quakeforge-old/common/vid_win.c
Maddes Buecher 1f42871632 Maddes 2000-09-10 14:12 GMT+1
Changed files: common/vid_<system>.c, common/vid.h, uquake/menu.c, qw_client/menu.c, AUTHORS

* Corrected the menu system to work as intended (extra options depending on used vid_<system>.c file)
  ATTENTION!!! I'm not able to test for the different *nixes, please check if I changed everything correctly, plus the previously disabled extra options have to be checked too. Thanks.

* Fixed where you couldn't get back from console when accessed through menu (taken from qw_client)

* Fixed menu bind problem in QW ( now \"%s\" )
2000-08-10 12:16:59 +00:00

3493 lines
74 KiB
C

/*
vid_win.c
Win32 video driver
Copyright (C) 1996-1997 Id Software, Inc.
Copyright (C) 1999,2000 Nelson Rush.
Copyright (C) 1999,2000 contributors of the QuakeForge project
Please see the file "AUTHORS" for a list of contributors
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
$Id$
*/
#include <quakedef.h>
#include <winquake.h>
#include <d_local.h>
#include <resource.h>
#include <mgraph.h>
#include <screen.h>
#include <view.h>
#include <cmd.h>
#include <keys.h>
#include <cdaudio.h>
#include <lib_replace.h>
#include <keys.h>
#include <cvar.h>
#include <menu.h>
#include <sys.h>
#include <lib_replace.h>
#include <draw.h>
#include <console.h>
#include <client.h>
#include <screen.h>
#include <plugin.h>
#ifndef CDS_FULLSCREEN
# define CDS_FULLSCREEN 0x00000004
#endif
#define MINIMUM_MEMORY 0x550000
#define MAX_MODE_LIST 30
#define VID_ROW_SIZE 3
qboolean dibonly;
HWND mainwindow;
HWND WINAPI InitializeWindow (HINSTANCE hInstance, int nCmdShow);
int DIBWidth, DIBHeight;
qboolean DDActive;
RECT WindowRect;
DWORD WindowStyle, ExWindowStyle;
int window_center_x, window_center_y, window_x, window_y, window_width, window_height;
RECT window_rect;
static DEVMODE gdevmode;
static qboolean startwindowed = 0, windowed_mode_set;
static int firstupdate = 1;
static qboolean vid_initialized = false, vid_palettized;
static int lockcount;
static int vid_fulldib_on_focus_mode;
static qboolean force_minimized, in_mode_set, is_mode0x13, force_mode_set;
static int vid_stretched, windowed_mouse;
static qboolean palette_changed, syscolchg, vid_mode_set, hide_window, pal_is_nostatic;
static HICON hIcon;
extern qboolean mouseactive; // from in_win.c
extern viddef_t vid; // global video state
#define MODE_WINDOWED 0
#define MODE_SETTABLE_WINDOW 2
#define NO_MODE (MODE_WINDOWED - 1)
#define MODE_FULLSCREEN_DEFAULT (MODE_WINDOWED + 3)
// Note that 0 is MODE_WINDOWED
cvar_t *vid_mode;
// Note that 0 is MODE_WINDOWED
cvar_t *_vid_default_mode;
// Note that 3 is MODE_FULLSCREEN_DEFAULT
cvar_t *_vid_default_mode_win;
cvar_t *vid_wait;
cvar_t *vid_nopageflip;
cvar_t *_vid_wait_override;
cvar_t *vid_config_x;
cvar_t *vid_config_y;
cvar_t *vid_stretch_by_2;
cvar_t *in_grab;
cvar_t *vid_fullscreen_mode;
cvar_t *vid_windowed_mode;
cvar_t *block_switch;
cvar_t *vid_window_x;
cvar_t *vid_window_y;
typedef struct {
int width;
int height;
} lmode_t;
lmode_t lowresmodes[] = {
{320, 200},
{320, 240},
{400, 300},
{512, 384},
};
int vid_modenum = NO_MODE;
int vid_testingmode, vid_realmode;
double vid_testendtime;
int vid_default = MODE_WINDOWED;
static int windowed_default;
modestate_t modestate = MS_UNINIT;
static byte *vid_surfcache;
static int vid_surfcachesize;
static int VID_highhunkmark;
unsigned char vid_curpal[256*3];
unsigned short d_8to16table[256];
unsigned d_8to24table[256];
int driver = grDETECT,mode;
qboolean useWinDirect = true, useDirectDraw = true;
MGLDC *mgldc = NULL,*memdc = NULL,*dibdc = NULL,*windc = NULL;
typedef struct {
modestate_t type;
int width;
int height;
int modenum;
int mode13;
int stretched;
int dib;
int fullscreen;
int bpp;
int halfscreen;
char modedesc[13];
} vmode_t;
static vmode_t modelist[MAX_MODE_LIST];
static int nummodes;
int aPage; // Current active display page
int vPage; // Current visible display page
int waitVRT = true; // True to wait for retrace on flip
static vmode_t badmode;
static byte backingbuf[48*24];
void VID_MenuDraw (void);
void VID_MenuKey (int key);
LONG WINAPI MainWndProc (HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
void AppActivate(BOOL fActive, BOOL minimize);
/*
================
VID_RememberWindowPos
================
*/
void VID_RememberWindowPos (void)
{
RECT rect;
if (GetWindowRect (mainwindow, &rect))
{
if ((rect.left < GetSystemMetrics (SM_CXSCREEN))
&& (rect.top < GetSystemMetrics (SM_CYSCREEN))
&& (rect.right > 0)
&& (rect.bottom > 0))
{
vid_window_x->value = (float)rect.left;
vid_window_y->value = (float)rect.top;
}
}
}
/*
================
VID_CheckWindowXY
================
*/
void VID_CheckWindowXY (void)
{
if (((int)vid_window_x->value > (GetSystemMetrics (SM_CXSCREEN) - 160))
|| ((int)vid_window_y->value > (GetSystemMetrics (SM_CYSCREEN) - 120))
|| ((int)vid_window_x->value < 0)
|| ((int)vid_window_y->value < 0))
{
vid_window_x->value = vid_window_y->value = 0.0;
}
}
/*
================
VID_UpdateWindowStatus
================
*/
void VID_UpdateWindowStatus (void)
{
window_rect.left = window_x;
window_rect.top = window_y;
window_rect.right = window_x + window_width;
window_rect.bottom = window_y + window_height;
window_center_x = (window_rect.left + window_rect.right) / 2;
window_center_y = (window_rect.top + window_rect.bottom) / 2;
IN_UpdateClipCursor ();
}
extern qboolean keydown[256];
/*
================
ClearAllStates
================
*/
void ClearAllStates (void)
{
int i;
// send an up event for each key, to make sure the server clears them all
for (i=0 ; i<256 ; i++)
{
if (keydown[i])
Key_Event (i, false);
}
Key_ClearStates ();
IN_ClearStates ();
}
/*
================
VID_CheckAdequateMem
================
*/
qboolean VID_CheckAdequateMem (int width, int height)
{
int tbuffersize;
tbuffersize = width * height * sizeof (*d_pzbuffer);
tbuffersize += D_SurfaceCacheForRes (width, height);
// see if there's enough memory, allowing for the normal mode 0x13 pixel,
// z, and surface buffers
if ((host_parms.memsize - tbuffersize + SURFCACHE_SIZE_AT_320X200 +
0x10000 * 3) < MINIMUM_MEMORY)
{
return false; // not enough memory for mode
}
return true;
}
/*
================
VID_AllocBuffers
================
*/
qboolean VID_AllocBuffers (int width, int height)
{
int tsize, tbuffersize;
tbuffersize = width * height * sizeof (*d_pzbuffer);
tsize = D_SurfaceCacheForRes (width, height);
tbuffersize += tsize;
// see if there's enough memory, allowing for the normal mode 0x13 pixel,
// z, and surface buffers
if ((host_parms.memsize - tbuffersize + SURFCACHE_SIZE_AT_320X200 +
0x10000 * 3) < MINIMUM_MEMORY)
{
Con_SafePrintf ("Not enough memory for video mode\n");
return false; // not enough memory for mode
}
vid_surfcachesize = tsize;
if (d_pzbuffer)
{
D_FlushCaches ();
Hunk_FreeToHighMark (VID_highhunkmark);
d_pzbuffer = NULL;
}
VID_highhunkmark = Hunk_HighMark ();
d_pzbuffer = Hunk_HighAllocName (tbuffersize, "video");
vid_surfcache = (byte *)d_pzbuffer +
width * height * sizeof (*d_pzbuffer);
return true;
}
void initFatalError(void)
{
MGL_exit();
MGL_fatalError(MGL_errorMsg(MGL_result()));
exit(EXIT_FAILURE);
}
#ifdef NEW_SUSPEND
int VID_Suspend (MGLDC *dc, int flags)
{
int i;
if (flags & MGL_DEACTIVATE)
{
IN_RestoreOriginalMouseState ();
CDAudio_Pause ();
// keep WM_PAINT from trying to redraw
in_mode_set = true;
block_drawing = true;
}
else if (flags & MGL_REACTIVATE)
{
IN_SetQuakeMouseState ();
// fix the leftover Alt from any Alt-Tab or the like that switched us away
ClearAllStates ();
CDAudio_Resume ();
in_mode_set = false;
block_drawing = false;
// vid.recalc_refdef = 1;
force_mode_set = 1;
i = msg_suppress_1;
msg_suppress_1 = 1;
VID_Fullscreen_f();
msg_suppress_1 = i;
force_mode_set = 0;
}
return 1;
}
#else
int VID_Suspend (MGLDC *dc, int flags)
{
if (flags & MGL_DEACTIVATE)
{
// FIXME: this doesn't currently work on NT
if (block_switch->value && !WinNT)
{
return MGL_NO_DEACTIVATE;
}
S_BlockSound ();
S_ClearBuffer ();
IN_RestoreOriginalMouseState ();
CDAudio_Pause ();
// keep WM_PAINT from trying to redraw
in_mode_set = true;
block_drawing = true; // so we don't try to draw while switched away
return MGL_NO_SUSPEND_APP;
}
else if (flags & MGL_REACTIVATE)
{
IN_SetQuakeMouseState ();
// fix the leftover Alt from any Alt-Tab or the like that switched us away
ClearAllStates ();
CDAudio_Resume ();
S_UnblockSound ();
in_mode_set = false;
vid.recalc_refdef = 1;
block_drawing = false;
return MGL_NO_SUSPEND_APP;
}
return 0;
}
#endif
void registerAllDispDrivers(void)
{
/* Event though these driver require WinDirect, we register
* them so that they will still be available even if DirectDraw
* is present and the user has disable the high performance
* WinDirect modes.
