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https://git.code.sf.net/p/quake/quakeforge-old
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bcd302a948
handle escape chars better common/quakefs.c: check the return value of opendir
1333 lines
28 KiB
C
1333 lines
28 KiB
C
/*
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cl_parse.c - parse a message received from the server
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Copyright (C) 1996-1997 Id Software, Inc.
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Portions Copyright (C) 1999,2000 Nelson Rush.
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Copyright (C) 1999,2000 contributors of the QuakeForge project
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Please see the file "AUTHORS" for a list of contributors
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include <qtypes.h>
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#include <quakedef.h>
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#include <model.h>
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#include <pmove.h>
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#include <console.h>
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#include <mathlib.h>
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#include <sound.h>
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#include <cdaudio.h>
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#include <sbar.h>
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#include <screen.h>
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#include <cvars.h>
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#include <client.h>
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char *svc_strings[] =
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{
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"svc_bad",
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"svc_nop",
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"svc_disconnect",
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"svc_updatestat",
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"svc_version", // [long] server version
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"svc_setview", // [short] entity number
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"svc_sound", // <see code>
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"svc_time", // [float] server time
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"svc_print", // [string] null terminated string
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"svc_stufftext", // [string] stuffed into client's console buffer
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// the string should be \n terminated
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"svc_setangle", // [vec3] set the view angle to this absolute value
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"svc_serverdata", // [long] version ...
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"svc_lightstyle", // [byte] [string]
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"svc_updatename", // [byte] [string]
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"svc_updatefrags", // [byte] [short]
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"svc_clientdata", // <shortbits + data>
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"svc_stopsound", // <see code>
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"svc_updatecolors", // [byte] [byte]
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"svc_particle", // [vec3] <variable>
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"svc_damage", // [byte] impact [byte] blood [vec3] from
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"svc_spawnstatic",
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"OBSOLETE svc_spawnbinary",
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"svc_spawnbaseline",
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"svc_temp_entity", // <variable>
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"svc_setpause",
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"svc_signonnum",
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"svc_centerprint",
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"svc_killedmonster",
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"svc_foundsecret",
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"svc_spawnstaticsound",
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"svc_intermission",
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"svc_finale", // [string] music [string] text
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"svc_cdtrack", // [byte] track [byte] looptrack
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"svc_sellscreen",
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"svc_smallkick",
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"svc_bigkick",
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"svc_updateping",
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"svc_updateentertime",
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"svc_updatestatlong",
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"svc_muzzleflash",
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"svc_updateuserinfo",
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"svc_download",
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"svc_playerinfo",
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"svc_nails",
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"svc_choke",
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"svc_modellist",
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"svc_soundlist",
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"svc_packetentities",
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"svc_deltapacketentities",
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"svc_maxspeed",
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"svc_entgravity",
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"svc_setinfo",
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"svc_serverinfo",
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"svc_updatepl",
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"NEW PROTOCOL",
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"NEW PROTOCOL",
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"NEW PROTOCOL",
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"NEW PROTOCOL",
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"NEW PROTOCOL",
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"NEW PROTOCOL",
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"NEW PROTOCOL",
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"NEW PROTOCOL",
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"NEW PROTOCOL",
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"NEW PROTOCOL",
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"NEW PROTOCOL",
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"NEW PROTOCOL",
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"NEW PROTOCOL"
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};
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int oldparsecountmod;
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int parsecountmod;
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double parsecounttime;
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int cl_spikeindex, cl_playerindex, cl_flagindex;
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//=============================================================================
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int packet_latency[NET_TIMINGS];
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int CL_CalcNet (void)
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{
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int a, i;
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frame_t *frame;
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int lost;
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for (i=cls.netchan.outgoing_sequence-UPDATE_BACKUP+1
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; i <= cls.netchan.outgoing_sequence
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; i++)
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{
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frame = &cl.frames[i&UPDATE_MASK];
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if (frame->receivedtime == -1)
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packet_latency[i&NET_TIMINGSMASK] = 9999; // dropped
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else if (frame->receivedtime == -2)
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packet_latency[i&NET_TIMINGSMASK] = 10000; // choked
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else if (frame->invalid)
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packet_latency[i&NET_TIMINGSMASK] = 9998; // invalid delta
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else
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packet_latency[i&NET_TIMINGSMASK] = (frame->receivedtime - frame->senttime)*20;
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}
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lost = 0;
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for (a=0 ; a<NET_TIMINGS ; a++)
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{
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i = (cls.netchan.outgoing_sequence-a) & NET_TIMINGSMASK;
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if (packet_latency[i] == 9999)
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lost++;
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}
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return lost * 100 / NET_TIMINGS;
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}
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//=============================================================================
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/*
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===============
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CL_CheckOrDownloadFile
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Returns true if the file exists, otherwise it attempts
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to start a download from the server.
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===============
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*/
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qboolean CL_CheckOrDownloadFile (char *filename)
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{
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QFile *f;
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if (strstr (filename, ".."))
