mirror of
https://git.code.sf.net/p/quake/quakeforge-old
synced 2024-11-22 20:02:09 +00:00
f18b3bcf02
Basicly, sound_lib.a is built, and is compiled into the clients.. Note, uquake is SERIOUSLY FSCKED..
449 lines
12 KiB
Makefile
449 lines
12 KiB
Makefile
########################################################################
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#
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# Quake general stuff
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#
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PROJECT_DIR := @top_srcdir@
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PROJECT_ODIR := ..
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SRC_DIR := @srcdir@
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QW_COMMON_DIR := $(PROJECT_DIR)/qw_common
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COMMON_DIR := $(PROJECT_DIR)/common
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COMMON_ODIR := $(PROJECT_ODIR)/common
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BIN_PREFIX := qw-client
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DESTDIR :=
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prefix := @prefix@
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exec_prefix := @exec_prefix@
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bindir := @bindir@
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mandir := @mandir@
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TARGET_DIR := $(PROJECT_ODIR)/targets
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BUILD_DIR := $(TARGET_DIR)/qw_client
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OBJ_PATTERN := $(shell echo $(BUILD_DIR)/{gl,soft,common_lib}/%.o)
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LDFLAGS = @LDFLAGS@ @NET_LIBS@ -lm
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LIBS = @LIBS@
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CC = @CC@
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INTEL_ARCH = @INTEL_ARCH@
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ifneq ($(SRC_DIR),.)
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SRC_DIR_INC = -I$(SRC_DIR)
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endif
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HAS_MGL = @HAS_MGL@
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HAS_GGI = @HAS_GGI@
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HAS_SVGA = @HAS_SVGA@
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HAS_GLIDE = @HAS_GLIDE@
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HAS_TDFXGL = @HAS_TDFXGL@
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HAS_OGL = @HAS_OGL@
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HAS_XIL = @HAS_XIL@
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HAS_X11 = @HAS_X11@
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HAS_SDL = @HAS_SDL@
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MAKE_SURE_DIR = if test -d "$(BUILD_DIR)/$$DIR"; \
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then \
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true; \
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else \
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echo "Creating directory $(BUILD_DIR)/$$DIR"; \
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mkdir -p $(BUILD_DIR)/$$DIR; \
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fi
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########################################################################
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#
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# Client targets
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#
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COMMON_LIB=common_lib.a
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ifeq ($(HAS_OGL),yes)
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GLQUAKE =$(BIN_PREFIX)-gl
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endif
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ifeq ($(HAS_TDFXGL),yes)
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TDFXQUAKE= $(BIN_PREFIX)-3dfx
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endif
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ifeq ($(HAS_X11),yes)
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X11QUAKE = $(BIN_PREFIX)-x11
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endif
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ifeq ($(HAS_SVGA),yes)
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SVGAQUAKE = $(BIN_PREFIX)-svga
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endif
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ifeq ($(HAS_GGI),yes)
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GGIQUAKE = $(BIN_PREFIX)-ggi
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endif
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ifeq ($(HAS_MGL),yes)
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MGLQUAKE = $(BIN_PREFIX)-mgl
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endif
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ifeq ($(HAS_SDL),yes)
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SDLQUAKE = $(BIN_PREFIX)-sdl
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endif
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RELEASE = @RELEASE@
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ifeq ($(RELEASE),yes)
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OPTFLAGS = @RELEASE_CFLAGS@
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else
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OPTFLAGS = -g
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endif
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soft_targets = $(X11QUAKE) $(SVGAQUAKE) $(GGIQUAKE) $(SDLQUAKE) $(MGLQUAKE)
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gl_targets = $(GLQUAKE) $(TDFXQUAKE)
