quakeforge-old/uquake/r_main.c
Jeff Teunissen c3f5581b0a Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.

This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.

And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00

1085 lines
24 KiB
C

/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// r_main.c
#include "quakedef.h"
#include "r_local.h"
//define PASSAGES
void *colormap;
vec3_t viewlightvec;
alight_t r_viewlighting = {128, 192, viewlightvec};
float r_time1;
int r_numallocatededges;
qboolean r_drawpolys;
qboolean r_drawculledpolys;
qboolean r_worldpolysbacktofront;
qboolean r_recursiveaffinetriangles = true;
int r_pixbytes = 1;
float r_aliasuvscale = 1.0;
int r_outofsurfaces;
int r_outofedges;
qboolean r_dowarp, r_dowarpold, r_viewchanged;
int numbtofpolys;
btofpoly_t *pbtofpolys;
mvertex_t *r_pcurrentvertbase;
int c_surf;
int r_maxsurfsseen, r_maxedgesseen, r_cnumsurfs;
qboolean r_surfsonstack;
int r_clipflags;
byte *r_warpbuffer;
byte *r_stack_start;
qboolean r_fov_greater_than_90;
//
// view origin
//
vec3_t vup, base_vup;
vec3_t vpn, base_vpn;
vec3_t vright, base_vright;
vec3_t r_origin;
//
// screen size info
//
refdef_t r_refdef;
float xcenter, ycenter;
float xscale, yscale;
float xscaleinv, yscaleinv;
float xscaleshrink, yscaleshrink;
float aliasxscale, aliasyscale, aliasxcenter, aliasycenter;
int screenwidth;
float pixelAspect;
float screenAspect;
float verticalFieldOfView;
float xOrigin, yOrigin;
mplane_t screenedge[4];
//
// refresh flags
//
int r_framecount = 1; // so frame counts initialized to 0 don't match
int r_visframecount;
int d_spanpixcount;
int r_polycount;
int r_drawnpolycount;
int r_wholepolycount;
#define VIEWMODNAME_LENGTH 256
char viewmodname[VIEWMODNAME_LENGTH+1];
int modcount;
int *pfrustum_indexes[4];
int r_frustum_indexes[4*6];
int reinit_surfcache = 1; // if 1, surface cache is currently empty and
// must be reinitialized for current cache size
mleaf_t *r_viewleaf, *r_oldviewleaf;
texture_t *r_notexture_mip;
float r_aliastransition, r_resfudge;
int d_lightstylevalue[256]; // 8.8 fraction of base light value
float dp_time1, dp_time2, db_time1, db_time2, rw_time1, rw_time2;
float se_time1, se_time2, de_time1, de_time2, dv_time1, dv_time2;
void R_MarkLeaves (void);
cvar_t r_draworder = {"r_draworder","0"};
cvar_t r_speeds = {"r_speeds","0"};
cvar_t r_timegraph = {"r_timegraph","0"};
cvar_t r_graphheight = {"r_graphheight","10"};
cvar_t r_clearcolor = {"r_clearcolor","2"};
cvar_t r_waterwarp = {"r_waterwarp","1"};
cvar_t r_fullbright = {"r_fullbright","0"};
cvar_t r_drawentities = {"r_drawentities","1"};
cvar_t r_drawviewmodel = {"r_drawviewmodel","1"};
cvar_t r_aliasstats = {"r_polymodelstats","0"};
cvar_t r_dspeeds = {"r_dspeeds","0"};
cvar_t r_drawflat = {"r_drawflat", "0"};
cvar_t r_ambient = {"r_ambient", "0"};
cvar_t r_reportsurfout = {"r_reportsurfout", "0"};
cvar_t r_maxsurfs = {"r_maxsurfs", "0"};
cvar_t r_numsurfs = {"r_numsurfs", "0"};
cvar_t r_reportedgeout = {"r_reportedgeout", "0"};