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{
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Con_Printf ("Refusing to download a path with ..\n");
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return true;
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}
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COM_FOpenFile (filename, &f);
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if (f)
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{ // it exists, no need to download
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Qclose (f);
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return true;
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}
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//ZOID - can't download when recording
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if (cls.demorecording) {
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Con_Printf("Unable to download %s in record mode.\n", cls.downloadname);
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return true;
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}
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//ZOID - can't download when playback
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if (cls.demoplayback)
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return true;
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strcpy (cls.downloadname, filename);
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Con_Printf ("Downloading %s...\n", cls.downloadname);
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// download to a temp name, and only rename
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// to the real name when done, so if interrupted
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// a runt file wont be left
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COM_StripExtension (cls.downloadname, cls.downloadtempname);
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strcat (cls.downloadtempname, ".tmp");
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MSG_WriteByte (&cls.netchan.message, clc_stringcmd);
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MSG_WriteString (&cls.netchan.message, va("download %s", cls.downloadname));
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cls.downloadnumber++;
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return false;
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}
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/*
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=================
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Model_NextDownload
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=================
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*/
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void Model_NextDownload (void)
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{
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char *s;
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int i;
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extern char gamedirfile[];
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if (cls.downloadnumber == 0)
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{
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Con_Printf ("Checking models...\n");
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cls.downloadnumber = 1;
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}
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cls.downloadtype = dl_model;
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for (
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; cl.model_name[cls.downloadnumber][0]
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; cls.downloadnumber++)
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{
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s = cl.model_name[cls.downloadnumber];
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if (s[0] == '*')
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continue; // inline brush model
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if (!CL_CheckOrDownloadFile(s))
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return; // started a download
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}
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for (i=1 ; i<MAX_MODELS ; i++)
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{
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if (!cl.model_name[i][0])
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break;
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cl.model_precache[i] = Mod_ForName (cl.model_name[i], false);
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if (!cl.model_precache[i])
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{
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Con_Printf ("\nThe required model file '%s' could not be found or downloaded.\n\n"
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, cl.model_name[i]);
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Con_Printf ("You may need to download or purchase a %s client "
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"pack in order to play on this server.\n\n", gamedirfile);
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CL_Disconnect ();
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return;
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}
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}
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// all done
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cl.worldmodel = cl.model_precache[1];
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R_NewMap ();
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Hunk_Check (); // make sure nothing is hurt
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// done with modellist, request first of static signon messages
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MSG_WriteByte (&cls.netchan.message, clc_stringcmd);
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// MSG_WriteString (&cls.netchan.message, va("prespawn %i 0 %i", cl.servercount, cl.worldmodel->checksum2));
