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https://git.code.sf.net/p/quake/quakeforge-old
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1500 lines
33 KiB
C
1500 lines
33 KiB
C
/*
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sv_main.c - server main program
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Copyright (C) 1996-1997 Id Software, Inc.
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Portions Copyright (C) 1999,2000 Nelson Rush.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include <quakedef.h>
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#include <client.h>
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#include <server.h>
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#include <world.h>
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#include <qtypes.h>
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#include <cvar.h>
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#include <protocol.h>
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#include <sys.h>
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#include <console.h>
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#include <sound.h>
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#include <lib_replace.h>
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#include <mathlib.h>
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#include <net.h>
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#include <cmd.h>
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#include <keys.h>
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#include <phys.h>
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server_t sv;
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server_static_t svs;
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char localmodels[MAX_MODELS][5]; // inline model names for precache
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//============================================================================
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/*
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==================
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SV_Shutdown
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This only happens at the end of a game, not between levels
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==================
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*/
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void SV_Shutdown(qboolean crash)
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{
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int i;
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int count;
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sizebuf_t buf;
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char message[4];
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double start;
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if (!sv.active)
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return;
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sv.active = false;
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// stop all client sounds immediately
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if (cls.state >= ca_connected)
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CL_Disconnect ();
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// flush any pending messages - like the score!!!
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start = Sys_DoubleTime();
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do
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{
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count = 0;
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for (i=0, host_client = svs.clients ; i<svs.maxclients ; i++, host_client++)
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{
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if (host_client->active && host_client->message.cursize)
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{
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if (NET_CanSendMessage (host_client->netconnection))
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{
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NET_SendMessage(host_client->netconnection, &host_client->message);
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SZ_Clear (&host_client->message);
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}
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else
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{
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NET_GetMessage(host_client->netconnection);
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count++;
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}
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}
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}
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if ((Sys_DoubleTime() - start) > 3.0)
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break;
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}
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while (count);
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// make sure all the clients know we're disconnecting
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buf.data = message;
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buf.maxsize = 4;
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buf.cursize = 0;
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MSG_WriteByte(&buf, svc_disconnect);
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count = NET_SendToAll(&buf, 5);
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if (count)
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Con_Printf("SV_ShutdownServer: NET_SendToAll failed for %u clients\n", count);
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for (i=0, host_client = svs.clients ; i<svs.maxclients ; i++, host_client++)
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if (host_client->active)
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SV_DropClient(crash);
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//
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// clear structures
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//
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memset (&sv, 0, sizeof(sv));
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memset (svs.clients, 0, svs.maxclientslimit*sizeof(client_t));
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}
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/*
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================
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SV_Error
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Sends a datagram to all the clients informing them of the server crash,
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then exits
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================
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*/
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void SV_Error (char *error, ...)
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{
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va_list argptr;
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static char string[1024];
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static qboolean inerror = false;
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if (inerror)
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Sys_Error ("SV_Error: recursively entered (%s)", string);
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inerror = true;
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va_start (argptr, error);
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vsnprintf (string, sizeof(string), error, argptr);
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va_end (argptr);
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Con_Printf ("SV_Error: %s\n",string);
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//SV_FinalMessage (va("server crashed: %s\n", string));
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SV_Shutdown (false);//XXX
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Sys_Error ("SV_Error: %s\n",string);
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}
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/*
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===============
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SV_Init
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===============
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*/
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void SV_Init (void)
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{
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int i;
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extern cvar_t sv_maxvelocity;
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extern cvar_t sv_gravity;
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extern cvar_t sv_nostep;
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extern cvar_t sv_friction;
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extern cvar_t sv_edgefriction;
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extern cvar_t sv_stopspeed;
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extern cvar_t sv_maxspeed;
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extern cvar_t sv_accelerate;
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extern cvar_t sv_idealpitchscale;
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extern cvar_t sv_aim;
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Cvar_RegisterVariable (&sv_maxvelocity);
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Cvar_RegisterVariable (&sv_gravity);
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Cvar_RegisterVariable (&sv_friction);
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Cvar_RegisterVariable (&sv_edgefriction);
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Cvar_RegisterVariable (&sv_stopspeed);
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Cvar_RegisterVariable (&sv_maxspeed);
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Cvar_RegisterVariable (&sv_accelerate);
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Cvar_RegisterVariable (&sv_idealpitchscale);
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Cvar_RegisterVariable (&sv_aim);
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Cvar_RegisterVariable (&sv_nostep);
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for (i=0 ; i<MAX_MODELS ; i++)
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snprintf(localmodels[i], sizeof(localmodels[i]), "*%i", i);
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}
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/*
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=============================================================================
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EVENT MESSAGES
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=============================================================================
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*/
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/*
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==================
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SV_StartParticle
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Make sure the event gets sent to all clients
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==================
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*/
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void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count)
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{
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int i, v;
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if (sv.datagram.cursize > MAX_DATAGRAM-16)
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return;
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MSG_WriteByte (&sv.datagram, svc_particle);
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MSG_WriteCoord (&sv.datagram, org[0]);
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MSG_WriteCoord (&sv.datagram, org[1]);
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MSG_WriteCoord (&sv.datagram, org[2]);
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for (i=0 ; i<3 ; i++)
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{
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v = dir[i]*16;
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if (v > 127)
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v = 127;
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else if (v < -128)
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v = -128;
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MSG_WriteChar (&sv.datagram, v);
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}
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MSG_WriteByte (&sv.datagram, count);
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MSG_WriteByte (&sv.datagram, color);
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}
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/*
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==================
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SV_StartSound
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Each entity can have eight independant sound sources, like voice,
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weapon, feet, etc.
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Channel 0 is an auto-allocate channel, the others override anything
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allready running on that entity/channel pair.
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An attenuation of 0 will play full volume everywhere in the level.
