quakeforge-old/common/net.h

402 lines
11 KiB
C

/*
net.h - interface to the networking layer
Copyright (C) 1996-1997 Id Software, Inc.
Copyright (C) 1999,2000 contributors of the QuakeForge project
Please see the file "AUTHORS" for a list of contributors
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef __NET_H
#define __NET_H
#include <qtypes.h>
#include <common.h>
#include <cvar.h>
#include <render.h>
#include <qstructs.h>
#define PORT_ANY -1
// Uncomment this line for IPv6 support
//#define LINUX_IPV6
struct qsockaddr
{
short sa_family;
unsigned char sa_data[14];
};
typedef struct
{
#ifdef HAVE_IPV6
unsigned int ip[4];
#else
byte ip[4];
#endif
unsigned short port;
unsigned short pad;
} netadr_t;
extern netadr_t net_local_adr;
extern netadr_t net_from; // address of who sent the packet
extern sizebuf_t net_message;
extern int net_socket;
#ifdef UQUAKE
// This ifdef is for clarity, not compilability
#define NET_NAMELEN 64
#define NET_MAXMESSAGE 8192
#define NET_HEADERSIZE (2 * sizeof(unsigned int))
#define NET_DATAGRAMSIZE (MAX_DATAGRAM + NET_HEADERSIZE)
// NetHeader flags
#define NETFLAG_LENGTH_MASK 0x0000ffff
#define NETFLAG_DATA 0x00010000
#define NETFLAG_ACK 0x00020000
#define NETFLAG_NAK 0x00040000
#define NETFLAG_EOM 0x00080000
#define NETFLAG_UNRELIABLE 0x00100000
#define NETFLAG_CTL 0x80000000
#define NET_PROTOCOL_VERSION 3
#define CCREQ_CONNECT 0x01
#define CCREQ_SERVER_INFO 0x02
#define CCREQ_PLAYER_INFO 0x03
#define CCREQ_RULE_INFO 0x04
#define CCREP_ACCEPT 0x81
#define CCREP_REJECT 0x82
#define CCREP_SERVER_INFO 0x83
#define CCREP_PLAYER_INFO 0x84
#define CCREP_RULE_INFO 0x85
typedef struct qsocket_s
{
struct qsocket_s *next;
double connecttime;
double lastMessageTime;
double lastSendTime;
qboolean disconnected;
qboolean canSend;
qboolean sendNext;
int driver;
int landriver;
int socket;
void *driverdata;
unsigned int ackSequence;
unsigned int sendSequence;
unsigned int unreliableSendSequence;
int sendMessageLength;
byte sendMessage [NET_MAXMESSAGE];
unsigned int receiveSequence;
unsigned int unreliableReceiveSequence;
int receiveMessageLength;
byte receiveMessage [NET_MAXMESSAGE];
struct qsockaddr addr;
char address[NET_NAMELEN];
} qsocket_t;
extern qsocket_t *net_activeSockets;
extern qsocket_t *net_freeSockets;
extern int net_numsockets;
typedef struct
{
char *name;
qboolean initialized;
int controlSock;
int (*Init) (void);
void (*Shutdown) (void);
void (*Listen) (qboolean state);
int (*OpenSocket) (int port);
int (*CloseSocket) (int socket);
int (*Connect) (int socket, struct qsockaddr *addr);
int (*CheckNewConnections) (void);
int (*Read) (int socket, byte *buf, int len, struct qsockaddr *addr);
int (*Write) (int socket, byte *buf, int len, struct qsockaddr *addr);
int (*Broadcast) (int socket, byte *buf, int len);
char * (*AddrToString) (struct qsockaddr *addr);
int (*StringToAddr) (char *string, struct qsockaddr *addr);
int (*GetSocketAddr) (int socket, struct qsockaddr *addr);
int (*GetNameFromAddr) (struct qsockaddr *addr, char *name);
int (*GetAddrFromName) (char *name, struct qsockaddr *addr);
int (*AddrCompare) (struct qsockaddr *addr1, struct qsockaddr *addr2);
int (*GetSocketPort) (struct qsockaddr *addr);
int (*SetSocketPort) (struct qsockaddr *addr, int port);
} net_landriver_t;
#define MAX_NET_DRIVERS 8
extern int net_numlandrivers;