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MSG_WriteString (&cls.netchan.message, va(prespawn_name, cl.servercount, cl.worldmodel->checksum2));
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}
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/*
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=================
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Sound_NextDownload
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=================
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*/
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void Sound_NextDownload (void)
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{
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char *s;
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int i;
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if (cls.downloadnumber == 0)
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{
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Con_Printf ("Checking sounds...\n");
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cls.downloadnumber = 1;
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}
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cls.downloadtype = dl_sound;
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for (
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; cl.sound_name[cls.downloadnumber][0]
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; cls.downloadnumber++)
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{
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s = cl.sound_name[cls.downloadnumber];
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if (!CL_CheckOrDownloadFile(va("sound/%s",s)))
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return; // started a download
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}
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for (i=1 ; i<MAX_SOUNDS ; i++)
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{
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if (!cl.sound_name[i][0])
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break;
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cl.sound_precache[i] = S_PrecacheSound (cl.sound_name[i]);
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}
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// done with sounds, request models now
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memset (cl.model_precache, 0, sizeof(cl.model_precache));
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cl_playerindex = -1;
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cl_spikeindex = -1;
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cl_flagindex = -1;
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MSG_WriteByte (&cls.netchan.message, clc_stringcmd);
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// MSG_WriteString (&cls.netchan.message, va("modellist %i 0", cl.servercount));
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MSG_WriteString (&cls.netchan.message, va(modellist_name, cl.servercount, 0));
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}
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/*
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======================
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CL_RequestNextDownload
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======================
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*/
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void CL_RequestNextDownload (void)
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{
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switch (cls.downloadtype)
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{
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case dl_single:
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break;
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case dl_skin:
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Skin_NextDownload ();
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break;
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case dl_model:
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Model_NextDownload ();
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break;
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case dl_sound:
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Sound_NextDownload ();
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break;
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case dl_none:
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default:
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Con_DPrintf("Unknown download type.\n");
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}
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}
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/*
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=====================
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CL_ParseDownload
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A download message has been received from the server
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=====================
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*/
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void CL_ParseDownload (void)
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{
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int size, percent;
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char name[1024];
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int r;
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// read the data
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size = MSG_ReadShort ();
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percent = MSG_ReadByte ();
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if (cls.demoplayback) {
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if (size > 0)
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msg_readcount += size;