*/
MGL_registerDriver(MGL_VGA8NAME,VGA8_driver);
// MGL_registerDriver(MGL_VGAXNAME,VGAX_driver);
/* Register display drivers */
if (useWinDirect)
{
//we don't want VESA 1.X drivers MGL_registerDriver(MGL_SVGA8NAME,SVGA8_driver);
MGL_registerDriver(MGL_LINEAR8NAME,LINEAR8_driver);
if (!COM_CheckParm ("-novbeaf"))
MGL_registerDriver(MGL_ACCEL8NAME,ACCEL8_driver);
}
if (useDirectDraw)
{
MGL_registerDriver(MGL_DDRAW8NAME,DDRAW8_driver);
}
}
void registerAllMemDrivers(void)
{
/* Register memory context drivers */
MGL_registerDriver(MGL_PACKED8NAME,PACKED8_driver);
}
void VID_InitMGLFull (HINSTANCE hInstance)
{
int i, xRes, yRes, bits, lowres, curmode, temp;
int lowstretchedres, lowstretched;
uchar *m;
// FIXME: NT is checked for because MGL currently has a bug that causes it
// to try to use WinDirect modes even on NT
if (COM_CheckParm("-nowindirect") ||
COM_CheckParm("-nowd") ||
COM_CheckParm("-novesa") ||
WinNT)
{
useWinDirect = false;
}
if (COM_CheckParm("-nodirectdraw") || COM_CheckParm("-noddraw") || COM_CheckParm("-nodd"))
useDirectDraw = false;
// Initialise the MGL
MGL_unregisterAllDrivers();
registerAllDispDrivers();
registerAllMemDrivers();
MGL_detectGraph(&driver,&mode);
m = MGL_availableModes();
if (m[0] != 0xFF)
{
int stretchedmode = 0;
lowres = lowstretchedres = 99999;
lowstretched = 0;
curmode = 0;
// find the lowest-res mode, or a mode we can stretch up to and get
// lowest-res that way
for (i = 0; m[i] != 0xFF; i++)
{
MGL_modeResolution(m[i], &xRes, &yRes,&bits);
if ((bits == 8) &&
(xRes <= MAXWIDTH) &&
(yRes <= MAXHEIGHT) &&
(curmode < MAX_MODE_LIST))
{
if (m[i] == grVGA_320x200x256)
is_mode0x13 = true;
if (!COM_CheckParm("-noforcevga"))
{
if (m[i] == grVGA_320x200x256)
{
mode = i;
break;
}
}
if (xRes < lowres)
{
lowres = xRes;
mode = i;
}
if ((xRes < lowstretchedres) && ((xRes >> 1) >= 320))
{
lowstretchedres = xRes >> 1;
stretchedmode = i;
}
}
curmode++;
}
// if there's a mode we can stretch by 2 up to, thereby effectively getting
// a lower-res mode than the lowest-res real but still at least 320x200, that
// will be our default mode
if (lowstretchedres < lowres)
{
mode = stretchedmode;
lowres = lowstretchedres;
lowstretched = 1;
}
// build the mode list, leaving room for the low-res stretched mode, if any
nummodes++; // leave room for default mode
for (i = 0; m[i] != 0xFF; i++)
{
MGL_modeResolution(m[i], &xRes, &yRes,&bits);
if ((bits == 8) &&
(xRes <= MAXWIDTH) &&
(yRes <= MAXHEIGHT) &&
(nummodes < MAX_MODE_LIST))
{
if (i == mode)
{
if (lowstretched)
{
stretchedmode = nummodes;
curmode = nummodes++;
}
else
{
curmode = MODE_FULLSCREEN_DEFAULT;
}
}
else
{
curmode = nummodes++;
}
modelist[curmode].type = MS_FULLSCREEN;
modelist[curmode].width = xRes;
modelist[curmode].height = yRes;
snprintf(modelist[curmode].modedesc, sizeof(modelist[curmode].modedesc), "%ix%i", xRes, yRes);
if (m[i] == grVGA_320x200x256)
modelist[curmode].mode13 = 1;
else
modelist[curmode].mode13 = 0;
modelist[curmode].modenum = m[i];
modelist[curmode].stretched = 0;
modelist[curmode].dib = 0;
modelist[curmode].fullscreen = 1;
modelist[curmode].halfscreen = 0;
modelist[curmode].bpp = 8;
}
}
if (lowstretched)
{
modelist[MODE_FULLSCREEN_DEFAULT] = modelist[stretchedmode];
modelist[MODE_FULLSCREEN_DEFAULT].stretched = 1;
modelist[MODE_FULLSCREEN_DEFAULT].width >>= 1;
modelist[MODE_FULLSCREEN_DEFAULT].height >>= 1;
snprintf(modelist[MODE_FULLSCREEN_DEFAULT].modedesc, sizeof(modelist[MODE_FULLSCREEN_DEFAULT].modedesc), "%ix%i",
modelist[MODE_FULLSCREEN_DEFAULT].width,
modelist[MODE_FULLSCREEN_DEFAULT].height);
}
vid_default = MODE_FULLSCREEN_DEFAULT;
temp = m[0];
if (!MGL_init(&driver, &temp, ""))
{
initFatalError();
}
}
MGL_setSuspendAppCallback(VID_Suspend);
}
MGLDC *createDisplayDC(int forcemem)
/****************************************************************************
*
* Function: createDisplayDC
* Returns: Pointer to the MGL device context to use for the application
*
* Description: Initialises the MGL and creates an appropriate display
* device context to be used by the GUI. This creates and
* apropriate device context depending on the system being
* compile for, and should be the only place where system
* specific code is required.
*
****************************************************************************/
{
MGLDC *dc;
pixel_format_t pf;
int npages;
// Start the specified video mode
if (!MGL_changeDisplayMode(mode))
initFatalError();
npages = MGL_availablePages(mode);
if (npages > 3)
npages = 3;
if (!COM_CheckParm ("-notriplebuf"))
{
if (npages > 2)
{
npages = 2;
}
}
if ((dc = MGL_createDisplayDC(npages)) == NULL)
return NULL;
if (!forcemem && (MGL_surfaceAccessType(dc)) == MGL_LINEAR_ACCESS && (dc->mi.maxPage > 0))
{
MGL_makeCurrentDC(dc);
memdc = NULL;
}
else
{
// Set up for blitting from a memory buffer
memdc = MGL_createMemoryDC(MGL_sizex(dc)+1,MGL_sizey(dc)+1,8,&pf);
MGL_makeCurrentDC(memdc);
}
// Enable page flipping even for even for blitted surfaces
if (forcemem)
{
vid.numpages = 1;
}
else
{
vid.numpages = dc->mi.maxPage + 1;
if (vid.numpages > 1)
{
// Set up for page flipping
MGL_setActivePage(dc, aPage = 1);
MGL_setVisualPage(dc, vPage = 0, false);
}
if (vid.numpages > 3)
vid.numpages = 3;
}
if (vid.numpages == 2)
waitVRT = true;
else
waitVRT = false;
return dc;
}
void VID_InitMGLDIB (HINSTANCE hInstance)
{
WNDCLASS wc;
HDC hdc;
hIcon = LoadIcon (hInstance, MAKEINTRESOURCE (IDI_ICON2));
/* Register the frame class */
wc.style = 0;
wc.lpfnWndProc = (WNDPROC)MainWndProc;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hInstance = hInstance;
wc.hIcon = 0;
wc.hCursor = LoadCursor (NULL,IDC_ARROW);
wc.hbrBackground = NULL;
wc.lpszMenuName = 0;
wc.lpszClassName = "WinQuake";
if (!RegisterClass (&wc) )
Sys_Error ("Couldn't register window class");
/* Find the size for the DIB window */
/* Initialise the MGL for windowed operation */
MGL_setAppInstance(hInstance);
registerAllMemDrivers();
MGL_initWindowed("");
modelist[0].type = MS_WINDOWED;
modelist[0].width = 320;
modelist[0].height = 240;
strcpy (modelist[0].modedesc, "320x240");
modelist[0].mode13 = 0;
modelist[0].modenum = MODE_WINDOWED;
modelist[0].stretched = 0;
modelist[0].dib = 1;
modelist[0].fullscreen = 0;
modelist[0].halfscreen = 0;
modelist[0].bpp = 8;
modelist[1].type = MS_WINDOWED;
modelist[1].width = 640;
modelist[1].height = 480;
strcpy (modelist[1].modedesc, "640x480");
modelist[1].mode13 = 0;
modelist[1].modenum = MODE_WINDOWED + 1;
modelist[1].stretched = 1;
modelist[1].dib = 1;
modelist[1].fullscreen = 0;
modelist[1].halfscreen = 0;
modelist[1].bpp = 8;
modelist[2].type = MS_WINDOWED;
modelist[2].width = 800;
modelist[2].height = 600;
strcpy (modelist[2].modedesc, "800x600");
modelist[2].mode13 = 0;
modelist[2].modenum = MODE_WINDOWED + 2;
modelist[2].stretched = 1;
modelist[2].dib = 1;
modelist[2].fullscreen = 0;
modelist[2].halfscreen = 0;
modelist[2].bpp = 8;
// automatically stretch the default mode up if > 640x480 desktop resolution
hdc = GetDC(NULL);
if ((GetDeviceCaps(hdc, HORZRES) > 640) && !COM_CheckParm("-noautostretch"))
{
vid_default = MODE_WINDOWED + 1;
}
else
{
vid_default = MODE_WINDOWED;
}
windowed_default = vid_default;
ReleaseDC(NULL,hdc);
nummodes = 3; // reserve space for windowed mode
DDActive = 0;
}
/*
=================
VID_InitFullDIB
=================
*/
void VID_InitFullDIB (HINSTANCE hInstance)
{
DEVMODE devmode;
int i, j, modenum, existingmode, originalnummodes, lowestres;
int numlowresmodes, bpp, done;
int cstretch, istretch;
BOOL stat;
// enumerate 8 bpp modes
originalnummodes = nummodes;
modenum = 0;
lowestres = 99999;
do
{
stat = EnumDisplaySettings (NULL, modenum, &devmode);
if ((devmode.dmBitsPerPel == 8) &&
(devmode.dmPelsWidth <= MAXWIDTH) &&
(devmode.dmPelsHeight <= MAXHEIGHT) &&
(nummodes < MAX_MODE_LIST))
{
devmode.dmFields = DM_BITSPERPEL
| DM_PELSWIDTH
| DM_PELSHEIGHT;
if (ChangeDisplaySettings (&devmode, CDS_TEST | CDS_FULLSCREEN) ==
DISP_CHANGE_SUCCESSFUL)
{
modelist[nummodes].type = MS_FULLDIB;
modelist[nummodes].width = devmode.dmPelsWidth;
modelist[nummodes].height = devmode.dmPelsHeight;
modelist[nummodes].modenum = 0;
modelist[nummodes].mode13 = 0;
modelist[nummodes].stretched = 0;
modelist[nummodes].halfscreen = 0;
modelist[nummodes].dib = 1;