extern net_landriver_t net_landrivers[MAX_NET_DRIVERS];
typedef struct
{
char *name;
qboolean initialized;
int (*Init) (void);
void (*Listen) (qboolean state);
void (*SearchForHosts) (qboolean xmit);
qsocket_t *(*Connect) (char *host);
qsocket_t *(*CheckNewConnections) (void);
int (*QGetMessage) (qsocket_t *sock);
int (*QSendMessage) (qsocket_t *sock, sizebuf_t *data);
int (*SendUnreliableMessage) (qsocket_t *sock, sizebuf_t *data);
qboolean (*CanSendMessage) (qsocket_t *sock);
qboolean (*CanSendUnreliableMessage) (qsocket_t *sock);
void (*Close) (qsocket_t *sock);
void (*Shutdown) (void);
int controlSock;
} net_driver_t;
extern int net_numdrivers;
extern net_driver_t net_drivers[MAX_NET_DRIVERS];
extern int DEFAULTnet_hostport;
extern int net_hostport;
extern int net_driverlevel;
extern char playername[];
extern int playercolor;
extern int messagesSent;
extern int messagesReceived;
extern int unreliableMessagesSent;
extern int unreliableMessagesReceived;
#endif // UQUAKE
#ifdef QUAKEWORLD
void NET_Init (int port);
#endif
void NET_Shutdown (void);
qboolean NET_GetPacket (void);
void NET_SendPacket (int length, void *data, netadr_t to);
qboolean NET_CompareAdr (netadr_t a, netadr_t b);
qboolean NET_CompareBaseAdr (netadr_t a, netadr_t b);
char *NET_AdrToString (netadr_t a);
char *NET_BaseAdrToString (netadr_t a);
qboolean NET_StringToAdr (char *s, netadr_t *a);
qboolean NET_IsClientLegal(netadr_t *adr);
//============================================================================
#define OLD_AVG 0.99 // total = oldtotal*OLD_AVG + new*(1-OLD_AVG)
#define MAX_LATENT 32
typedef struct
{
qboolean fatal_error;
float last_received; // for timeouts
// the statistics are cleared at each client begin, because
// the server connecting process gives a bogus picture of the data
float frame_latency; // rolling average
float frame_rate;
int drop_count; // # dropped/good packets,
int good_count; // cleared each level
netadr_t remote_address;
int qport;
// bandwidth estimator
double cleartime; // realtime > nc->cleartime
// means we're free to go
double rate; // seconds / byte
// sequencing variables
int incoming_sequence;
int incoming_acknowledged;
int incoming_reliable_acknowledged; // single bit
int incoming_reliable_sequence; // single bit, local
int outgoing_sequence;
int reliable_sequence; // single bit
int last_reliable_sequence; // # of last send
// reliable staging and holding areas
sizebuf_t message; // write buffer
byte message_buf[MAX_MSGLEN];
int reliable_length;
byte reliable_buf[MAX_MSGLEN]; // unacked reliable msg
// time and size data to calculate bandwidth
int outgoing_size[MAX_LATENT];
double outgoing_time[MAX_LATENT];
} netchan_t;
#ifdef QUAKEWORLD
extern int net_drop; // packets dropped before this one
void Netchan_Init (void);
void Netchan_Transmit (netchan_t *chan, int length, byte *data);
void Netchan_OutOfBand (netadr_t adr, int length, byte *data);
void Netchan_OutOfBandPrint (netadr_t adr, char *format, ...);
qboolean Netchan_Process (netchan_t *chan);
void Netchan_Setup (netchan_t *chan, netadr_t adr, int qport);
qboolean Netchan_CanPacket (netchan_t *chan);
qboolean Netchan_CanReliable (netchan_t *chan);
#endif
extern cvar_t hostname;
#ifdef UQUAKE
qsocket_t *NET_NewQSocket (void);
void NET_FreeQSocket(qsocket_t *);
double SetNetTime(void);
#define HOSTCACHESIZE 8
typedef struct
{
