quakeforge-old/qw_client/Makefile.in
Zephaniah E. Hull 0e8ba8d814 Sledge hammer applied..
The input stuff is now somewhat modular, I'll get everything working
soon enough, right now things are hardwired to svgalib, but its ok..
2000-02-12 05:34:22 +00:00

525 lines
14 KiB
Makefile

########################################################################
#
# Quake general stuff
#
PROJECT_DIR := @top_srcdir@
PROJECT_ODIR := ..
SRC_DIR := @srcdir@
QW_COMMON_DIR := $(PROJECT_DIR)/qw_common
COMMON_DIR := $(PROJECT_DIR)/common
COMMON_ODIR := $(PROJECT_ODIR)/common
BIN_PREFIX := qw-client
DESTDIR :=
prefix := @prefix@
exec_prefix := @exec_prefix@
bindir := @bindir@
mandir := @mandir@
TARGET_DIR := $(PROJECT_ODIR)/targets
BUILD_DIR := $(TARGET_DIR)/qw_client
OBJ_PATTERN := $(BUILD_DIR)/common_lib/%.@OBJEXT@ \
$(BUILD_DIR)/%.@OBJEXT@
DEP_PATTERN := $(BUILD_DIR)/%.d $(BUILD_DIR)/common_lib/%.d
GL_OBJ_PATTERN := $(BUILD_DIR)/gl/%.@OBJEXT@
GL_DEP_PATTERN := $(BUILD_DIR)/gl/%.d
LDFLAGS = @LDFLAGS@ @SOUND_LIBS@ @NET_LIBS@ -lm -rdynamic
LIBS = @LIBS@
CC = @CC@
INTEL_ARCH = @INTEL_ARCH@
NO_ASMOPT = @NO_ASMOPT@
ifneq ($(SRC_DIR),.)
SRC_DIR_INC = -I$(SRC_DIR)
endif
HAS_MGL = @HAS_MGL@
HAS_GGI = @HAS_GGI@
HAS_SVGA = @HAS_SVGA@
HAS_GLIDE = @HAS_GLIDE@
HAS_TDFXGL = @HAS_TDFXGL@
HAS_OGL = @HAS_OGL@
HAS_XIL = @HAS_XIL@
HAS_X11 = @HAS_X11@
HAS_SDL = @HAS_SDL@
MAKE_SURE_DIR = if test -d "$(BUILD_DIR)/$$DIR"; \
then \
true; \
else \
echo "Creating directory $(BUILD_DIR)/$$DIR"; \
mkdir -p $(BUILD_DIR)/$$DIR; \
fi
########################################################################
#
# Client targets
#
COMMON_LIB=common_lib.a
ifeq ($(HAS_SVGA),yes)
SVGAQUAKE = $(BIN_PREFIX)-svga
endif
ifeq ($(HAS_GGI),yes)
GGIQUAKE = $(BIN_PREFIX)-ggi
endif
ifeq ($(HAS_SDL),yes)
SDLQUAKE = $(BIN_PREFIX)-sdl
endif
ifeq ($(HAS_X11),yes)
X11QUAKE = $(BIN_PREFIX)-x11
endif
ifeq ($(HAS_MGL),yes)
MGLQUAKE = $(BIN_PREFIX)-mgl
endif
ifeq ($(HAS_OGL),yes)
GLQUAKE =$(BIN_PREFIX)-gl
endif
ifeq ($(HAS_TDFXGL),yes)
TDFXQUAKE= $(BIN_PREFIX)-3dfx
endif
RELEASE = @RELEASE@
ifeq ($(RELEASE),yes)
OPTFLAGS = @RELEASE_CFLAGS@
else
OPTFLAGS = -g
endif
soft_targets = $(SVGAQUAKE) $(GGIQUAKE) $(SDLQUAKE) $(X11QUAKE) $(MGLQUAKE)
gl_targets = $(GLQUAKE) $(TDFXQUAKE)
lib_targets = $(COMMON_LIB)
targets = $(lib_targets) $(soft_targets) $(gl_targets)
CLEAN_TARGETS = $(patsubst %,clean-%, $(targets))
.PHONY: $(targets) $(CLEAN_TARGETS) clean-soft clean-gl clean-common_lib \
clean-client
all: $(targets)
########################################################################
#
# Source files
#
ifneq ($(NO_ASMOPT),yes)
# Source file the Intel archictecture only
CFLAGS = -Did386=1
CL_ADDITIONAL_GENERAL_SRC = sys_dosa.s math.s worlda.s
SWREND_SRC_PLAT = d_draw.s d_draw16.s d_parta.s d_polysa.s d_scana.s \
d_spr8.s d_varsa.s r_aclipa.s r_aliasa.s \
r_drawa.s r_edgea.s r_varsa.s surf16.s surf8.s
else
# Source files for non-Intel platforms
CFLAGS = -Did386=0
SWREND_SRC_PLAT = nonintel.c
endif
