mirror of
https://git.code.sf.net/p/quake/quakeforge-old
synced 2024-11-10 22:51:37 +00:00
2382 lines
75 KiB
Text
2382 lines
75 KiB
Text
# Microsoft Developer Studio Project File - Name="quakeforge" - Package Owner=<4>
|
|
# Microsoft Developer Studio Generated Build File, Format Version 6.00
|
|
# ** DO NOT EDIT **
|
|
|
|
# TARGTYPE "Win32 (x86) Application" 0x0101
|
|
|
|
CFG=quakeforge - Win32 GLDebug
|
|
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
|
|
!MESSAGE use the Export Makefile command and run
|
|
!MESSAGE
|
|
!MESSAGE NMAKE /f "quakeforge.mak".
|
|
!MESSAGE
|
|
!MESSAGE You can specify a configuration when running NMAKE
|
|
!MESSAGE by defining the macro CFG on the command line. For example:
|
|
!MESSAGE
|
|
!MESSAGE NMAKE /f "quakeforge.mak" CFG="quakeforge - Win32 GLDebug"
|
|
!MESSAGE
|
|
!MESSAGE Possible choices for configuration are:
|
|
!MESSAGE
|
|
!MESSAGE "quakeforge - Win32 Release" (based on "Win32 (x86) Application")
|
|
!MESSAGE "quakeforge - Win32 Debug" (based on "Win32 (x86) Application")
|
|
!MESSAGE "quakeforge - Win32 GLDebug" (based on "Win32 (x86) Application")
|
|
!MESSAGE "quakeforge - Win32 GLRelease" (based on "Win32 (x86) Application")
|
|
!MESSAGE
|
|
|
|
# Begin Project
|
|
# PROP AllowPerConfigDependencies 0
|
|
# PROP Scc_ProjName ""
|
|
# PROP Scc_LocalPath ""
|
|
CPP=cl.exe
|
|
MTL=midl.exe
|
|
RSC=rc.exe
|
|
|
|
!IF "$(CFG)" == "quakeforge - Win32 Release"
|
|
|
|
# PROP BASE Use_MFC 0
|
|
# PROP BASE Use_Debug_Libraries 0
|
|
# PROP BASE Output_Dir "quakeforge___Win32_Release"
|
|
# PROP BASE Intermediate_Dir "quakeforge___Win32_Release"
|
|
# PROP BASE Target_Dir ""
|
|
# PROP Use_MFC 0
|
|
# PROP Use_Debug_Libraries 0
|
|
# PROP Output_Dir "quakeforge___Win32_Release"
|
|
# PROP Intermediate_Dir "quakeforge___Win32_Release"
|
|
# PROP Ignore_Export_Lib 0
|
|
# PROP Target_Dir ""
|
|
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
|
|
# ADD CPP /nologo /W3 /GX /O2 /I ".\scitech\include" /I "..\common" /I "..\uquake" /I ".\common" /I ".\uquake" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
|
|
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
|
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
|
# ADD BASE RSC /l 0x409 /d "NDEBUG"
|
|
# ADD RSC /l 0x409 /d "NDEBUG"
|
|
BSC32=bscmake.exe
|
|
# ADD BASE BSC32 /nologo
|
|
# ADD BSC32 /nologo
|
|
LINK32=link.exe
|
|
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
|
|
# ADD LINK32 dxguid.lib .\scitech\lib\win32\vc\mgllt.lib winmm.lib wsock32.lib opengl32.lib glu32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 Debug"
|
|
|
|
# PROP BASE Use_MFC 0
|
|
# PROP BASE Use_Debug_Libraries 1
|
|
# PROP BASE Output_Dir "Debug"
|
|
# PROP BASE Intermediate_Dir "Debug"
|
|
# PROP BASE Target_Dir ""
|
|
# PROP Use_MFC 0
|
|
# PROP Use_Debug_Libraries 1
|
|
# PROP Output_Dir "Debug"
|
|
# PROP Intermediate_Dir "Debug"
|
|
# PROP Ignore_Export_Lib 0
|
|
# PROP Target_Dir ""
|
|
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c
|
|
# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I ".\scitech\include" /I "..\common" /I "..\uquake" /I ".\common" /I ".\uquake" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c
|
|
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
|
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
|
# ADD BASE RSC /l 0x409 /d "_DEBUG"
|
|
# ADD RSC /l 0x409 /d "_DEBUG"
|
|
BSC32=bscmake.exe
|
|
# ADD BASE BSC32 /nologo
|
|
# ADD BSC32 /nologo
|
|
LINK32=link.exe
|
|
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
|
|
# ADD LINK32 dxguid.lib .\scitech\lib\win32\vc\mgllt.lib winmm.lib wsock32.lib opengl32.lib glu32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLDebug"
|
|
|
|
# PROP BASE Use_MFC 0
|
|
# PROP BASE Use_Debug_Libraries 1
|
|
# PROP BASE Output_Dir "quakeforge___Win32_GLDebug"
|
|
# PROP BASE Intermediate_Dir "quakeforge___Win32_GLDebug"
|
|
# PROP BASE Ignore_Export_Lib 0
|
|
# PROP BASE Target_Dir ""
|
|
# PROP Use_MFC 0
|
|
# PROP Use_Debug_Libraries 1
|
|
# PROP Output_Dir "quakeforge___Win32_GLDebug"
|
|
# PROP Intermediate_Dir "quakeforge___Win32_GLDebug"
|
|
# PROP Ignore_Export_Lib 0
|
|
# PROP Target_Dir ""
|
|
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I ".\scitech\include" /I "..\common" /I "..\uquake" /I ".\common" /I ".\uquake" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c
|
|
# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I ".\scitech\include" /I "..\common" /I "..\uquake" /I ".\common" /I ".\uquake" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "GLQUAKE" /YX /FD /GZ /c