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return; // not in demo playback
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}
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if (size == -1)
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{
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Con_Printf ("File not found.\n");
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if (cls.download)
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{
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Con_Printf ("cls.download shouldn't have been set\n");
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Qclose (cls.download);
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cls.download = NULL;
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}
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CL_RequestNextDownload ();
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return;
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}
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// open the file if not opened yet
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if (!cls.download)
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{
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if (strncmp(cls.downloadtempname,"skins/",6))
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snprintf(name, sizeof(name), "%s/%s", com_gamedir, cls.downloadtempname);
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else
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snprintf(name, sizeof(name), "qw/%s", cls.downloadtempname);
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COM_CreatePath (name);
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cls.download = Qopen (name, "wb");
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if (!cls.download)
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{
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msg_readcount += size;
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Con_Printf ("Failed to open %s\n", cls.downloadtempname);
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CL_RequestNextDownload ();
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return;
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}
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}
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Qwrite (cls.download, net_message.data + msg_readcount, size);
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msg_readcount += size;
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if (percent != 100)
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{
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// change display routines by zoid
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// request next block
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#if 0
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Con_Printf (".");
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if (10*(percent/10) != cls.downloadpercent)
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{
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cls.downloadpercent = 10*(percent/10);
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Con_Printf ("%i%%", cls.downloadpercent);
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}
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#endif
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cls.downloadpercent = percent;
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MSG_WriteByte (&cls.netchan.message, clc_stringcmd);
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SZ_Print (&cls.netchan.message, "nextdl");
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}
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else
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{
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char oldn[MAX_OSPATH];
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char newn[MAX_OSPATH];
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#if 0
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Con_Printf ("100%%\n");
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#endif
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Qclose (cls.download);
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// rename the temp file to it's final name
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if (strcmp(cls.downloadtempname, cls.downloadname)) {
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if (strncmp(cls.downloadtempname,"skins/",6)) {
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snprintf(oldn, sizeof(oldn), "%s/%s", com_gamedir, cls.downloadtempname);
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snprintf(newn, sizeof(newn), "%s/%s", com_gamedir, cls.downloadname);
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} else {
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snprintf(oldn, sizeof(oldn), "qw/%s", cls.downloadtempname);
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snprintf(newn, sizeof(newn), "qw/%s", cls.downloadname);
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}
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r = rename (oldn, newn);
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if (r)
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Con_Printf ("failed to rename.\n");
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}
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cls.download = NULL;
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cls.downloadpercent = 0;
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// get another file if needed
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CL_RequestNextDownload ();
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}
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}
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static byte *upload_data;
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static int upload_pos;
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static int upload_size;
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void CL_NextUpload(void)
