float scr_con_current;
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float scr_conlines; // lines of console to display
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float oldscreensize, oldfov;
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float oldsbar;
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cvar_t scr_viewsize = {"viewsize","100", true};
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cvar_t scr_fov = {"fov","90"}; // 10 - 170
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cvar_t scr_conspeed = {"scr_conspeed","300"};
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cvar_t scr_centertime = {"scr_centertime","2"};
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cvar_t scr_showram = {"showram","1"};
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cvar_t scr_showturtle = {"showturtle","0"};
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cvar_t scr_showpause = {"showpause","1"};
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cvar_t scr_printspeed = {"scr_printspeed","8"};
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qboolean scr_initialized; // ready to draw
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qpic_t *scr_ram;
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qpic_t *scr_net;
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qpic_t *scr_turtle;
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int scr_fullupdate;
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int clearconsole;
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int clearnotify;
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int sb_lines;
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viddef_t vid; // global video state
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vrect_t *pconupdate;
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vrect_t scr_vrect;
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qboolean scr_disabled_for_loading;
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qboolean scr_drawloading;
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float scr_disabled_time;
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qboolean scr_skipupdate;
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qboolean block_drawing;
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void SCR_ScreenShot_f (void);
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/*
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===============================================================================
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CENTER PRINTING
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===============================================================================
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*/
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char scr_centerstring[1024];
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float scr_centertime_start; // for slow victory printing
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float scr_centertime_off;
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int scr_center_lines;
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int scr_erase_lines;
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int scr_erase_center;
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/*
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==============
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SCR_CenterPrint
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Called for important messages that should stay in the center of the screen
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for a few moments
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==============
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*/
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void SCR_CenterPrint (char *str)
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{
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strncpy (scr_centerstring, str, sizeof(scr_centerstring)-1);
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scr_centertime_off = scr_centertime.value;
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scr_centertime_start = cl.time;
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// count the number of lines for centering
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scr_center_lines = 1;
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while (*str)
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{
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if (*str == '\n')
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scr_center_lines++;
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str++;
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}
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}
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void SCR_EraseCenterString (void)
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{
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int y;
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if (scr_erase_center++ > vid.numpages)
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{
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scr_erase_lines = 0;
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return;
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}
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if (scr_center_lines <= 4)
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y = vid.height*0.35;
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else
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y = 48;
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scr_copytop = 1;
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Draw_TileClear (0, y, vid.width, min(8*scr_erase_lines, vid.height - y - 1));
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}
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void SCR_DrawCenterString (void)
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{
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char *start;
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int l;
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int j;
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int x, y;
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int remaining;
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// the finale prints the characters one at a time
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if (cl.intermission)
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remaining = scr_printspeed.value * (cl.time - scr_centertime_start);
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else
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remaining = 9999;
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scr_erase_center = 0;
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start = scr_centerstring;
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if (scr_center_lines <= 4)
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y = vid.height*0.35;
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else
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y = 48;
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do
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{
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// scan the width of the line
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for (l=0 ; l<40 ; l++)
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if (start[l] == '\n' || !start[l])
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break;
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x = (vid.width - l*8)/2;
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for (j=0 ; j<l ; j++, x+=8)
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{
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Draw_Character (x, y, start[j]);
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if (!remaining--)
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return;
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}
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y += 8;
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while (*start && *start != '\n')
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start++;
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if (!*start)
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break;
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start++; // skip the \n
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} while (1);
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}
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void SCR_CheckDrawCenterString (void)
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{
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scr_copytop = 1;
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if (scr_center_lines > scr_erase_lines)
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scr_erase_lines = scr_center_lines;
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scr_centertime_off -= host_frametime;
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if (scr_centertime_off <= 0 && !cl.intermission)
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return;
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if (key_dest != key_game)
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return;
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SCR_DrawCenterString ();
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}
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//=============================================================================