modelist[nummodes].fullscreen = 1;
modelist[nummodes].bpp = devmode.dmBitsPerPel;
snprintf(modelist[nummodes].modedesc, sizeof(modelist[nummodes].modedesc), "%ldx%ld",
devmode.dmPelsWidth, devmode.dmPelsHeight);
// if the width is more than twice the height, reduce it by half because this
// is probably a dual-screen monitor
if (!COM_CheckParm("-noadjustaspect"))
{
if (modelist[nummodes].width > (modelist[nummodes].height << 1))
{
modelist[nummodes].width >>= 1;
modelist[nummodes].halfscreen = 1;
snprintf(modelist[nummodes].modedesc, sizeof(modelist[nummodes].modedesc), "%ix%i",
modelist[nummodes].width,
modelist[nummodes].height);
}
}
for (i=originalnummodes, existingmode = 0 ; i<nummodes ; i++)
{
if ((modelist[nummodes].width == modelist[i].width) &&
(modelist[nummodes].height == modelist[i].height))
{
existingmode = 1;
break;
}
}
if (!existingmode)
{
if (modelist[nummodes].width < lowestres)
lowestres = modelist[nummodes].width;
nummodes++;
}
}
}
modenum++;
} while (stat);
// see if any of them were actually settable; if so, this is our mode list,
// else enumerate all modes; our mode list is whichever ones are settable
// with > 8 bpp
if (nummodes == originalnummodes)
{
modenum = 0;
lowestres = 99999;
Con_SafePrintf ("No 8-bpp fullscreen DIB modes found\n");
do
{
stat = EnumDisplaySettings (NULL, modenum, &devmode);
if ((((devmode.dmPelsWidth <= MAXWIDTH) &&
(devmode.dmPelsHeight <= MAXHEIGHT)) ||
(!COM_CheckParm("-noadjustaspect") &&
(devmode.dmPelsWidth <= (MAXWIDTH*2)) &&
(devmode.dmPelsWidth > (devmode.dmPelsHeight*2)))) &&
(nummodes < MAX_MODE_LIST) &&
(devmode.dmBitsPerPel > 8))
{
devmode.dmFields = DM_BITSPERPEL
| DM_PELSWIDTH
| DM_PELSHEIGHT;
if (ChangeDisplaySettings (&devmode, CDS_TEST | CDS_FULLSCREEN) ==
DISP_CHANGE_SUCCESSFUL)
{
modelist[nummodes].type = MS_FULLDIB;
modelist[nummodes].width = devmode.dmPelsWidth;
modelist[nummodes].height = devmode.dmPelsHeight;
modelist[nummodes].modenum = 0;
modelist[nummodes].mode13 = 0;
modelist[nummodes].stretched = 0;
modelist[nummodes].halfscreen = 0;
modelist[nummodes].dib = 1;
modelist[nummodes].fullscreen = 1;
modelist[nummodes].bpp = devmode.dmBitsPerPel;
snprintf(modelist[nummodes].modedesc, sizeof(modelist[nummodes].modedesc), "%ldx%ld",
devmode.dmPelsWidth, devmode.dmPelsHeight);
// if the width is more than twice the height, reduce it by half because this
// is probably a dual-screen monitor
if (!COM_CheckParm("-noadjustaspect"))
{
if (modelist[nummodes].width > (modelist[nummodes].height*2))
{
modelist[nummodes].width >>= 1;
modelist[nummodes].halfscreen = 1;
snprintf(modelist[nummodes].modedesc, sizeof(modelist[nummodes].modedesc), "%ix%i",
modelist[nummodes].width,
modelist[nummodes].height);
}
}
for (i=originalnummodes, existingmode = 0 ; i<nummodes ; i++)
{
if ((modelist[nummodes].width == modelist[i].width) &&
(modelist[nummodes].height == modelist[i].height))
{
// pick the lowest available bpp
if (modelist[nummodes].bpp < modelist[i].bpp)
modelist[i] = modelist[nummodes];
existingmode = 1;
break;
}
}
if (!existingmode)
{
if (modelist[nummodes].width < lowestres)
lowestres = modelist[nummodes].width;
nummodes++;
}
}
}
modenum++;
} while (stat);
}
// see if there are any low-res modes that aren't being reported
numlowresmodes = sizeof(lowresmodes) / sizeof(lowresmodes[0]);
bpp = 8;
done = 0;
// first make sure the driver doesn't just answer yes to all tests
devmode.dmBitsPerPel = 8;
devmode.dmPelsWidth = 42;
devmode.dmPelsHeight = 37;
devmode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
if (ChangeDisplaySettings (&devmode, CDS_TEST | CDS_FULLSCREEN) ==
DISP_CHANGE_SUCCESSFUL)
{
done = 1;
}
while (!done)
{
for (j=0 ; (j<numlowresmodes) && (nummodes < MAX_MODE_LIST) ; j++)
{
devmode.dmBitsPerPel = bpp;
devmode.dmPelsWidth = lowresmodes[j].width;
devmode.dmPelsHeight = lowresmodes[j].height;
devmode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
if (ChangeDisplaySettings (&devmode, CDS_TEST | CDS_FULLSCREEN) ==
DISP_CHANGE_SUCCESSFUL)
{
modelist[nummodes].type = MS_FULLDIB;
modelist[nummodes].width = devmode.dmPelsWidth;
modelist[nummodes].height = devmode.dmPelsHeight;
modelist[nummodes].modenum = 0;
modelist[nummodes].mode13 = 0;
modelist[nummodes].stretched = 0;
modelist[nummodes].halfscreen = 0;
modelist[nummodes].dib = 1;
modelist[nummodes].fullscreen = 1;
modelist[nummodes].bpp = devmode.dmBitsPerPel;
snprintf(modelist[nummodes].modedesc, sizeof(modelist[nummodes].modedesc), "%ldx%ld",
devmode.dmPelsWidth, devmode.dmPelsHeight);
// we only want the lowest-bpp version of each mode
for (i=originalnummodes, existingmode = 0 ; i<nummodes ; i++)
{
if ((modelist[nummodes].width == modelist[i].width)
&& (modelist[nummodes].height == modelist[i].height)
&& (modelist[nummodes].bpp >= modelist[i].bpp))
{
existingmode = 1;
break;
}
}
if (!existingmode)
{
if (modelist[nummodes].width < lowestres)
lowestres = modelist[nummodes].width;
nummodes++;
}
}
}
switch (bpp)
{
case 8:
bpp = 16;
break;
case 16:
bpp = 32;
break;
case 32:
done = 1;
break;
}
}
// now add the lowest stretch-by-2 pseudo-modes between 320-wide
// (inclusive) and lowest real res (not inclusive)
// don't bother if we have a real VGA mode 0x13 mode
if (!is_mode0x13)
{
int mstretch = 0;
for (i=originalnummodes, cstretch=0 ; i<nummodes ; i++)
{
if (((modelist[i].width >> 1) < lowestres) &&
((modelist[i].width >> 1) >= 320))
{
lowestres = modelist[i].width >> 1;
cstretch = 1;
mstretch = i;
}
}
if ((nummodes + cstretch) > MAX_MODE_LIST)
cstretch = MAX_MODE_LIST - nummodes;
if (cstretch > 0)
{
for (i=(nummodes-1) ; i>=originalnummodes ; i--)
modelist[i+cstretch] = modelist[i];
nummodes += cstretch;
istretch = originalnummodes;
modelist[istretch] = modelist[mstretch];
modelist[istretch].width >>= 1;
modelist[istretch].height >>= 1;
modelist[istretch].stretched = 1;
snprintf(modelist[istretch].modedesc, sizeof(modelist[istretch].modedesc), "%ix%i",
modelist[istretch].width, modelist[istretch].height);
}
}
if (nummodes != originalnummodes)
vid_default = MODE_FULLSCREEN_DEFAULT;
else
Con_SafePrintf ("No fullscreen DIB modes found\n");
}
/*
=================
VID_NumModes
=================
*/
int VID_NumModes (void)
{
return nummodes;
}
/*
=================
VID_GetModePtr
=================
*/
vmode_t *VID_GetModePtr (int modenum)
{
if ((modenum >= 0) && (modenum < nummodes))
return &modelist[modenum];
else
return &badmode;
}
/*
=================
VID_CheckModedescFixup
=================
*/
void VID_CheckModedescFixup (int mode)
{
int x, y, stretch;
if (mode == MODE_SETTABLE_WINDOW)
{
modelist[mode].stretched = (int)vid_stretch_by_2->value;
stretch = modelist[mode].stretched;
if (vid_config_x->value < (320 << stretch))
vid_config_x->value = 320 << stretch;
if (vid_config_y->value < (200 << stretch))
vid_config_y->value = 200 << stretch;
x = (int)vid_config_x->value;
y = (int)vid_config_y->value;
snprintf(modelist[mode].modedesc, sizeof(modelist[mode].modedesc), "%ix%i", x, y);
modelist[mode].width = x;
modelist[mode].height = y;
}
}
/*
=================
VID_GetModeDescriptionMemCheck
=================
*/
char *VID_GetModeDescriptionMemCheck (int mode)
{
char *pinfo;
vmode_t *pv;
if ((mode < 0) || (mode >= nummodes))
return NULL;
VID_CheckModedescFixup (mode);
pv = VID_GetModePtr (mode);
pinfo = pv->modedesc;
if (VID_CheckAdequateMem (pv->width, pv->height))
{
return pinfo;
}
else
{
return NULL;
}
}
/*
=================
VID_GetModeDescription
=================
*/
char *VID_GetModeDescription (int mode)
{
char *pinfo;
vmode_t *pv;
if ((mode < 0) || (mode >= nummodes))
return NULL;
VID_CheckModedescFixup (mode);
pv = VID_GetModePtr (mode);
pinfo = pv->modedesc;
return pinfo;
}
/*
=================
VID_GetModeDescription2
Tacks on "windowed" or "fullscreen"
=================
*/
char *VID_GetModeDescription2 (int mode)
{
static char pinfo[40];
vmode_t *pv;
if ((mode < 0) || (mode >= nummodes))
return NULL;
VID_CheckModedescFixup (mode);
pv = VID_GetModePtr (mode);
if (modelist[mode].type == MS_FULLSCREEN)
{
snprintf(pinfo, sizeof(pinfo),"%s fullscreen", pv->modedesc);
}
else if (modelist[mode].type == MS_FULLDIB)
{
snprintf(pinfo, sizeof(pinfo),"%s fullscreen", pv->modedesc);
}
else
{
snprintf(pinfo, sizeof(pinfo), "%s windowed", pv->modedesc);
}
return pinfo;
}