|
|
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
|
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
|
# ADD BASE RSC /l 0x409 /d "_DEBUG"
|
|
# ADD RSC /l 0x409 /d "_DEBUG"
|
|
BSC32=bscmake.exe
|
|
# ADD BASE BSC32 /nologo
|
|
# ADD BSC32 /nologo
|
|
LINK32=link.exe
|
|
# ADD BASE LINK32 dxguid.lib .\scitech\lib\win32\vc\mgllt.lib winmm.lib wsock32.lib opengl32.lib glu32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
|
|
# ADD LINK32 dxguid.lib .\scitech\lib\win32\vc\mgllt.lib comctl32.lib winmm.lib wsock32.lib opengl32.lib glu32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /out:"quakeforge___Win32_GLDebug/glquakeforge.exe" /pdbtype:sept
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLRelease"
|
|
|
|
# PROP BASE Use_MFC 0
|
|
# PROP BASE Use_Debug_Libraries 0
|
|
# PROP BASE Output_Dir "quakeforge___Win32_GLRelease"
|
|
# PROP BASE Intermediate_Dir "quakeforge___Win32_GLRelease"
|
|
# PROP BASE Ignore_Export_Lib 0
|
|
# PROP BASE Target_Dir ""
|
|
# PROP Use_MFC 0
|
|
# PROP Use_Debug_Libraries 0
|
|
# PROP Output_Dir "quakeforge___Win32_GLRelease"
|
|
# PROP Intermediate_Dir "quakeforge___Win32_GLRelease"
|
|
# PROP Ignore_Export_Lib 0
|
|
# PROP Target_Dir ""
|
|
# ADD BASE CPP /nologo /W3 /GX /O2 /I ".\scitech\include" /I "..\common" /I "..\uquake" /I ".\common" /I ".\uquake" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
|
|
# ADD CPP /nologo /W3 /GX /O2 /I ".\scitech\include" /I "..\common" /I "..\uquake" /I ".\common" /I ".\uquake" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "GLQUAKE" /YX /FD /c
|
|
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
|
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
|
# ADD BASE RSC /l 0x409 /d "NDEBUG"
|
|
# ADD RSC /l 0x409 /d "NDEBUG"
|
|
BSC32=bscmake.exe
|
|
# ADD BASE BSC32 /nologo
|
|
# ADD BSC32 /nologo
|
|
LINK32=link.exe
|
|
# ADD BASE LINK32 dxguid.lib .\scitech\lib\win32\vc\mgllt.lib winmm.lib wsock32.lib opengl32.lib glu32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
|
|
# ADD LINK32 dxguid.lib .\scitech\lib\win32\vc\mgllt.lib comctl32.lib winmm.lib wsock32.lib opengl32.lib glu32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 /out:"quakeforge___Win32_GLRelease/glquakeforge.exe"
|
|
|
|
!ENDIF
|
|
|
|
# Begin Target
|
|
|
|
# Name "quakeforge - Win32 Release"
|
|
# Name "quakeforge - Win32 Debug"
|
|
# Name "quakeforge - Win32 GLDebug"
|
|
# Name "quakeforge - Win32 GLRelease"
|
|
# Begin Group "Source Files"
|
|
|
|
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\cd_wrapper.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uquake\chasecam.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uquake\cl_demo.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uquake\cl_input.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uquake\cl_main.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uquake\cl_parse.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uquake\cl_tent.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uquake\cmd.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uquake\common.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uquake\conproc.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uquake\console.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\crc.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uquake\cvar.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uquake\d_edge.c
|
|
|
|
!IF "$(CFG)" == "quakeforge - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\d_fill.c
|
|
|
|
!IF "$(CFG)" == "quakeforge - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\d_init.c
|
|
|
|
!IF "$(CFG)" == "quakeforge - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\d_modech.c
|
|
|
|
!IF "$(CFG)" == "quakeforge - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\d_part.c
|
|
|
|
!IF "$(CFG)" == "quakeforge - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\d_polyse.c
|
|
|
|
!IF "$(CFG)" == "quakeforge - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\d_scan.c
|
|
|
|
!IF "$(CFG)" == "quakeforge - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\d_sky.c
|
|
|
|
!IF "$(CFG)" == "quakeforge - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\d_sprite.c
|
|
|
|
!IF "$(CFG)" == "quakeforge - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uquake\d_surf.c
|
|
|
|
!IF "$(CFG)" == "quakeforge - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\d_vars.c
|
|
|
|
