quakeforge-old/qw_server/qw_server.dsp
2000-03-11 10:17:05 +00:00

235 lines
6.6 KiB
Text

# Microsoft Developer Studio Project File - Name="qw_server" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=qw_server - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "qw_server.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "qw_server.mak" CFG="qw_server - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "qw_server - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "qw_server - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "qw_server - Win32 Release"
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# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "qw_server___Win32_Release"
# PROP BASE Intermediate_Dir "qw_server___Win32_Release"
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# PROP Output_Dir "Release"
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /GX /O2 /I "../common" /I "../qw_common" /I "../qw_server" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "QUAKEWORLD" /D "SERVERONLY" /YX /FD /c
# SUBTRACT CPP /Fr
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# ADD RSC /l 0x419 /d "NDEBUG"
BSC32=bscmake.exe
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# ADD LINK32 wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:console /machine:I386 /out:"Release/qw-server-win.exe"
!ELSEIF "$(CFG)" == "qw_server - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
# ADD CPP /nologo /Gm /GX /ZI /Od /I "../common" /I "../qw_common" /I "../qw_server" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "QUAKEWORLD" /D "SERVERONLY" /FR /YX /FD /GZ /c
# ADD BASE RSC /l 0x419 /d "_DEBUG"
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BSC32=bscmake.exe
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LINK32=link.exe
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# ADD LINK32 wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:console /debug /machine:I386 /out:"Debug/qw-server-win.exe" /pdbtype:sept
!ENDIF
# Begin Target
# Name "qw_server - Win32 Release"
# Name "qw_server - Win32 Debug"
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# Begin Source File
SOURCE=..\common\cmd.c
# End Source File
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SOURCE=..\common\common.c
# End Source File
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SOURCE=..\common\crc.c
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SOURCE=..\common\cvar.c
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SOURCE=..\common\lib_replace.c
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SOURCE=..\common\mdfour.c
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SOURCE=..\common\model.c
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SOURCE=..\qw_common\net_chan.c
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SOURCE=..\common\net_com.c
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SOURCE=..\qw_common\net_udp.c
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SOURCE=..\common\pmove.c
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SOURCE=..\common\qargs.c
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SOURCE=..\common\qendian.c
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SOURCE=..\common\quakefs.c
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# End Project