quakeforge-old/acconfig.h
Zephaniah E. Hull f18b3bcf02 HUGE changes..
Basicly, sound_lib.a is built, and is compiled into the clients..
Note, uquake is SERIOUSLY FSCKED..
2000-01-27 17:06:02 +00:00

50 lines
1.1 KiB
C

/* Version strings */
#undef QF_VERSION
#undef VERSION
/* Define if you want to use QF-style defaults instead of Id-style */
#undef NEWSTYLE
/* Define this to the subdirectory name of the default game */
#undef GAMENAME
/* Define this if you have OGL */
#undef HAS_OGL
/* Define if you have the XFree86 DGA extension */
#undef HAS_DGA
/* If your version of OpenGL uses APIENTRY, define GLAPIENTRY to be APIENTRY*/
#undef GLAPIENTRY
/* Define this to something sane if you don't have stricmp */
#undef stricmp
/* Define if you have the dlopen function. */
#undef HAVE_DLOPEN
/* Define this if you are using Mesa */
#undef XMESA
/* Define this if you have GL_COLOR_INDEX8_EXT in GL/gl.h */
#undef HAVE_GL_COLOR_INDEX8_EXT
/* Define this if C symbols are prefixed with an underscore */
#undef HAVE_SYM_PREFIX_UNDERSCORE
/* Define this if you have a Linux-style CD-ROM API */
#undef USE_LINUX_CD
/* Define this if you have a BSD-style CD-ROM API */
#undef USE_BSD_CD
/* Define this to use experimental code */
#undef _EXPERIMENTAL_
@BOTTOM@
#ifdef __i386__
#define id386 1
#else
#define id386 0
#endif