// KJB: Added this to return the mode driver name in description for console
char *VID_GetExtModeDescription (int mode)
{
static char pinfo[40];
vmode_t *pv;
if ((mode < 0) || (mode >= nummodes))
return NULL;
VID_CheckModedescFixup (mode);
pv = VID_GetModePtr (mode);
if (modelist[mode].type == MS_FULLSCREEN)
{
snprintf(pinfo, sizeof(pinfo),"%s fullscreen %s",pv->modedesc,
MGL_modeDriverName(pv->modenum));
}
else if (modelist[mode].type == MS_FULLDIB)
{
snprintf(pinfo, sizeof(pinfo),"%s fullscreen DIB", pv->modedesc);
}
else
{
snprintf(pinfo, sizeof(pinfo), "%s windowed", pv->modedesc);
}
return pinfo;
}
void DestroyDIBWindow (void)
{
if (modestate == MS_WINDOWED)
{
// destroy the associated MGL DC's; the window gets reused
if (windc)
MGL_destroyDC(windc);
if (dibdc)
MGL_destroyDC(dibdc);
windc = dibdc = NULL;
}
}
void DestroyFullscreenWindow (void)
{
if (modestate == MS_FULLSCREEN)
{
// destroy the existing fullscreen mode and DC's
if (mgldc)
MGL_destroyDC (mgldc);
if (memdc)
MGL_destroyDC (memdc);
mgldc = memdc = NULL;
}
}
void DestroyFullDIBWindow (void)
{
if (modestate == MS_FULLDIB)
{
ChangeDisplaySettings (NULL, CDS_FULLSCREEN);
// Destroy the fullscreen DIB window and associated MGL DC's
if (windc)
MGL_destroyDC(windc);
if (dibdc)
MGL_destroyDC(dibdc);
windc = dibdc = NULL;
}
}
qboolean VID_SetWindowedMode (int modenum)
{
HDC hdc;
pixel_format_t pf;
qboolean stretched;
int lastmodestate;
if (!windowed_mode_set)
{
if (COM_CheckParm ("-resetwinpos"))
{
vid_window_x->value = vid_window_y->value = 0.0;
}
windowed_mode_set = 1;
}
VID_CheckModedescFixup (modenum);
DDActive = 0;
lastmodestate = modestate;
DestroyFullscreenWindow ();
DestroyFullDIBWindow ();
if (windc)
MGL_destroyDC(windc);
if (dibdc)
MGL_destroyDC(dibdc);
windc = dibdc = NULL;
// KJB: Signal to the MGL that we are going back to windowed mode
if (!MGL_changeDisplayMode(grWINDOWED))
initFatalError();
WindowRect.top = WindowRect.left = 0;
WindowRect.right = modelist[modenum].width;
WindowRect.bottom = modelist[modenum].height;
stretched = modelist[modenum].stretched;
DIBWidth = modelist[modenum].width;
DIBHeight = modelist[modenum].height;
if (stretched)
{
DIBWidth >>= 1;
DIBHeight >>= 1;
}
WindowStyle = WS_OVERLAPPED | WS_BORDER | WS_CAPTION | WS_SYSMENU |
WS_MINIMIZEBOX | WS_MAXIMIZEBOX | WS_CLIPSIBLINGS |
WS_CLIPCHILDREN;
ExWindowStyle = 0;
AdjustWindowRectEx(&WindowRect, WindowStyle, FALSE, 0);
// the first time we're called to set the mode, create the window we'll use
// for the rest of the session
if (!vid_mode_set)
{
mainwindow = CreateWindowEx (
ExWindowStyle,
"WinQuake",
"QuakeWorld",
WindowStyle,
0, 0,
WindowRect.right - WindowRect.left,
WindowRect.bottom - WindowRect.top,
NULL,
NULL,
global_hInstance,
NULL);
if (!mainwindow)
Sys_Error ("Couldn't create DIB window");
// tell MGL to use this window for fullscreen modes
MGL_registerFullScreenWindow (mainwindow);
vid_mode_set = true;
}
else
{
SetWindowLong(mainwindow, GWL_STYLE, WindowStyle | WS_VISIBLE);
SetWindowLong(mainwindow, GWL_EXSTYLE, ExWindowStyle);
}
if (!SetWindowPos (mainwindow,
NULL,
0, 0,
WindowRect.right - WindowRect.left,
WindowRect.bottom - WindowRect.top,
SWP_NOCOPYBITS | SWP_NOZORDER | SWP_HIDEWINDOW))
{
Sys_Error ("Couldn't resize DIB window");
}
if (hide_window)
return true;
// position and show the DIB window
VID_CheckWindowXY ();
SetWindowPos (mainwindow, NULL, (int)vid_window_x->value,
(int)vid_window_y->value, 0, 0,
SWP_NOSIZE | SWP_NOZORDER | SWP_SHOWWINDOW | SWP_DRAWFRAME);
if (force_minimized)
ShowWindow (mainwindow, SW_MINIMIZE);
else
ShowWindow (mainwindow, SW_SHOWDEFAULT);
UpdateWindow (mainwindow);
modestate = MS_WINDOWED;
vid_fulldib_on_focus_mode = 0;
// because we have set the background brush for the window to NULL
// (to avoid flickering when re-sizing the window on the desktop),
// we clear the window to black when created, otherwise it will be
// empty while Quake starts up.
hdc = GetDC(mainwindow);
PatBlt(hdc,0,0,WindowRect.right,WindowRect.bottom,BLACKNESS);
ReleaseDC(mainwindow, hdc);
/* Create the MGL window DC and the MGL memory DC */
if ((windc = MGL_createWindowedDC(mainwindow)) == NULL)
MGL_fatalError("Unable to create Windowed DC!");
if ((dibdc = MGL_createMemoryDC(DIBWidth,DIBHeight,8,&pf)) == NULL)
MGL_fatalError("Unable to create Memory DC!");
MGL_makeCurrentDC(dibdc);
vid.buffer = vid.conbuffer = vid.direct = dibdc->surface;
vid.rowbytes = vid.conrowbytes = dibdc->mi.bytesPerLine;
vid.numpages = 1;
vid.maxwarpwidth = WARP_WIDTH;
vid.maxwarpheight = WARP_HEIGHT;
vid.height = vid.conheight = DIBHeight;
vid.width = vid.conwidth = DIBWidth;
vid.aspect = ((float)vid.height / (float)vid.width) *
(320.0 / 240.0);
vid_stretched = stretched;
SendMessage (mainwindow, WM_SETICON, (WPARAM)TRUE, (LPARAM)hIcon);
SendMessage (mainwindow, WM_SETICON, (WPARAM)FALSE, (LPARAM)hIcon);
return true;
}
qboolean VID_SetFullscreenMode (int modenum)
{
DDActive = 1;
DestroyDIBWindow ();
DestroyFullDIBWindow ();
mode = modelist[modenum].modenum;
// Destroy old DC's, resetting back to fullscreen mode
if (mgldc)
MGL_destroyDC (mgldc);
if (memdc)
MGL_destroyDC (memdc);
mgldc = memdc = NULL;
if ((mgldc = createDisplayDC (modelist[modenum].stretched ||
(int)vid_nopageflip->value)) == NULL)
{
return false;
}
modestate = MS_FULLSCREEN;
vid_fulldib_on_focus_mode = 0;
vid.buffer = vid.conbuffer = vid.direct = NULL;
vid.maxwarpwidth = WARP_WIDTH;
vid.maxwarpheight = WARP_HEIGHT;
DIBHeight = vid.height = vid.conheight = modelist[modenum].height;
DIBWidth = vid.width = vid.conwidth = modelist[modenum].width;
vid.aspect = ((float)vid.height / (float)vid.width) *
(320.0 / 240.0);
vid_stretched = modelist[modenum].stretched;
// needed because we're not getting WM_MOVE messages fullscreen on NT
window_x = 0;
window_y = 0;
// set the large icon, so the Quake icon will show up in the taskbar
SendMessage (mainwindow, WM_SETICON, (WPARAM)1, (LPARAM)hIcon);
SendMessage (mainwindow, WM_SETICON, (WPARAM)0, (LPARAM)hIcon);
// shouldn't be needed, but Kendall needs to let us get the activation
// message for this not to be needed on NT
AppActivate (true, false);
return true;
}
qboolean VID_SetFullDIBMode (int modenum)
{
HDC hdc;
pixel_format_t pf;
int lastmodestate;
DDActive = 0;
DestroyFullscreenWindow ();
DestroyDIBWindow ();
if (windc)
MGL_destroyDC(windc);
if (dibdc)
MGL_destroyDC(dibdc);
windc = dibdc = NULL;
// KJB: Signal to the MGL that we are going back to windowed mode
if (!MGL_changeDisplayMode(grWINDOWED))
initFatalError();
gdevmode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
gdevmode.dmBitsPerPel = modelist[modenum].bpp;
gdevmode.dmPelsWidth = modelist[modenum].width << modelist[modenum].stretched << modelist[modenum].halfscreen;
gdevmode.dmPelsHeight = modelist[modenum].height << modelist[modenum].stretched;
gdevmode.dmSize = sizeof (gdevmode);
if (ChangeDisplaySettings (&gdevmode, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL)
Sys_Error ("Couldn't set fullscreen DIB mode");
lastmodestate = modestate;
modestate = MS_FULLDIB;
vid_fulldib_on_focus_mode = modenum;
WindowRect.top = WindowRect.left = 0;
hdc = GetDC(NULL);
WindowRect.right = modelist[modenum].width << modelist[modenum].stretched;
WindowRect.bottom = modelist[modenum].height << modelist[modenum].stretched;
ReleaseDC(NULL,hdc);
DIBWidth = modelist[modenum].width;
DIBHeight = modelist[modenum].height;
WindowStyle = WS_POPUP | WS_SYSMENU | WS_CLIPSIBLINGS | WS_CLIPCHILDREN;
ExWindowStyle = 0;
AdjustWindowRectEx(&WindowRect, WindowStyle, FALSE, 0);
SetWindowLong(mainwindow, GWL_STYLE, WindowStyle | WS_VISIBLE);
SetWindowLong(mainwindow, GWL_EXSTYLE, ExWindowStyle);
if (!SetWindowPos (mainwindow,
NULL,
0, 0,
WindowRect.right - WindowRect.left,
WindowRect.bottom - WindowRect.top,
SWP_NOCOPYBITS | SWP_NOZORDER))
{
Sys_Error ("Couldn't resize DIB window");
}
// position and show the DIB window
SetWindowPos (mainwindow, HWND_TOPMOST, 0, 0, 0, 0,
SWP_NOSIZE | SWP_SHOWWINDOW | SWP_DRAWFRAME);
ShowWindow (mainwindow, SW_SHOWDEFAULT);
UpdateWindow (mainwindow);
// Because we have set the background brush for the window to NULL
// (to avoid flickering when re-sizing the window on the desktop), we
// clear the window to black when created, otherwise it will be
// empty while Quake starts up.