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/*
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====================
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CalcFov
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====================
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*/
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float CalcFov (float fov_x, float width, float height)
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{
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float a;
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float x;
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if (fov_x < 1 || fov_x > 179)
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Sys_Error ("Bad fov: %f", fov_x);
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x = width/tan(fov_x/360*M_PI);
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a = (x == 0) ? 90 : atan(height/x);
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a = a*360/M_PI;
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return a;
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}
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/*
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=================
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SCR_CalcRefdef
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Must be called whenever vid changes
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Internal use only
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=================
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*/
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static void SCR_CalcRefdef (void)
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{
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vrect_t vrect;
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float size;
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scr_fullupdate = 0; // force a background redraw
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vid.recalc_refdef = 0;
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// force the status bar to redraw
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Sbar_Changed ();
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//========================================
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// bound viewsize
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if (scr_viewsize.value < 30)
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Cvar_Set ("viewsize","30");
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if (scr_viewsize.value > 120)
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Cvar_Set ("viewsize","120");
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// bound field of view
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if (scr_fov.value < 10)
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Cvar_Set ("fov","10");
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if (scr_fov.value > 170)
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Cvar_Set ("fov","170");
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r_refdef.fov_x = scr_fov.value;
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r_refdef.fov_y = CalcFov (r_refdef.fov_x, r_refdef.vrect.width, r_refdef.vrect.height);
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// intermission is always full screen
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if (cl.intermission)
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size = 120;
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else
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size = scr_viewsize.value;
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if (size >= 120)
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sb_lines = 0; // no status bar at all
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else if (size >= 110)
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sb_lines = 24; // no inventory
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else
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sb_lines = 24+16+8;
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// these calculations mirror those in R_Init() for r_refdef, but take no
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// account of water warping
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vrect.x = 0;
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vrect.y = 0;
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vrect.width = vid.width;
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vrect.height = vid.height;
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R_SetVrect (&vrect, &scr_vrect, sb_lines);
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// guard against going from one mode to another that's less than half the
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// vertical resolution
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if (scr_con_current > vid.height)
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scr_con_current = vid.height;
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// notify the refresh of the change
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R_ViewChanged (&vrect, sb_lines, vid.aspect);
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}
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/*
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=================
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SCR_SizeUp_f
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Keybinding command
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=================
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*/
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void SCR_SizeUp_f (void)
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{
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if (scr_viewsize.value < 120) {
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Cvar_SetValue ("viewsize",scr_viewsize.value+10);
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vid.recalc_refdef = 1;
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}
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}
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/*
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=================
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SCR_SizeDown_f
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Keybinding command
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=================
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*/
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void SCR_SizeDown_f (void)
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{
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Cvar_SetValue ("viewsize",scr_viewsize.value-10);
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vid.recalc_refdef = 1;
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}
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//============================================================================
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/*
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==================
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SCR_Init
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==================
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*/
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void SCR_Init (void)
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{
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Cvar_RegisterVariable (&scr_fov);
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Cvar_RegisterVariable (&scr_viewsize);
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Cvar_RegisterVariable (&scr_conspeed);
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Cvar_RegisterVariable (&scr_showram);
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Cvar_RegisterVariable (&scr_showturtle);
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Cvar_RegisterVariable (&scr_showpause);
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Cvar_RegisterVariable (&scr_centertime);
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Cvar_RegisterVariable (&scr_printspeed);
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//
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// register our commands
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//
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Cmd_AddCommand ("screenshot",SCR_ScreenShot_f);
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Cmd_AddCommand ("sizeup",SCR_SizeUp_f);
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Cmd_AddCommand ("sizedown",SCR_SizeDown_f);
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scr_ram = W_GetLumpName ("ram");
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scr_net = W_GetLumpName ("net");
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scr_turtle = W_GetLumpName ("turtle");
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scr_initialized = true;
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}
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/*
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==============
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SCR_DrawRam
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==============
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*/
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void SCR_DrawRam (void)
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{
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if (!scr_showram.value)
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return;