cvar_t r_maxedges = {"r_maxedges", "0"};
cvar_t r_numedges = {"r_numedges", "0"};
cvar_t r_aliastransbase = {"r_aliastransbase", "200"};
cvar_t r_aliastransadj = {"r_aliastransadj", "100"};
extern cvar_t scr_fov;
void CreatePassages (void);
void SetVisibilityByPassages (void);
/*
==================
R_InitTextures
==================
*/
void R_InitTextures (void)
{
int x,y, m;
byte *dest;
// create a simple checkerboard texture for the default
r_notexture_mip = Hunk_AllocName (sizeof(texture_t) + 16*16+8*8+4*4+2*2, "notexture");
r_notexture_mip->width = r_notexture_mip->height = 16;
r_notexture_mip->offsets[0] = sizeof(texture_t);
r_notexture_mip->offsets[1] = r_notexture_mip->offsets[0] + 16*16;
r_notexture_mip->offsets[2] = r_notexture_mip->offsets[1] + 8*8;
r_notexture_mip->offsets[3] = r_notexture_mip->offsets[2] + 4*4;
for (m=0 ; m<4 ; m++)
{
dest = (byte *)r_notexture_mip + r_notexture_mip->offsets[m];
for (y=0 ; y< (16>>m) ; y++)
for (x=0 ; x< (16>>m) ; x++)
{
if ( (y< (8>>m) ) ^ (x< (8>>m) ) )
*dest++ = 0;
else
*dest++ = 0xff;
}
}
}
/*
===============
R_Init
===============
*/
void R_Init (void)
{
int dummy;
// get stack position so we can guess if we are going to overflow
r_stack_start = (byte *)&dummy;
R_InitTurb ();
Cmd_AddCommand ("timerefresh", R_TimeRefresh_f);
Cmd_AddCommand ("pointfile", R_ReadPointFile_f);
Cvar_RegisterVariable (&r_draworder);
Cvar_RegisterVariable (&r_speeds);
Cvar_RegisterVariable (&r_timegraph);
Cvar_RegisterVariable (&r_graphheight);
Cvar_RegisterVariable (&r_drawflat);
Cvar_RegisterVariable (&r_ambient);
Cvar_RegisterVariable (&r_clearcolor);
Cvar_RegisterVariable (&r_waterwarp);
Cvar_RegisterVariable (&r_fullbright);
Cvar_RegisterVariable (&r_drawentities);
Cvar_RegisterVariable (&r_drawviewmodel);
Cvar_RegisterVariable (&r_aliasstats);
Cvar_RegisterVariable (&r_dspeeds);
Cvar_RegisterVariable (&r_reportsurfout);
Cvar_RegisterVariable (&r_maxsurfs);
Cvar_RegisterVariable (&r_numsurfs);
Cvar_RegisterVariable (&r_reportedgeout);
Cvar_RegisterVariable (&r_maxedges);
Cvar_RegisterVariable (&r_numedges);
Cvar_RegisterVariable (&r_aliastransbase);
Cvar_RegisterVariable (&r_aliastransadj);
Cvar_SetValue ("r_maxedges", (float)NUMSTACKEDGES);
Cvar_SetValue ("r_maxsurfs", (float)NUMSTACKSURFACES);
view_clipplanes[0].leftedge = true;
view_clipplanes[1].rightedge = true;
view_clipplanes[1].leftedge = view_clipplanes[2].leftedge =
view_clipplanes[3].leftedge = false;
view_clipplanes[0].rightedge = view_clipplanes[2].rightedge =
view_clipplanes[3].rightedge = false;
r_refdef.xOrigin = XCENTERING;
r_refdef.yOrigin = YCENTERING;
R_InitParticles ();
// TODO: collect 386-specific code in one place
#if id386
Sys_MakeCodeWriteable ((long)R_EdgeCodeStart,
(long)R_EdgeCodeEnd - (long)R_EdgeCodeStart);
#endif // id386
D_Init ();
}
/*
===============
R_NewMap
===============
*/
void R_NewMap (void)
{
int i;
// clear out efrags in case the level hasn't been reloaded
// FIXME: is this one short?