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Larger attenuations will drop off. (max 4 attenuation)
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==================
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*/
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void SV_StartSound (edict_t *entity, int channel, char *sample, int volume,
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float attenuation)
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{
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int sound_num;
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int field_mask;
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int i;
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int ent;
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if (volume < 0 || volume > 255)
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Sys_Error ("SV_StartSound: volume = %i", volume);
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if (attenuation < 0 || attenuation > 4)
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Sys_Error ("SV_StartSound: attenuation = %f", attenuation);
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if (channel < 0 || channel > 7)
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Sys_Error ("SV_StartSound: channel = %i", channel);
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if (sv.datagram.cursize > MAX_DATAGRAM-16)
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return;
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// find precache number for sound
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for (sound_num=1 ; sound_num<MAX_SOUNDS
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&& sv.sound_precache[sound_num] ; sound_num++)
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if (!strcmp(sample, sv.sound_precache[sound_num]))
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break;
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if ( sound_num == MAX_SOUNDS || !sv.sound_precache[sound_num] )
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{
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Con_Printf ("SV_StartSound: %s not precacheed\n", sample);
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return;
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}
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ent = NUM_FOR_EDICT(entity);
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channel = (ent<<3) | channel;
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field_mask = 0;
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if (volume != DEFAULT_SOUND_PACKET_VOLUME)
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field_mask |= SND_VOLUME;
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if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
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field_mask |= SND_ATTENUATION;
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// directed messages go only to the entity the are targeted on
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MSG_WriteByte (&sv.datagram, svc_sound);
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MSG_WriteByte (&sv.datagram, field_mask);
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if (field_mask & SND_VOLUME)
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MSG_WriteByte (&sv.datagram, volume);
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if (field_mask & SND_ATTENUATION)
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MSG_WriteByte (&sv.datagram, attenuation*64);
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MSG_WriteShort (&sv.datagram, channel);
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MSG_WriteByte (&sv.datagram, sound_num);
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for (i=0 ; i<3 ; i++)
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MSG_WriteCoord (&sv.datagram, entity->v.origin[i]+0.5*(entity->v.mins[i]+entity->v.maxs[i]));
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}
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/*
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==============================================================================
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CLIENT SPAWNING
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==============================================================================
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*/
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/*
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================
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SV_SendServerinfo
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Sends the first message from the server to a connected client.
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This will be sent on the initial connection and upon each server load.
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================
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*/
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void SV_SendServerinfo (client_t *client)
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{
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char **s;
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char message[2048];
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MSG_WriteByte (&client->message, svc_print);
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snprintf(message, sizeof(message), "%c\nVERSION %s SERVER (%i CRC)", 2, VERSION, pr_crc);
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MSG_WriteString (&client->message,message);
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MSG_WriteByte (&client->message, svc_serverinfo);
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MSG_WriteLong (&client->message, PROTOCOL_VERSION);
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MSG_WriteByte (&client->message, svs.maxclients);
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if (!coop.value && deathmatch.value)
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MSG_WriteByte (&client->message, GAME_DEATHMATCH);
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else
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MSG_WriteByte (&client->message, GAME_COOP);
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snprintf(message, sizeof(message), pr_strings+sv.edicts->v.message);
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MSG_WriteString (&client->message,message);
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for (s = sv.model_precache+1 ; *s ; s++)
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MSG_WriteString (&client->message, *s);
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MSG_WriteByte (&client->message, 0);
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for (s = sv.sound_precache+1 ; *s ; s++)
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MSG_WriteString (&client->message, *s);
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MSG_WriteByte (&client->message, 0);
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// send music
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MSG_WriteByte (&client->message, svc_cdtrack);
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MSG_WriteByte (&client->message, sv.edicts->v.sounds);
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MSG_WriteByte (&client->message, sv.edicts->v.sounds);
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// set view
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MSG_WriteByte (&client->message, svc_setview);
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MSG_WriteShort (&client->message, NUM_FOR_EDICT(client->edict));
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MSG_WriteByte (&client->message, svc_signonnum);
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MSG_WriteByte (&client->message, 1);
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client->sendsignon = true;
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client->spawned = false; // need prespawn, spawn, etc
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}
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/*
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================
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SV_ConnectClient
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Initializes a client_t for a new net connection. This will only be called
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once for a player each game, not once for each level change.
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================
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*/
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void SV_ConnectClient (int clientnum)
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{
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edict_t *ent;
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client_t *client;
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int edictnum;
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struct qsocket_s *netconnection;
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int i;
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float spawn_parms[NUM_SPAWN_PARMS];
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client = svs.clients + clientnum;
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Con_DPrintf ("Client %s connected\n", client->netconnection->address);
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edictnum = clientnum+1;
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ent = EDICT_NUM(edictnum);
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// set up the client_t
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netconnection = client->netconnection;
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if (sv.loadgame)
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memcpy (spawn_parms, client->spawn_parms, sizeof(spawn_parms));
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memset (client, 0, sizeof(*client));
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client->netconnection = netconnection;
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strcpy (client->name, "unconnected");
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client->active = true;
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client->spawned = false;
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client->edict = ent;
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client->message.data = client->msgbuf;
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client->message.maxsize = sizeof(client->msgbuf);
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client->message.allowoverflow = true; // we can catch it
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client->privileged = false;
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if (sv.loadgame)
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memcpy (client->spawn_parms, spawn_parms, sizeof(spawn_parms));
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else
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{
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// call the progs to get default spawn parms for the new client
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PR_ExecuteProgram (pr_global_struct->SetNewParms);
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for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
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client->spawn_parms[i] = (&pr_global_struct->parm1)[i];
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}
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SV_SendServerinfo (client);
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}
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/*
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===================
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SV_CheckForNewClients
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===================
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*/
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void SV_CheckForNewClients (void)
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{
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struct qsocket_s *ret;
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int i;
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//
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// check for new connections
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//
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while (1)
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{
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ret = NET_CheckNewConnections ();
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if (!ret)
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break;
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//
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// init a new client structure
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//
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for (i=0 ; i<svs.maxclients ; i++)
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if (!svs.clients[i].active)
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break;
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if (i == svs.maxclients)
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Sys_Error ("Host_CheckForNewClients: no free clients");
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svs.clients[i].netconnection = ret;
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SV_ConnectClient (i);
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net_activeconnections++;
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}
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}
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/*
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===============================================================================
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FRAME UPDATES
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===============================================================================
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*/
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/*
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==================
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SV_ClearDatagram
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==================
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*/
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void SV_ClearDatagram (void)
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{
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SZ_Clear (&sv.datagram);
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}
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/*
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=============================================================================
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The PVS must include a small area around the client to allow head bobbing
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or other small motion on the client side. Otherwise, a bob might cause an
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entity that should be visible to not show up, especially when the bob
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crosses a waterline.