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if (!r_cache_thrash)
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return;
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Draw_Pic (scr_vrect.x+32, scr_vrect.y, scr_ram);
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}
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/*
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==============
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SCR_DrawTurtle
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==============
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*/
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void SCR_DrawTurtle (void)
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{
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static int count;
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if (!scr_showturtle.value)
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return;
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if (host_frametime < 0.1)
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{
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count = 0;
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return;
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}
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count++;
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if (count < 3)
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return;
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Draw_Pic (scr_vrect.x, scr_vrect.y, scr_turtle);
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}
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/*
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==============
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SCR_DrawNet
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==============
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*/
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void SCR_DrawNet (void)
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{
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if (realtime - cl.last_received_message < 0.3)
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return;
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if (cls.demoplayback)
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return;
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Draw_Pic (scr_vrect.x+64, scr_vrect.y, scr_net);
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}
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/*
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===============
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SCR_DrawFPS
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Backported by Jules Bean <jules@jellybean.co.uk> from
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quakeworld client
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===============
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*/
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void SCR_DrawFPS (void)
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{
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extern cvar_t show_fps;
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static double lastframetime;
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double t;
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extern int fps_count;
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static int lastfps;
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int x, y;
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char st[80];
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if (!show_fps.value)
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return;
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t = Sys_DoubleTime();
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if ((t - lastframetime) >= 1.0) {
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lastfps = fps_count;
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fps_count = 0;
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lastframetime = t;
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}
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snprintf(st, sizeof(st), "%3d FPS", lastfps);
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x = vid.width - strlen(st) * 8 - 8;
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y = vid.height - sb_lines - 8;
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// Draw_TileClear(x, y, strlen(st) * 8, 8);
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Draw_String(x, y, st);
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}
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/*
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==============
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DrawPause
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==============
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*/
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void SCR_DrawPause (void)
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{
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qpic_t *pic;
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if (!scr_showpause.value) // turn off for screenshots
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return;
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if (!cl.paused)
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return;
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pic = Draw_CachePic ("gfx/pause.lmp");
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Draw_Pic ( (vid.width - pic->width)/2,
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(vid.height - 48 - pic->height)/2, pic);
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}
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/*
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==============
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SCR_DrawLoading
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==============
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*/
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void SCR_DrawLoading (void)
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{
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qpic_t *pic;
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if (!scr_drawloading)
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return;
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pic = Draw_CachePic ("gfx/loading.lmp");
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Draw_Pic ( (vid.width - pic->width)/2,
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(vid.height - 48 - pic->height)/2, pic);
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}
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//=============================================================================
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/*
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==================
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SCR_SetUpToDrawConsole
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==================
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*/
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void SCR_SetUpToDrawConsole (void)
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{
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Con_CheckResize ();
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if (scr_drawloading)
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return; // never a console with loading plaque
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// decide on the height of the console
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if (cls.state != ca_active)
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{
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scr_conlines = vid.height; // full screen
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scr_con_current = scr_conlines;
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}
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else if (key_dest == key_console)
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scr_conlines = vid.height/2; // half screen
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else
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scr_conlines = 0; // none visible
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if (scr_conlines < scr_con_current)
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{
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scr_con_current -= scr_conspeed.value*host_frametime;
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if (scr_conlines > scr_con_current)
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scr_con_current = scr_conlines;
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}
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else if (scr_conlines > scr_con_current)
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{
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scr_con_current += scr_conspeed.value*host_frametime;
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if (scr_conlines < scr_con_current)
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scr_con_current = scr_conlines;
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}
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if (clearconsole++ < vid.numpages)
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{
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scr_copytop = 1;
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Draw_TileClear (0,(int)scr_con_current,vid.width, vid.height - (int)scr_con_current);