!IF "$(CFG)" == "quakeforge - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\d_zpoint.c
|
|
|
|
!IF "$(CFG)" == "quakeforge - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\draw.c
|
|
|
|
!IF "$(CFG)" == "quakeforge - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\gl_draw.c
|
|
|
|
!IF "$(CFG)" == "quakeforge - Win32 Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLRelease"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\gl_mesh.c
|
|
|
|
!IF "$(CFG)" == "quakeforge - Win32 Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLRelease"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uquake\gl_model.c
|
|
|
|
!IF "$(CFG)" == "quakeforge - Win32 Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLRelease"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\gl_refrag.c
|
|
|
|
!IF "$(CFG)" == "quakeforge - Win32 Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLRelease"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uquake\gl_rlight.c
|
|
|
|
!IF "$(CFG)" == "quakeforge - Win32 Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLRelease"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\gl_rmain.c
|
|
|
|
!IF "$(CFG)" == "quakeforge - Win32 Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLRelease"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\gl_rmisc.c
|
|
|
|
!IF "$(CFG)" == "quakeforge - Win32 Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLRelease"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\gl_rsurf.c
|
|
|
|
!IF "$(CFG)" == "quakeforge - Win32 Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLRelease"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uquake\gl_screen.c
|
|
|
|
!IF "$(CFG)" == "quakeforge - Win32 Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLRelease"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\gl_vidnt.c
|
|
|
|
!IF "$(CFG)" == "quakeforge - Win32 Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLDebug"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLRelease"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\gl_warp.c
|
|
|
|
!IF "$(CFG)" == "quakeforge - Win32 Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLRelease"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uquake\host.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uquake\host_cmd.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\in_win.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\keys.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\mathlib.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\mdfour.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uquake\menu.c
|
|
|
|
!IF "$(CFG)" == "quakeforge - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLDebug"
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLRelease"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uquake\model.c
|
|
|
|
!IF "$(CFG)" == "quakeforge - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uquake\net_dgrm.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uquake\net_loop.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uquake\net_main.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uquake\net_vcr.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uquake\net_win.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uquake\net_wins.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uquake\net_wipx.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\nonintel.c
|
|
|
|
!IF "$(CFG)" == "quakeforge - Win32 Release"
|
|
|
|
# ADD CPP /D "_WIN32"
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 Debug"
|
|
|
|
# ADD CPP /D "_WIN32"
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
# ADD CPP /D "_WIN32"
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
# ADD CPP /D "_WIN32"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\pr_cmds.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\pr_edict.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\pr_exec.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\r_aclip.c
|
|
|
|
!IF "$(CFG)" == "quakeforge - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\r_alias.c
|
|
|
|
!IF "$(CFG)" == "quakeforge - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\r_bsp.c
|
|
|
|
!IF "$(CFG)" == "quakeforge - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\r_draw.c
|
|
|
|
!IF "$(CFG)" == "quakeforge - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uquake\r_edge.c
|
|
|
|
!IF "$(CFG)" == "quakeforge - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uquake\r_efrag.c
|
|
|
|