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=============================================================================
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*/
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int fatbytes;
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byte fatpvs[MAX_MAP_LEAFS/8];
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void SV_AddToFatPVS (vec3_t org, mnode_t *node)
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{
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int i;
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byte *pvs;
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mplane_t *plane;
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float d;
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while (1)
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{
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// if this is a leaf, accumulate the pvs bits
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if (node->contents < 0)
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{
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if (node->contents != CONTENTS_SOLID)
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{
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pvs = Mod_LeafPVS ( (mleaf_t *)node, sv.worldmodel);
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for (i=0 ; i<fatbytes ; i++)
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fatpvs[i] |= pvs[i];
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}
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return;
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}
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plane = node->plane;
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d = DotProduct (org, plane->normal) - plane->dist;
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if (d > 8)
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node = node->children[0];
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else if (d < -8)
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node = node->children[1];
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else
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{ // go down both
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SV_AddToFatPVS (org, node->children[0]);
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node = node->children[1];
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}
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}
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}
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/*
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=============
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SV_FatPVS
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Calculates a PVS that is the inclusive or of all leafs within 8 pixels of the
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given point.
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=============
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*/
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byte *SV_FatPVS (vec3_t org)
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{
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fatbytes = (sv.worldmodel->numleafs+31)>>3;
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Q_memset (fatpvs, 0, fatbytes);
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SV_AddToFatPVS (org, sv.worldmodel->nodes);
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return fatpvs;
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}
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//=============================================================================
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/*
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=============
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SV_WriteEntitiesToClient
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=============
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*/
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void SV_WriteEntitiesToClient (edict_t *clent, sizebuf_t *msg)
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{
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int e, i;
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int bits;
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byte *pvs;
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vec3_t org;
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float miss;
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edict_t *ent;
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// find the client's PVS
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VectorAdd (clent->v.origin, clent->v.view_ofs, org);
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pvs = SV_FatPVS (org);
