quakeforge-old/common/cvar.h
Joseph Carter 7df744f9e9 The very first bit of the boiler cleanup (a-d in common) More where this
came from as soon as I actually finish doing it since it has to be done by
hand to preserve Copyright notices and file descriptions.
2000-03-24 09:08:39 +00:00

109 lines
3.8 KiB
C

/*
cvar.h
(description)
Copyright (C) 1996-1997 Id Software, Inc.
Copyright (C) 1999,2000 contributors of the QuakeForge project
Please see the file "AUTHORS" for a list of contributors
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
$Id$
*/
#ifndef _CVAR_H
#define _CVAR_H
#include <qtypes.h>
#include <quakeio.h>
typedef struct cvar_s
{
char *name;
char *string;
int flags;
char *description; // for "help" command
// qboolean archive; // set to true to cause it to be saved to vars.rc
// qboolean info; // added to serverinfo or userinfo when changed
// qboolean server; // notifies players when changed (UQUAKE)
// qboolean heap; // allocated off the heap, safe to free
float value;
struct cvar_s *next;
} cvar_t;
#define CVAR_NONE 0
#define CVAR_ARCHIVE 1 // set to cause it to be saved to vars.rc
// used for system variables, not for player
// specific configurations
#define CVAR_USERINFO 2 // sent to server on connect or change
#define CVAR_SERVERINFO 4 // sent in response to front end requests
#define CVAR_SYSTEMINFO 8 // these cvars will be duplicated on all clients
#define CVAR_INIT 16 // don't allow change from console at all,
// but can be set from the command line
#define CVAR_NOTIFY 32 // Will notify players when changed.
#define CVAR_ROM 64 // display only, cannot be set by user at all
#define CVAR_USER_CREATED 128 // created by a set command
#define CVAR_HEAP 256 // allocated off the heap, safe to free
#define CVAR_CHEAT 512 // can not be changed if cheats are disabled
#define CVAR_NORESTART 1024 // do not clear when a cvar_restart is issued
#define CVAR_LATCH 2048 // will only change when C code next does
// a Cvar_Get(), so it can't be changed
#define CVAR_TEMP 4906 // can be set even when cheats are
// disabled, but is not archived
// Zoid| A good CVAR_ROM example is basepath. The code should read "cvar_t
// *fs_basepath = CvarGet("fs_basepath", ".", CVAR_ROM); The user can
// override that with +set fs_basepath <blah> since the command line +set gets
// created _before_ the C code for fs_basepath setup is called. The code goes
// "look, the user made fs_basepath already", uses the users value, but sets
// CVAR_ROM as per the call.
cvar_t *Cvar_Get (char *name, char *value, int cvarflags, char *description);
void Cvar_Set (char *var_name, char *value);
// equivelant to "<name> <variable>" typed at the console
float Cvar_VariableValue (char *var_name);
// returns 0 if not defined or non numeric
char *Cvar_VariableString (char *var_name);
// returns an empty string if not defined
char *Cvar_CompleteVariable (char *partial);
// attempts to match a partial variable name for command line completion
// returns NULL if nothing fits
qboolean Cvar_Command (void);
// called by Cmd_ExecuteString when Cmd_Argv(0) doesn't match a known
// command. Returns true if the command was a variable reference that
// was handled. (print or change)
void Cvar_WriteVariables (QFile *f);
// Writes lines containing "set variable value" for all variables
// with the archive flag set to true.
cvar_t *Cvar_FindVar (char *var_name);
void Cvar_Init();
void Cvar_Shutdown();
extern cvar_t *cvar_vars;
#endif // _CVAR_H