!IF "$(CFG)" == "quakeforge - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\r_light.c
|
|
|
|
!IF "$(CFG)" == "quakeforge - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uquake\r_main.c
|
|
|
|
!IF "$(CFG)" == "quakeforge - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uquake\r_misc.c
|
|
|
|
!IF "$(CFG)" == "quakeforge - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uquake\r_part.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\r_sky.c
|
|
|
|
!IF "$(CFG)" == "quakeforge - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uquake\r_sprite.c
|
|
|
|
!IF "$(CFG)" == "quakeforge - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\r_surf.c
|
|
|
|
!IF "$(CFG)" == "quakeforge - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\r_vars.c
|
|
|
|
!IF "$(CFG)" == "quakeforge - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\register_check.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uquake\sbar.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uquake\screen.c
|
|
|
|
!IF "$(CFG)" == "quakeforge - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\snd_dma.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\snd_mem.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\snd_mix.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\snd_win.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uquake\sv_main.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uquake\sv_move.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uquake\sv_phys.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uquake\sv_user.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\sys_common.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uquake\sys_win.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\vid_win.c
|
|
|
|
!IF "$(CFG)" == "quakeforge - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uquake\view.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\wad.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uquake\winquake.rc
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uquake\world.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\zone.c
|
|
# End Source File
|
|
# End Group
|
|
# Begin Group "Header Files"
|
|
|
|
# PROP Default_Filter "h;hpp;hxx;hm;inl"
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\anorms.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\asm_draw.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\asm_i386.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\block16.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\block8.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uquake\bspfile.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\cdaudio.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uquake\client.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uquake\cmd.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uquake\common.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\common_quakedef.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\config.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uquake\conproc.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uquake\console.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\crc.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uquake\cvar.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\d_iface.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\d_ifacea.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\d_local.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\dga_check.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\draw.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uquake\gl_model.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\gl_warp_sin.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\glquake.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\glquake2.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\input.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\keys.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\mathlib.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\mdfour.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uquake\menu.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uquake\model.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\modelgen.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uquake\net.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uquake\net_dgrm.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uquake\net_loop.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\net_ser.