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lib_targets = $(COMMON_LIB)
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targets = $(lib_targets) $(gl_targets) $(soft_targets)
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CLEAN_TARGETS = $(patsubst %,clean-%, $(targets))
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.PHONY: $(targets) $(CLEAN_TARGETS) clean-soft clean-gl
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all: $(targets)
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########################################################################
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#
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# Source files
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#
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ifeq ($(INTEL_ARCH),yes)
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# Source file the Intel archictecture only
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UQ_GENERAL_SRC = worlda.s
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UQ_SWREND_SRC_PLAT = dosasm.s
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CL_ADDITIONAL_GENERAL_SRC = sys_dosa.s math.s
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SWREND_SRC_PLAT = d_draw.s d_draw16.s d_parta.s d_polysa.s d_scana.s \
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d_spr8.s d_varsa.s r_aclipa.s r_aliasa.s \
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r_drawa.s r_edgea.s r_varsa.s surf16.s surf8.s
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else
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# Source files for non-Intel platforms
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SWREND_SRC_PLAT = nonintel.c
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endif
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# System specific source files
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CD_AUDIO_SRC = cd_wrapper.c
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SYS_SRC = sys_common.c @QW_CL_SYS_SRC@
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# Networking source files
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#
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# Uncomment the second line to add IPv6 support
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QW_NET_SRC = net_udp.c net_com.c mdfour.c
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#QW_NET_SRC = net_udp6.c net_com.c mdfour.c
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# Common source files
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MISC_SRC = common.c crc.c cvar.c cmd.c mathlib.c register_check.c \
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wad.c zone.c cvars.c qendian.c lib_replace.c quakefs.c qargs.c
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# GL renderer source
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GL_REND_SRC = gl_screen.c gl_model.c gl_draw.c gl_mesh.c gl_refrag.c \
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gl_rlight.c gl_rmain.c gl_rmisc.c gl_rsurf.c gl_warp.c \
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nonintel.c gl_ngraph.c gl_view.c gl_rpart.c gl_cl_parse.c
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# gl_rlight.c gl_rmain.c gl_rmisc.c gl_rsurf.c gl_test.c gl_warp.c
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# Software renderer source
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SW_REND_SRC = screen.c $(SWREND_SRC_PLAT) draw.c \
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d_edge.c d_fill.c d_init.c d_modech.c d_part.c d_polyse.c d_scan.c \
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d_sky.c d_sprite.c d_surf.c d_vars.c d_zpoint.c r_aclip.c r_alias.c \
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r_bsp.c r_draw.c r_edge.c r_efrag.c r_light.c r_main.c r_misc.c \
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r_sky.c r_sprite.c r_surf.c r_vars.c sw_view.c sw_rpart.c sw_cl_parse.c
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# Client source files
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CL_SRC = cl_demo.c cl_input.c cl_main.c cl_parse.c cl_tent.c
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QW_CL_SRC = cl_cam.c cl_ents.c cl_pred.c
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CL_GUI_SRC= console.c sbar.c view.c keys.c menu.c
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# Server source files
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SRV_SRC = sv_main.c sv_user.c sv_move.c sv_phys.c
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QW_SRV_SRC = sv_ccmds.c sv_ents.c sv_init.c sv_send.c sv_nchan.c world.c
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SRV_PR_SRC = pr_cmds.c pr_edict.c pr_exec.c
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QW_GENERAL_SRC = pmove.c pmovetst.c
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# Source common to QW/UQuake
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CL_COMMON_SRC = $(MISC_SRC) $(CL_GUI_SRC) $(CL_SRC) \
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$(CL_ADDITIONAL_GENERAL_SRC) $(CD_AUDIO_SRC) r_part.c
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########################################################################
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#
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# Directory specific stuff
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#
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DEFS = @DEFS@
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CFLAGS = @CFLAGS@ -DQUAKEWORLD $(OPTFLAGS) $(DEFS) -I. \
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$(SRC_DIR_INC) -I$(QW_COMMON_DIR) -I$(COMMON_ODIR) -I$(COMMON_DIR)
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GENERAL_SRC = $(CL_COMMON_SRC) \