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// send over all entities (excpet the client) that touch the pvs
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ent = NEXT_EDICT(sv.edicts);
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for (e=1 ; e<sv.num_edicts ; e++, ent = NEXT_EDICT(ent))
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{
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#ifdef QUAKE2
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// don't send if flagged for NODRAW and there are no lighting effects
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if (ent->v.effects == EF_NODRAW)
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continue;
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#endif
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// ignore if not touching a PV leaf
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if (ent != clent) // clent is ALLWAYS sent
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{
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// ignore ents without visible models
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if (!ent->v.modelindex || !pr_strings[ent->v.model])
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continue;
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for (i=0 ; i < ent->num_leafs ; i++)
|
|
if (pvs[ent->leafnums[i] >> 3] & (1 << (ent->leafnums[i]&7) ))
|
|
break;
|
|
|
|
if (i == ent->num_leafs)
|
|
continue; // not visible
|
|
}
|
|
|
|
if (msg->maxsize - msg->cursize < 16)
|
|
{
|
|
Con_Printf ("packet overflow\n");
|
|
return;
|
|
}
|
|
|
|
// send an update
|
|
bits = 0;
|
|
|
|
for (i=0 ; i<3 ; i++)
|
|
{
|
|
miss = ent->v.origin[i] - ent->baseline.origin[i];
|
|
if ( miss < -0.1 || miss > 0.1 )
|
|
bits |= U_ORIGIN1<<i;
|
|
}
|
|
|
|
if ( ent->v.angles[0] != ent->baseline.angles[0] )
|
|
bits |= U_ANGLE1;
|
|
|
|
if ( ent->v.angles[1] != ent->baseline.angles[1] )
|
|
bits |= U_ANGLE2;
|
|
|
|
if ( ent->v.angles[2] != ent->baseline.angles[2] )
|
|
bits |= U_ANGLE3;
|
|
|
|
if (ent->v.movetype == MOVETYPE_STEP)
|
|
bits |= U_NOLERP; // don't mess up the step animation
|
|
|
|
if (ent->baseline.colormap != ent->v.colormap)
|
|
bits |= U_COLORMAP;
|
|
|
|
if (ent->baseline.skinnum != ent->v.skin)
|
|
bits |= U_SKIN;
|
|
|
|
if (ent->baseline.frame != ent->v.frame)
|
|
bits |= U_FRAME;
|
|
|
|
if (ent->baseline.effects != ent->v.effects)
|
|
bits |= U_EFFECTS;
|
|
|
|
if (ent->baseline.modelindex != ent->v.modelindex)
|
|
bits |= U_MODEL;
|
|
|
|
if (e >= 256)
|
|
bits |= U_LONGENTITY;
|
|
|
|
if (bits >= 256)
|
|
bits |= U_MOREBITS;
|
|
|
|
//
|
|
// write the message
|
|
//
|
|
MSG_WriteByte (msg,bits | U_SIGNAL);
|
|
|
|
if (bits & U_MOREBITS)
|
|
MSG_WriteByte (msg, bits>>8);
|
|
if (bits & U_LONGENTITY)
|
|
MSG_WriteShort (msg,e);
|
|
else
|
|
MSG_WriteByte (msg,e);
|
|
|
|
if (bits & U_MODEL)
|
|
MSG_WriteByte (msg, ent->v.modelindex);
|
|
if (bits & U_FRAME)
|
|
MSG_WriteByte (msg, ent->v.frame);
|
|
if (bits & U_COLORMAP)
|
|
MSG_WriteByte (msg, ent->v.colormap);
|
|
if (bits & U_SKIN)
|
|
MSG_WriteByte (msg, ent->v.skin);
|
|
if (bits & U_EFFECTS)
|
|
MSG_WriteByte (msg, ent->v.effects);
|
|
if (bits & U_ORIGIN1)
|
|
MSG_WriteCoord (msg, ent->v.origin[0]);
|
|
if (bits & U_ANGLE1)
|
|
MSG_WriteAngle(msg, ent->v.angles[0]);
|
|
if (bits & U_ORIGIN2)
|
|
MSG_WriteCoord (msg, ent->v.origin[1]);
|
|
if (bits & U_ANGLE2)
|
|
MSG_WriteAngle(msg, ent->v.angles[1]);
|
|
if (bits & U_ORIGIN3)
|
|
MSG_WriteCoord (msg, ent->v.origin[2]);
|
|
if (bits & U_ANGLE3)
|
|
MSG_WriteAngle(msg, ent->v.angles[2]);
|
|
}
|
|
}
|
|
|
|
/*
|
|
=============
|
|
SV_CleanupEnts
|
|
|
|
=============
|
|
*/
|
|
void SV_CleanupEnts (void)
|
|
{
|
|
int e;
|
|
edict_t *ent;
|
|
|
|
ent = NEXT_EDICT(sv.edicts);
|
|
for (e=1 ; e<sv.num_edicts ; e++, ent = NEXT_EDICT(ent))
|
|
{
|
|
ent->v.effects = (int)ent->v.effects & ~EF_MUZZLEFLASH;
|
|
}
|
|
|
|
}
|
|
|
|
/*
|
|
==================
|
|
SV_WriteClientdataToMessage
|
|
|
|
==================
|
|
*/
|
|
void SV_WriteClientdataToMessage (edict_t *ent, sizebuf_t *msg)
|
|
{
|
|
int bits;
|
|
int i;
|
|
edict_t *other;
|
|
int items;
|
|
#ifndef QUAKE2
|
|
eval_t *val;
|
|
#endif
|
|
|
|
//
|
|
// send a damage message
|
|
//
|
|
if (ent->v.dmg_take || ent->v.dmg_save)
|
|
{
|
|
other = PROG_TO_EDICT(ent->v.dmg_inflictor);
|
|
MSG_WriteByte (msg, svc_damage);
|
|
MSG_WriteByte (msg, ent->v.dmg_save);
|
|
MSG_WriteByte (msg, ent->v.dmg_take);
|
|
for (i=0 ; i<3 ; i++)
|
|
MSG_WriteCoord (msg, other->v.origin[i] + 0.5*(other->v.mins[i] + other->v.maxs[i]));
|
|
|
|
ent->v.dmg_take = 0;
|
|
ent->v.dmg_save = 0;
|
|
}
|
|
|
|
//
|
|
// send the current viewpos offset from the view entity
|
|
//
|
|
SV_SetIdealPitch (); // how much to look up / down ideally
|
|
|
|
// a fixangle might get lost in a dropped packet. Oh well.
|
|
if ( ent->v.fixangle )
|
|
{
|
|
MSG_WriteByte (msg, svc_setangle);