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uquake\net_udp.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uquake\net_vcr.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\net_wins.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\net_wipx.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\pr_comp.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uquake\progdefs.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\progs.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uquake\protocol.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\quakeasm.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uquake\quakedef.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\r_local.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\r_shared.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\register_check.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uquake\render.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uquake\resource.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\sbar.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uquake\screen.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uquake\server.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\sound.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\spritegn.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\sys.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\uint32.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\vgamodes.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\vid.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\view.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\wad.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\winquake.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\uquake\world.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\zone.h
|
|
# End Source File
|
|
# End Group
|
|
# Begin Group "Resource Files"
|
|
|
|
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
|
|
# End Group
|
|
# Begin Group "Asm files"
|
|
|
|
# PROP Default_Filter ".s"
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\d_draw.s
|
|
|
|
!IF "$(CFG)" == "quakeforge - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\quakeforge___Win32_Release
|
|
InputPath=.\common\d_draw.s
|
|
InputName=d_draw
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 Debug"
|
|
|
|
# PROP Ignore_Default_Tool 1
|
|
# Begin Custom Build
|
|
OutDir=.\Debug
|
|
InputPath=.\common\d_draw.s
|
|
InputName=d_draw
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLDebug"
|
|
|
|
# PROP BASE Ignore_Default_Tool 1
|
|
# PROP Exclude_From_Build 1
|
|
# PROP Ignore_Default_Tool 1
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\d_draw16.s
|
|
|
|
!IF "$(CFG)" == "quakeforge - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\quakeforge___Win32_Release
|
|
InputPath=.\common\d_draw16.s
|
|
InputName=d_draw16
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 Debug"
|
|
|
|
# PROP Ignore_Default_Tool 1
|
|
# Begin Custom Build
|
|
OutDir=.\Debug
|
|
InputPath=.\common\d_draw16.s
|
|
InputName=d_draw16
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLDebug"
|
|
|
|
# PROP BASE Ignore_Default_Tool 1
|
|
# PROP Exclude_From_Build 1
|
|
# PROP Ignore_Default_Tool 1
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\d_parta.s
|
|
|
|
!IF "$(CFG)" == "quakeforge - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\quakeforge___Win32_Release
|
|
InputPath=.\common\d_parta.s
|
|
InputName=d_parta
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\Debug
|
|
InputPath=.\common\d_parta.s
|
|
InputName=d_parta
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\d_polysa.s
|
|
|
|
!IF "$(CFG)" == "quakeforge - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\quakeforge___Win32_Release
|
|
InputPath=.\common\d_polysa.s
|
|
InputName=d_polysa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\Debug
|
|
InputPath=.\common\d_polysa.s
|
|
InputName=d_polysa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLDebug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\d_scana.s
|
|
|
|
!IF "$(CFG)" == "quakeforge - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\quakeforge___Win32_Release
|
|
InputPath=.\common\d_scana.s
|
|
InputName=d_scana
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 Debug"
|
|
|
|
# PROP Ignore_Default_Tool 1
|
|
# Begin Custom Build
|
|
OutDir=.\Debug
|
|
InputPath=.\common\d_scana.s
|
|
InputName=d_scana
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLDebug"
