quakeforge-old/uquake/d_edge.c
Jeff Teunissen c3f5581b0a Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.

This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.

And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00

331 lines
7.4 KiB
C

/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// d_edge.c
#include "quakedef.h"
#include "d_local.h"
static int miplevel;
float scale_for_mip;
int screenwidth;
int ubasestep, errorterm, erroradjustup, erroradjustdown;
int vstartscan;
// FIXME: should go away
extern void R_RotateBmodel (void);
extern void R_TransformFrustum (void);
vec3_t transformed_modelorg;
/*
==============
D_DrawPoly
==============
*/
void D_DrawPoly (void)
{
// this driver takes spans, not polygons
}
/*
=============
D_MipLevelForScale
=============
*/
int D_MipLevelForScale (float scale)
{
int lmiplevel;
if (scale >= d_scalemip[0] )
lmiplevel = 0;
else if (scale >= d_scalemip[1] )
lmiplevel = 1;
else if (scale >= d_scalemip[2] )
lmiplevel = 2;
else
lmiplevel = 3;
if (lmiplevel < d_minmip)
lmiplevel = d_minmip;
return lmiplevel;
}
/*
==============
D_DrawSolidSurface
==============
*/
// FIXME: clean this up
void D_DrawSolidSurface (surf_t *surf, int color)
{
espan_t *span;
byte *pdest;
int u, u2, pix;
pix = (color<<24) | (color<<16) | (color<<8) | color;
for (span=surf->spans ; span ; span=span->pnext)
{
pdest = (byte *)d_viewbuffer + screenwidth*span->v;
u = span->u;
u2 = span->u + span->count - 1;
((byte *)pdest)[u] = pix;
if (u2 - u < 8)
{
for (u++ ; u <= u2 ; u++)
((byte *)pdest)[u] = pix;
}
else
{
for (u++ ; u & 3 ; u++)
((byte *)pdest)[u] = pix;
u2 -= 4;
for ( ; u <= u2 ; u+=4)
*(int *)((byte *)pdest + u) = pix;
u2 += 4;
for ( ; u <= u2 ; u++)
((byte *)pdest)[u] = pix;
}
}
}
/*
==============
D_CalcGradients
==============
*/
void D_CalcGradients (msurface_t *pface)
{
mplane_t *pplane;
float mipscale;
vec3_t p_temp1;
vec3_t p_saxis, p_taxis;
float t;
pplane = pface->plane;
mipscale = 1.0 / (float)(1 << miplevel);
TransformVector (pface->texinfo->vecs[0], p_saxis);
TransformVector (pface->texinfo->vecs[1], p_taxis);
t = xscaleinv * mipscale;
d_sdivzstepu = p_saxis[0] * t;
d_tdivzstepu = p_taxis[0] * t;
t = yscaleinv * mipscale;
d_sdivzstepv = -p_saxis[1] * t;
d_tdivzstepv = -p_taxis[1] * t;
d_sdivzorigin = p_saxis[2] * mipscale - xcenter * d_sdivzstepu -
ycenter * d_sdivzstepv;
d_tdivzorigin = p_taxis[2] * mipscale - xcenter * d_tdivzstepu -
ycenter * d_tdivzstepv;
VectorScale (transformed_modelorg, mipscale, p_temp1);
t = 0x10000*mipscale;
sadjust = ((fixed16_t)(DotProduct (p_temp1, p_saxis) * 0x10000 + 0.5)) -
((pface->texturemins[0] << 16) >> miplevel)
+ pface->texinfo->vecs[0][3]*t;
tadjust = ((fixed16_t)(DotProduct (p_temp1, p_taxis) * 0x10000 + 0.5)) -
((pface->texturemins[1] << 16) >> miplevel)
+ pface->texinfo->vecs[1][3]*t;
//
// -1 (-epsilon) so we never wander off the edge of the texture
//
bbextents = ((pface->extents[0] << 16) >> miplevel) - 1;
bbextentt = ((pface->extents[1] << 16) >> miplevel) - 1;
}
/*
==============
D_DrawSurfaces
==============
*/
void D_DrawSurfaces (void)
{
surf_t *s;
msurface_t *pface;
surfcache_t *pcurrentcache;
vec3_t world_transformed_modelorg;
vec3_t local_modelorg;