|
|
for (i=0 ; i < 3 ; i++)
|
|
MSG_WriteAngle (msg, ent->v.angles[i] );
|
|
ent->v.fixangle = 0;
|
|
}
|
|
|
|
bits = 0;
|
|
|
|
if (ent->v.view_ofs[2] != DEFAULT_VIEWHEIGHT)
|
|
bits |= SU_VIEWHEIGHT;
|
|
|
|
if (ent->v.idealpitch)
|
|
bits |= SU_IDEALPITCH;
|
|
|
|
// stuff the sigil bits into the high bits of items for sbar, or else
|
|
// mix in items2
|
|
#ifdef QUAKE2
|
|
items = (int)ent->v.items | ((int)ent->v.items2 << 23);
|
|
#else
|
|
val = GetEdictFieldValue(ent, "items2");
|
|
|
|
if (val)
|
|
items = (int)ent->v.items | ((int)val->_float << 23);
|
|
else
|
|
items = (int)ent->v.items | ((int)pr_global_struct->serverflags << 28);
|
|
#endif
|
|
|
|
bits |= SU_ITEMS;
|
|
|
|
if ( (int)ent->v.flags & FL_ONGROUND)
|
|
bits |= SU_ONGROUND;
|
|
|
|
if ( ent->v.waterlevel >= 2)
|
|
bits |= SU_INWATER;
|
|
|
|
for (i=0 ; i<3 ; i++)
|
|
{
|
|
if (ent->v.punchangle[i])
|
|
bits |= (SU_PUNCH1<<i);
|
|
if (ent->v.velocity[i])
|
|
bits |= (SU_VELOCITY1<<i);
|
|
}
|
|
|
|
if (ent->v.weaponframe)
|
|
bits |= SU_WEAPONFRAME;
|
|
|
|
if (ent->v.armorvalue)
|
|
bits |= SU_ARMOR;
|
|
|
|
// if (ent->v.weapon)
|
|
bits |= SU_WEAPON;
|
|
|
|
// send the data
|
|
|
|
MSG_WriteByte (msg, svc_clientdata);
|
|
MSG_WriteShort (msg, bits);
|
|
|
|
if (bits & SU_VIEWHEIGHT)
|
|
MSG_WriteChar (msg, ent->v.view_ofs[2]);
|
|
|
|
if (bits & SU_IDEALPITCH)
|
|
MSG_WriteChar (msg, ent->v.idealpitch);
|
|
|
|
for (i=0 ; i<3 ; i++)
|
|
{
|
|
if (bits & (SU_PUNCH1<<i))
|
|
MSG_WriteChar (msg, ent->v.punchangle[i]);
|
|
if (bits & (SU_VELOCITY1<<i))
|
|
MSG_WriteChar (msg, ent->v.velocity[i]/16);
|
|
}
|
|
|
|
// [always sent] if (bits & SU_ITEMS)
|
|
MSG_WriteLong (msg, items);
|
|
|
|
if (bits & SU_WEAPONFRAME)
|
|
MSG_WriteByte (msg, ent->v.weaponframe);
|
|
if (bits & SU_ARMOR)
|
|
MSG_WriteByte (msg, ent->v.armorvalue);
|
|
if (bits & SU_WEAPON)
|
|
MSG_WriteByte (msg, SV_ModelIndex(pr_strings+ent->v.weaponmodel));
|
|
|
|
MSG_WriteShort (msg, ent->v.health);
|
|
MSG_WriteByte (msg, ent->v.currentammo);
|
|
MSG_WriteByte (msg, ent->v.ammo_shells);
|
|
MSG_WriteByte (msg, ent->v.ammo_nails);
|
|
MSG_WriteByte (msg, ent->v.ammo_rockets);
|
|
MSG_WriteByte (msg, ent->v.ammo_cells);
|
|
|
|
if (standard_quake)
|
|
{
|
|
MSG_WriteByte (msg, ent->v.weapon);
|
|
}
|
|
else
|
|
{
|
|
for(i=0;i<32;i++)
|
|
{
|
|
if ( ((int)ent->v.weapon) & (1<<i) )
|
|
{
|
|
MSG_WriteByte (msg, i);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
=======================
|
|
SV_SendClientDatagram
|
|
=======================
|
|
*/
|
|
qboolean SV_SendClientDatagram (client_t *client)
|
|
{
|
|
byte buf[MAX_DATAGRAM];
|
|
sizebuf_t msg;
|
|
|
|
msg.data = buf;
|
|
msg.maxsize = sizeof(buf);
|
|
msg.cursize = 0;
|
|
|
|
MSG_WriteByte (&msg, svc_time);
|
|
MSG_WriteFloat (&msg, sv.time);
|
|
|
|
// add the client specific data to the datagram
|
|
SV_WriteClientdataToMessage (client->edict, &msg);
|
|
|
|
SV_WriteEntitiesToClient (client->edict, &msg);
|
|
|
|
// copy the server datagram if there is space
|
|
if (msg.cursize + sv.datagram.cursize < msg.maxsize)
|
|
SZ_Write (&msg, sv.datagram.data, sv.datagram.cursize);
|
|
|
|
// send the datagram
|
|
if (NET_SendUnreliableMessage (client->netconnection, &msg) == -1)
|
|
{
|
|
SV_DropClient (true);// if the message couldn't send, kick off
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
=======================
|
|
SV_UpdateToReliableMessages
|
|
=======================
|
|
*/
|
|
void SV_UpdateToReliableMessages (void)
|
|
{
|
|
int i, j;
|
|
client_t *client;
|
|
|
|
// check for changes to be sent over the reliable streams
|
|
for (i=0, host_client = svs.clients ; i<svs.maxclients ; i++, host_client++)
|
|
{
|
|
if (host_client->old_frags != host_client->edict->v.frags)
|
|
{
|
|
for (j=0, client = svs.clients ; j<svs.maxclients ; j++, client++)
|
|
{
|
|
if (!client->active)
|
|
continue;
|
|
MSG_WriteByte (&client->message, svc_updatefrags);
|
|
MSG_WriteByte (&client->message, i);
|
|
MSG_WriteShort (&client->message, host_client->edict->v.frags);
|
|
}
|
|
|
|
host_client->old_frags = host_client->edict->v.frags;
|
|
}
|
|
}
|
|
|
|
for (j=0, client = svs.clients ; j<svs.maxclients ; j++, client++)
|
|
{
|
|
if (!client->active)
|
|
continue;
|
|
SZ_Write (&client->message, sv.reliable_datagram.data, sv.reliable_datagram.cursize);
|
|
}
|
|
|
|
SZ_Clear (&sv.reliable_datagram);
|
|
}
|
|
|
|
|
|
/*
|
|
=======================
|
|
SV_SendNop
|
|
|
|
Send a nop message without trashing or sending the accumulated client
|
|
message buffer
|
|
=======================
|
|
*/
|
|
void SV_SendNop (client_t *client)
|
|
{
|
|
sizebuf_t msg;
|
|
byte buf[4];
|
|
|
|
msg.data = buf;
|
|
msg.maxsize = sizeof(buf);
|
|
msg.cursize = 0;
|
|
|
|
MSG_WriteChar (&msg, svc_nop);
|
|
|
|
if (NET_SendUnreliableMessage (client->netconnection, &msg) == -1)
|
|
SV_DropClient (true); // if the message couldn't send, kick off
|
|