|
|
|
|
# PROP BASE Ignore_Default_Tool 1
|
|
# PROP Exclude_From_Build 1
|
|
# PROP Ignore_Default_Tool 1
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\d_spr8.s
|
|
|
|
!IF "$(CFG)" == "quakeforge - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\quakeforge___Win32_Release
|
|
InputPath=.\common\d_spr8.s
|
|
InputName=d_spr8
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 Debug"
|
|
|
|
# PROP Ignore_Default_Tool 1
|
|
# Begin Custom Build
|
|
OutDir=.\Debug
|
|
InputPath=.\common\d_spr8.s
|
|
InputName=d_spr8
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLDebug"
|
|
|
|
# PROP BASE Ignore_Default_Tool 1
|
|
# PROP Exclude_From_Build 1
|
|
# PROP Ignore_Default_Tool 1
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\d_varsa.s
|
|
|
|
!IF "$(CFG)" == "quakeforge - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\quakeforge___Win32_Release
|
|
InputPath=.\common\d_varsa.s
|
|
InputName=d_varsa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 Debug"
|
|
|
|
# PROP Ignore_Default_Tool 1
|
|
# Begin Custom Build
|
|
OutDir=.\Debug
|
|
InputPath=.\common\d_varsa.s
|
|
InputName=d_varsa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLDebug"
|
|
|
|
# PROP BASE Ignore_Default_Tool 1
|
|
# PROP Exclude_From_Build 1
|
|
# PROP Ignore_Default_Tool 1
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\math.s
|
|
|
|
!IF "$(CFG)" == "quakeforge - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\quakeforge___Win32_Release
|
|
InputPath=.\common\math.s
|
|
InputName=math
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\Debug
|
|
InputPath=.\common\math.s
|
|
InputName=math
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLDebug"
|
|
|
|
# PROP Ignore_Default_Tool 1
|
|
# Begin Custom Build
|
|
OutDir=.\quakeforge___Win32_GLDebug
|
|
InputPath=.\common\math.s
|
|
InputName=math
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLRelease"
|
|
|
|
# PROP Ignore_Default_Tool 1
|
|
# Begin Custom Build
|
|
OutDir=.\quakeforge___Win32_GLRelease
|
|
InputPath=.\common\math.s
|
|
InputName=math
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\r_aclipa.s
|
|
|
|
!IF "$(CFG)" == "quakeforge - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\quakeforge___Win32_Release
|
|
InputPath=.\common\r_aclipa.s
|
|
InputName=r_aclipa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 Debug"
|
|
|
|
# PROP Ignore_Default_Tool 1
|
|
# Begin Custom Build
|
|
OutDir=.\Debug
|
|
InputPath=.\common\r_aclipa.s
|
|
InputName=r_aclipa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLDebug"
|
|
|
|
# PROP BASE Ignore_Default_Tool 1
|
|
# PROP Exclude_From_Build 1
|
|
# PROP Ignore_Default_Tool 1
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\r_aliasa.s
|
|
|
|
!IF "$(CFG)" == "quakeforge - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\quakeforge___Win32_Release
|
|
InputPath=.\common\r_aliasa.s
|
|
InputName=r_aliasa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 Debug"
|
|
|
|
# PROP Ignore_Default_Tool 1
|
|
# Begin Custom Build
|
|
OutDir=.\Debug
|
|
InputPath=.\common\r_aliasa.s
|
|
InputName=r_aliasa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLDebug"
|
|
|
|
# PROP BASE Ignore_Default_Tool 1
|
|
# PROP Exclude_From_Build 1
|
|
# PROP Ignore_Default_Tool 1
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\r_drawa.s
|
|
|
|
!IF "$(CFG)" == "quakeforge - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\quakeforge___Win32_Release
|
|
InputPath=.\common\r_drawa.s
|
|
InputName=r_drawa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 Debug"
|
|
|
|
# PROP Ignore_Default_Tool 1
|
|
# Begin Custom Build
|
|
OutDir=.\Debug
|
|
InputPath=.\common\r_drawa.s
|
|
InputName=r_drawa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLDebug"
|
|
|
|
# PROP BASE Ignore_Default_Tool 1
|
|
# PROP Exclude_From_Build 1
|
|
# PROP Ignore_Default_Tool 1
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\r_edgea.s
|
|
|
|
!IF "$(CFG)" == "quakeforge - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\quakeforge___Win32_Release
|
|
InputPath=.\common\r_edgea.s
|
|
InputName=r_edgea
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 Debug"
|
|
|
|
# PROP Ignore_Default_Tool 1
|
|
# Begin Custom Build
|
|
OutDir=.\Debug
|
|
InputPath=.\common\r_edgea.s
|
|
InputName=r_edgea
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLDebug"
|
|
|
|
# PROP BASE Ignore_Default_Tool 1
|
|
# PROP Exclude_From_Build 1
|
|
# PROP Ignore_Default_Tool 1
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\r_varsa.s