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{
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byte buffer[1024];
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int r;
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int percent;
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int size;
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if (!upload_data)
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return;
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r = upload_size - upload_pos;
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if (r > 768)
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r = 768;
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memcpy(buffer, upload_data + upload_pos, r);
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MSG_WriteByte (&cls.netchan.message, clc_upload);
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MSG_WriteShort (&cls.netchan.message, r);
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upload_pos += r;
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size = upload_size;
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if (!size)
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size = 1;
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percent = upload_pos*100/size;
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MSG_WriteByte (&cls.netchan.message, percent);
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SZ_Write (&cls.netchan.message, buffer, r);
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Con_DPrintf ("UPLOAD: %6d: %d written\n", upload_pos - r, r);
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if (upload_pos != upload_size)
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return;
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Con_Printf ("Upload completed\n");
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free(upload_data);
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upload_data = 0;
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upload_pos = upload_size = 0;
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}
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void CL_StartUpload (byte *data, int size)
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{
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if (cls.state < ca_onserver)
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return; // gotta be connected
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// override
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if (upload_data)
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free(upload_data);
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Con_DPrintf("Upload starting of %d...\n", size);
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upload_data = malloc(size);
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memcpy(upload_data, data, size);
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upload_size = size;
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upload_pos = 0;
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CL_NextUpload();
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}
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qboolean CL_IsUploading(void)
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{
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if (upload_data)
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return true;
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return false;
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}
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void CL_StopUpload(void)
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{
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if (upload_data)
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free(upload_data);
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upload_data = NULL;
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}
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/*
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=====================================================================
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SERVER CONNECTING MESSAGES
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=====================================================================
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*/
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/*
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==================
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CL_ParseServerData
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==================
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*/
|
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void CL_ParseServerData (void)
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{
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char *str;
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QFile *f;
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char fn[MAX_OSPATH];
|
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qboolean cflag = false;
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extern char gamedirfile[MAX_OSPATH];
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int protover;
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Con_DPrintf ("Serverdata packet received.\n");
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//
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// wipe the client_state_t struct
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//
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CL_ClearState ();
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// parse protocol version number
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// allow 2.2 and 2.29 demos to play
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protover = MSG_ReadLong ();
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if (protover != PROTOCOL_VERSION &&
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!(cls.demoplayback && (protover == 26 || protover == 27 || protover == 28)))