hdc = GetDC(mainwindow);
PatBlt(hdc,0,0,WindowRect.right,WindowRect.bottom,BLACKNESS);
ReleaseDC(mainwindow, hdc);
/* Create the MGL window DC and the MGL memory DC */
if ((windc = MGL_createWindowedDC(mainwindow)) == NULL)
MGL_fatalError("Unable to create Fullscreen DIB DC!");
if ((dibdc = MGL_createMemoryDC(DIBWidth,DIBHeight,8,&pf)) == NULL)
MGL_fatalError("Unable to create Memory DC!");
MGL_makeCurrentDC(dibdc);
vid.buffer = vid.conbuffer = vid.direct = dibdc->surface;
vid.rowbytes = vid.conrowbytes = dibdc->mi.bytesPerLine;
vid.numpages = 1;
vid.maxwarpwidth = WARP_WIDTH;
vid.maxwarpheight = WARP_HEIGHT;
vid.height = vid.conheight = DIBHeight;
vid.width = vid.conwidth = DIBWidth;
vid.aspect = ((float)vid.height / (float)vid.width) *
(320.0 / 240.0);
vid_stretched = modelist[modenum].stretched;
// needed because we're not getting WM_MOVE messages fullscreen on NT
window_x = 0;
window_y = 0;
return true;
}
void VID_RestoreOldMode (int original_mode)
{
static qboolean inerror = false;
if (inerror)
return;
in_mode_set = false;
inerror = true;
// make sure mode set happens (video mode changes)
vid_modenum = original_mode - 1;
if (!VID_SetMode (original_mode, vid_curpal))
{
vid_modenum = MODE_WINDOWED - 1;
if (!VID_SetMode (windowed_default, vid_curpal))
Sys_Error ("Can't set any video mode");
}
inerror = false;
}
void VID_SetDefaultMode (void)
{
if (vid_initialized)
VID_SetMode (0, vid_curpal);
IN_DeactivateMouse ();
}
int VID_SetMode (int modenum, unsigned char *palette)
{
int original_mode, temp;
qboolean stat;
MSG msg;
HDC hdc;
while ((modenum >= nummodes) || (modenum < 0))
{
if (vid_modenum == NO_MODE)
{
if (modenum == vid_default)
{
modenum = windowed_default;
}
else
{
modenum = vid_default;
}
vid_mode->value = (float)modenum;
}
else
{
vid_mode->value = (float)vid_modenum;
return 0;
}
}
if (!force_mode_set && (modenum == vid_modenum))
return true;
// so Con_Printfs don't mess us up by forcing vid and snd updates
temp = scr_disabled_for_loading;
scr_disabled_for_loading = true;
in_mode_set = true;
CDAudio_Pause ();
S_ClearBuffer ();
if (vid_modenum == NO_MODE)
original_mode = windowed_default;
else
original_mode = vid_modenum;
// Set either the fullscreen or windowed mode
if (modelist[modenum].type == MS_WINDOWED)
{
if (in_grab->value && key_dest == key_game)
{
stat = VID_SetWindowedMode(modenum);
IN_ActivateMouse ();
IN_HideMouse ();
}
else
{
IN_DeactivateMouse ();
IN_ShowMouse ();
stat = VID_SetWindowedMode(modenum);
}
}
else if (modelist[modenum].type == MS_FULLDIB)
{
stat = VID_SetFullDIBMode(modenum);
IN_ActivateMouse ();
IN_HideMouse ();
}
else
{
stat = VID_SetFullscreenMode(modenum);
IN_ActivateMouse ();
IN_HideMouse ();
}
window_width = vid.width << vid_stretched;
window_height = vid.height << vid_stretched;
VID_UpdateWindowStatus ();
CDAudio_Resume ();
scr_disabled_for_loading = temp;
if (!stat)
{
VID_RestoreOldMode (original_mode);
return false;
}
if (hide_window)
return true;
// now we try to make sure we get the focus on the mode switch, because
// sometimes in some systems we don't. We grab the foreground, then
// finish setting up, pump all our messages, and sleep for a little while
// to let messages finish bouncing around the system, then we put
// ourselves at the top of the z order, then grab the foreground again,
// Who knows if it helps, but it probably doesn't hurt
if (!force_minimized)
SetForegroundWindow (mainwindow);
hdc = GetDC(NULL);
if (GetDeviceCaps(hdc, RASTERCAPS) & RC_PALETTE)
vid_palettized = true;
else
vid_palettized = false;
VID_SetPalette (palette);
ReleaseDC(NULL,hdc);
vid_modenum = modenum;
vid_mode->value = (float)vid_modenum;
if (!VID_AllocBuffers (vid.width, vid.height))
{
// couldn't get memory for this mode; try to fall back to previous mode
VID_RestoreOldMode (original_mode);
return false;
}
D_InitCaches (vid_surfcache, vid_surfcachesize);
while (PeekMessage (&msg, NULL, 0, 0, PM_REMOVE))
{
TranslateMessage (&msg);
DispatchMessage (&msg);
}
Sleep (100);
if (!force_minimized)
{
SetWindowPos (mainwindow, HWND_TOP, 0, 0, 0, 0,
SWP_DRAWFRAME | SWP_NOMOVE | SWP_NOSIZE | SWP_SHOWWINDOW |
SWP_NOCOPYBITS);
SetForegroundWindow (mainwindow);
}
// fix the leftover Alt from any Alt-Tab or the like that switched us away
ClearAllStates ();
if (!msg_suppress_1)
Con_SafePrintf ("Video mode %s initialized\n", VID_GetModeDescription (vid_modenum));
VID_SetPalette (palette);
in_mode_set = false;
vid.recalc_refdef = 1;
return true;
}
void VID_LockBuffer (void)
{
if (dibdc)
return;
lockcount++;
if (lockcount > 1)
return;
MGL_beginDirectAccess();
if (memdc)
{
// Update surface pointer for linear access modes
vid.buffer = vid.conbuffer = vid.direct = memdc->surface;
vid.rowbytes = vid.conrowbytes = memdc->mi.bytesPerLine;
}
else if (mgldc)
{
// Update surface pointer for linear access modes
vid.buffer = vid.conbuffer = vid.direct = mgldc->surface;
vid.rowbytes = vid.conrowbytes = mgldc->mi.bytesPerLine;
}
if (r_dowarp)
d_viewbuffer = r_warpbuffer;
else
d_viewbuffer = (void *)(byte *)vid.buffer;
if (r_dowarp)
screenwidth = WARP_WIDTH;
else
screenwidth = vid.rowbytes;
if (lcd_x->value)
screenwidth <<= 1;
}
void VID_UnlockBuffer (void)
{
if (dibdc)
return;
lockcount--;
if (lockcount > 0)
return;
if (lockcount < 0)
Sys_Error ("Unbalanced unlock");
MGL_endDirectAccess();
// to turn up any unlocked accesses
vid.buffer = vid.conbuffer = vid.direct = d_viewbuffer = NULL;
}
int VID_ForceUnlockedAndReturnState (void)
{
int lk;
if (!lockcount)
return 0;
lk = lockcount;
if (dibdc)
{
lockcount = 0;
}
else
{
lockcount = 1;
VID_UnlockBuffer ();
}
return lk;
}
void VID_ForceLockState (int lk)
{
if (!dibdc && lk)
{
lockcount = 0;
VID_LockBuffer ();
}
lockcount = lk;
}
void VID_SetPalette (unsigned char *palette)
{
INT i;
palette_t pal[256];
HDC hdc;
if (!Minimized)
{
palette_changed = true;
// make sure we have the static colors if we're the active app
hdc = GetDC(NULL);
if (vid_palettized && ActiveApp)
{
if (GetSystemPaletteUse(hdc) == SYSPAL_STATIC)
{
// switch to SYSPAL_NOSTATIC and remap the colors
SetSystemPaletteUse(hdc, SYSPAL_NOSTATIC);
syscolchg = true;
pal_is_nostatic = true;
}
}
ReleaseDC(NULL,hdc);
// Translate the palette values to an MGL palette array and
// set the values.
for (i = 0; i < 256; i++)
{
pal[i].red = palette[i*3];
pal[i].green = palette[i*3+1];
pal[i].blue = palette[i*3+2];
}
if (DDActive)
{
if (!mgldc)
return;
MGL_setPalette(mgldc,pal,256,0);
MGL_realizePalette(mgldc,256,0,false);
if (memdc)
MGL_setPalette(memdc,pal,256,0);
}
else
{
if (!windc)
return;
MGL_setPalette(windc,pal,256,0);
MGL_realizePalette(windc,256,0,false);
if (dibdc)
{
MGL_setPalette(dibdc,pal,256,0);
MGL_realizePalette(dibdc,256,0,false);
}
}
}
memcpy (vid_curpal, palette, sizeof(vid_curpal));
if (syscolchg)
{
PostMessage (HWND_BROADCAST, WM_SYSCOLORCHANGE, (WPARAM)0, (LPARAM)0);
syscolchg = false;
}
}
void VID_ShiftPalette (unsigned char *palette)
{
VID_SetPalette (palette);
}
/*
=================
VID_DescribeCurrentMode_f
=================
*/
void VID_DescribeCurrentMode_f (void)
{
Con_Printf ("%s\n", VID_GetExtModeDescription (vid_modenum));
}
/*
=================
VID_NumModes_f
=================
*/
void VID_NumModes_f (void)
{
if (nummodes == 1)
Con_Printf ("%i video mode is available\n", nummodes);
else
Con_Printf ("%i video modes are available\n", nummodes);
}
/*
=================
VID_DescribeMode_f
=================
*/
void VID_DescribeMode_f (void)
{
int modenum;
modenum = Q_atoi (Cmd_Argv(1));
Con_Printf ("%s\n", VID_GetExtModeDescription (modenum));
}
/*
=================
VID_DescribeModes_f
=================
*/
void VID_DescribeModes_f (void)
{
int i, lnummodes;
char *pinfo;
qboolean na;
vmode_t *pv;
na = false;
lnummodes = VID_NumModes ();
for (i=0 ; i<lnummodes ; i++)
{
pv = VID_GetModePtr (i);
pinfo = VID_GetExtModeDescription (i);
if (VID_CheckAdequateMem (pv->width, pv->height))
{
Con_Printf ("%2d: %s\n", i, pinfo);
}
else
{
Con_Printf ("**: %s\n", pinfo);
na = true;
}
}
if (na)
{
Con_Printf ("\n[**: not enough system RAM for mode]\n");
}
}
/*
=================
VID_TestMode_f
=================
*/
void VID_TestMode_f (void)
{
int modenum;
double testduration;
if (!vid_testingmode)
{
modenum = Q_atoi (Cmd_Argv(1));
if (VID_SetMode (modenum, vid_curpal))
{
vid_testingmode = 1;
testduration = Q_atof (Cmd_Argv(2));
if (testduration == 0)
testduration = 5.0;
vid_testendtime = realtime + testduration;
}
}
}
/*
=================
VID_Windowed_f
=================
*/
void VID_Windowed_f (void)
{
VID_SetMode ((int)vid_windowed_mode->value, vid_curpal);
}
/*
=================
VID_Fullscreen_f
=================
*/
void VID_Fullscreen_f (void)
{
VID_SetMode ((int)vid_fullscreen_mode->value, vid_curpal);
}
/*
=================
VID_Minimize_f
=================
*/
void VID_Minimize_f (void)
{
// we only support minimizing windows; if you're fullscreen,
// switch to windowed first
if (modestate == MS_WINDOWED)
ShowWindow (mainwindow, SW_MINIMIZE);
}
/*
=================
VID_ForceMode_f
=================
*/
void VID_ForceMode_f (void)
{
int modenum;
if (!vid_testingmode)
{
modenum = Q_atoi (Cmd_Argv(1));
force_mode_set = 1;
VID_SetMode (modenum, vid_curpal);