for (i=0 ; i<cl.worldmodel->numleafs ; i++)
cl.worldmodel->leafs[i].efrags = NULL;
r_viewleaf = NULL;
R_ClearParticles ();
r_cnumsurfs = r_maxsurfs.value;
if (r_cnumsurfs <= MINSURFACES)
r_cnumsurfs = MINSURFACES;
if (r_cnumsurfs > NUMSTACKSURFACES)
{
surfaces = Hunk_AllocName (r_cnumsurfs * sizeof(surf_t), "surfaces");
surface_p = surfaces;
surf_max = &surfaces[r_cnumsurfs];
r_surfsonstack = false;
// surface 0 doesn't really exist; it's just a dummy because index 0
// is used to indicate no edge attached to surface
surfaces--;
R_SurfacePatch ();
}
else
{
r_surfsonstack = true;
}
r_maxedgesseen = 0;
r_maxsurfsseen = 0;
r_numallocatededges = r_maxedges.value;
if (r_numallocatededges < MINEDGES)
r_numallocatededges = MINEDGES;
if (r_numallocatededges <= NUMSTACKEDGES)
{
auxedges = NULL;
}
else
{
auxedges = Hunk_AllocName (r_numallocatededges * sizeof(edge_t),
"edges");
}
r_dowarpold = false;
r_viewchanged = false;
#ifdef PASSAGES
CreatePassages ();
#endif
}
/*
===============
R_SetVrect
===============
*/
void R_SetVrect (vrect_t *pvrectin, vrect_t *pvrect, int lineadj)
{
int h;
float size;
size = scr_viewsize.value > 100 ? 100 : scr_viewsize.value;
if (cl.intermission)
{
size = 100;
lineadj = 0;
}
size /= 100;
h = pvrectin->height - lineadj;
pvrect->width = pvrectin->width * size;
if (pvrect->width < 96)
{
size = 96.0 / pvrectin->width;
pvrect->width = 96; // min for icons
}
pvrect->width &= ~7;
pvrect->height = pvrectin->height * size;
if (pvrect->height > pvrectin->height - lineadj)
pvrect->height = pvrectin->height - lineadj;
pvrect->height &= ~1;
pvrect->x = (pvrectin->width - pvrect->width)/2;
pvrect->y = (h - pvrect->height)/2;
{
if (lcd_x.value)
{
pvrect->y >>= 1;
pvrect->height >>= 1;
}
}
}
/*
===============
R_ViewChanged
Called every time the vid structure or r_refdef changes.
Guaranteed to be called before the first refresh
===============
*/
void R_ViewChanged (vrect_t *pvrect, int lineadj, float aspect)
{
int i;
float res_scale;
r_viewchanged = true;
R_SetVrect (pvrect, &r_refdef.vrect, lineadj);
r_refdef.horizontalFieldOfView = 2.0 * tan (r_refdef.fov_x/360*M_PI);
r_refdef.fvrectx = (float)r_refdef.vrect.x;
r_refdef.fvrectx_adj = (float)r_refdef.vrect.x - 0.5;
r_refdef.vrect_x_adj_shift20 = (r_refdef.vrect.x<<20) + (1<<19) - 1;
r_refdef.fvrecty = (float)r_refdef.vrect.y;
r_refdef.fvrecty_adj = (float)r_refdef.vrect.y - 0.5;
r_refdef.vrectright = r_refdef.vrect.x + r_refdef.vrect.width;
r_refdef.vrectright_adj_shift20 = (r_refdef.vrectright<<20) + (1<<19) - 1;
r_refdef.fvrectright = (float)r_refdef.vrectright;
r_refdef.fvrectright_adj = (float)r_refdef.vrectright - 0.5;
r_refdef.vrectrightedge = (float)r_refdef.vrectright - 0.99;
r_refdef.vrectbottom = r_refdef.vrect.y + r_refdef.vrect.height;
r_refdef.fvrectbottom = (float)r_refdef.vrectbottom;
r_refdef.fvrectbottom_adj = (float)r_refdef.vrectbottom - 0.5;
r_refdef.aliasvrect.x = (int)(r_refdef.vrect.x * r_aliasuvscale);