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$(QW_CL_SRC) $(QW_NET_SRC) net_chan.c skin.c \
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$(SYS_SRC) $(QW_GENERAL_SRC)
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# FIXME: add dos/win specifc source
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###########################################################################
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#
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# Compilation rules
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#
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$(OBJ_PATTERN): $(SRC_DIR)/%.c
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$(CC) $(CFLAGS) -o $@ -c $<
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$(OBJ_PATTERN): $(SRC_DIR)/%.s
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$(CC) $(CFLAGS) -x assembler-with-cpp -o $@ -c $<
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$(OBJ_PATTERN): $(COMMON_DIR)/%.c
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$(CC) $(CFLAGS) -o $@ -c $<
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$(OBJ_PATTERN): $(COMMON_DIR)/%.s
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$(CC) $(CFLAGS) -x assembler-with-cpp -o $@ -c $<
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$(OBJ_PATTERN): $(QW_COMMON_DIR)/%.c
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$(CC) $(CFLAGS) -o $@ -c $<
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# Software targets
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soft_DIR:
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@DIR=soft; $(MAKE_SURE_DIR)
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# GL targets
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gl_DIR:
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@DIR=gl; $(MAKE_SURE_DIR)
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###########################################################################
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#
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# Specific target rules
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#
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# Lib Software targets
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ALL_COMMON_LIB_OBJS = $(patsubst %,$(BUILD_DIR)/common_lib/%,$(addsuffix \
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.@OBJEXT@, $(basename $(GENERAL_SRC) .c .s)))
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common_lib_DIR:
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@DIR=common_lib; $(MAKE_SURE_DIR)
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$(COMMON_LIB): common_lib_DIR $(BUILD_DIR)/common_lib.a
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$(BUILD_DIR)/common_lib.a: common_lib_DIR $(ALL_COMMON_LIB_OBJS)
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ar cru $@ $(ALL_COMMON_LIB_OBJS)
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ranlib $@
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# X11 Software target
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ifneq ($(X11QUAKE),)
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ALL_X11_SRC = $(SW_REND_SRC) @X11_VID_SRC@\
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model.c
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ALL_X11_OBJS = $(patsubst %,$(BUILD_DIR)/soft/%,$(addsuffix .@OBJEXT@,\
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$(basename $(ALL_X11_SRC) .c .s))) \
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$(BUILD_DIR)/common_lib.a $(TARGET_DIR)/sound_lib.a
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X11_CFLAGS = -DX11 @X_CFLAGS@
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X11_LDFLAGS = @X_LIBS@ -lX11 @X11_SHM_LIB@ @X_EXTRA_LIBS@
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# FIXME: This rule is pathological because of the seperate sunx driver,
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# either merge it into vid_x.c or make a seperate sun target. In either
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# case, find the moro^wpeople responsible for this and other stupidities
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# in Solaris and "educate" them.
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$(BUILD_DIR)/soft/$(addsuffix .@OBJEXT@,$(basename @X11_VID_SRC@ .c)):\
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$(COMMON_DIR)/@X11_VID_SRC@
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$(CC) $(CFLAGS) $(X11_CFLAGS) -o $@ -c $<
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$(X11QUAKE): soft_DIR $(BUILD_DIR)/../$(X11QUAKE)
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$(BUILD_DIR)/../$(X11QUAKE): $(ALL_X11_OBJS)
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$(CC) $(CFLAGS) $(ALL_X11_OBJS) $(X11_LDFLAGS) $(LDFLAGS) $(LIBS) \
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-o $(BUILD_DIR)/../$(X11QUAKE)
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endif
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# SVGALib software target
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ifneq ($(SVGAQUAKE),)
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ALL_SVGA_SRC = $(SW_REND_SRC) \
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vid_svgalib.c in_svgalib.c d_copy.s model.c
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ALL_SVGA_OBJS = $(patsubst %,$(BUILD_DIR)/soft/%,$(addsuffix .@OBJEXT@,\
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$(basename $(ALL_SVGA_SRC) .c .s))) \
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$(BUILD_DIR)/common_lib.a $(TARGET_DIR)/sound_lib.a
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SVGA_CFLAGS = @SVGA_CFLAGS@
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SVGA_LDFLAGS = @SVGA_LIBS@
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# Not sure why this -O is needed, but it is...