|
|
|
|
!IF "$(CFG)" == "quakeforge - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\quakeforge___Win32_Release
|
|
InputPath=.\common\r_varsa.s
|
|
InputName=r_varsa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 Debug"
|
|
|
|
# PROP Ignore_Default_Tool 1
|
|
# Begin Custom Build
|
|
OutDir=.\Debug
|
|
InputPath=.\common\r_varsa.s
|
|
InputName=r_varsa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLDebug"
|
|
|
|
# PROP BASE Ignore_Default_Tool 1
|
|
# PROP Exclude_From_Build 1
|
|
# PROP Ignore_Default_Tool 1
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\snd_mixa.s
|
|
|
|
!IF "$(CFG)" == "quakeforge - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\quakeforge___Win32_Release
|
|
InputPath=.\common\snd_mixa.s
|
|
InputName=snd_mixa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 Debug"
|
|
|
|
# PROP Ignore_Default_Tool 1
|
|
# Begin Custom Build
|
|
OutDir=.\Debug
|
|
InputPath=.\common\snd_mixa.s
|
|
InputName=snd_mixa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLDebug"
|
|
|
|
# PROP BASE Ignore_Default_Tool 1
|
|
# PROP Ignore_Default_Tool 1
|
|
# Begin Custom Build
|
|
OutDir=.\quakeforge___Win32_GLDebug
|
|
InputPath=.\common\snd_mixa.s
|
|
InputName=snd_mixa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLRelease"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\quakeforge___Win32_GLRelease
|
|
InputPath=.\common\snd_mixa.s
|
|
InputName=snd_mixa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\surf16.s
|
|
|
|
!IF "$(CFG)" == "quakeforge - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\quakeforge___Win32_Release
|
|
InputPath=.\common\surf16.s
|
|
InputName=surf16
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 Debug"
|
|
|
|
# PROP Ignore_Default_Tool 1
|
|
# Begin Custom Build
|
|
OutDir=.\Debug
|
|
InputPath=.\common\surf16.s
|
|
InputName=surf16
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLDebug"
|
|
|
|
# PROP BASE Ignore_Default_Tool 1
|
|
# PROP Exclude_From_Build 1
|
|
# PROP Ignore_Default_Tool 1
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\surf8.s
|
|
|
|
!IF "$(CFG)" == "quakeforge - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\quakeforge___Win32_Release
|
|
InputPath=.\common\surf8.s
|
|
InputName=surf8
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 Debug"
|
|
|
|
# PROP Ignore_Default_Tool 1
|
|
# Begin Custom Build
|
|
OutDir=.\Debug
|
|
InputPath=.\common\surf8.s
|
|
InputName=surf8
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLDebug"
|
|
|
|
# PROP BASE Ignore_Default_Tool 1
|
|
# PROP Exclude_From_Build 1
|
|
# PROP Ignore_Default_Tool 1
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLRelease"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\sys_dosa.s
|
|
|
|
!IF "$(CFG)" == "quakeforge - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\quakeforge___Win32_Release
|
|
InputPath=.\common\sys_dosa.s
|
|
InputName=sys_dosa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\Debug
|
|
InputPath=.\common\sys_dosa.s
|
|
InputName=sys_dosa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLDebug"
|
|
|
|
# PROP Ignore_Default_Tool 1
|
|
# Begin Custom Build
|
|
OutDir=.\quakeforge___Win32_GLDebug
|
|
InputPath=.\common\sys_dosa.s
|
|
InputName=sys_dosa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLRelease"
|
|
|
|
# PROP Ignore_Default_Tool 1
|
|
# Begin Custom Build
|
|
OutDir=.\quakeforge___Win32_GLRelease
|
|
InputPath=.\common\sys_dosa.s
|
|
InputName=sys_dosa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\common\worlda.s
|
|
|
|
!IF "$(CFG)" == "quakeforge - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\quakeforge___Win32_Release
|
|
InputPath=.\common\worlda.s
|
|
InputName=worlda
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\Debug
|
|
InputPath=.\common\worlda.s
|
|
InputName=worlda
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLDebug"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\quakeforge___Win32_GLDebug
|
|
InputPath=.\common\worlda.s
|
|
InputName=worlda
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "quakeforge - Win32 GLRelease"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\quakeforge___Win32_GLRelease
|
|
InputPath=.\common\worlda.s
|
|
InputName=worlda
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
|
|
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
|
|
del $(OUTDIR)\$(InputName).spp
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# End Group
|
|
# End Target
|
|
# End Project
|