currententity = &cl_entities[0];
TransformVector (modelorg, transformed_modelorg);
VectorCopy (transformed_modelorg, world_transformed_modelorg);
// TODO: could preset a lot of this at mode set time
if (r_drawflat.value)
{
for (s = &surfaces[1] ; s<surface_p ; s++)
{
if (!s->spans)
continue;
d_zistepu = s->d_zistepu;
d_zistepv = s->d_zistepv;
d_ziorigin = s->d_ziorigin;
D_DrawSolidSurface (s, (int)s->data & 0xFF);
D_DrawZSpans (s->spans);
}
}
else
{
for (s = &surfaces[1] ; s<surface_p ; s++)
{
if (!s->spans)
continue;
r_drawnpolycount++;
d_zistepu = s->d_zistepu;
d_zistepv = s->d_zistepv;
d_ziorigin = s->d_ziorigin;
if (s->flags & SURF_DRAWSKY)
{
if (!r_skymade)
{
R_MakeSky ();
}
D_DrawSkyScans8 (s->spans);
D_DrawZSpans (s->spans);
}
else if (s->flags & SURF_DRAWBACKGROUND)
{
// set up a gradient for the background surface that places it
// effectively at infinity distance from the viewpoint
d_zistepu = 0;
d_zistepv = 0;
d_ziorigin = -0.9;
D_DrawSolidSurface (s, (int)r_clearcolor.value & 0xFF);
D_DrawZSpans (s->spans);
}
else if (s->flags & SURF_DRAWTURB)
{
pface = s->data;
miplevel = 0;
cacheblock = (pixel_t *)
((byte *)pface->texinfo->texture +
pface->texinfo->texture->offsets[0]);
cachewidth = 64;
if (s->insubmodel)
{
// FIXME: we don't want to do all this for every polygon!
// TODO: store once at start of frame
currententity = s->entity; //FIXME: make this passed in to
// R_RotateBmodel ()
VectorSubtract (r_origin, currententity->origin,
local_modelorg);
TransformVector (local_modelorg, transformed_modelorg);
R_RotateBmodel (); // FIXME: don't mess with the frustum,
// make entity passed in
}
D_CalcGradients (pface);
Turbulent8 (s->spans);
D_DrawZSpans (s->spans);
if (s->insubmodel)
{
//
// restore the old drawing state
// FIXME: we don't want to do this every time!
// TODO: speed up
//
currententity = &cl_entities[0];
VectorCopy (world_transformed_modelorg,
transformed_modelorg);
VectorCopy (base_vpn, vpn);
VectorCopy (base_vup, vup);
VectorCopy (base_vright, vright);
VectorCopy (base_modelorg, modelorg);
R_TransformFrustum ();
}
}
else
{
if (s->insubmodel)
{
// FIXME: we don't want to do all this for every polygon!
// TODO: store once at start of frame
currententity = s->entity; //FIXME: make this passed in to
// R_RotateBmodel ()
VectorSubtract (r_origin, currententity->origin, local_modelorg);
TransformVector (local_modelorg, transformed_modelorg);
R_RotateBmodel (); // FIXME: don't mess with the frustum,
// make entity passed in
}
pface = s->data;
miplevel = D_MipLevelForScale (s->nearzi * scale_for_mip
* pface->texinfo->mipadjust);
// FIXME: make this passed in to D_CacheSurface
pcurrentcache = D_CacheSurface (pface, miplevel);
cacheblock = (pixel_t *)pcurrentcache->data;
cachewidth = pcurrentcache->width;
D_CalcGradients (pface);
(*d_drawspans) (s->spans);
D_DrawZSpans (s->spans);
if (s->insubmodel)
{
//
// restore the old drawing state
// FIXME: we don't want to do this every time!
// TODO: speed up
//
currententity = &cl_entities[0];
VectorCopy (world_transformed_modelorg,
transformed_modelorg);
VectorCopy (base_vpn, vpn);
VectorCopy (base_vup, vup);
VectorCopy (base_vright, vright);
VectorCopy (base_modelorg, modelorg);
R_TransformFrustum ();
}
}
}
}
}