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dc627d6b28
now, the rest I don't know how much of it I can do without breaking the protocol's compatibility. client_state_t has moved back to client.h in qw_common and uquake. Seems like that's a step backward, but the way it was being used while common was far worse! This required massive reworking of headers and such. Speaking of using cl (the global client_state_t) badly, the sound code did exactly that. Mercury should be shot for not fixing that when he did the sound_lib.a stuff. The fix illustrates what we need to start doing to the code to make modularization possible. I'll be sending a message to the list about this shortly..
42 lines
1.3 KiB
C
42 lines
1.3 KiB
C
/*
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gl_cl_parse.c - parse a message received from the server (GL renderer)
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Copyright (C) 1996-1997 Id Software, Inc.
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Portions Copyright (C) 1999,2000 Nelson Rush.
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Copyright (C) 1999,2000 contributors of the QuakeForge project
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Please see the file "AUTHORS" for a list of contributors
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include <quakedef.h>
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#include <model.h>
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#include <pmove.h>
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#include <glquake.h>
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#include <client.h>
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/*
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=====================
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CL_NewTranslation
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=====================
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*/
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void CL_NewTranslation (int slot)
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{
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if (slot > MAX_CLIENTS)
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Sys_Error ("CL_NewTranslation: slot > MAX_CLIENTS");
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R_TranslatePlayerSkin(slot);
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}
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