# System specific source files
CD_AUDIO_SRC = cd_wrapper.c
SYS_SRC = sys_common.c @QW_CL_SYS_SRC@
# Networking source files
QW_NET_SRC = @NET_SOURCE@ net_com.c mdfour.c
# Common source files
MISC_SRC = common.c crc.c cvar.c cmd.c mathlib.c register_check.c \
wad.c zone.c cvars.c qendian.c lib_replace.c quakefs.c \
quakeio.c qargs.c plugin.c
# GL renderer source
GL_REND_SRC = gl_screen.c gl_model.c gl_draw.c gl_mesh.c gl_refrag.c \
gl_rlight.c gl_rmain.c gl_rmisc.c gl_rsurf.c gl_warp.c \
nonintel.c gl_ngraph.c gl_view.c gl_rpart.c gl_cl_parse.c
# Software renderer source
SW_REND_SRC = screen.c $(SWREND_SRC_PLAT) draw.c \
d_edge.c d_fill.c d_init.c d_modech.c d_part.c d_polyse.c d_scan.c \
d_sky.c d_sprite.c d_surf.c d_vars.c d_zpoint.c r_aclip.c r_alias.c \
r_bsp.c r_draw.c r_edge.c r_efrag.c r_light.c r_main.c r_misc.c \
r_sky.c r_sprite.c r_surf.c r_vars.c sw_view.c sw_rpart.c sw_cl_parse.c
# Client source files
CL_SRC = cl_demo.c cl_input.c cl_main.c cl_parse.c cl_tent.c
QW_CL_SRC = cl_cam.c cl_ents.c cl_pred.c host.c world.c
CL_GUI_SRC= console.c sbar.c view.c keys.c menu.c
# Server source files
SRV_SRC = sv_main.c sv_user.c sv_move.c sv_phys.c
QW_SRV_SRC = sv_ccmds.c sv_ents.c sv_init.c sv_send.c sv_nchan.c world.c
SRV_PR_SRC = pr_cmds.c pr_edict.c pr_exec.c
QW_GENERAL_SRC = pmove.c pmovetst.c
# Source common to QW/UQuake
CL_COMMON_SRC = $(MISC_SRC) $(CL_GUI_SRC) $(CL_SRC) \
$(CL_ADDITIONAL_GENERAL_SRC) $(CD_AUDIO_SRC) r_part.c
########################################################################
#
# Directory specific stuff
#
DEFS = @DEFS@
CFLAGS += @CFLAGS@ -DQUAKEWORLD $(OPTFLAGS) $(DEFS) -I. \
$(SRC_DIR_INC) -I$(QW_COMMON_DIR) -I$(COMMON_ODIR) -I$(COMMON_DIR)
GENERAL_SRC = $(CL_COMMON_SRC) \
$(QW_CL_SRC) $(QW_NET_SRC) net_chan.c skin.c \
$(SYS_SRC) $(QW_GENERAL_SRC)
# FIXME: add dos/win specifc source
###########################################################################
#
# Dependency Rules
#
$(DEP_PATTERN): $(SRC_DIR)/%.c
set -e; $(CC) -M $(CFLAGS) $< \
| sed 's%\($*\)\.@OBJEXT@[ :]*%\1.@OBJEXT@ $@ : %g' > $@; \
[ -s $@ ] || rm -f $@
$(DEP_PATTERN): $(SRC_DIR)/%.s
set -e; $(CC) -M $(CFLAGS) -x assembler-with-cpp $< \
| sed 's%\($*\)\.@OBJEXT@[ :]*%\1.@OBJEXT@ $@ : %g' > $@; \
[ -s $@ ] || rm -f $@
$(DEP_PATTERN): $(COMMON_DIR)/%.c
set -e; $(CC) -M $(CFLAGS) $< \
| sed 's%\($*\)\.@OBJEXT@[ :]*%\1.@OBJEXT@ $@ : %g' > $@; \
[ -s $@ ] || rm -f $@
$(DEP_PATTERN): $(COMMON_DIR)/%.s
set -e; $(CC) -M $(CFLAGS) -x assembler-with-cpp $< \
| sed 's%\($*\)\.@OBJEXT@[ :]*%\1.@OBJEXT@ $@ : %g' > $@; \
[ -s $@ ] || rm -f $@
$(DEP_PATTERN): $(QW_COMMON_DIR)/%.c
set -e; $(CC) -M $(CFLAGS) $< \
| sed 's%\($*\)\.@OBJEXT@[ :]*%\1.@OBJEXT@ $@ : %g' > $@; \
[ -s $@ ] || rm -f $@
$(DEP_PATTERN): $(QW_COMMON_DIR)/%.s
set -e; $(CC) -M $(CFLAGS) -x assembler-with-cpp $< \
| sed 's%\($*\)\.@OBJEXT@[ :]*%\1.@OBJEXT@ $@ : %g' > $@; \
[ -s $@ ] || rm -f $@
$(GL_DEP_PATTERN): $(COMMON_DIR)/%.c
set -e; $(CC) -M $(CFLAGS) $(GL_CFLAGS) $< \