char name[16];
char map[16];
char cname[32];
int users;
int maxusers;
int driver;
int ldriver;
struct qsockaddr addr;
} hostcache_t;
extern int hostCacheCount;
extern hostcache_t hostcache[HOSTCACHESIZE];
//============================================================================
//
// public network functions
//
//============================================================================
extern double net_time;
extern sizebuf_t net_message;
extern int net_activeconnections;
void NET_Init (void);
void NET_Shutdown (void);
struct qsocket_s *NET_CheckNewConnections (void);
// returns a new connection number if there is one pending, else -1
struct qsocket_s *NET_Connect (char *host);
// called by client to connect to a host. Returns -1 if not able to
qboolean NET_CanSendMessage (qsocket_t *sock);
// Returns true or false if the given qsocket can currently accept a
// message to be transmitted.
int NET_GetMessage (struct qsocket_s *sock);
// returns data in net_message sizebuf
// returns 0 if no data is waiting
// returns 1 if a message was received
// returns 2 if an unreliable message was received
// returns -1 if the connection died
int NET_SendMessage (struct qsocket_s *sock, sizebuf_t *data);
int NET_SendUnreliableMessage (struct qsocket_s *sock, sizebuf_t *data);
// returns 0 if the message connot be delivered reliably, but the connection
// is still considered valid
// returns 1 if the message was sent properly
// returns -1 if the connection died
int NET_SendToAll(sizebuf_t *data, int blocktime);
// This is a reliable *blocking* send to all attached clients.
void NET_Close (struct qsocket_s *sock);
// if a dead connection is returned by a get or send function, this function
// should be called when it is convenient
// Server calls when a client is kicked off for a game related misbehavior
// like an illegal protocal conversation. Client calls when disconnecting
// from a server.
// A netcon_t number will not be reused until this function is called for it
void NET_Poll(void);
typedef struct _PollProcedure
{
struct _PollProcedure *next;
double nextTime;
void (*procedure)();
void *arg;
} PollProcedure;
void SchedulePollProcedure(PollProcedure *pp, double timeOffset);
extern qboolean serialAvailable;
extern qboolean ipxAvailable;
extern qboolean tcpipAvailable;
extern char my_ipx_address[NET_NAMELEN];
extern char my_tcpip_address[NET_NAMELEN];
extern void (*GetComPortConfig) (int portNumber, int *port, int *irq, int *baud, qboolean *useModem);
extern void (*SetComPortConfig) (int portNumber, int port, int irq, int baud, qboolean useModem);
extern void (*GetModemConfig) (int portNumber, char *dialType, char *clear, char *init, char *hangup);
extern void (*SetModemConfig) (int portNumber, char *dialType, char *clear, char *init, char *hangup);
extern qboolean slistInProgress;
extern qboolean slistSilent;
extern qboolean slistLocal;
void NET_Slist_f (void);
#endif // UQUAKE
#define MAX_PACKET_ENTITIES 64 // doesn't count nails
typedef struct
{
int num_entities;
entity_state_t entities[MAX_PACKET_ENTITIES];
} packet_entities_t;
typedef struct usercmd_s
{
byte msec;
vec3_t angles;
#ifdef UQUAKE
float forwardmove, sidemove, upmove;
#elif QUAKEWORLD
short forwardmove, sidemove, upmove;
#endif
byte buttons;
byte impulse;
#ifdef QUAKE2
byte lightlevel;
#endif
} usercmd_t;
#endif // __NET_H