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Sbar_Changed ();
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}
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else if (clearnotify++ < vid.numpages)
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{
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scr_copytop = 1;
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Draw_TileClear (0,0,vid.width, con_notifylines);
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}
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else
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con_notifylines = 0;
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}
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/*
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==================
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SCR_DrawConsole
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==================
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*/
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void SCR_DrawConsole (void)
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{
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if (scr_con_current)
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{
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scr_copyeverything = 1;
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Con_DrawConsole (scr_con_current);
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clearconsole = 0;
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}
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else
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{
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if (key_dest == key_game || key_dest == key_message)
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Con_DrawNotify (); // only draw notify in game
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}
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}
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/*
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==============================================================================
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SCREEN SHOTS
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==============================================================================
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*/
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typedef struct
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{
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char manufacturer;
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char version;
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char encoding;
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char bits_per_pixel;
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unsigned short xmin,ymin,xmax,ymax;
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unsigned short hres,vres;
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unsigned char palette[48];
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char reserved;
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char color_planes;
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unsigned short bytes_per_line;
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unsigned short palette_type;
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char filler[58];
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unsigned char data; // unbounded
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} pcx_t;
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/*
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==============
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WritePCXfile
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==============
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*/
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void WritePCXfile (char *filename, byte *data, int width, int height,
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int rowbytes, byte *palette)
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{
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int i, j, length;
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pcx_t *pcx;
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byte *pack;
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pcx = Hunk_TempAlloc (width*height*2+1000);
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if (pcx == NULL)
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{
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Con_Printf("SCR_ScreenShot_f: not enough memory\n");
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return;
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}
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pcx->manufacturer = 0x0a; // PCX id
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pcx->version = 5; // 256 color
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pcx->encoding = 1; // uncompressed
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pcx->bits_per_pixel = 8; // 256 color
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pcx->xmin = 0;
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pcx->ymin = 0;
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pcx->xmax = LittleShort((short)(width-1));
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pcx->ymax = LittleShort((short)(height-1));
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pcx->hres = LittleShort((short)width);
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pcx->vres = LittleShort((short)height);
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Q_memset (pcx->palette,0,sizeof(pcx->palette));
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pcx->color_planes = 1; // chunky image
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pcx->bytes_per_line = LittleShort((short)width);
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pcx->palette_type = LittleShort(2); // not a grey scale
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Q_memset (pcx->filler,0,sizeof(pcx->filler));
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// pack the image
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pack = &pcx->data;
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for (i=0 ; i<height ; i++)
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{
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for (j=0 ; j<width ; j++)
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{
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if ( (*data & 0xc0) != 0xc0)
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*pack++ = *data++;
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else
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{
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*pack++ = 0xc1;
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*pack++ = *data++;
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}
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}
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data += rowbytes - width;
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}
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// write the palette
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*pack++ = 0x0c; // palette ID byte
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for (i=0 ; i<768 ; i++)
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*pack++ = *palette++;
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// write output file
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length = pack - (byte *)pcx;
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COM_WriteFile (filename, pcx, length);
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}
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/*
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==================
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SCR_ScreenShot_f
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==================
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*/
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void SCR_ScreenShot_f (void)
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{
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int i;
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char pcxname[80];
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char checkname[MAX_OSPATH];
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//
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// find a file name to save it to
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//
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strcpy(pcxname,"quake00.pcx");
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for (i=0 ; i<=99 ; i++)
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{
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pcxname[5] = i/10 + '0';
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pcxname[6] = i%10 + '0';
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snprintf(checkname, sizeof(checkname), "%s/%s", com_gamedir, pcxname);
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if (Sys_FileTime(checkname) == -1)
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break; // file doesn't exist
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}
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if (i==100)
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{
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Con_Printf ("SCR_ScreenShot_f: Couldn't create a PCX");