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Host_EndGame ("Server returned version %i, not %i\nYou probably need to upgrade.\nCheck http://www.quakeworld.net/", protover, PROTOCOL_VERSION);
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cl.servercount = MSG_ReadLong ();
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// gametype is always GAME_DEATHMATCH in QW
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cl.gametype = GAME_DEATHMATCH;
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// maxclients is irrelivant in QW
|
|
cl.maxclients = 0;
|
|
|
|
// game directory
|
|
str = MSG_ReadString ();
|
|
|
|
if (stricmp(gamedirfile, str)) {
|
|
// save current config
|
|
Host_WriteConfiguration ();
|
|
cflag = true;
|
|
}
|
|
|
|
COM_Gamedir(str);
|
|
|
|
//ZOID--run the autoexec.cfg in the gamedir
|
|
//if it exists
|
|
if (cflag) {
|
|
snprintf(fn, sizeof(fn), "%s/%s", com_gamedir, "config.cfg");
|
|
if ((f = Qopen(fn, "rz")) != NULL) {
|
|
Qclose(f);
|
|
Cbuf_AddText ("cl_warncmd 0\n");
|
|
Cbuf_AddText("exec config.cfg\n");
|
|
Cbuf_AddText("exec frontend.cfg\n");
|
|
Cbuf_AddText ("cl_warncmd 1\n");
|
|
}
|
|
}
|
|
|
|
// parse player slot, high bit means spectator
|
|
cl.playernum = MSG_ReadByte ();
|
|
if (cl.playernum & 128)
|
|
{
|
|
cl.spectator = true;
|
|
cl.playernum &= ~128;
|
|
}
|
|
|
|
// get the full level name
|
|
str = MSG_ReadString ();
|
|
strncpy (cl.levelname, str, sizeof(cl.levelname)-1);
|
|
|
|
// get the movevars
|
|
movevars.gravity = MSG_ReadFloat();
|
|
movevars.stopspeed = MSG_ReadFloat();
|
|
movevars.maxspeed = MSG_ReadFloat();
|
|
movevars.spectatormaxspeed = MSG_ReadFloat();
|
|
movevars.accelerate = MSG_ReadFloat();
|
|
movevars.airaccelerate = MSG_ReadFloat();
|
|
movevars.wateraccelerate = MSG_ReadFloat();
|
|
movevars.friction = MSG_ReadFloat();
|
|
movevars.waterfriction = MSG_ReadFloat();
|
|
movevars.entgravity = MSG_ReadFloat();
|
|
|
|
// seperate the printfs so the server message can have a color
|
|
Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n");
|
|
Con_Printf ("%c%s\n", 2, str);
|
|
|
|
// ask for the sound list next
|
|
memset(cl.sound_name, 0, sizeof(cl.sound_name));
|
|
MSG_WriteByte (&cls.netchan.message, clc_stringcmd);
|
|
// MSG_WriteString (&cls.netchan.message, va("soundlist %i 0", cl.servercount));
|
|
MSG_WriteString (&cls.netchan.message, va(soundlist_name, cl.servercount, 0));
|
|
|
|
// now waiting for downloads, etc
|
|
cls.state = ca_onserver;
|
|
}
|
|
|
|
/*
|
|
==================
|
|
CL_ParseSoundlist
|
|
==================
|
|
*/
|
|
void CL_ParseSoundlist (void)
|
|
{
|
|
int numsounds;
|
|
char *str;
|
|
int n;
|
|
|
|
// precache sounds
|
|
// memset (cl.sound_precache, 0, sizeof(cl.sound_precache));
|
|
|
|
numsounds = MSG_ReadByte();
|
|
|
|
for (;;) {
|
|
str = MSG_ReadString ();
|
|
if (!str[0])
|
|
break;
|
|
numsounds++;
|
|
if (numsounds == MAX_SOUNDS)
|
|
Host_EndGame ("Server sent too many sound_precache");
|
|
strcpy (cl.sound_name[numsounds], str);
|
|
}
|
|
|
|
n = MSG_ReadByte();
|
|
|
|
if (n) {
|
|
MSG_WriteByte (&cls.netchan.message, clc_stringcmd);
|
|
// MSG_WriteString (&cls.netchan.message, va("soundlist %i %i", cl.servercount, n));
|
|
MSG_WriteString (&cls.netchan.message, va(soundlist_name, cl.servercount, n));
|
|
return;
|
|
}
|
|
|
|
cls.downloadnumber = 0;
|
|
cls.downloadtype = dl_sound;
|
|
Sound_NextDownload ();
|
|
}
|
|
|
|
/*
|
|
==================
|
|
CL_ParseModellist
|
|
==================
|
|
*/
|
|
void CL_ParseModellist (void)
|
|
{
|
|
int nummodels;
|
|
char *str;
|
|
int n;
|
|
|
|
// precache models and note certain default indexes
|
|
nummodels = MSG_ReadByte();
|
|
|
|
for (;;)
|
|
{
|
|
str = MSG_ReadString ();
|
|
if (!str[0])
|
|
break;
|
|
nummodels++;
|
|
if (nummodels==MAX_MODELS)
|
|
Host_EndGame ("Server sent too many model_precache");
|
|
strcpy (cl.model_name[nummodels], str);
|
|
|
|
if (!strcmp(cl.model_name[nummodels],"progs/spike.mdl"))
|
|
cl_spikeindex = nummodels;
|
|
if (!strcmp(cl.model_name[nummodels],"progs/player.mdl"))
|
|
cl_playerindex = nummodels;
|
|
if (!strcmp(cl.model_name[nummodels],"progs/flag.mdl"))
|
|
cl_flagindex = nummodels;
|
|
}
|
|
|
|
n = MSG_ReadByte();
|
|
|
|
if (n) {
|
|
MSG_WriteByte (&cls.netchan.message, clc_stringcmd);
|
|
// MSG_WriteString (&cls.netchan.message, va("modellist %i %i", cl.servercount, n));
|
|
MSG_WriteString (&cls.netchan.message, va(modellist_name, cl.servercount, n));
|
|
return;
|
|
}
|
|
|
|
cls.downloadnumber = 0;
|
|
cls.downloadtype = dl_model;
|
|
Model_NextDownload ();
|
|
}
|
|
|
|
/*
|
|
==================
|
|
CL_ParseBaseline
|
|
==================
|
|
*/
|
|
void CL_ParseBaseline (entity_state_t *es)
|
|
{
|
|
int i;
|
|
|
|
es->modelindex = MSG_ReadByte ();
|
|
es->frame = MSG_ReadByte ();
|
|
es->colormap = MSG_ReadByte();
|
|
es->skinnum = MSG_ReadByte();
|
|
for (i=0 ; i<3 ; i++)
|
|
{
|
|
es->origin[i] = MSG_ReadCoord ();
|
|
es->angles[i] = MSG_ReadAngle ();
|
|
}
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
=====================
|
|
CL_ParseStatic
|
|
|
|
Static entities are non-interactive world objects
|
|
like torches
|
|
=====================
|
|
*/
|
|
void CL_ParseStatic (void)
|
|
{
|
|
entity_t *ent;
|
|
int i;
|
|
entity_state_t es;
|
|
|
|
CL_ParseBaseline (&es);
|
|
|
|
i = cl.num_statics;
|
|
if (i >= MAX_STATIC_ENTITIES)
|
|
Host_EndGame ("Too many static entities");
|
|
ent = &cl_static_entities[i];
|
|
cl.num_statics++;
|
|
|
|
// copy it to the current state
|
|
ent->model = cl.model_precache[es.modelindex];
|
|
ent->frame = es.frame;
|
|
ent->colormap = vid.colormap;
|
|
ent->skinnum = es.skinnum;
|
|
|
|
VectorCopy (es.origin, ent->origin);
|
|
VectorCopy (es.angles, ent->angles);
|
|
|
|
R_AddEfrags (ent);
|
|
}
|
|
|
|
/*
|
|
===================
|
|
CL_ParseStaticSound
|
|
===================
|
|
*/
|
|
void CL_ParseStaticSound (void)
|
|
{
|
|
vec3_t org;
|
|
int sound_num, vol, atten;
|
|
int i;
|
|
|
|
for (i=0 ; i<3 ; i++)
|
|
org[i] = MSG_ReadCoord ();
|
|
sound_num = MSG_ReadByte ();
|
|
vol = MSG_ReadByte ();
|
|
atten = MSG_ReadByte ();
|
|
|
|
S_StaticSound (cl.sound_precache[sound_num], org, vol, atten);
