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https://git.code.sf.net/p/quake/quakeforge-old
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e818226c34
are done (sorry if this steps on your toes with the view.c merge Deek) and I'm almost positive flymode will now work. Even though view offset is done, it won't. The reason for this is that cl.stats[STAT_FLYMODE] is pretty much going to ALWAYS be 0 on a standard server. Since 0 tells us that we're not flying, this is fine. cl.stats[STAT_VIEWHEIGHT] is also going to be 0, but it should be 22 for normal views. I could always assume this value is an offset from 22, but that just seems lame to me. I'll either do it anyway or we'll have to find a good opportunity in the connect cycle to set the cl.qfserver qboolean to true. I'm thinking about using an info key value for this, but we'd be better served I think by coordinating with QSG to up the protocol version across all engines.
201 lines
4.8 KiB
C
201 lines
4.8 KiB
C
/*
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bothdefs.h - defs common to qw client and server
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Copyright (C) 1996-1997 Id Software, Inc.
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Copyright (C) 1999,2000 contributors of the QuakeForge project
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Please see the file "AUTHORS" for a list of contributors
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#ifndef _BOTHDEFS_H
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#define _BOTHDEFS_H
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#ifdef SERVERONLY // no asm in dedicated server
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#undef id386
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#endif
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#if id386
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#define UNALIGNED_OK 1 // set to 0 if unaligned accesses are not supported
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#else
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#define UNALIGNED_OK 0
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#endif
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// !!! if this is changed, it must be changed in d_ifacea.h too !!!
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#define CACHE_SIZE 32 // used to align key data structures
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#define UNUSED(x) (x = x) // for pesky compiler / lint warnings
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#define MINIMUM_MEMORY 0x550000
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#define MINIMUM_MEMORY_LEVELPAK (MINIMUM_MEMORY + 0x100000)
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// up / down
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#define PITCH 0
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// left / right
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#define YAW 1
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// fall over
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#define ROLL 2
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#define MAX_SCOREBOARD 16 // max numbers of players
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#define SOUND_CHANNELS 8
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#define MAX_QPATH 64 // max length of a quake game pathname
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#define MAX_OSPATH 128 // max length of a filesystem pathname
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#define ON_EPSILON 0.1 // point on plane side epsilon
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//#define MAX_MSGLEN 1450 // max length of a reliable message
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#define MAX_DATAGRAM 1450 // max length of unreliable message
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//
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// per-level limits
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//
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#define MAX_EDICTS 768 // FIXME: ouch! ouch! ouch!
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#define MAX_LIGHTSTYLES 64
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#define MAX_MODELS 256 // these are sent over the net as bytes
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#define MAX_SOUNDS 256 // so they cannot be blindly increased
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#define SAVEGAME_COMMENT_LENGTH 39
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#define MAX_STYLESTRING 64
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//
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// stats are integers communicated to the client by the server
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//
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#define MAX_CL_STATS 32
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#define STAT_HEALTH 0
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#define STAT_FRAGS 1
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#define STAT_WEAPON 2
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#define STAT_AMMO 3
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#define STAT_ARMOR 4
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#define STAT_WEAPONFRAME 5
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#define STAT_SHELLS 6
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#define STAT_NAILS 7
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#define STAT_ROCKETS 8
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#define STAT_CELLS 9
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#define STAT_ACTIVEWEAPON 10
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#define STAT_TOTALSECRETS 11
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#define STAT_TOTALMONSTERS 12
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#define STAT_SECRETS 13 // bumped on client side by svc_foundsecret
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#define STAT_MONSTERS 14 // bumped by svc_killedmonster
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#define STAT_ITEMS 15
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#define STAT_VIEWHEIGHT 16
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#define STAT_FLYMODE 17
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//
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// item flags
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//
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#define IT_SHOTGUN 1
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#define IT_SUPER_SHOTGUN 2
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#define IT_NAILGUN 4
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#define IT_SUPER_NAILGUN 8
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#define IT_GRENADE_LAUNCHER 16
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#define IT_ROCKET_LAUNCHER 32
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#define IT_LIGHTNING 64
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#define IT_SUPER_LIGHTNING 128
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#define IT_SHELLS 256
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#define IT_NAILS 512
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#define IT_ROCKETS 1024
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#define IT_CELLS 2048
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#define IT_AXE 4096
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#define IT_ARMOR1 8192
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#define IT_ARMOR2 16384
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#define IT_ARMOR3 32768
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#define IT_SUPERHEALTH 65536
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#define IT_KEY1 131072
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#define IT_KEY2 262144
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#define IT_INVISIBILITY 524288
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#define IT_INVULNERABILITY 1048576
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#define IT_SUIT 2097152
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#define IT_QUAD 4194304
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#define IT_SIGIL1 (1<<28)
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#define IT_SIGIL2 (1<<29)
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#define IT_SIGIL3 (1<<30)
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#define IT_SIGIL4 (1<<31)
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//
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// Rogue changed/added defines
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//
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#define RIT_SHELLS 128
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#define RIT_NAILS 256
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#define RIT_ROCKETS 512
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#define RIT_CELLS 1024
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#define RIT_AXE 2048
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#define RIT_LAVA_NAILGUN 4096
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#define RIT_LAVA_SUPER_NAILGUN 8192
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#define RIT_MULTI_GRENADE 16384
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#define RIT_MULTI_ROCKET 32768
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#define RIT_PLASMA_GUN 65536
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#define RIT_ARMOR1 8388608
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#define RIT_ARMOR2 16777216
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#define RIT_ARMOR3 33554432
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#define RIT_LAVA_NAILS 67108864
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#define RIT_PLASMA_AMMO 134217728
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#define RIT_MULTI_ROCKETS 268435456
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#define RIT_SHIELD 536870912
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#define RIT_ANTIGRAV 1073741824
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#define RIT_SUPERHEALTH 2147483648
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//
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// Hipnotic added defines
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//
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#define HIT_PROXIMITY_GUN_BIT 16
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#define HIT_MJOLNIR_BIT 7
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#define HIT_LASER_CANNON_BIT 23
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#define HIT_WETSUIT_BIT 25
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#define HIT_EMPATHY_SHIELDS_BIT 26
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#define HIT_PROXIMITY_GUN (1<<HIT_PROXIMITY_GUN_BIT)
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#define HIT_MJOLNIR (1<<HIT_MJOLNIR_BIT)
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#define HIT_LASER_CANNON (1<<HIT_LASER_CANNON_BIT)
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#define HIT_WETSUIT (1<<HIT_WETSUIT_BIT)
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#define HIT_EMPATHY_SHIELDS (1<<HIT_EMPATHY_SHIELDS_BIT)
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//
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// print flags
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//
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#define PRINT_LOW 0 // pickup messages
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#define PRINT_MEDIUM 1 // death messages
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#define PRINT_HIGH 2 // critical messages
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#define PRINT_CHAT 3 // chat messages
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#endif // _BOTHDEFS_H
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