r_refdef.aliasvrect.y = (int)(r_refdef.vrect.y * r_aliasuvscale);
r_refdef.aliasvrect.width = (int)(r_refdef.vrect.width * r_aliasuvscale);
r_refdef.aliasvrect.height = (int)(r_refdef.vrect.height * r_aliasuvscale);
r_refdef.aliasvrectright = r_refdef.aliasvrect.x +
r_refdef.aliasvrect.width;
r_refdef.aliasvrectbottom = r_refdef.aliasvrect.y +
r_refdef.aliasvrect.height;
pixelAspect = aspect;
xOrigin = r_refdef.xOrigin;
yOrigin = r_refdef.yOrigin;
screenAspect = r_refdef.vrect.width*pixelAspect /
r_refdef.vrect.height;
// 320*200 1.0 pixelAspect = 1.6 screenAspect
// 320*240 1.0 pixelAspect = 1.3333 screenAspect
// proper 320*200 pixelAspect = 0.8333333
verticalFieldOfView = r_refdef.horizontalFieldOfView / screenAspect;
// values for perspective projection
// if math were exact, the values would range from 0.5 to to range+0.5
// hopefully they wll be in the 0.000001 to range+.999999 and truncate
// the polygon rasterization will never render in the first row or column
// but will definately render in the [range] row and column, so adjust the
// buffer origin to get an exact edge to edge fill
xcenter = ((float)r_refdef.vrect.width * XCENTERING) +
r_refdef.vrect.x - 0.5;
aliasxcenter = xcenter * r_aliasuvscale;
ycenter = ((float)r_refdef.vrect.height * YCENTERING) +
r_refdef.vrect.y - 0.5;
aliasycenter = ycenter * r_aliasuvscale;
xscale = r_refdef.vrect.width / r_refdef.horizontalFieldOfView;
aliasxscale = xscale * r_aliasuvscale;
xscaleinv = 1.0 / xscale;
yscale = xscale * pixelAspect;
aliasyscale = yscale * r_aliasuvscale;
yscaleinv = 1.0 / yscale;
xscaleshrink = (r_refdef.vrect.width-6)/r_refdef.horizontalFieldOfView;
yscaleshrink = xscaleshrink*pixelAspect;
// left side clip
screenedge[0].normal[0] = -1.0 / (xOrigin*r_refdef.horizontalFieldOfView);
screenedge[0].normal[1] = 0;
screenedge[0].normal[2] = 1;
screenedge[0].type = PLANE_ANYZ;
// right side clip
screenedge[1].normal[0] =
1.0 / ((1.0-xOrigin)*r_refdef.horizontalFieldOfView);
screenedge[1].normal[1] = 0;
screenedge[1].normal[2] = 1;
screenedge[1].type = PLANE_ANYZ;
// top side clip
screenedge[2].normal[0] = 0;
screenedge[2].normal[1] = -1.0 / (yOrigin*verticalFieldOfView);
screenedge[2].normal[2] = 1;
screenedge[2].type = PLANE_ANYZ;
// bottom side clip
screenedge[3].normal[0] = 0;
screenedge[3].normal[1] = 1.0 / ((1.0-yOrigin)*verticalFieldOfView);
screenedge[3].normal[2] = 1;
screenedge[3].type = PLANE_ANYZ;
for (i=0 ; i<4 ; i++)
VectorNormalize (screenedge[i].normal);
res_scale = sqrt ((double)(r_refdef.vrect.width * r_refdef.vrect.height) /
(320.0 * 152.0)) *
(2.0 / r_refdef.horizontalFieldOfView);
r_aliastransition = r_aliastransbase.value * res_scale;
r_resfudge = r_aliastransadj.value * res_scale;
if (scr_fov.value <= 90.0)
r_fov_greater_than_90 = false;
else
r_fov_greater_than_90 = true;
// TODO: collect 386-specific code in one place
#if id386