client->last_message = realtime;
|
|
}
|
|
|
|
/*
|
|
=======================
|
|
SV_SendClientMessages
|
|
=======================
|
|
*/
|
|
void SV_SendClientMessages (void)
|
|
{
|
|
int i;
|
|
|
|
// update frags, names, etc
|
|
SV_UpdateToReliableMessages ();
|
|
|
|
// build individual updates
|
|
for (i=0, host_client = svs.clients ; i<svs.maxclients ; i++, host_client++)
|
|
{
|
|
if (!host_client->active)
|
|
continue;
|
|
|
|
if (host_client->spawned)
|
|
{
|
|
if (!SV_SendClientDatagram (host_client))
|
|
continue;
|
|
}
|
|
else
|
|
{
|
|
// the player isn't totally in the game yet
|
|
// send small keepalive messages if too much time has passed
|
|
// send a full message when the next signon stage has been requested
|
|
// some other message data (name changes, etc) may accumulate
|
|
// between signon stages
|
|
if (!host_client->sendsignon)
|
|
{
|
|
if (realtime - host_client->last_message > 5)
|
|
SV_SendNop (host_client);
|
|
continue; // don't send out non-signon messages
|
|
}
|
|
}
|
|
|
|
// check for an overflowed message. Should only happen
|
|
// on a very fucked up connection that backs up a lot, then
|
|
// changes level
|
|
if (host_client->message.overflowed)
|
|
{
|
|
SV_DropClient (true);
|
|
host_client->message.overflowed = false;
|
|
continue;
|
|
}
|
|
|
|
if (host_client->message.cursize || host_client->dropasap)
|
|
{
|
|
if (!NET_CanSendMessage (host_client->netconnection))
|
|
{
|
|
// I_Printf ("can't write\n");
|
|
continue;
|
|
}
|
|
|
|
if (host_client->dropasap)
|
|
SV_DropClient (false); // went to another level
|
|
else
|
|
{
|
|
if (NET_SendMessage (host_client->netconnection
|
|
, &host_client->message) == -1)
|
|
SV_DropClient (true); // if the message couldn't send, kick off
|
|
SZ_Clear (&host_client->message);
|
|
host_client->last_message = realtime;
|
|
host_client->sendsignon = false;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
// clear muzzle flashes
|
|
SV_CleanupEnts ();
|
|
}
|
|
|
|
|
|
/*
|
|
==============================================================================
|
|
|
|
SERVER SPAWNING
|
|
|
|
==============================================================================
|
|
*/
|
|
|
|
/*
|
|
================
|
|
SV_ModelIndex
|
|
|
|
================
|
|
*/
|
|
int SV_ModelIndex (char *name)
|
|
{
|
|
int i;
|
|
|
|
if (!name || !name[0])
|
|
return 0;
|
|
|
|
for (i=0 ; i<MAX_MODELS && sv.model_precache[i] ; i++)
|
|
if (!strcmp(sv.model_precache[i], name))
|
|
return i;
|
|
if (i==MAX_MODELS || !sv.model_precache[i])
|
|
Sys_Error ("SV_ModelIndex: model %s not precached", name);
|
|
return i;
|
|
}
|
|
|
|
/*
|
|
================
|
|
SV_CreateBaseline
|
|
|
|
================
|
|
*/
|
|
void SV_CreateBaseline (void)
|
|
{
|
|
int i;
|
|
edict_t *svent;
|
|
int entnum;
|
|
|
|
for (entnum = 0; entnum < sv.num_edicts ; entnum++)
|
|
{
|
|
// get the current server version
|
|
svent = EDICT_NUM(entnum);
|
|
if (svent->free)
|
|
continue;
|
|
if (entnum > svs.maxclients && !svent->v.modelindex)
|
|
continue;
|
|
|
|
//
|
|
// create entity baseline
|
|
//
|
|
VectorCopy (svent->v.origin, svent->baseline.origin);
|
|
VectorCopy (svent->v.angles, svent->baseline.angles);
|
|
svent->baseline.frame = svent->v.frame;
|
|
svent->baseline.skinnum = svent->v.skin;
|
|
if (entnum > 0 && entnum <= svs.maxclients)
|
|
{
|
|
svent->baseline.colormap = entnum;
|
|
svent->baseline.modelindex = SV_ModelIndex("progs/player.mdl");
|
|
}
|
|
else
|
|
{
|
|
svent->baseline.colormap = 0;
|
|
svent->baseline.modelindex =
|
|
SV_ModelIndex(pr_strings + svent->v.model);
|
|
}
|
|
|
|
//
|
|
// add to the message
|
|
//
|
|
MSG_WriteByte (&sv.signon,svc_spawnbaseline);
|
|
MSG_WriteShort (&sv.signon,entnum);
|
|
|
|
MSG_WriteByte (&sv.signon, svent->baseline.modelindex);
|
|
MSG_WriteByte (&sv.signon, svent->baseline.frame);
|
|
MSG_WriteByte (&sv.signon, svent->baseline.colormap);
|
|
MSG_WriteByte (&sv.signon, svent->baseline.skinnum);
|
|
for (i=0 ; i<3 ; i++)
|
|
{
|
|
MSG_WriteCoord(&sv.signon, svent->baseline.origin[i]);
|
|
MSG_WriteAngle(&sv.signon, svent->baseline.angles[i]);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
================
|
|
SV_SendReconnect
|
|
|
|
Tell all the clients that the server is changing levels
|
|
================
|
|
*/
|
|
void SV_SendReconnect (void)
|
|
{
|
|
char data[128];
|
|
sizebuf_t msg;
|
|
|
|
msg.data = data;
|
|
msg.cursize = 0;
|
|
msg.maxsize = sizeof(data);
|
|
|
|
MSG_WriteChar (&msg, svc_stufftext);
|
|
MSG_WriteString (&msg, "reconnect\n");
|
|
NET_SendToAll (&msg, 5);
|
|
|
|
if (cls.state != ca_dedicated)
|
|
#ifdef QUAKE2
|
|
Cbuf_InsertText ("reconnect\n");
|
|
#else
|
|
Cmd_ExecuteString ("reconnect\n", src_command);
|
|
#endif
|
|
}
|
|
|
|
|
|
/*
|
|
================
|
|
SV_SaveSpawnparms
|
|
|
|
Grabs the current state of each client for saving across the
|
|
transition to another level
|
|
================
|
|
*/
|
|
