quakeforge-old/common/snd_null.c
Marcus Sundberg 674ddcffe5 The big whitespace cleanup. ;-)
Removed trailing whitespace from code lines.
2000-03-19 15:59:51 +00:00

116 lines
2.3 KiB
C

/*
Copyright (C) 1996-1997 Id Software, Inc.
Copyright (C) 1999,2000 contributors of the QuakeForge project
Please see the file "AUTHORS" for a list of contributors
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// snd_null.c -- include this instead of all the other snd_* files to have
// no sound code whatsoever
//#include "config.h"
//#include "common_quakedef.h"
#include "qtypes.h"
#include "sound.h"
// =======================================================================
// Various variables also defined in snd_dma.c
// FIXME - should be put in one place
// =======================================================================
channel_t channels[MAX_CHANNELS];
int total_channels;
volatile dma_t *shm = 0;
//cvar_t loadas8bit = {"loadas8bit", "0"};
cvar_t *loadas8bit;
int paintedtime; // sample PAIRS
//cvar_t bgmvolume = {"bgmvolume", "1", true};
cvar_t *bgmvolume;
//cvar_t volume = {"volume", "0.7", true};
cvar_t *volume;
void S_Init (void)
{
}
void S_AmbientOff (void)
{
}
void S_AmbientOn (void)
{
}
void S_Shutdown (void)
{
}
void S_TouchSound (char *sample)
{
}
void S_ClearBuffer (void)
{
}
void S_StaticSound (sfx_t *sfx, vec3_t origin, float vol, float attenuation)
{
}
void S_StartSound (int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation)
{
}
void S_StopSound (int entnum, int entchannel)
{
}
sfx_t *S_PrecacheSound (char *sample)
{
return NULL;
}
void S_ClearPrecache (void)
{
}
void S_Update (vec3_t origin, vec3_t v_forward, vec3_t v_right, vec3_t v_up)
{
}
void S_StopAllSounds (qboolean clear)
{
}
void S_BeginPrecaching (void)
{
}
void S_EndPrecaching (void)
{
}
void S_ExtraUpdate (void)
{
}
void S_LocalSound (char *s)
{
}