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$(BUILD_DIR)/soft/vid_svgalib.@OBJEXT@: $(COMMON_DIR)/vid_svgalib.c
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$(CC) -O $(CFLAGS) $(SVGA_CFLAGS) -o $@ -c $<
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$(BUILD_DIR)/soft/d_copy.@OBJEXT@: $(COMMON_DIR)/d_copy.s
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$(CC) $(CFLAGS) -x assembler-with-cpp -o $@ -c $<
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$(SVGAQUAKE): soft_DIR $(BUILD_DIR)/../$(SVGAQUAKE)
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$(BUILD_DIR)/../$(SVGAQUAKE): $(ALL_SVGA_OBJS)
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$(CC) $(CFLAGS) $(ALL_SVGA_OBJS) $(SVGA_LDFLAGS) $(LDFLAGS) $(LIBS) \
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-o $(BUILD_DIR)/../$(SVGAQUAKE)
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endif
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# GGI software target
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ifneq ($(GGIQUAKE),)
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# Map the list of source files into a list of object files
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ALL_GGI_SRC = $(SW_REND_SRC) vid_ggi.c\
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model.c
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ALL_GGI_OBJS = $(patsubst %,$(BUILD_DIR)/soft/%,$(addsuffix .@OBJEXT@,\
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$(basename $(ALL_GGI_SRC) .c .s))) \
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$(BUILD_DIR)/common_lib.a $(TARGET_DIR)/sound_lib.a
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GGI_SRC = vid_ggi.c
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GGI_CFLAGS = -DGGI @GGI_CFLAGS@
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GGI_LDFLAGS = @GGI_LIBS@
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$(BUILD_DIR)/soft/vid_ggi.@OBJEXT@: $(COMMON_DIR)/vid_ggi.c
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$(CC) $(CFLAGS) $(GGI_CFLAGS) -o $@ -c $<
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$(GGIQUAKE): soft_DIR $(BUILD_DIR)/../$(GGIQUAKE)
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$(BUILD_DIR)/../$(GGIQUAKE): $(ALL_GGI_OBJS)
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$(CC) $(CFLAGS) $(ALL_GGI_OBJS) $(GGI_LDFLAGS) $(LDFLAGS) $(LIBS) \
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-o $(BUILD_DIR)/../$(GGIQUAKE)
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endif
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# SDL software target
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ifneq ($(SDLQUAKE),)
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ALL_SDL_SRC = $(SW_REND_SRC) $(SDL_SRC) vid_sdl.c cd_sdl.c\
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model.c
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ALL_SDL_OBJS = $(patsubst %,$(BUILD_DIR)/soft/%,$(addsuffix .@OBJEXT@,\
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$(basename $(ALL_SDL_SRC) .c .s))) \
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$(BUILD_DIR)/common_lib.a $(TARGET_DIR)/sound_lib.a
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SDL_CFLAGS = @SDL_CFLAGS@ -DSDL
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SDL_LDFLAGS = @SDL_LIBS@
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$(BUILD_DIR)/soft/vid_sdl.@OBJEXT@: $(COMMON_DIR)/vid_sdl.c
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$(CC) $(CFLAGS) $(SDL_CFLAGS) -o $@ -c $<
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$(BUILD_DIR)/soft/cd_sdl.@OBJEXT@: $(COMMON_DIR)/cd_sdl.c
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$(CC) $(CFLAGS) $(SDL_CFLAGS) -o $@ -c $<
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$(SDLQUAKE): soft_DIR $(BUILD_DIR)/../$(SDLQUAKE)
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$(BUILD_DIR)/../$(SDLQUAKE): $(ALL_SDL_OBJS)
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$(CC) $(CFLAGS) $(ALL_SDL_OBJS) $(SDL_LDFLAGS) $(LDFLAGS) $(LIBS) \
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-o $(BUILD_DIR)/../$(SDLQUAKE)
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endif
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# MGL software target
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ifneq ($(MGLQUAKE),)
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# Map the list of source files into a list of object files
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ALL_MGL_SRC = $(SW_REND_SRC) \
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vid_win.c in_win.c model.c
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ALL_MGL_OBJS = $(patsubst %,$(BUILD_DIR)/soft/%,$(addsuffix .@OBJEXT@,\
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$(basename $(ALL_MGL_SRC) .c .s))) \
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$(BUILD_DIR)/common_lib.a $(TARGET_DIR)/sound_lib.a
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MGL_CFLAGS = -DMGL @MGL_CFLAGS@
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MGL_LDFLAGS = @MGL_LIBS@ -lm
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$(BUILD_DIR)/soft/vid_mgl.@OBJEXT@: $(COMMON_DIR)/vid_mgl.c
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$(CC) $(CFLAGS) $(MGL_CFLAGS) -o $@ -c $<
