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dc627d6b28
now, the rest I don't know how much of it I can do without breaking the protocol's compatibility. client_state_t has moved back to client.h in qw_common and uquake. Seems like that's a step backward, but the way it was being used while common was far worse! This required massive reworking of headers and such. Speaking of using cl (the global client_state_t) badly, the sound code did exactly that. Mercury should be shot for not fixing that when he did the sound_lib.a stuff. The fix illustrates what we need to start doing to the code to make modularization possible. I'll be sending a message to the list about this shortly..
85 lines
2.4 KiB
C
85 lines
2.4 KiB
C
/*
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sw_cl_parse.c - parse a message received from the server (software renderer)
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Copyright (C) 1996-1997 Id Software, Inc.
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Portions Copyright (C) 1999,2000 Nelson Rush.
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Copyright (C) 1999,2000 contributors of the QuakeForge project
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Please see the file "AUTHORS" for a list of contributors
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include <quakedef.h>
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#include <model.h>
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#include <pmove.h>
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#include <client.h>
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/*
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=====================
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CL_NewTranslation
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=====================
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*/
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void CL_NewTranslation (int slot)
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{
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int i, j;
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int top, bottom;
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byte *dest, *source;
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player_info_t *player;
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char s[512];
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if (slot > MAX_CLIENTS)
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Sys_Error ("CL_NewTranslation: slot > MAX_CLIENTS");
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player = &cl.players[slot];
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strcpy(s, Info_ValueForKey(player->userinfo, "skin"));
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COM_StripExtension(s, s);
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if (player->skin && !stricmp(s, player->skin->name))
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player->skin = NULL;
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if (player->_topcolor != player->topcolor ||
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player->_bottomcolor != player->bottomcolor || !player->skin) {
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player->_topcolor = player->topcolor;
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player->_bottomcolor = player->bottomcolor;
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dest = player->translations;
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source = vid.colormap;
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memcpy (dest, vid.colormap, sizeof(player->translations));
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top = player->topcolor;
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if (top > 13 || top < 0)
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top = 13;
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top *= 16;
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bottom = player->bottomcolor;
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if (bottom > 13 || bottom < 0)
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bottom = 13;
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bottom *= 16;
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for (i=0 ; i<VID_GRADES ; i++, dest += 256, source+=256)
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{
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if (top < 128) // the artists made some backwards ranges. sigh.
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memcpy (dest + TOP_RANGE, source + top, 16);
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else
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for (j=0 ; j<16 ; j++)
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dest[TOP_RANGE+j] = source[top+15-j];
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if (bottom < 128)
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memcpy (dest + BOTTOM_RANGE, source + bottom, 16);
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else
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for (j=0 ; j<16 ; j++)
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dest[BOTTOM_RANGE+j] = source[bottom+15-j];
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}
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}
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}
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