void SV_SaveSpawnparms (void)
|
|
{
|
|
int i, j;
|
|
|
|
svs.serverflags = pr_global_struct->serverflags;
|
|
|
|
for (i=0, host_client = svs.clients ; i<svs.maxclients ; i++, host_client++)
|
|
{
|
|
if (!host_client->active)
|
|
continue;
|
|
|
|
// call the progs to get default spawn parms for the new client
|
|
pr_global_struct->self = EDICT_TO_PROG(host_client->edict);
|
|
PR_ExecuteProgram (pr_global_struct->SetChangeParms);
|
|
for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
|
|
host_client->spawn_parms[j] = (&pr_global_struct->parm1)[j];
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
================
|
|
SV_SpawnServer
|
|
|
|
This is called at the start of each level
|
|
================
|
|
*/
|
|
extern float scr_centertime_off;
|
|
|
|
#ifdef QUAKE2
|
|
void SV_SpawnServer (char *server, char *startspot)
|
|
#else
|
|
void SV_SpawnServer (char *server)
|
|
#endif
|
|
{
|
|
edict_t *ent;
|
|
int i;
|
|
|
|
// let's not have any servers with no name
|
|
if (hostname.string[0] == 0)
|
|
Cvar_Set ("hostname", "UNNAMED");
|
|
scr_centertime_off = 0;
|
|
|
|
Con_DPrintf ("SpawnServer: %s\n",server);
|
|
svs.changelevel_issued = false; // now safe to issue another
|
|
|
|
//
|
|
// tell all connected clients that we are going to a new level
|
|
//
|
|
if (sv.active)
|
|
{
|
|
SV_SendReconnect ();
|
|
}
|
|
|
|
//
|
|
// make cvars consistant
|
|
//
|
|
if (coop.value)
|
|
Cvar_SetValue ("deathmatch", 0);
|
|
current_skill = (int)(skill.value + 0.5);
|
|
if (current_skill < 0)
|
|
current_skill = 0;
|
|
if (current_skill > 3)
|
|
current_skill = 3;
|
|
|
|
Cvar_SetValue ("skill", (float)current_skill);
|
|
|
|
//
|
|
// set up the new server
|
|
//
|
|
Host_ClearMemory ();
|
|
|
|
memset (&sv, 0, sizeof(sv));
|
|
|
|
strcpy (sv.name, server);
|
|
#ifdef QUAKE2
|
|
if (startspot)
|
|
strcpy(sv.startspot, startspot);
|
|
#endif
|
|
|
|
// load progs to get entity field count
|
|
PR_LoadProgs ();
|
|
|
|
// allocate server memory
|
|
sv.max_edicts = MAX_EDICTS;
|
|
|
|
sv.edicts = Hunk_AllocName (sv.max_edicts*pr_edict_size, "edicts");
|
|
|
|
sv.datagram.maxsize = sizeof(sv.datagram_buf);
|
|
sv.datagram.cursize = 0;
|
|
sv.datagram.data = sv.datagram_buf;
|
|
|
|
sv.reliable_datagram.maxsize = sizeof(sv.reliable_datagram_buf);
|
|
sv.reliable_datagram.cursize = 0;
|
|
sv.reliable_datagram.data = sv.reliable_datagram_buf;
|
|
|
|
sv.signon.maxsize = sizeof(sv.signon_buf);
|
|
sv.signon.cursize = 0;
|
|
sv.signon.data = sv.signon_buf;
|
|
|
|
// leave slots at start for clients only
|
|
sv.num_edicts = svs.maxclients+1;
|
|
for (i=0 ; i<svs.maxclients ; i++)
|
|
{
|
|
ent = EDICT_NUM(i+1);
|
|
svs.clients[i].edict = ent;
|
|
}
|
|
|
|
sv.state = ss_loading;
|
|
sv.paused = false;
|
|
|
|
sv.time = 1.0;
|
|
|
|
strcpy (sv.name, server);
|
|
snprintf(sv.modelname, sizeof(sv.modelname),"maps/%s.bsp", server);
|
|
sv.worldmodel = Mod_ForName (sv.modelname, false);
|
|
if (!sv.worldmodel)
|
|
{
|
|
Con_Printf ("Couldn't spawn server %s\n", sv.modelname);
|
|
sv.active = false;
|
|
return;
|
|
}
|
|
sv.models[1] = sv.worldmodel;
|
|
|
|
//
|
|
// clear world interaction links
|
|
//
|
|
SV_ClearWorld ();
|
|
|
|
sv.sound_precache[0] = pr_strings;
|
|
|
|
sv.model_precache[0] = pr_strings;
|
|
sv.model_precache[1] = sv.modelname;
|
|
for (i=1 ; i<sv.worldmodel->numsubmodels ; i++)
|
|
{
|
|
sv.model_precache[1+i] = localmodels[i];
|
|
sv.models[i+1] = Mod_ForName (localmodels[i], false);
|
|
}
|
|
|
|
//
|
|
// load the rest of the entities
|
|
//
|
|
ent = EDICT_NUM(0);
|
|
memset (&ent->v, 0, progs->entityfields * 4);
|
|
ent->free = false;
|
|
ent->v.model = sv.worldmodel->name - pr_strings;
|
|
ent->v.modelindex = 1; // world model
|
|
ent->v.solid = SOLID_BSP;
|
|
ent->v.movetype = MOVETYPE_PUSH;
|
|
|
|
if (coop.value)
|
|
pr_global_struct->coop = coop.value;
|
|
else
|
|
pr_global_struct->deathmatch = deathmatch.value;
|
|
|
|
pr_global_struct->mapname = sv.name - pr_strings;
|
|
#ifdef QUAKE2
|
|
pr_global_struct->startspot = sv.startspot - pr_strings;
|
|
#endif
|
|
|
|
// serverflags are for cross level information (sigils)
|
|
pr_global_struct->serverflags = svs.serverflags;
|
|
|
|
ED_LoadFromFile (sv.worldmodel->entities);
|
|
|
|
sv.active = true;
|
|
|
|
// all setup is completed, any further precache statements are errors
|
|
sv.state = ss_active;
|
|
|
|
// run two frames to allow everything to settle
|
|
host_frametime = 0.1;
|
|
SV_Physics ();
|
|
SV_Physics ();
|
|
|
|
// create a baseline for more efficient communications
|
|
SV_CreateBaseline ();
|
|
|
|
// send serverinfo to all connected clients
|
|
for (i=0,host_client = svs.clients ; i<svs.maxclients ; i++, host_client++)
|
|
if (host_client->active)
|
|
SV_SendServerinfo (host_client);
|
|
|
|
Con_DPrintf ("Server spawned.\n");
|
|
}
|
|
|
|
/*
|
|
=================
|
|
SV_ClientPrintf
|
|
|
|
Sends text across to be displayed
|
|
FIXME: make this just a stuffed echo?