force_mode_set = 0;
}
}
void VID_Gamma_f (void)
{
if (Cmd_Argc() == 1)
{
Con_Printf ("\"gamma\" is \"%s\"\n", v_gamma->string);
return;
}
Cvar_Set (v_gamma, Cmd_Argv(1));
}
void VID_Init (unsigned char *palette)
{
int i, bestmatchmetric, t, dr, dg, db, bestmatch = 0;
int basenummodes;
byte *ptmp;
vid_mode = Cvar_Get ("vid_mode","0",0,"None");
vid_wait = Cvar_Get ("vid_wait","0",0,"None");
vid_nopageflip = Cvar_Get ("vid_nopageflip","0",CVAR_ARCHIVE,"None");
_vid_wait_override = Cvar_Get ("_vid_wait_override","0",CVAR_ARCHIVE,
"None");
_vid_default_mode = Cvar_Get ("_vid_default_mode","0",CVAR_ARCHIVE,
"None");
_vid_default_mode_win = Cvar_Get ("_vid_default_mode_win","3",
CVAR_ARCHIVE,"None");
vid_config_x = Cvar_Get ("vid_config_x","800",CVAR_ARCHIVE,"None");
vid_config_y = Cvar_Get ("vid_config_y","600",CVAR_ARCHIVE,"None");
vid_stretch_by_2 = Cvar_Get ("vid_stretch_by_2","1",CVAR_ARCHIVE,
"None");
in_grab = Cvar_Get ("in_grab","0",CVAR_ARCHIVE,"None");
vid_fullscreen_mode = Cvar_Get ("vid_fullscreen_mode","3",CVAR_ARCHIVE,
"None");
vid_windowed_mode = Cvar_Get ("vid_windowed_mode","0",CVAR_ARCHIVE,
"None");
block_switch = Cvar_Get ("block_switch","0",CVAR_ARCHIVE,"None");
vid_window_x = Cvar_Get ("vid_window_x","0",CVAR_ARCHIVE,"None");
vid_window_y = Cvar_Get ("vid_window_y","0",CVAR_ARCHIVE,"None");
Cmd_AddCommand ("vid_testmode", VID_TestMode_f);
Cmd_AddCommand ("vid_nummodes", VID_NumModes_f);
Cmd_AddCommand ("vid_describecurrentmode", VID_DescribeCurrentMode_f);
Cmd_AddCommand ("vid_describemode", VID_DescribeMode_f);
Cmd_AddCommand ("vid_describemodes", VID_DescribeModes_f);
Cmd_AddCommand ("vid_forcemode", VID_ForceMode_f);
Cmd_AddCommand ("vid_windowed", VID_Windowed_f);
Cmd_AddCommand ("vid_fullscreen", VID_Fullscreen_f);
Cmd_AddCommand ("vid_minimize", VID_Minimize_f);
Cmd_AddCommand ("gamma", VID_Gamma_f);
if (COM_CheckParm ("-dibonly"))
dibonly = true;
VID_InitMGLDIB (global_hInstance);
basenummodes = nummodes;
if (!dibonly)
VID_InitMGLFull (global_hInstance);
// if there are no non-windowed modes, or only windowed and mode 0x13, then use
// fullscreen DIBs as well
if (((nummodes == basenummodes) ||
((nummodes == (basenummodes + 1)) && is_mode0x13)) &&
!COM_CheckParm ("-nofulldib"))
{
VID_InitFullDIB (global_hInstance);
}
vid.maxwarpwidth = WARP_WIDTH;
vid.maxwarpheight = WARP_HEIGHT;
vid.colormap = host_colormap;
vid.fullbright = 256 - LittleLong (*((int *)vid.colormap + 2048));
vid_testingmode = 0;
// GDI doesn't let us remap palette index 0, so we'll remap color
// mappings from that black to another one
bestmatchmetric = 256*256*3;
for (i=1 ; i<256 ; i++)
{
dr = palette[0] - palette[i*3];
dg = palette[1] - palette[i*3+1];
db = palette[2] - palette[i*3+2];
t = (dr * dr) + (dg * dg) + (db * db);
if (t < bestmatchmetric)
{
bestmatchmetric = t;
bestmatch = i;
if (t == 0)
break;
}
}
for (i=0, ptmp = vid.colormap ; i<(1<<(VID_CBITS+8)) ; i++, ptmp++)
{
if (*ptmp == 0)
*ptmp = bestmatch;
}
if (COM_CheckParm("-startwindowed"))
{
startwindowed = 1;
vid_default = windowed_default;
}
if (hwnd_dialog)
DestroyWindow (hwnd_dialog);
// sound initialization has to go here, preceded by a windowed mode set,
// so there's a window for DirectSound to work with but we're not yet
// fullscreen so the "hardware already in use" dialog is visible if it
// gets displayed
// keep the window minimized until we're ready for the first real mode set
hide_window = true;
VID_SetMode (MODE_WINDOWED, palette);
hide_window = false;
vid_initialized = true;
force_mode_set = true;
VID_SetMode (vid_default, palette);
force_mode_set = false;
vid_realmode = vid_modenum;
VID_SetPalette (palette);
vid_menudrawfn = VID_MenuDraw;
vid_menukeyfn = VID_MenuKey;
strcpy (badmode.modedesc, "Bad mode");
}
void VID_Shutdown (void)
{
if (vid_initialized)
{
if (modestate == MS_FULLDIB)
ChangeDisplaySettings (NULL, CDS_FULLSCREEN);
PostMessage (HWND_BROADCAST, WM_PALETTECHANGED, (WPARAM)mainwindow, (LPARAM)0);
PostMessage (HWND_BROADCAST, WM_SYSCOLORCHANGE, (WPARAM)0, (LPARAM)0);
AppActivate(false, false);
DestroyDIBWindow ();
DestroyFullscreenWindow ();
DestroyFullDIBWindow ();
if (hwnd_dialog)
DestroyWindow (hwnd_dialog);
if (mainwindow)
DestroyWindow(mainwindow);
MGL_exit();
vid_testingmode = 0;
vid_initialized = 0;
}
}
/*
================
FlipScreen
================
*/
void FlipScreen(vrect_t *rects)
{
// Flip the surfaces
if (DDActive)
{
if (mgldc)
{
if (memdc)
{
while (rects)
{
if (vid_stretched)
{
MGL_stretchBltCoord(mgldc, memdc,
rects->x,
rects->y,
rects->x + rects->width,
rects->y + rects->height,
rects->x << 1,
rects->y << 1,
(rects->x + rects->width) << 1,
(rects->y + rects->height) << 1);
}
else
{
MGL_bitBltCoord(mgldc, memdc,
rects->x, rects->y,
(rects->x + rects->width),
(rects->y + rects->height),
rects->x, rects->y, MGL_REPLACE_MODE);
}
rects = rects->pnext;
}
}
if (vid.numpages > 1)
{
// We have a flipping surface, so do a hard page flip
aPage = (aPage+1) % vid.numpages;
vPage = (vPage+1) % vid.numpages;
MGL_setActivePage(mgldc,aPage);
MGL_setVisualPage(mgldc,vPage,waitVRT);
}
}
}
else
{
HDC hdcScreen;
hdcScreen = GetDC(mainwindow);
if (windc && dibdc)
{
MGL_setWinDC(windc,hdcScreen);
while (rects)
{
if (vid_stretched)
{
MGL_stretchBltCoord(windc,dibdc,
rects->x, rects->y,
rects->x + rects->width, rects->y + rects->height,
rects->x << 1, rects->y << 1,
(rects->x + rects->width) << 1,
(rects->y + rects->height) << 1);
}
else
{
MGL_bitBltCoord(windc,dibdc,
rects->x, rects->y,
rects->x + rects->width, rects->y + rects->height,
rects->x, rects->y, MGL_REPLACE_MODE);
}
rects = rects->pnext;
}
}
ReleaseDC(mainwindow, hdcScreen);
}
}
void VID_Update (vrect_t *rects)
{
vrect_t rect;
RECT trect;
if (!vid_palettized && palette_changed)
{
palette_changed = false;
rect.x = 0;
rect.y = 0;
rect.width = vid.width;
rect.height = vid.height;
rect.pnext = NULL;
rects = &rect;
}
if (firstupdate)
{
if (modestate == MS_WINDOWED)
{
GetWindowRect (mainwindow, &trect);
if ((trect.left != (int)vid_window_x->value) ||
(trect.top != (int)vid_window_y->value))
{
if (COM_CheckParm ("-resetwinpos"))
{
vid_window_x->value = vid_window_y->value = 0.0;
}
VID_CheckWindowXY ();
SetWindowPos (mainwindow, NULL, (int)vid_window_x->value,
(int)vid_window_y->value, 0, 0,
SWP_NOSIZE | SWP_NOZORDER | SWP_SHOWWINDOW | SWP_DRAWFRAME);
}
}
if ((_vid_default_mode_win->value != vid_default) &&
(!startwindowed || (_vid_default_mode_win->value < MODE_FULLSCREEN_DEFAULT)))
{
firstupdate = 0;
if (COM_CheckParm ("-resetwinpos"))
{
vid_window_x->value = vid_window_y->value = 0.0;
}
if ((_vid_default_mode_win->value < 0) ||
(_vid_default_mode_win->value >= nummodes))
{
_vid_default_mode_win->value = windowed_default;
}
vid_mode->value = _vid_default_mode_win->value;
}
}
// We've drawn the frame; copy it to the screen
FlipScreen (rects);
if (vid_testingmode)
{
if (realtime >= vid_testendtime)
{
VID_SetMode (vid_realmode, vid_curpal);
vid_testingmode = 0;
}
}
else
{
if ((int)vid_mode->value != vid_realmode)
{
VID_SetMode ((int)vid_mode->value, vid_curpal);
vid_mode->value = (float)vid_modenum;
// so if mode set fails, we don't keep on
// trying to set that mode
vid_realmode = vid_modenum;
}
}
// handle the mouse state when windowed if that's changed
if (modestate == MS_WINDOWED)
{
if (!in_grab->value) {
if (windowed_mouse) {
IN_DeactivateMouse ();
IN_ShowMouse ();
}
windowed_mouse = false;
} else {
windowed_mouse = true;
if (key_dest == key_game && !mouseactive && ActiveApp) {
IN_ActivateMouse ();
IN_HideMouse ();
} else if (mouseactive && key_dest != key_game) {
IN_DeactivateMouse ();
IN_ShowMouse ();
}
}
}
}
/*
================
D_BeginDirectRect
================
*/
void D_BeginDirectRect (int x, int y, byte *pbitmap, int width, int height)
{
int i, j, reps, repshift;
vrect_t rect;
if (!vid_initialized)
return;
if (vid.aspect > 1.5)
{
reps = 2;
repshift = 1;
}
else
{
reps = 1;
repshift = 0;
}
if (vid.numpages == 1)
{
VID_LockBuffer ();
if (!vid.direct)
Sys_Error ("NULL vid.direct pointer");
for (i=0 ; i<(height << repshift) ; i += reps)
{
for (j=0 ; j<reps ; j++)
{
memcpy (&backingbuf[(i + j) * 24],
vid.direct + x + ((y << repshift) + i + j) * vid.rowbytes,
width);
memcpy (vid.direct + x + ((y << repshift) + i + j) * vid.rowbytes,
&pbitmap[(i >> repshift) * width],
width);
}
}
VID_UnlockBuffer ();
rect.x = x;
rect.y = y;
rect.width = width;
rect.height = height << repshift;
rect.pnext = NULL;
FlipScreen (&rect);
}
else
{
// unlock if locked
if (lockcount > 0)
MGL_endDirectAccess();
// set the active page to the displayed page
MGL_setActivePage (mgldc, vPage);
// lock the screen
MGL_beginDirectAccess ();
// save from and draw to screen
for (i=0 ; i<(height << repshift) ; i += reps)
{
for (j=0 ; j<reps ; j++)
{
memcpy (&backingbuf[(i + j) * 24],
(byte *)mgldc->surface + x +
((y << repshift) + i + j) * mgldc->mi.bytesPerLine,
width);
memcpy ((byte *)mgldc->surface + x +
((y << repshift) + i + j) * mgldc->mi.bytesPerLine,
&pbitmap[(i >> repshift) * width],
width);
}
}
// unlock the screen
MGL_endDirectAccess ();
// restore the original active page
MGL_setActivePage (mgldc, aPage);
// relock the screen if it was locked
if (lockcount > 0)
