mirror of
https://git.code.sf.net/p/quake/quakeforge-old
synced 2024-11-22 03:41:27 +00:00
1308793cce
merged qw_common/quakedef.h and uquake/quakedef.h into common/quakedef.h (sort of, bits of bothdefs.h too) common/cl_ents.c common/client.h uquake/screen.c uquake/sv_user.c: various fixups to cope with the merge. UQ is still busted
69 lines
1.6 KiB
C
69 lines
1.6 KiB
C
/*
|
|
Copyright (C) 1996-1997 Id Software, Inc.
|
|
Copyright (C) 1999,2000 contributors of the QuakeForge project
|
|
Please see the file "AUTHORS" for a list of contributors
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
|
|
*/
|
|
|
|
#ifndef __PMOVE_H
|
|
#define __PMOVE_H
|
|
|
|
#include "pmove_simple.h"
|
|
#include "model.h"
|
|
#include "net.h"
|
|
#include "protocol.h"
|
|
|
|
typedef struct
|
|
{
|
|
vec3_t origin;
|
|
model_t *model; // only for bsp models
|
|
vec3_t mins, maxs; // only for non-bsp models
|
|
int info; // for client or server to identify
|
|
} physent_t;
|
|
|
|
|
|
typedef struct
|
|
{
|
|
int sequence; // just for debugging prints
|
|
|
|
// player state
|
|
vec3_t origin;
|
|
vec3_t angles;
|
|
vec3_t velocity;
|
|
int oldbuttons;
|
|
float waterjumptime;
|
|
qboolean dead;
|
|
int spectator;
|
|
|
|
// world state
|
|
int numphysent;
|
|
physent_t physents[MAX_PHYSENTS]; // 0 should be the world
|
|
|
|
// input
|
|
usercmd_t cmd;
|
|
|
|
// results
|
|
int numtouch;
|
|
int touchindex[MAX_PHYSENTS];
|
|
} playermove_t;
|
|
|
|
extern playermove_t pmove;
|
|
|
|
int PM_HullPointContents (hull_t *hull, int num, vec3_t p);
|
|
|
|
#endif // __PMOVE_H
|