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$(MGLQUAKE): soft_DIR $(BUILD_DIR)/../$(MGLQUAKE)
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$(BUILD_DIR)/../$(MGLQUAKE): $(ALL_MGL_OBJS)
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$(CC) $(CFLAGS) $(ALL_MGL_OBJS) $(MGL_LDFLAGS) $(LDFLAGS) $(LIBS) \
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-o $(BUILD_DIR)/../$(MGLQUAKE)
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endif
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# X11 GL target
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ifneq ($(GLQUAKE),)
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ALL_GL_SRC = $(GL_REND_SRC) \
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gl_vidglx.c dga_check.c
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ALL_GL_OBJS = $(patsubst %,$(BUILD_DIR)/gl/%,$(addsuffix .@OBJEXT@,\
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$(basename $(ALL_GL_SRC) .c .s))) \
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$(BUILD_DIR)/common_lib.a $(TARGET_DIR)/sound_lib.a
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GL_CFLAGS = @OGL_CFLAGS@
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GL_LDFLAGS = $(X11_LDFLAGS) @OGL_LIBS@ @DGA_LIBS@ @DYN_LIBS@
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$(BUILD_DIR)/gl/gl_vidglx.o: $(COMMON_DIR)/gl_vidglx.c
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$(CC) $(CFLAGS) $(GL_CFLAGS) -o $@ -c $<
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$(BUILD_DIR)/gl/dga_check.@OBJEXT@: $(COMMON_DIR)/dga_check.c
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$(CC) $(CFLAGS) $(X11_CFLAGS) -o $@ -c $<
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$(GLQUAKE): gl_DIR $(BUILD_DIR)/../$(GLQUAKE)
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$(BUILD_DIR)/../$(GLQUAKE): $(ALL_GL_OBJS)
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$(CC) $(CFLAGS) $(ALL_GL_OBJS) $(GL_LDFLAGS) $(LDFLAGS) $(LIBS) \
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-o $(BUILD_DIR)/../$(GLQUAKE)
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endif
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# 3Dfx GL MCD target
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ifneq ($(TDFXQUAKE),)
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ALL_TDFX_SRC = $(GL_REND_SRC) \
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gl_vidlinux_3dfx.c in_svgalib.c
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ALL_TDFX_OBJS = $(patsubst %,$(BUILD_DIR)/gl/%,$(addsuffix .@OBJEXT@,\
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$(basename $(ALL_TDFX_SRC) .c .s))) \
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$(BUILD_DIR)/common_lib.a $(TARGET_DIR)/sound_lib.a
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TDFX_CFLAGS = @OGL_CFLAGS@ @GLIDE_CFLAGS@
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TDFX_LDFLAGS = @SVGA_LIBS@ @TDFXGL_LIBS@
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$(BUILD_DIR)/gl/gl_vidlinux_3dfx.@OBJEXT@: $(COMMON_DIR)/gl_vidlinux_3dfx.c
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$(CC) $(CFLAGS) $(TDFX_CFLAGS) -o $@ -c $<
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$(TDFXQUAKE): gl_DIR $(BUILD_DIR)/../$(TDFXQUAKE)
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$(BUILD_DIR)/../$(TDFXQUAKE): $(ALL_TDFX_OBJS)
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$(CC) $(CFLAGS) $(ALL_TDFX_OBJS) $(TDFX_LDFLAGS) $(LDFLAGS) $(LIBS) \
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-o $(BUILD_DIR)/../$(TDFXQUAKE)
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endif
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###########################################################################
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#
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# Misc targets
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#
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distclean: clean
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rm -f Makefile
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$(CLEAN_TARGETS):
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rm -f $(BUILD_DIR)/../$(subst clean-,,$@)
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clean-soft clean-gl clean-common_lib:
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rm -rf $(BUILD_DIR)/$(subst clean-,,$@)
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clean: clean-soft clean-gl clean-common_lib $(CLEAN_TARGETS)
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-rmdir $(BUILD_DIR)
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install: $(targets)
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$(PROJECT_DIR)/mkinstalldirs $(DESTDIR)/$(bindir)
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for i in $(targets); do \
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$(PROJECT_DIR)/install-sh -m 755 $(TARGET_DIR)/$$i \
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$(DESTDIR)/$(bindir)/$$i; \
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done
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check:
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@echo check not implemented
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