MGL_beginDirectAccess();
}
}
/*
================
D_EndDirectRect
================
*/
void D_EndDirectRect (int x, int y, int width, int height)
{
int i, j, reps, repshift;
vrect_t rect;
if (!vid_initialized)
return;
if (vid.aspect > 1.5)
{
reps = 2;
repshift = 1;
}
else
{
reps = 1;
repshift = 0;
}
if (vid.numpages == 1)
{
VID_LockBuffer ();
if (!vid.direct)
Sys_Error ("NULL vid.direct pointer");
for (i=0 ; i<(height << repshift) ; i += reps)
{
for (j=0 ; j<reps ; j++)
{
memcpy (vid.direct + x + ((y << repshift) + i + j) * vid.rowbytes,
&backingbuf[(i + j) * 24],
width);
}
}
VID_UnlockBuffer ();
rect.x = x;
rect.y = y;
rect.width = width;
rect.height = height << repshift;
rect.pnext = NULL;
FlipScreen (&rect);
}
else
{
// unlock if locked
if (lockcount > 0)
MGL_endDirectAccess();
// set the active page to the displayed page
MGL_setActivePage (mgldc, vPage);
// lock the screen
MGL_beginDirectAccess ();
// restore to the screen
for (i=0 ; i<(height << repshift) ; i += reps)
{
for (j=0 ; j<reps ; j++)
{
memcpy ((byte *)mgldc->surface + x +
((y << repshift) + i + j) * mgldc->mi.bytesPerLine,
&backingbuf[(i + j) * 24],
width);
}
}
// unlock the screen
MGL_endDirectAccess ();
// restore the original active page
MGL_setActivePage (mgldc, aPage);
// relock the screen if it was locked
if (lockcount > 0)
MGL_beginDirectAccess();
}
}
//==========================================================================
byte scantokey[128] =
{
// 0 1 2 3 4 5 6 7
// 8 9 A B C D E F
0 , 27, '1', '2', '3', '4', '5', '6',
'7', '8', '9', '0', '-', '=', K_BACKSPACE, 9, // 0
'q', 'w', 'e', 'r', 't', 'y', 'u', 'i',
'o', 'p', '[', ']', 13, K_CTRL, 'a', 's', // 1
'd', 'f', 'g', 'h', 'j', 'k', 'l', ';',
'\'', '`', K_SHIFT,'\\', 'z', 'x', 'c', 'v', // 2
'b', 'n', 'm', ',', '.', '/', K_SHIFT,KP_MULTIPLY,
K_ALT, ' ', K_CAPSLOCK,K_F1, K_F2, K_F3, K_F4, K_F5, // 3
K_F6, K_F7, K_F8, K_F9, K_F10, K_PAUSE,K_SCRLCK,KP_HOME,
KP_UPARROW,KP_PGUP,KP_MINUS,KP_LEFTARROW,KP_5,KP_RIGHTARROW,KP_PLUS,KP_END, // 4
KP_DOWNARROW,KP_PGDN,KP_INS,KP_DEL,0, 0, 0, K_F11,
K_F12, 0, 0, 0, 0, 0, 0, 0, // 5
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0
};
byte extscantokey[128] =
{
// 0 1 2 3 4 5 6 7
// 8 9 A B C D E F
0 , 27, '1', '2', '3', '4', '5', '6',
'7', '8', '9', '0', '-', '=', K_BACKSPACE, 9, // 0
'q', 'w', 'e', 'r', 't', 'y', 'u', 'i',
'o', 'p', '[', ']', KP_ENTER,K_CTRL,'a', 's', // 1
'd', 'f', 'g', 'h', 'j', 'k', 'l', ';',
'\'', '`', K_SHIFT,'\\', 'z', 'x', 'c', 'v', // 2
'b', 'n', 'm', ',', '.', KP_DIVIDE,K_SHIFT,'*',
K_ALT, ' ', K_CAPSLOCK,K_F1,K_F2, K_F3, K_F4, K_F5, // 3
K_F6, K_F7, K_F8, K_F9, K_F10, KP_NUMLCK,0, K_HOME,
K_UPARROW,K_PGUP,'-',K_LEFTARROW,'5',K_RIGHTARROW,'+', K_END, // 4
K_DOWNARROW,K_PGDN,K_INS,K_DEL, 0, 0, 0, K_F11,
K_F12, 0, 0, 0, 0, 0, 0, 0, // 5
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0
};
/*
=======
MapKey
Map from windows to quake keynums
=======
*/
int MapKey (int key)
{
int extended;
extended = (key >> 24) & 1;
key = (key>>16)&255;
if (key > 127)
return 0;
if (extended)
return extscantokey[key];
else
return scantokey[key];
}
void AppActivate(BOOL fActive, BOOL minimize)
/****************************************************************************
*
* Function: AppActivate
* Parameters: fActive - True if app is activating
*
* Description: If the application is activating, then swap the system
* into SYSPAL_NOSTATIC mode so that our palettes will display
* correctly.
*
****************************************************************************/
{
HDC hdc;
int i, t;
static BOOL sound_active;
ActiveApp = fActive;
// messy, but it seems to work
if (vid_fulldib_on_focus_mode)
{
Minimized = minimize;
if (Minimized)
ActiveApp = false;
}
MGL_appActivate(windc, ActiveApp);
if (vid_initialized)
{
// yield the palette if we're losing the focus
hdc = GetDC(NULL);
if (GetDeviceCaps(hdc, RASTERCAPS) & RC_PALETTE)
{
if (ActiveApp)
{
if ((modestate == MS_WINDOWED) || (modestate == MS_FULLDIB))
{
if (GetSystemPaletteUse(hdc) == SYSPAL_STATIC)
{
// switch to SYSPAL_NOSTATIC and remap the colors
SetSystemPaletteUse(hdc, SYSPAL_NOSTATIC);
syscolchg = true;
pal_is_nostatic = true;
}
}
}
else if (pal_is_nostatic)
{
if (GetSystemPaletteUse(hdc) == SYSPAL_NOSTATIC)
{
// switch back to SYSPAL_STATIC and the old mapping
SetSystemPaletteUse(hdc, SYSPAL_STATIC);
syscolchg = true;
}
pal_is_nostatic = false;
}
}
if (!Minimized)
VID_SetPalette (vid_curpal);
scr_fullupdate = 0;
ReleaseDC(NULL,hdc);
}
// enable/disable sound on focus gain/loss
if (!ActiveApp && sound_active)
{
S_BlockSound ();
S_ClearBuffer ();
sound_active = false;
}
else if (ActiveApp && !sound_active)
{
S_UnblockSound ();
S_ClearBuffer ();
sound_active = true;
}
// minimize/restore fulldib windows/mouse-capture normal windows on demand
if (!in_mode_set)
{
if (ActiveApp)
{
if (vid_fulldib_on_focus_mode)
{
if (vid_initialized)
{
msg_suppress_1 = true; // don't want to see normal mode set message
VID_SetMode (vid_fulldib_on_focus_mode, vid_curpal);
msg_suppress_1 = false;
t = in_mode_set;
in_mode_set = true;
AppActivate (true, false);
in_mode_set = t;
}
IN_ActivateMouse ();
IN_HideMouse ();
}
else if ((modestate == MS_WINDOWED) && in_grab->value && key_dest == key_game)
{
IN_ActivateMouse ();
IN_HideMouse ();
}
}
if (!ActiveApp)
{
if (modestate == MS_FULLDIB)
{
if (vid_initialized)
{
force_minimized = true;
i = vid_fulldib_on_focus_mode;
msg_suppress_1 = true; // don't want to see normal mode set message
VID_SetMode (windowed_default, vid_curpal);
msg_suppress_1 = false;
vid_fulldib_on_focus_mode = i;
force_minimized = false;
// we never seem to get WM_ACTIVATE inactive from this mode set, so we'll
// do it manually
t = in_mode_set;
in_mode_set = true;
AppActivate (false, true);
in_mode_set = t;
}
IN_DeactivateMouse ();
IN_ShowMouse ();
}
else if ((modestate == MS_WINDOWED) && in_grab->value)
{
IN_DeactivateMouse ();
IN_ShowMouse ();
}
}
}
}
/*
================
VID_HandlePause
================
*/
void VID_HandlePause (qboolean pause)
{ // Why?
#if 0
if ((modestate == MS_WINDOWED) && in_grab->value)
{
if (pause)
{
IN_DeactivateMouse ();
IN_ShowMouse ();
}
else
{
IN_ActivateMouse ();
IN_HideMouse ();
}
}
#endif
}
/*
===================================================================
MAIN WINDOW
===================================================================
*/
LONG CDAudio_MessageHandler(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
/* main window procedure */
LONG WINAPI MainWndProc (
HWND hWnd,
UINT uMsg,
WPARAM wParam,
LPARAM lParam)
{
LONG lRet = 0;
int fActive, fMinimized, temp;
HDC hdc;
PAINTSTRUCT ps;
extern unsigned int uiWheelMessage;
if ( uMsg == uiWheelMessage ) {
uMsg = WM_MOUSEWHEEL;
wParam <<= 16;
}
switch (uMsg)
{
case WM_CREATE:
break;
case WM_SYSCOMMAND:
// Check for maximize being hit
switch (wParam & ~0x0F)
{
case SC_MAXIMIZE:
// if minimized, bring up as a window before going fullscreen,
// so MGL will have the right state to restore
if (Minimized)
{
force_mode_set = true;
VID_SetMode (vid_modenum, vid_curpal);
force_mode_set = false;
}
VID_SetMode ((int)vid_fullscreen_mode->value, vid_curpal);
break;
case SC_SCREENSAVE:
case SC_MONITORPOWER:
if (modestate != MS_WINDOWED)
{
// don't call DefWindowProc() because we don't want to start
// the screen saver fullscreen
break;
}
// fall through windowed and allow the screen saver to start
default:
if (!in_mode_set)
{
S_BlockSound ();
S_ClearBuffer ();
}
lRet = DefWindowProc (hWnd, uMsg, wParam, lParam);
if (!in_mode_set)
{
S_UnblockSound ();
}
}
break;
case WM_MOVE:
window_x = (int) LOWORD(lParam);
window_y = (int) HIWORD(lParam);
VID_UpdateWindowStatus ();
if ((modestate == MS_WINDOWED) && !in_mode_set && !Minimized)
VID_RememberWindowPos ();
break;
case WM_SIZE:
Minimized = false;
if (!(wParam & SIZE_RESTORED))
{
if (wParam & SIZE_MINIMIZED)
Minimized = true;
}
break;
case WM_SYSCHAR:
// keep Alt-Space from happening
break;
case WM_ACTIVATE:
fActive = LOWORD(wParam);
fMinimized = (BOOL) HIWORD(wParam);
AppActivate(!(fActive == WA_INACTIVE), fMinimized);
// fix the leftover Alt from any Alt-Tab or the like that switched us away
ClearAllStates ();
if (!in_mode_set)
{
if (windc)
MGL_activatePalette(windc,true);
VID_SetPalette(vid_curpal);
}
break;
case WM_PAINT:
hdc = BeginPaint(hWnd, &ps);
if (!in_mode_set && host_initialized)
SCR_UpdateWholeScreen ();
EndPaint(hWnd, &ps);
break;
case WM_KEYDOWN:
case WM_SYSKEYDOWN:
if (!in_mode_set)
Key_Event (MapKey(lParam), true);
break;
case WM_KEYUP:
case WM_SYSKEYUP:
if (!in_mode_set)
Key_Event (MapKey(lParam), false);
break;
// this is complicated because Win32 seems to pack multiple mouse events into
// one update sometimes, so we always check all states and look for events
case WM_LBUTTONDOWN:
case WM_LBUTTONUP:
case WM_RBUTTONDOWN:
case WM_RBUTTONUP:
case WM_MBUTTONDOWN:
case WM_MBUTTONUP:
case WM_MOUSEMOVE:
if (!in_mode_set)
{
temp = 0;
if (wParam & MK_LBUTTON)
temp |= 1;
if (wParam & MK_RBUTTON)
temp |= 2;
if (wParam & MK_MBUTTON)
temp |= 4;
IN_MouseEvent (temp);
}
break;
// JACK: This is the mouse wheel with the Intellimouse
// Its delta is either positive or neg, and we generate the proper
// Event.