if (r_pixbytes == 1)
{
Sys_MakeCodeWriteable ((long)R_Surf8Start,
(long)R_Surf8End - (long)R_Surf8Start);
colormap = vid.colormap;
R_Surf8Patch ();
}
else
{
Sys_MakeCodeWriteable ((long)R_Surf16Start,
(long)R_Surf16End - (long)R_Surf16Start);
colormap = vid.colormap16;
R_Surf16Patch ();
}
#endif // id386
D_ViewChanged ();
}
/*
===============
R_MarkLeaves
===============
*/
void R_MarkLeaves (void)
{
byte *vis;
mnode_t *node;
int i;
if (r_oldviewleaf == r_viewleaf)
return;
r_visframecount++;
r_oldviewleaf = r_viewleaf;
vis = Mod_LeafPVS (r_viewleaf, cl.worldmodel);
for (i=0 ; i<cl.worldmodel->numleafs ; i++)
{
if (vis[i>>3] & (1<<(i&7)))
{
node = (mnode_t *)&cl.worldmodel->leafs[i+1];
do
{
if (node->visframe == r_visframecount)
break;
node->visframe = r_visframecount;
node = node->parent;
} while (node);
}
}
}
/*
=============
R_DrawEntitiesOnList
=============
*/
void R_DrawEntitiesOnList (void)
{
int i, j;
int lnum;
alight_t lighting;
// FIXME: remove and do real lighting
float lightvec[3] = {-1, 0, 0};
vec3_t dist;
float add;
if (!r_drawentities.value)
return;
for (i=0 ; i<cl_numvisedicts ; i++)
{
currententity = cl_visedicts[i];
if (currententity == &cl_entities[cl.viewentity])
continue; // don't draw the player
switch (currententity->model->type)
{
case mod_sprite:
VectorCopy (currententity->origin, r_entorigin);
VectorSubtract (r_origin, r_entorigin, modelorg);
R_DrawSprite ();
break;
case mod_alias:
VectorCopy (currententity->origin, r_entorigin);
VectorSubtract (r_origin, r_entorigin, modelorg);
// see if the bounding box lets us trivially reject, also sets
// trivial accept status
if (R_AliasCheckBBox ())
{
j = R_LightPoint (currententity->origin);
lighting.ambientlight = j;
lighting.shadelight = j;
lighting.plightvec = lightvec;
for (lnum=0 ; lnum<MAX_DLIGHTS ; lnum++)
{
if (cl_dlights[lnum].die >= cl.time)
{
VectorSubtract (currententity->origin,
cl_dlights[lnum].origin,
dist);
add = cl_dlights[lnum].radius - Length(dist);
if (add > 0)
lighting.ambientlight += add;
}
}
// clamp lighting so it doesn't overbright as much
if (lighting.ambientlight > 128)
lighting.ambientlight = 128;
if (lighting.ambientlight + lighting.shadelight > 192)
lighting.shadelight = 192 - lighting.ambientlight;
R_AliasDrawModel (&lighting);
}
break;
default:
break;
}
}
}
/*
=============
R_DrawViewModel
=============
*/
void R_DrawViewModel (void)
{
// FIXME: remove and do real lighting
float lightvec[3] = {-1, 0, 0};
int j;
int lnum;
vec3_t dist;
float add;
dlight_t *dl;
if (!r_drawviewmodel.value || r_fov_greater_than_90)
return;
if (cl.items & IT_INVISIBILITY)
return;
if (cl.stats[STAT_HEALTH] <= 0)
return;
currententity = &cl.viewent;
if (!currententity->model)
return;
VectorCopy (currententity->origin, r_entorigin);
VectorSubtract (r_origin, r_entorigin, modelorg);
VectorCopy (vup, viewlightvec);
VectorInverse (viewlightvec);
j = R_LightPoint (currententity->origin);
if (j < 24)