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
=====================================================================
|
|
|
|
ACTION MESSAGES
|
|
|
|
=====================================================================
|
|
*/
|
|
|
|
/*
|
|
==================
|
|
CL_ParseStartSoundPacket
|
|
==================
|
|
*/
|
|
void CL_ParseStartSoundPacket(void)
|
|
{
|
|
vec3_t pos;
|
|
int channel, ent;
|
|
int sound_num;
|
|
int volume;
|
|
float attenuation;
|
|
int i;
|
|
|
|
channel = MSG_ReadShort();
|
|
|
|
if (channel & SND_VOLUME)
|
|
volume = MSG_ReadByte ();
|
|
else
|
|
volume = DEFAULT_SOUND_PACKET_VOLUME;
|
|
|
|
if (channel & SND_ATTENUATION)
|
|
attenuation = MSG_ReadByte () / 64.0;
|
|
else
|
|
attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
|
|
|
|
sound_num = MSG_ReadByte ();
|
|
|
|
for (i=0 ; i<3 ; i++)
|
|
pos[i] = MSG_ReadCoord ();
|
|
|
|
ent = (channel>>3)&1023;
|
|
channel &= 7;
|
|
|
|
if (ent > MAX_EDICTS)
|
|
Host_EndGame ("CL_ParseStartSoundPacket: ent = %i", ent);
|
|
|
|
S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0, attenuation);
|
|
}
|
|
|
|
|
|
/*
|
|
==================
|
|
CL_ParseClientdata
|
|
|
|
Server information pertaining to this client only, sent every frame
|
|
==================
|
|
*/
|
|
void CL_ParseClientdata (void)
|
|
{
|
|
int i;
|
|
float latency;
|
|
frame_t *frame;
|
|
|
|
// calculate simulated time of message
|
|
oldparsecountmod = parsecountmod;
|
|
|
|
i = cls.netchan.incoming_acknowledged;
|
|
cl.parsecount = i;
|
|
i &= UPDATE_MASK;
|
|
parsecountmod = i;
|
|
frame = &cl.frames[i];
|
|
parsecounttime = cl.frames[i].senttime;
|
|
|
|
frame->receivedtime = realtime;
|
|
|
|
// calculate latency
|
|
latency = frame->receivedtime - frame->senttime;
|
|
|
|
if (latency < 0 || latency > 1.0)
|
|
{
|
|
// Con_Printf ("Odd latency: %5.2f\n", latency);
|
|
}
|
|
else
|
|
{
|
|
// drift the average latency towards the observed latency
|
|
if (latency < cls.latency)
|
|
cls.latency = latency;
|
|
else
|
|
cls.latency += 0.001; // drift up, so correction are needed
|
|
}
|
|
}
|
|
|
|
/*
|
|
==============
|
|
CL_UpdateUserinfo
|
|
==============
|
|
*/
|
|
void CL_ProcessUserInfo (int slot, player_info_t *player)
|
|
{
|
|
strncpy (player->name, Info_ValueForKey (player->userinfo, "name"), sizeof(player->name)-1);
|
|
player->topcolor = atoi(Info_ValueForKey (player->userinfo, "topcolor"));
|
|
player->bottomcolor = atoi(Info_ValueForKey (player->userinfo, "bottomcolor"));
|
|
if (Info_ValueForKey (player->userinfo, "*spectator")[0])
|
|
player->spectator = true;
|
|
else
|
|
player->spectator = false;
|
|
|
|
if (cls.state == ca_active)
|
|
Skin_Find (player);
|
|
|
|
Sbar_Changed ();
|
|
CL_NewTranslation (slot);
|
|
}
|
|
|
|
/*
|
|
==============
|
|
CL_UpdateUserinfo
|
|
==============
|
|
*/
|
|
void CL_UpdateUserinfo (void)
|
|
{
|
|
int slot;
|
|
player_info_t *player;
|
|
|
|
slot = MSG_ReadByte ();
|
|
if (slot >= MAX_CLIENTS)
|
|
Host_EndGame ("CL_ParseServerMessage: svc_updateuserinfo > MAX_SCOREBOARD");
|
|
|
|
player = &cl.players[slot];
|
|
player->userid = MSG_ReadLong ();
|
|
strncpy (player->userinfo, MSG_ReadString(), sizeof(player->userinfo)-1);
|
|
|
|
CL_ProcessUserInfo (slot, player);
|
|
}
|
|
|
|
/*
|
|
==============
|
|
CL_SetInfo
|
|
==============
|
|
*/
|
|
void CL_SetInfo (void)
|
|
{
|
|
int slot;
|
|
player_info_t *player;
|
|
char key[MAX_MSGLEN];
|
|
char value[MAX_MSGLEN];
|
|
|
|
slot = MSG_ReadByte ();
|
|
if (slot >= MAX_CLIENTS)
|
|
Host_EndGame ("CL_ParseServerMessage: svc_setinfo > MAX_SCOREBOARD");
|
|
|
|
player = &cl.players[slot];
|
|
|
|
strncpy (key, MSG_ReadString(), sizeof(key) - 1);
|
|
key[sizeof(key) - 1] = 0;
|
|
strncpy (value, MSG_ReadString(), sizeof(value) - 1);
|
|
key[sizeof(value) - 1] = 0;
|
|
|
|
Con_DPrintf("SETINFO %s: %s=%s\n", player->name, key, value);
|
|
|
|
Info_SetValueForKey (player->userinfo, key, value, MAX_INFO_STRING);
|
|
|
|
CL_ProcessUserInfo (slot, player);
|
|
}
|
|
|
|
/*
|
|
==============
|
|
CL_ServerInfo
|
|
==============
|
|
*/
|
|
void CL_ServerInfo (void)
|
|
{
|
|
char key[MAX_MSGLEN];
|
|
char value[MAX_MSGLEN];
|
|
|
|
strncpy (key, MSG_ReadString(), sizeof(key) - 1);
|
|
key[sizeof(key) - 1] = 0;
|
|
strncpy (value, MSG_ReadString(), sizeof(value) - 1);
|
|
key[sizeof(value) - 1] = 0;
|
|
|
|
Con_DPrintf("SERVERINFO: %s=%s\n", key, value);
|
|
|
|
Info_SetValueForKey (cl.serverinfo, key, value, MAX_SERVERINFO_STRING);
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
CL_SetStat
|
|
=====================
|
|
*/
|
|
void CL_SetStat (int stat, int value)
|
|
{
|
|
int j;
|
|
if (stat < 0 || stat >= MAX_CL_STATS)
|
|
Sys_Error ("CL_SetStat: %i is invalid", stat);
|
|
|
|
Sbar_Changed ();
|
|
|
|
if (stat == STAT_ITEMS)
|
|
{ // set flash times
|
|
Sbar_Changed ();
|
|
for (j=0 ; j<32 ; j++)
|
|
if ( (value & (1<<j)) && !(cl.stats[stat] & (1<<j)))
|
|
cl.item_gettime[j] = cl.time;
|
|
}
|
|
|
|
cl.stats[stat] = value;
|
|
}
|
|
|
|
/*
|
|
==============
|
|
CL_MuzzleFlash
|
|
==============
|
|
*/
|
|
void CL_MuzzleFlash (void)
|
|
{
|
|
vec3_t fv, rv, uv;
|
|
dlight_t *dl;
|
|
int i;
|
|
player_state_t *pl;
|
|
|
|
i = MSG_ReadShort ();
|
|
|
|
if ((unsigned)(i-1) >= MAX_CLIENTS)
|
|
return;
|
|
|
|
// don't draw our own muzzle flash in gl if flashblending
|
|
if (i-1 == cl.playernum && gl_flashblend->value)
|
|
return;
|
|
|
|
pl = &cl.frames[parsecountmod].playerstate[i-1];
|
|
|
|
dl = CL_AllocDlight (i);
|
|
VectorCopy (pl->origin, dl->origin);
|
|
AngleVectors (pl->viewangles, fv, rv, uv);
|
|
|
|
VectorMA (dl->origin, 18, fv, dl->origin);
|
|
dl->radius = 200 + (rand()&31);
|
|
dl->minlight = 32;
|
|
dl->die = cl.time + 0.1;
|
|
dl->color[0] = 0.2;
|
|
dl->color[1] = 0.1;
|
|
dl->color[2] = 0.05;
|
|
dl->color[3] = 0.7;
|
|
}
|
|
|
|
|
|
#define SHOWNET(x) if(cl_shownet->value==2)Con_Printf ("%3i:%s\n", msg_readcount-1, x);
|
|
/*
|
|
=====================
|
|
CL_ParseServerMessage
|
|
=====================
|
|
*/
|
|
int received_framecount;
|
|
void CL_ParseServerMessage (void)
|
|
{
|
|
int cmd;
|
|
char *s;
|
|
int i, j;
|
|
|
|
received_framecount = host_framecount;
