mirror of
https://git.code.sf.net/p/quake/quakeforge-old
synced 2024-11-22 20:02:09 +00:00
f18b3bcf02
Basicly, sound_lib.a is built, and is compiled into the clients.. Note, uquake is SERIOUSLY FSCKED..
140 lines
3.4 KiB
C
140 lines
3.4 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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Copyright (C) 1999,2000 contributors of the QuakeForge project
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Please see the file "AUTHORS" for a list of contributors
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#ifndef _COMMON_QUAKEDEF_H
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#define _COMMON_QUAKEDEF_H
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// quakedef.h -- primary header for client
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#define QUAKE_GAME // as opposed to utilities
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#include <config.h> // generated from config.h.in
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#include <math.h>
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#include <string.h>
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#include <stdarg.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <setjmp.h>
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#include <time.h>
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#if defined(_WIN32) && !defined(WINDED)
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void VID_LockBuffer (void);
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void VID_UnlockBuffer (void);
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#else
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#define VID_LockBuffer()
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#define VID_UnlockBuffer()
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#endif
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#include "qtypes.h"
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#include "qstructs.h"
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/*
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#include "common.h"
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#include "bspfile.h"
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#include "vid.h"
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#include "sys.h"
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#include "zone.h"
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#include "mathlib.h"
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#include "wad.h"
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#include "draw.h"
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#include "cvar.h"
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#include "screen.h"
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#include "net.h"
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#include "protocol.h"
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#include "cmd.h"
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#include "sbar.h"
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#include "sound.h"
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#include "model.h"
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#include "d_iface.h"
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#include "render.h"
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#include "client.h"
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#include "input.h"
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#include "keys.h"
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#include "console.h"
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#include "view.h"
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#ifndef SERVERONLY
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# include "menu.h"
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#endif
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#include "crc.h"
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#include "cdaudio.h"
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#include "cvars.h"
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*/
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#ifndef max
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#define max(a,b) ((a) > (b) ? (a) : (b))
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#define min(a,b) ((a) < (b) ? (a) : (b))
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#endif
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/* This fixes warnings when compiling with -pedantic */
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#if defined(__GNUC__) && !defined(inline)
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# define inline __inline__
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#endif
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/* Win32 have these underscored... */
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#if !defined(HAVE_SNPRINTF) && defined(HAVE__SNPRINTF)
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# define snprintf _snprintf
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#endif
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#if !defined(HAVE_VSNPRINTF) && defined(HAVE__VSNPRINTF)
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# define vsnprintf _vsnprintf
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#endif
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#define MAX_NUM_ARGVS 50
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extern qboolean noclip_anglehack;
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//
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// host
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//
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extern quakeparms_t host_parms;
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extern cvar_t sys_ticrate;
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extern cvar_t sys_nostdout;
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extern cvar_t developer;
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extern qboolean host_initialized;// true if into command execution
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extern double host_frametime;
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extern byte *host_basepal;
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extern byte *host_colormap;
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extern int host_framecount;// incremented every frame, never reset
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extern double realtime; // not bounded in any way, changed at
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// start of every frame, never reset
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void Host_ServerFrame (void);
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void Host_InitCommands (void);
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void Host_Init (quakeparms_t *parms);
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void Host_Shutdown(void);
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void Host_Error (char *error, ...);
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void Host_EndGame (char *message, ...);
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void Host_Frame (float time);
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void Host_Quit_f (void);
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void Host_ClientCommands (char *fmt, ...);
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void Host_ShutdownServer (qboolean crash);
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extern qboolean msg_suppress_1;
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// suppresses resolution and cache size console output
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// an fullscreen DIB focus gain/loss
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#endif // _COMMON_QUAKEDEF_H
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