j = 24; // allways give some light on gun
r_viewlighting.ambientlight = j;
r_viewlighting.shadelight = j;
// add dynamic lights
for (lnum=0 ; lnum<MAX_DLIGHTS ; lnum++)
{
dl = &cl_dlights[lnum];
if (!dl->radius)
continue;
if (!dl->radius)
continue;
if (dl->die < cl.time)
continue;
VectorSubtract (currententity->origin, dl->origin, dist);
add = dl->radius - Length(dist);
if (add > 0)
r_viewlighting.ambientlight += add;
}
// clamp lighting so it doesn't overbright as much
if (r_viewlighting.ambientlight > 128)
r_viewlighting.ambientlight = 128;
if (r_viewlighting.ambientlight + r_viewlighting.shadelight > 192)
r_viewlighting.shadelight = 192 - r_viewlighting.ambientlight;
r_viewlighting.plightvec = lightvec;
#ifdef QUAKE2
cl.light_level = r_viewlighting.ambientlight;
#endif
R_AliasDrawModel (&r_viewlighting);
}
/*
=============
R_BmodelCheckBBox
=============
*/
int R_BmodelCheckBBox (model_t *clmodel, float *minmaxs)
{
int i, *pindex, clipflags;
vec3_t acceptpt, rejectpt;
double d;
clipflags = 0;
if (currententity->angles[0] || currententity->angles[1]
|| currententity->angles[2])
{
for (i=0 ; i<4 ; i++)
{
d = DotProduct (currententity->origin, view_clipplanes[i].normal);
d -= view_clipplanes[i].dist;
if (d <= -clmodel->radius)
return BMODEL_FULLY_CLIPPED;
if (d <= clmodel->radius)
clipflags |= (1<<i);
}
}
else
{
for (i=0 ; i<4 ; i++)
{
// generate accept and reject points
// FIXME: do with fast look-ups or integer tests based on the sign bit
// of the floating point values
pindex = pfrustum_indexes[i];
rejectpt[0] = minmaxs[pindex[0]];
rejectpt[1] = minmaxs[pindex[1]];
rejectpt[2] = minmaxs[pindex[2]];
d = DotProduct (rejectpt, view_clipplanes[i].normal);
d -= view_clipplanes[i].dist;
if (d <= 0)
return BMODEL_FULLY_CLIPPED;
acceptpt[0] = minmaxs[pindex[3+0]];
acceptpt[1] = minmaxs[pindex[3+1]];
acceptpt[2] = minmaxs[pindex[3+2]];
d = DotProduct (acceptpt, view_clipplanes[i].normal);
d -= view_clipplanes[i].dist;
if (d <= 0)
clipflags |= (1<<i);
}
}
return clipflags;
}
/*
=============
R_DrawBEntitiesOnList
=============
*/
void R_DrawBEntitiesOnList (void)
{
int i, j, k, clipflags;
vec3_t oldorigin;
model_t *clmodel;
float minmaxs[6];
if (!r_drawentities.value)
return;
VectorCopy (modelorg, oldorigin);
insubmodel = true;
r_dlightframecount = r_framecount;
for (i=0 ; i<cl_numvisedicts ; i++)
{
currententity = cl_visedicts[i];
switch (currententity->model->type)
{
case mod_brush:
clmodel = currententity->model;
// see if the bounding box lets us trivially reject, also sets
// trivial accept status
for (j=0 ; j<3 ; j++)
{
minmaxs[j] = currententity->origin[j] +
clmodel->mins[j];
minmaxs[3+j] = currententity->origin[j] +
clmodel->maxs[j];
}
clipflags = R_BmodelCheckBBox (clmodel, minmaxs);
if (clipflags != BMODEL_FULLY_CLIPPED)
{
VectorCopy (currententity->origin, r_entorigin);
VectorSubtract (r_origin, r_entorigin, modelorg);
// FIXME: is this needed?
