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https://git.code.sf.net/p/quake/quakeforge-old
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0e457bf091
though..
177 lines
4.8 KiB
C
177 lines
4.8 KiB
C
/*
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protocol.h
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communications protocol (quake1)
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Copyright (C) 1996-1997 Id Software, Inc.
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Copyright (C) 1999,2000 contributors of the QuakeForge project
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Please see the file "AUTHORS" for a list of contributors
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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$Id$
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*/
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#ifndef __protocol_h
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#define __protocol_h
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#include <common_protocol.h>
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#if !(defined(QUAKEWORLD) || defined(UQUAKE))
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#error This is NOT safe to include for common items.
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#endif
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#ifdef UQUAKE
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#define PROTOCOL_VERSION 15
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// if the high bit of the servercmd is set, the low bits are fast update flags:
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#define U_MOREBITS (1<<0)
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#define U_ORIGIN1 (1<<1)
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#define U_ORIGIN2 (1<<2)
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#define U_ORIGIN3 (1<<3)
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#define U_ANGLE2 (1<<4)
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#define U_NOLERP (1<<5) // don't interpolate movement
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#define U_FRAME (1<<6)
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#define U_SIGNAL (1<<7) // just differentiates from other updates
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// svc_update can pass all of the fast update bits, plus more
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#define U_ANGLE1 (1<<8)
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#define U_ANGLE3 (1<<9)
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#define U_MODEL (1<<10)
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#define U_COLORMAP (1<<11)
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#define U_SKIN (1<<12)
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#define U_EFFECTS (1<<13)
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#define U_LONGENTITY (1<<14)
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#define SU_VIEWHEIGHT (1<<0)
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#define SU_IDEALPITCH (1<<1)
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#define SU_PUNCH1 (1<<2)
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#define SU_PUNCH2 (1<<3)
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#define SU_PUNCH3 (1<<4)
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#define SU_VELOCITY1 (1<<5)
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#define SU_VELOCITY2 (1<<6)
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#define SU_VELOCITY3 (1<<7)
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//define SU_AIMENT (1<<8) AVAILABLE BIT
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#define SU_ITEMS (1<<9)
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#define SU_ONGROUND (1<<10) // no data follows, the bit is it
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#define SU_INWATER (1<<11) // no data follows, the bit is it
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#define SU_WEAPONFRAME (1<<12)
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#define SU_ARMOR (1<<13)
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#define SU_WEAPON (1<<14)
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// a sound with no channel is a local only sound
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#define SND_VOLUME (1<<0) // a byte
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#define SND_ATTENUATION (1<<1) // a byte
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#define SND_LOOPING (1<<2) // a long
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// defaults for clientinfo messages
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#define DEFAULT_VIEWHEIGHT 22
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#endif // UQUAKE
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#ifdef QUAKEWORLD
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#define PROTOCOL_VERSION 28
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#define QW_CHECK_HASH 0x5157
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//=========================================
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#define PORT_CLIENT 27001
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#define PORT_MASTER 27000
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#define PORT_SERVER 27500
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//=========================================
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// out of band message id bytes
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// M = master, S = server, C = client, A = any
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// the second character will allways be \n if the message isn't a single
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// byte long (?? not true anymore?)
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#define S2C_CHALLENGE 'c'
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#define S2C_CONNECTION 'j'
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#define A2A_PING 'k' // respond with an A2A_ACK
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#define A2A_ACK 'l' // general acknowledgement without info
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#define A2A_NACK 'm' // [+ comment] general failure
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#define A2A_ECHO 'e' // for echoing
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#define A2C_PRINT 'n' // print a message on client
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#define S2M_HEARTBEAT 'a' // + serverinfo + userlist + fraglist
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#define A2C_CLIENT_COMMAND 'B' // + command line
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#define S2M_SHUTDOWN 'C'
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//==============================================
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// the first 16 bits of a packetentities update holds 9 bits
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// of entity number and 7 bits of flags
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#define U_ORIGIN1 (1<<9)
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#define U_ORIGIN2 (1<<10)
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#define U_ORIGIN3 (1<<11)
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#define U_ANGLE2 (1<<12)
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#define U_FRAME (1<<13)
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#define U_REMOVE (1<<14) // REMOVE this entity, don't add it
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#define U_MOREBITS (1<<15)
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// if MOREBITS is set, these additional flags are read in next
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#define U_ANGLE1 (1<<0)
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#define U_ANGLE3 (1<<1)
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#define U_MODEL (1<<2)
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#define U_COLORMAP (1<<3)
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#define U_SKIN (1<<4)
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#define U_EFFECTS (1<<5)
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#define U_SOLID (1<<6) // the entity should be solid for prediction
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//==============================================
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// a sound with no channel is a local only sound
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// the sound field has bits 0-2: channel, 3-12: entity
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#define SND_VOLUME (1<<15) // a byte
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#define SND_ATTENUATION (1<<14) // a byte
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#define DEFAULT_SOUND_PACKET_VOLUME 255
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#define DEFAULT_SOUND_PACKET_ATTENUATION 1.0
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// svc_print messages have an id, so messages can be filtered
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#define PRINT_LOW 0
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#define PRINT_MEDIUM 1
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#define PRINT_HIGH 2
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#define PRINT_CHAT 3 // also go to chat buffer
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#endif // QUAKEWORLD
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#ifdef UQUAKE
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#define svc_serverinfo 11 // [long] version
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// [string] signon string
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// [string]..[0]model cache
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// [string]...[0]sounds cache
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#else
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#define svc_serverdata 11 // [long] protocol ...
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#endif
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#ifdef QUAKEWORLD
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#define svc_serverinfo 52 // serverinfo
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#endif
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#ifdef QUAKE2
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#define TE_IMPLOSION 14
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#define TE_RAILTRAIL 15
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#endif
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#endif
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