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return;
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}
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//
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// save the pcx file
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//
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D_EnableBackBufferAccess (); // enable direct drawing of console to back
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// buffer
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WritePCXfile (pcxname, vid.buffer, vid.width, vid.height, vid.rowbytes,
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host_basepal);
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D_DisableBackBufferAccess (); // for adapters that can't stay mapped in
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// for linear writes all the time
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Con_Printf ("Wrote %s\n", pcxname);
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}
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//=============================================================================
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/*
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===============
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SCR_BeginLoadingPlaque
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================
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*/
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void SCR_BeginLoadingPlaque (void)
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{
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S_StopAllSounds (true);
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if (cls.state < ca_connected)
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return;
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if (cls.signon != SIGNONS)
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return;
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// redraw with no console and the loading plaque
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Con_ClearNotify ();
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scr_centertime_off = 0;
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scr_con_current = 0;
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scr_drawloading = true;
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scr_fullupdate = 0;
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Sbar_Changed ();
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SCR_UpdateScreen ();
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scr_drawloading = false;
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scr_disabled_for_loading = true;
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scr_disabled_time = realtime;
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scr_fullupdate = 0;
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}
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/*
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===============
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SCR_EndLoadingPlaque
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================
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*/
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void SCR_EndLoadingPlaque (void)
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{
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scr_disabled_for_loading = false;
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scr_fullupdate = 0;
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Con_ClearNotify ();
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}
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char *scr_notifystring;
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qboolean scr_drawdialog;
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void SCR_DrawNotifyString (void)
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{
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char *start;
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int l;
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int j;
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int x, y;
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start = scr_notifystring;
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y = vid.height*0.35;
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do
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{
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// scan the width of the line
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for (l=0 ; l<40 ; l++)
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if (start[l] == '\n' || !start[l])
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break;
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x = (vid.width - l*8)/2;
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for (j=0 ; j<l ; j++, x+=8)
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Draw_Character (x, y, start[j]);
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y += 8;
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while (*start && *start != '\n')
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start++;
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if (!*start)
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break;
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start++; // skip the \n
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} while (1);
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}
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//=============================================================================
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/*
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==================
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SCR_ModalMessage
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Displays a text string in the center of the screen and waits for a Y or N
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keypress.
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==================
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*/
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int SCR_ModalMessage (char *text)
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{
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if (cls.state == ca_dedicated)
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return true;
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scr_notifystring = text;
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// draw a fresh screen
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scr_fullupdate = 0;
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scr_drawdialog = true;
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SCR_UpdateScreen ();
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scr_drawdialog = false;
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S_ClearBuffer (); // so dma doesn't loop current sound
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do
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{
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key_count = -1; // wait for a key down and up
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Sys_SendKeyEvents ();
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} while (key_lastpress != 'y' && key_lastpress != 'n' && key_lastpress != K_ESCAPE);
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scr_fullupdate = 0;
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SCR_UpdateScreen ();
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return key_lastpress == 'y';
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}
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//=============================================================================
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/*
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===============
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SCR_BringDownConsole
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Brings the console down and fades the palettes back to normal
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================
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*/
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void SCR_BringDownConsole (void)
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{
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int i;
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scr_centertime_off = 0;
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for (i=0 ; i<20 && scr_conlines != scr_con_current ; i++)
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SCR_UpdateScreen ();
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cl.cshifts[0].percent = 0; // no area contents palette on next frame
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VID_SetPalette (host_basepal);
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}
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/*
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==================
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SCR_UpdateScreen
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This is called every frame, and can also be called explicitly to flush
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text to the screen.
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WARNING: be very careful calling this from elsewhere, because the refresh
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needs almost the entire 256k of stack space!