VectorCopy (modelorg, r_worldmodelorg);
r_pcurrentvertbase = clmodel->vertexes;
// FIXME: stop transforming twice
R_RotateBmodel ();
// calculate dynamic lighting for bmodel if it's not an
// instanced model
if (clmodel->firstmodelsurface != 0)
{
for (k=0 ; k<MAX_DLIGHTS ; k++)
{
if ((cl_dlights[k].die < cl.time) ||
(!cl_dlights[k].radius))
{
continue;
}
R_MarkLights (&cl_dlights[k], 1<<k,
clmodel->nodes + clmodel->hulls[0].firstclipnode);
}
}
// if the driver wants polygons, deliver those. Z-buffering is on
// at this point, so no clipping to the world tree is needed, just
// frustum clipping
if (r_drawpolys | r_drawculledpolys)
{
R_ZDrawSubmodelPolys (clmodel);
}
else
{
r_pefragtopnode = NULL;
for (j=0 ; j<3 ; j++)
{
r_emins[j] = minmaxs[j];
r_emaxs[j] = minmaxs[3+j];
}
R_SplitEntityOnNode2 (cl.worldmodel->nodes);
if (r_pefragtopnode)
{
currententity->topnode = r_pefragtopnode;
if (r_pefragtopnode->contents >= 0)
{
// not a leaf; has to be clipped to the world BSP
r_clipflags = clipflags;
R_DrawSolidClippedSubmodelPolygons (clmodel);
}
else
{
// falls entirely in one leaf, so we just put all the
// edges in the edge list and let 1/z sorting handle
// drawing order
R_DrawSubmodelPolygons (clmodel, clipflags);
}
currententity->topnode = NULL;
}
}
// put back world rotation and frustum clipping
// FIXME: R_RotateBmodel should just work off base_vxx
VectorCopy (base_vpn, vpn);
VectorCopy (base_vup, vup);
VectorCopy (base_vright, vright);
VectorCopy (base_modelorg, modelorg);
VectorCopy (oldorigin, modelorg);
R_TransformFrustum ();
}
break;
default:
break;
}
}
insubmodel = false;
}
/*
================
R_EdgeDrawing
================
*/
void R_EdgeDrawing (void)
{
edge_t ledges[NUMSTACKEDGES +
((CACHE_SIZE - 1) / sizeof(edge_t)) + 1];
surf_t lsurfs[NUMSTACKSURFACES +
((CACHE_SIZE - 1) / sizeof(surf_t)) + 1];
if (auxedges)
{
r_edges = auxedges;
}
else
{
r_edges = (edge_t *)
(((long)&ledges[0] + CACHE_SIZE - 1) & ~(CACHE_SIZE - 1));
}
if (r_surfsonstack)
{
surfaces = (surf_t *)
(((long)&lsurfs[0] + CACHE_SIZE - 1) & ~(CACHE_SIZE - 1));
surf_max = &surfaces[r_cnumsurfs];
// surface 0 doesn't really exist; it's just a dummy because index 0
// is used to indicate no edge attached to surface
surfaces--;
R_SurfacePatch ();
}
R_BeginEdgeFrame ();
if (r_dspeeds.value)
{
rw_time1 = Sys_DoubleTime ();
}
R_RenderWorld ();
if (r_drawculledpolys)
R_ScanEdges ();
// only the world can be drawn back to front with no z reads or compares, just
// z writes, so have the driver turn z compares on now
D_TurnZOn ();
if (r_dspeeds.value)
{
rw_time2 = Sys_DoubleTime ();
db_time1 = rw_time2;
}
R_DrawBEntitiesOnList ();
if (r_dspeeds.value)
{
db_time2 = Sys_DoubleTime ();
se_time1 = db_time2;
}
if (!r_dspeeds.value)