|
|
CL_ClearProjectiles ();
|
|
|
|
//
|
|
// if recording demos, copy the message out
|
|
//
|
|
if (cl_shownet->value == 1)
|
|
Con_Printf ("%i ",net_message.cursize);
|
|
else if (cl_shownet->value == 2)
|
|
Con_Printf ("------------------\n");
|
|
|
|
|
|
CL_ParseClientdata ();
|
|
|
|
//
|
|
// parse the message
|
|
//
|
|
while (1)
|
|
{
|
|
if (msg_badread)
|
|
{
|
|
Host_EndGame ("CL_ParseServerMessage: Bad server message");
|
|
break;
|
|
}
|
|
|
|
cmd = MSG_ReadByte ();
|
|
|
|
if (cmd == -1)
|
|
{
|
|
msg_readcount++; // so the EOM showner has the right value
|
|
SHOWNET("END OF MESSAGE");
|
|
break;
|
|
}
|
|
|
|
SHOWNET(svc_strings[cmd]);
|
|
|
|
// other commands
|
|
switch (cmd)
|
|
{
|
|
default:
|
|
Con_Printf("cmd: %x\n", cmd);
|
|
|
|
Host_EndGame ("CL_ParseServerMessage: Illegible server message");
|
|
break;
|
|
|
|
case svc_nop:
|
|
// Con_Printf ("svc_nop\n");
|
|
break;
|
|
|
|
case svc_disconnect:
|
|
if (cls.state == ca_connected)
|
|
Host_EndGame ("Server disconnected\n"
|
|
"Server version may not be compatible");
|
|
else
|
|
Host_EndGame ("Server disconnected");
|
|
break;
|
|
|
|
case svc_print:
|
|
i = MSG_ReadByte ();
|
|
if (i == PRINT_CHAT)
|
|
{
|
|
S_LocalSound ("misc/talk.wav");
|
|
con_ormask = 128;
|
|
}
|
|
Con_Printf ("%s", MSG_ReadString ());
|
|
con_ormask = 0;
|
|
break;
|
|
|
|
case svc_centerprint:
|
|
SCR_CenterPrint (MSG_ReadString ());
|
|
break;
|
|
|
|
case svc_stufftext:
|
|
s = MSG_ReadString ();
|
|
//s = COM_EscapeEscapes(s);
|
|
Con_DPrintf ("stufftext: %s\n", s);
|
|
Cbuf_AddText (s);
|
|
break;
|
|
|
|
case svc_damage:
|
|
V_ParseDamage ();
|
|
break;
|
|
|
|
case svc_serverdata:
|
|
Cbuf_Execute (); // make sure any stuffed commands are done
|
|
CL_ParseServerData ();
|
|
vid.recalc_refdef = true; // leave full screen intermission
|
|
break;
|
|
|
|
case svc_setangle:
|
|
for (i=0 ; i<3 ; i++)
|
|
cl.viewangles[i] = MSG_ReadAngle ();
|
|
// cl.viewangles[PITCH] = cl.viewangles[ROLL] = 0;
|
|
break;
|
|
|
|
case svc_lightstyle:
|
|
i = MSG_ReadByte ();
|
|
if (i >= MAX_LIGHTSTYLES)
|
|
Sys_Error ("svc_lightstyle > MAX_LIGHTSTYLES");
|
|
Q_strcpy (cl_lightstyle[i].map, MSG_ReadString());
|
|
cl_lightstyle[i].length = Q_strlen(cl_lightstyle[i].map);
|
|
break;
|
|
|
|
case svc_sound:
|
|
CL_ParseStartSoundPacket();
|
|
break;
|
|
|
|
case svc_stopsound:
|
|
i = MSG_ReadShort();
|
|
S_StopSound(i>>3, i&7);
|
|
break;
|
|
|
|
case svc_updatefrags:
|
|
Sbar_Changed ();
|
|
i = MSG_ReadByte ();
|
|
if (i >= MAX_CLIENTS)
|
|
Host_EndGame ("CL_ParseServerMessage: svc_updatefrags > MAX_SCOREBOARD");
|
|
cl.players[i].frags = MSG_ReadShort ();
|
|
break;
|
|
|
|
case svc_updateping:
|
|
i = MSG_ReadByte ();
|
|
if (i >= MAX_CLIENTS)
|
|
Host_EndGame ("CL_ParseServerMessage: svc_updateping > MAX_SCOREBOARD");
|
|
cl.players[i].ping = MSG_ReadShort ();
|
|
break;
|
|
|
|
case svc_updatepl:
|
|
i = MSG_ReadByte ();
|
|
if (i >= MAX_CLIENTS)
|
|
Host_EndGame ("CL_ParseServerMessage: svc_updatepl > MAX_SCOREBOARD");
|
|
cl.players[i].pl = MSG_ReadByte ();
|
|
break;
|
|
|
|
case svc_updateentertime:
|
|
// time is sent over as seconds ago
|
|
i = MSG_ReadByte ();
|
|
if (i >= MAX_CLIENTS)
|
|
Host_EndGame ("CL_ParseServerMessage: svc_updateentertime > MAX_SCOREBOARD");
|
|
cl.players[i].entertime = realtime - MSG_ReadFloat ();
|
|
break;
|
|
|
|
case svc_spawnbaseline:
|
|
i = MSG_ReadShort ();
|
|
CL_ParseBaseline (&cl_baselines[i]);
|
|
break;
|
|
case svc_spawnstatic:
|
|
CL_ParseStatic ();
|
|
break;
|
|
case svc_temp_entity:
|
|
CL_ParseTEnt ();
|
|
break;
|
|
|
|
case svc_killedmonster:
|
|
cl.stats[STAT_MONSTERS]++;
|
|
break;
|
|
|
|
case svc_foundsecret:
|
|
cl.stats[STAT_SECRETS]++;
|
|
break;
|
|
|
|
case svc_updatestat:
|
|
i = MSG_ReadByte ();
|
|
j = MSG_ReadByte ();
|
|
CL_SetStat (i, j);
|
|
break;
|
|
case svc_updatestatlong:
|
|
i = MSG_ReadByte ();
|
|
j = MSG_ReadLong ();
|
|
CL_SetStat (i, j);
|
|
break;
|
|
|
|
case svc_spawnstaticsound:
|
|
CL_ParseStaticSound ();
|
|
break;
|
|
|
|
case svc_cdtrack:
|
|
cl.cdtrack = MSG_ReadByte ();
|
|
CDAudio_Play ((byte)cl.cdtrack, true);
|
|
break;
|
|
|
|
case svc_intermission:
|
|
cl.intermission = 1;
|
|
cl.completed_time = realtime;
|
|
vid.recalc_refdef = true; // go to full screen
|
|
for (i=0 ; i<3 ; i++)
|
|
cl.simorg[i] = MSG_ReadCoord ();
|
|
for (i=0 ; i<3 ; i++)
|
|
cl.simangles[i] = MSG_ReadAngle ();
|
|
VectorCopy (vec3_origin, cl.simvel);
|
|
break;
|
|
|
|
case svc_finale:
|
|
cl.intermission = 2;
|
|
cl.completed_time = realtime;
|
|
vid.recalc_refdef = true; // go to full screen
|
|
SCR_CenterPrint (MSG_ReadString ());
|
|
break;
|
|
|
|
case svc_sellscreen:
|
|
Cmd_ExecuteString ("help", src_command);
|
|
break;
|
|
|
|
case svc_smallkick:
|
|
cl.punchangle = -2;
|
|
break;
|
|
case svc_bigkick:
|
|
cl.punchangle = -4;
|
|
break;
|
|
|
|
case svc_muzzleflash:
|
|
CL_MuzzleFlash ();
|
|
break;
|
|
|
|
case svc_updateuserinfo:
|
|
CL_UpdateUserinfo ();
|
|
break;
|
|
|
|
case svc_setinfo:
|
|
CL_SetInfo ();
|
|
break;
|
|
|
|
case svc_serverinfo:
|
|
CL_ServerInfo ();
|
|
break;
|
|
|
|
case svc_download:
|
|
CL_ParseDownload ();
|
|
break;
|
|
|
|
case svc_playerinfo:
|
|
CL_ParsePlayerinfo ();
|
|
break;
|
|
|
|
case svc_nails:
|
|
CL_ParseProjectiles ();
|
|
break;
|
|
|
|
case svc_chokecount: // some preceding packets were choked
|
|
i = MSG_ReadByte ();
|
|
for (j=0 ; j<i ; j++)
|
|
cl.frames[ (cls.netchan.incoming_acknowledged-1-j)&UPDATE_MASK ].receivedtime = -2;
|
|
break;
|
|
|
|
case svc_modellist:
|
|
CL_ParseModellist ();
|
|
break;
|
|
|
|
case svc_soundlist:
|
|
CL_ParseSoundlist ();
|
|
break;
|
|
|
|
case svc_packetentities:
|
|
CL_ParsePacketEntities (false);
|
|
break;
|
|
|
|
case svc_deltapacketentities:
|
|
CL_ParsePacketEntities (true);
|
|
break;
|
|
|
|
case svc_maxspeed :
|
|
movevars.maxspeed = MSG_ReadFloat();
|
|
break;
|
|
|
|
case svc_entgravity :
|
|
movevars.entgravity = MSG_ReadFloat();
|
|
break;
|
|
|
|
case svc_setpause:
|
|
cl.paused = MSG_ReadByte ();
|
|
if (cl.paused)
|
|
CDAudio_Pause ();
|
|
else
|
|
CDAudio_Resume ();
|
|
break;
|
|
|
|
}
|
|
}
|
|
|
|
CL_SetSolidEntities ();
|
|
}
|
|
|
|
|