case WM_MOUSEWHEEL:
if ((short) HIWORD(wParam) > 0) {
Key_Event(K_MWHEELUP, true);
Key_Event(K_MWHEELUP, false);
} else {
Key_Event(K_MWHEELDOWN, true);
Key_Event(K_MWHEELDOWN, false);
}
break;
// KJB: Added these new palette functions
case WM_PALETTECHANGED:
if ((HWND)wParam == hWnd)
break;
/* Fall through to WM_QUERYNEWPALETTE */
case WM_QUERYNEWPALETTE:
hdc = GetDC(NULL);
if (GetDeviceCaps(hdc, RASTERCAPS) & RC_PALETTE)
vid_palettized = true;
else
vid_palettized = false;
ReleaseDC(NULL,hdc);
scr_fullupdate = 0;
if (vid_initialized && !in_mode_set && windc && MGL_activatePalette(windc,false) && !Minimized)
{
VID_SetPalette (vid_curpal);
InvalidateRect (mainwindow, NULL, false);
// specifically required if WM_QUERYNEWPALETTE realizes a new palette
lRet = TRUE;
}
break;
case WM_DISPLAYCHANGE:
if (!in_mode_set && (modestate == MS_WINDOWED) && !vid_fulldib_on_focus_mode)
{
force_mode_set = true;
VID_SetMode (vid_modenum, vid_curpal);
force_mode_set = false;
}
break;
case WM_CLOSE:
// this causes Close in the right-click task bar menu not to work, but right
// now bad things happen if Close is handled in that case (garbage and a
// crash on Win95)
if (!in_mode_set)
{
if (MessageBox (mainwindow, "Are you sure you want to quit?", "Confirm Exit",
MB_YESNO | MB_SETFOREGROUND | MB_ICONQUESTION) == IDYES)
{
Sys_Quit ();
}
}
break;
case MM_MCINOTIFY:
lRet = CDAudio_MessageHandler (hWnd, uMsg, wParam, lParam);
break;
default:
/* pass all unhandled messages to DefWindowProc */
lRet = DefWindowProc (hWnd, uMsg, wParam, lParam);
break;
}
/* return 0 if handled message, 1 if not */
return lRet;
}
extern void M_Menu_Options_f (void);
extern void M_Print (int cx, int cy, char *str);
extern void M_PrintWhite (int cx, int cy, char *str);
extern void M_DrawCharacter (int cx, int line, int num);
extern void M_DrawTransPic (int x, int y, qpic_t *pic);
extern void M_DrawPic (int x, int y, qpic_t *pic);
static int vid_line, vid_wmodes;
typedef struct
{
int modenum;
char *desc;
int iscur;
int ismode13;
int width;
} modedesc_t;
#define MAX_COLUMN_SIZE 5
#define MODE_AREA_HEIGHT (MAX_COLUMN_SIZE + 6)
#define MAX_MODEDESCS (MAX_COLUMN_SIZE*3)
static modedesc_t modedescs[MAX_MODEDESCS];
/*
================
VID_MenuDraw
================
*/
void VID_MenuDraw (void)
{
qpic_t *p;
char *ptr;
int lnummodes, i, j, k, column, row, dup;
char temp[100];
vmode_t *pv;
modedesc_t tmodedesc;
p = Draw_CachePic("gfx/vidmodes.lmp");
M_DrawPic ((320-p->width)/2,4, p);
for (i=0 ; i<3 ; i++)
{
ptr = VID_GetModeDescriptionMemCheck (i);
modedescs[i].modenum = modelist[i].modenum;
modedescs[i].desc = ptr;
modedescs[i].ismode13 = 0;
modedescs[i].iscur = 0;
if (vid_modenum == i)
modedescs[i].iscur = 1;
}
vid_wmodes = 3;
lnummodes = VID_NumModes ();
for (i=3 ; i<lnummodes ; i++)
{
ptr = VID_GetModeDescriptionMemCheck (i);
pv = VID_GetModePtr (i);
// we only have room for 15 fullscreen modes, so don't allow
// 360-wide modes, because if there are 5 320-wide modes and
// 5 360-wide modes, we'll run out of space
if (ptr && ((pv->width != 360) || COM_CheckParm("-allow360")))
{
int dupmode = 0;
dup = 0;
for (j=3 ; j<vid_wmodes ; j++)
{
if (!strcmp (modedescs[j].desc, ptr))
{
dup = 1;
dupmode = j;
break;
}
}
if (dup || (vid_wmodes < MAX_MODEDESCS))
{
if (!dup || !modedescs[dupmode].ismode13 || COM_CheckParm("-noforcevga"))
{
if (dup)
{
k = dupmode;
}
else
{
k = vid_wmodes;
}
modedescs[k].modenum = i;
modedescs[k].desc = ptr;
modedescs[k].ismode13 = pv->mode13;
modedescs[k].iscur = 0;
modedescs[k].width = pv->width;
if (i == vid_modenum)
modedescs[k].iscur = 1;
if (!dup)
vid_wmodes++;
}
}
}
}
// sort the modes on width (to handle picking up oddball dibonly modes
// after all the others)
for (i=3 ; i<(vid_wmodes-1) ; i++)
{
for (j=(i+1) ; j<vid_wmodes ; j++)
{
if (modedescs[i].width > modedescs[j].width)
{
tmodedesc = modedescs[i];
modedescs[i] = modedescs[j];
modedescs[j] = tmodedesc;
}
}
}
M_Print (13*8, 36, "Windowed Modes");
column = 16;
row = 36+2*8;
for (i=0 ; i<3; i++)
{
if (modedescs[i].iscur)
M_PrintWhite (column, row, modedescs[i].desc);
else
M_Print (column, row, modedescs[i].desc);
column += 13*8;
}
if (vid_wmodes > 3)
{
M_Print (12*8, 36+4*8, "Fullscreen Modes");
column = 16;
row = 36+6*8;
for (i=3 ; i<vid_wmodes ; i++)
{
if (modedescs[i].iscur)
M_PrintWhite (column, row, modedescs[i].desc);
else
M_Print (column, row, modedescs[i].desc);
column += 13*8;
if (((i - 3) % VID_ROW_SIZE) == (VID_ROW_SIZE - 1))
{
column = 16;
row += 8;
}
}
}
// line cursor
if (vid_testingmode)
{
snprintf(temp, sizeof(temp), "TESTING %s",
modedescs[vid_line].desc);
M_Print (13*8, 36 + MODE_AREA_HEIGHT * 8 + 8*4, temp);
M_Print (9*8, 36 + MODE_AREA_HEIGHT * 8 + 8*6,
"Please wait 5 seconds...");
}
else
{
M_Print (9*8, 36 + MODE_AREA_HEIGHT * 8 + 8,
"Press Enter to set mode");
M_Print (6*8, 36 + MODE_AREA_HEIGHT * 8 + 8*3,
"T to test mode for 5 seconds");
ptr = VID_GetModeDescription2 (vid_modenum);
if (ptr)
{
snprintf(temp, sizeof(temp), "D to set default: %s", ptr);
M_Print (2*8, 36 + MODE_AREA_HEIGHT * 8 + 8*5, temp);
}
ptr = VID_GetModeDescription2 ((int)_vid_default_mode_win->value);
if (ptr)
{
snprintf(temp, sizeof(temp), "Current default: %s", ptr);
M_Print (3*8, 36 + MODE_AREA_HEIGHT * 8 + 8*6, temp);
}
M_Print (15*8, 36 + MODE_AREA_HEIGHT * 8 + 8*8,
"Esc to exit");
row = 36 + 2*8 + (vid_line / VID_ROW_SIZE) * 8;
column = 8 + (vid_line % VID_ROW_SIZE) * 13*8;
if (vid_line >= 3)
row += 3*8;
M_DrawCharacter (column, row, 12+((int)(realtime*4)&1));
}
}
/*
================
VID_MenuKey
================
*/
void VID_MenuKey (int key)
{
if (vid_testingmode)
return;
switch (key)
{
case K_ESCAPE:
S_LocalSound ("misc/menu1.wav");
M_Menu_Options_f ();
break;
case K_LEFTARROW:
S_LocalSound ("misc/menu1.wav");
vid_line = ((vid_line / VID_ROW_SIZE) * VID_ROW_SIZE) + ((vid_line + 2) % VID_ROW_SIZE);
if (vid_line >= vid_wmodes)
vid_line = vid_wmodes - 1;
break;
case K_RIGHTARROW:
S_LocalSound ("misc/menu1.wav");
vid_line = ((vid_line / VID_ROW_SIZE) * VID_ROW_SIZE) + ((vid_line + 4) % VID_ROW_SIZE);
if (vid_line >= vid_wmodes)
vid_line = (vid_line / VID_ROW_SIZE) * VID_ROW_SIZE;
break;
case K_UPARROW:
S_LocalSound ("misc/menu1.wav");
vid_line -= VID_ROW_SIZE;
if (vid_line < 0)
{
vid_line += ((vid_wmodes + (VID_ROW_SIZE - 1)) /
VID_ROW_SIZE) * VID_ROW_SIZE;
while (vid_line >= vid_wmodes)
vid_line -= VID_ROW_SIZE;
}
break;
case K_DOWNARROW:
S_LocalSound ("misc/menu1.wav");
vid_line += VID_ROW_SIZE;
if (vid_line >= vid_wmodes)
{
vid_line -= ((vid_wmodes + (VID_ROW_SIZE - 1)) /
VID_ROW_SIZE) * VID_ROW_SIZE;
while (vid_line < 0)
vid_line += VID_ROW_SIZE;
}
break;
case K_ENTER:
S_LocalSound ("misc/menu1.wav");
VID_SetMode (modedescs[vid_line].modenum, vid_curpal);
break;
case 'T':
case 't':
S_LocalSound ("misc/menu1.wav");
// have to set this before setting the mode because WM_PAINT
// happens during the mode set and does a VID_Update, which
// checks vid_testingmode
vid_testingmode = 1;
vid_testendtime = realtime + 5.0;
if (!VID_SetMode (modedescs[vid_line].modenum, vid_curpal))
{
vid_testingmode = 0;
}
break;
case 'D':
case 'd':
S_LocalSound ("misc/menu1.wav");
firstupdate = 0;
_vid_default_mode_win->value = vid_modenum;
break;
default:
break;
}
}
int VID_ExtraOptionDraw(unsigned int options_draw_cursor)
{
int drawn;
drawn = 0;
/* Port specific Options menu entries */
if (modestate == MS_WINDOWED) {
// Windowed Mouse
M_Print (16, options_draw_cursor+=8, " Use Mouse");
M_DrawCheckbox (220, options_draw_cursor, in_grab->value);
drawn++;
}
return drawn; // return number of drawn menu entries
}
void VID_ExtraOptionCmd(int option_cursor, int dir)
{
/* dir: -1 = LEFT, 0 = ENTER, 1 = RIGHT */
switch(option_cursor) {
case 0: // in_grab
in_grab->value = !in_grab->value;
break;
}
}
void VID_InitCvars( void )
{
// It may not look like it, but this is important
}