{
VID_UnlockBuffer ();
S_ExtraUpdate (); // don't let sound get messed up if going slow
VID_LockBuffer ();
}
if (!(r_drawpolys | r_drawculledpolys))
R_ScanEdges ();
}
/*
================
R_RenderView
r_refdef must be set before the first call
================
*/
void R_RenderView_ (void)
{
byte warpbuffer[WARP_WIDTH * WARP_HEIGHT];
r_warpbuffer = warpbuffer;
if (r_timegraph.value || r_speeds.value || r_dspeeds.value)
r_time1 = Sys_DoubleTime ();
R_SetupFrame ();
#ifdef PASSAGES
SetVisibilityByPassages ();
#else
R_MarkLeaves (); // done here so we know if we're in water
#endif
// make FDIV fast. This reduces timing precision after we've been running for a
// while, so we don't do it globally. This also sets chop mode, and we do it
// here so that setup stuff like the refresh area calculations match what's
// done in screen.c
Sys_LowFPPrecision ();
if (!cl_entities[0].model || !cl.worldmodel)
Sys_Error ("R_RenderView: NULL worldmodel");
if (!r_dspeeds.value)
{
VID_UnlockBuffer ();
S_ExtraUpdate (); // don't let sound get messed up if going slow
VID_LockBuffer ();
}
R_EdgeDrawing ();
if (!r_dspeeds.value)
{
VID_UnlockBuffer ();
S_ExtraUpdate (); // don't let sound get messed up if going slow
VID_LockBuffer ();
}
if (r_dspeeds.value)
{
se_time2 = Sys_DoubleTime ();
de_time1 = se_time2;
}
R_DrawEntitiesOnList ();
if (r_dspeeds.value)
{
de_time2 = Sys_DoubleTime ();
dv_time1 = de_time2;
}
R_DrawViewModel ();
if (r_dspeeds.value)
{
dv_time2 = Sys_DoubleTime ();
dp_time1 = Sys_DoubleTime ();
}
R_DrawParticles ();
if (r_dspeeds.value)
dp_time2 = Sys_DoubleTime ();
if (r_dowarp)
D_WarpScreen ();
V_SetContentsColor (r_viewleaf->contents);
if (r_timegraph.value)
R_TimeGraph ();
if (r_aliasstats.value)
R_PrintAliasStats ();
if (r_speeds.value)
R_PrintTimes ();
if (r_dspeeds.value)
R_PrintDSpeeds ();
if (r_reportsurfout.value && r_outofsurfaces)
Con_Printf ("Short %d surfaces\n", r_outofsurfaces);
if (r_reportedgeout.value && r_outofedges)
Con_Printf ("Short roughly %d edges\n", r_outofedges * 2 / 3);
// back to high floating-point precision
Sys_HighFPPrecision ();
}
void R_RenderView (void)
{
int dummy;
int delta;
delta = (byte *)&dummy - r_stack_start;
if (delta < -10000 || delta > 10000)
Sys_Error ("R_RenderView: called without enough stack");
if ( Hunk_LowMark() & 3 )
Sys_Error ("Hunk is missaligned");
if ( (long)(&dummy) & 3 )
Sys_Error ("Stack is missaligned");
if ( (long)(&r_warpbuffer) & 3 )
Sys_Error ("Globals are missaligned");
R_RenderView_ ();
}
/*
================
R_InitTurb
================
*/
void R_InitTurb (void)
{
int i;
for (i=0 ; i<(SIN_BUFFER_SIZE) ; i++)
{
sintable[i] = AMP + sin(i*3.14159*2/CYCLE)*AMP;
intsintable[i] = AMP2 + sin(i*3.14159*2/CYCLE)*AMP2; // AMP2, not 20
}
}