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==================
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*/
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void SCR_UpdateScreen (void)
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{
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static float oldscr_viewsize;
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static float oldlcd_x;
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vrect_t vrect;
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if (scr_skipupdate || block_drawing)
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return;
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scr_copytop = 0;
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scr_copyeverything = 0;
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if (scr_disabled_for_loading)
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{
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if (realtime - scr_disabled_time > 60)
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{
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scr_disabled_for_loading = false;
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Con_Printf ("load failed.\n");
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}
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else
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return;
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}
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#ifdef _WIN32
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{ // don't suck up any cpu if minimized
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extern int Minimized;
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if (Minimized)
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return;
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}
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#endif
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if (cls.state == ca_dedicated)
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return;
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if (!scr_initialized || !con_initialized)
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return; // not initialized yet
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if (scr_viewsize.value != oldscr_viewsize)
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{
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oldscr_viewsize = scr_viewsize.value;
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vid.recalc_refdef = 1;
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}
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//
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// check for vid changes
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//
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if (oldfov != scr_fov.value)
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{
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oldfov = scr_fov.value;
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vid.recalc_refdef = true;
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}
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if (oldlcd_x != lcd_x.value)
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{
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oldlcd_x = lcd_x.value;
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vid.recalc_refdef = true;
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}
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if (oldscreensize != scr_viewsize.value)
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{
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oldscreensize = scr_viewsize.value;
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vid.recalc_refdef = true;
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}
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if (oldsbar != cl_sbar.value)
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{
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oldsbar = cl_sbar.value;
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vid.recalc_refdef = true;
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}
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if (vid.recalc_refdef)
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{
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// something changed, so reorder the screen
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SCR_CalcRefdef ();
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}
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//
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// do 3D refresh drawing, and then update the screen
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//
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D_EnableBackBufferAccess (); // of all overlay stuff if drawing directly
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if (scr_fullupdate++ < vid.numpages)
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{ // clear the entire screen
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scr_copyeverything = 1;
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Draw_TileClear (0,0,vid.width,vid.height);
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Sbar_Changed ();
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}
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pconupdate = NULL;
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SCR_SetUpToDrawConsole ();
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SCR_EraseCenterString ();
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D_DisableBackBufferAccess (); // for adapters that can't stay mapped in
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// for linear writes all the time
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VID_LockBuffer ();
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V_RenderView ();
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VID_UnlockBuffer ();
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D_EnableBackBufferAccess (); // of all overlay stuff if drawing directly
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if (scr_drawdialog)
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{
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Sbar_Draw ();
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Draw_FadeScreen ();
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SCR_DrawNotifyString ();
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scr_copyeverything = true;
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}
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else if (scr_drawloading)
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{
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SCR_DrawLoading ();
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Sbar_Draw ();
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}
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else if (cl.intermission == 1 && key_dest == key_game)
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{
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Sbar_IntermissionOverlay ();
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}
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else if (cl.intermission == 2 && key_dest == key_game)
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{
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Sbar_FinaleOverlay ();
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SCR_CheckDrawCenterString ();
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}
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else if (cl.intermission == 3 && key_dest == key_game)
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{
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SCR_CheckDrawCenterString ();
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}
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else
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{
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SCR_DrawRam ();
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SCR_DrawNet ();
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SCR_DrawTurtle ();
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SCR_DrawPause ();
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SCR_DrawFPS ();
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SCR_CheckDrawCenterString ();
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Sbar_Draw ();
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SCR_DrawConsole ();
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M_Draw ();
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}
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D_DisableBackBufferAccess (); // for adapters that can't stay mapped in
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// for linear writes all the time
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if (pconupdate)
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{
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D_UpdateRects (pconupdate);
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}
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V_UpdatePalette ();
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//
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// update one of three areas
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//
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if (scr_copyeverything)
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{
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vrect.x = 0;
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vrect.y = 0;
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vrect.width = vid.width;
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vrect.height = vid.height;
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vrect.pnext = 0;
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VID_Update (&vrect);
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}
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else if (scr_copytop)
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{
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vrect.x = 0;
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vrect.y = 0;
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vrect.width = vid.width;
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vrect.height = vid.height - sb_lines;
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vrect.pnext = 0;
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VID_Update (&vrect);
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}
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else
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{
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vrect.x = scr_vrect.x;
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vrect.y = scr_vrect.y;
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vrect.width = scr_vrect.width;
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vrect.height = scr_vrect.height;
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vrect.pnext = 0;
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VID_Update (&vrect);
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}
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}
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/*
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==================
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SCR_UpdateWholeScreen
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==================
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*/
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void SCR_UpdateWholeScreen (void)
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{
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scr_fullupdate = 0;
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SCR_UpdateScreen ();
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}
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