|
|
=================
|
|
*/
|
|
void SV_ClientPrintf (char *fmt, ...)
|
|
{
|
|
va_list argptr;
|
|
char string[1024];
|
|
|
|
va_start (argptr, fmt);
|
|
vsnprintf (string, sizeof(string), fmt, argptr);
|
|
va_end (argptr);
|
|
|
|
MSG_WriteByte (&host_client->message, svc_print);
|
|
MSG_WriteString (&host_client->message, string);
|
|
}
|
|
|
|
/*
|
|
=================
|
|
SV_BroadcastPrintf
|
|
|
|
Sends text to all active clients
|
|
=================
|
|
*/
|
|
void SV_BroadcastPrintf (char *fmt, ...)
|
|
{
|
|
va_list argptr;
|
|
char string[1024];
|
|
int i;
|
|
|
|
va_start (argptr, fmt);
|
|
vsnprintf (string, sizeof(string), fmt, argptr);
|
|
va_end (argptr);
|
|
|
|
for (i=0 ; i<svs.maxclients ; i++)
|
|
if (svs.clients[i].active && svs.clients[i].spawned)
|
|
{
|
|
MSG_WriteByte (&svs.clients[i].message, svc_print);
|
|
MSG_WriteString (&svs.clients[i].message, string);
|
|
}
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
SV_DropClient
|
|
|
|
Called when the player is getting totally kicked off the host
|
|
if (crash = true), don't bother sending signofs
|
|
=====================
|
|
*/
|
|
void SV_DropClient (qboolean crash)
|
|
{
|
|
int saveSelf;
|
|
int i;
|
|
client_t *client;
|
|
|
|
if (!crash)
|
|
{
|
|
// send any final messages (don't check for errors)
|
|
if (NET_CanSendMessage (host_client->netconnection))
|
|
{
|
|
MSG_WriteByte (&host_client->message, svc_disconnect);
|
|
NET_SendMessage (host_client->netconnection, &host_client->message);
|
|
}
|
|
|
|
if (host_client->edict && host_client->spawned)
|
|
{
|
|
// call the prog function for removing a client
|
|
// this will set the body to a dead frame, among other things
|
|
saveSelf = pr_global_struct->self;
|
|
pr_global_struct->self = EDICT_TO_PROG(host_client->edict);
|
|
PR_ExecuteProgram (pr_global_struct->ClientDisconnect);
|
|
pr_global_struct->self = saveSelf;
|
|
}
|
|
|
|
Sys_Printf ("Client %s removed\n",host_client->name);
|
|
}
|
|
|
|
// break the net connection
|
|
NET_Close (host_client->netconnection);
|
|
host_client->netconnection = NULL;
|
|
|
|
// free the client (the body stays around)
|
|
host_client->active = false;
|
|
host_client->name[0] = 0;
|
|
host_client->old_frags = -999999;
|
|
net_activeconnections--;
|
|
|
|
// send notification to all clients
|
|
for (i=0, client = svs.clients ; i<svs.maxclients ; i++, client++)
|
|
{
|
|
if (!client->active)
|
|
continue;
|
|
MSG_WriteByte (&client->message, svc_updatename);
|
|
MSG_WriteByte (&client->message, host_client - svs.clients);
|
|
MSG_WriteString (&client->message, "");
|
|
MSG_WriteByte (&client->message, svc_updatefrags);
|
|
MSG_WriteByte (&client->message, host_client - svs.clients);
|
|
MSG_WriteShort (&client->message, 0);
|
|
MSG_WriteByte (&client->message, svc_updatecolors);
|
|
MSG_WriteByte (&client->message, host_client - svs.clients);
|
|
MSG_WriteByte (&client->message, 0);
|
|
}
|
|
}
|
|
|
|
/*
|
|
==================
|
|
Host_ServerFrame
|
|
|
|
==================
|
|
*/
|
|
#ifdef FPS_20
|
|
|
|
void SV_FrameMain (void)
|
|
{
|
|
// run the world state
|
|
pr_global_struct->frametime = host_frametime;
|
|
|
|
// read client messages
|
|
SV_RunClients ();
|
|
|
|
// move things around and think
|
|
// always pause in single player if in console or menus
|
|
if (!sv.paused && (svs.maxclients > 1 || key_dest == key_game) )
|
|
SV_Physics ();
|
|
}
|
|
|
|
void SV_Frame (void)
|
|
{
|
|
float save_host_frametime;
|
|
float temp_host_frametime;
|
|
|
|
// run the world state
|
|
pr_global_struct->frametime = host_frametime;
|
|
|
|
// set the time and clear the general datagram
|
|
SV_ClearDatagram ();
|
|
|
|
// check for new clients
|
|
SV_CheckForNewClients ();
|
|
|
|
temp_host_frametime = save_host_frametime = host_frametime;
|
|
while(temp_host_frametime > (1.0/72.0))
|
|
{
|
|
if (temp_host_frametime > 0.05)
|
|
host_frametime = 0.05;
|
|
else
|
|
host_frametime = temp_host_frametime;
|
|
temp_host_frametime -= host_frametime;
|
|
SV_FrameMain ();
|
|
}
|
|
host_frametime = save_host_frametime;
|
|
|
|
// send all messages to the clients
|
|
SV_SendClientMessages ();
|
|
}
|
|
|
|
#else
|
|
|
|
void SV_Frame (void)
|
|
{
|
|
// run the world state
|
|
pr_global_struct->frametime = host_frametime;
|
|
|
|
// set the time and clear the general datagram
|
|
SV_ClearDatagram ();
|
|
|
|
// check for new clients
|
|
SV_CheckForNewClients ();
|
|
|
|
// read client messages
|
|
SV_RunClients ();
|
|
|
|
// move things around and think
|
|
// always pause in single player if in console or menus
|
|
if (!sv.paused && (svs.maxclients > 1 || key_dest == key_game) )
|
|
SV_Physics ();
|
|
|
|
// send all messages to the clients
|
|
SV_SendClientMessages ();
|
|
}
|
|
|
|
#endif
|