| sed 's%\($*\)\.@OBJEXT@[ :]*%\1.@OBJEXT@ $@ : %g' > $@; \
[ -s $@ ] || rm -f $@
$(GL_DEP_PATTERN): $(COMMON_DIR)/%.s
set -e; $(CC) -M $(CFLAGS) $(GL_CFLAGS) -x assembler-with-cpp $< \
| sed 's%\($*\)\.@OBJEXT@[ :]*%\1.@OBJEXT@ $@ : %g' > $@; \
[ -s $@ ] || rm -f $@
###########################################################################
#
# Compilation rules
#
$(OBJ_PATTERN): $(SRC_DIR)/%.c
$(CC) $(CFLAGS) -o $@ -c $<
$(OBJ_PATTERN): $(SRC_DIR)/%.s
$(CC) $(CFLAGS) -x assembler-with-cpp -o $@ -c $<
$(OBJ_PATTERN): $(COMMON_DIR)/%.c
$(CC) $(CFLAGS) -o $@ -c $<
$(OBJ_PATTERN): $(COMMON_DIR)/%.s
$(CC) $(CFLAGS) -x assembler-with-cpp -o $@ -c $<
$(OBJ_PATTERN): $(QW_COMMON_DIR)/%.c
$(CC) $(CFLAGS) -o $@ -c $<
$(OBJ_PATTERN): $(QW_COMMON_DIR)/%.s
$(CC) $(CFLAGS) -x assembler-with-cpp -o $@ -c $<
$(GL_OBJ_PATTERN): $(SRC_DIR)/%.c
$(CC) $(CFLAGS) $(GL_CFLAGS) -o $@ -c $<
$(GL_OBJ_PATTERN): $(SRC_DIR)/%.s
$(CC) $(CFLAGS) $(GL_CFLAGS) -x assembler-with-cpp -o $@ -c $<
$(GL_OBJ_PATTERN): $(COMMON_DIR)/%.c
$(CC) $(CFLAGS) $(GL_CFLAGS) -o $@ -c $<
$(GL_OBJ_PATTERN): $(COMMON_DIR)/%.s
$(CC) $(CFLAGS) $(GL_CFLAGS) -x assembler-with-cpp -o $@ -c $<
$(GL_OBJ_PATTERN): $(QW_COMMON_DIR)/%.c
$(CC) $(CFLAGS) $(GL_CFLAGS) -o $@ -c $<
$(GL_OBJ_PATTERN): $(QW_COMMON_DIR)/%.s
$(CC) $(CFLAGS) $(GL_CFLAGS) -x assembler-with-cpp -o $@ -c $<
client_DIR:
@DIR=client; $(MAKE_SURE_DIR)
gl_DIR:
@DIR=gl; $(MAKE_SURE_DIR)
###########################################################################
#
# Specific target rules
#
# Lib Software targets
ALL_COMMON_LIB_OBJS = $(patsubst %,$(BUILD_DIR)/common_lib/%,$(addsuffix \
.@OBJEXT@, $(basename $(GENERAL_SRC) .c .s)))
ALL_COMMON_LIB_DEPS = $(patsubst %,$(BUILD_DIR)/common_lib/%,$(addsuffix .d,\
$(basename $(GENERAL_SRC) .c .s)))
$(BUILD_DIR)/common_lib:
@DIR=common_lib; $(MAKE_SURE_DIR)
$(COMMON_LIB): $(BUILD_DIR)/common_lib $(BUILD_DIR)/common_lib.a
$(BUILD_DIR)/common_lib.a: $(BUILD_DIR)/common_lib $(ALL_COMMON_LIB_OBJS)
ar cru $@ $(ALL_COMMON_LIB_OBJS)
@RANLIB@ $@
# X11 Software target
ifneq ($(X11QUAKE),)
ALL_X11_SRC = $(SW_REND_SRC) @X11_VID_SRC@\
model.c
ALL_X11_OBJS = $(patsubst %,$(BUILD_DIR)/%,$(addsuffix .@OBJEXT@,\
$(basename $(ALL_X11_SRC) .c .s))) \
$(BUILD_DIR)/common_lib.a $(TARGET_DIR)/sound_lib.a
X11_CFLAGS = -DX11 @X_CFLAGS@
X11_LDFLAGS = @X_LIBS@ -lX11 @X11_SHM_LIB@ @X_EXTRA_LIBS@
# FIXME: This rule is pathological because of the seperate sunx driver,
# either merge it into vid_x.c or make a seperate sun target. In either
# case, find the moro^wpeople responsible for this and other stupidities
# in Solaris and "educate" them.
$(BUILD_DIR)/$(addsuffix .@OBJEXT@,$(basename @X11_VID_SRC@ .c)):\
$(COMMON_DIR)/@X11_VID_SRC@
$(CC) $(CFLAGS) $(X11_CFLAGS) -o $@ -c $<
$(X11QUAKE): $(BUILD_DIR)/../$(X11QUAKE)
$(BUILD_DIR)/../$(X11QUAKE): $(ALL_X11_OBJS)
$(CC) $(CFLAGS) $(ALL_X11_OBJS) $(X11_LDFLAGS) $(LDFLAGS) $(LIBS) \
-o $(BUILD_DIR)/../$(X11QUAKE)
endif
# SVGALib software target
ifneq ($(SVGAQUAKE),)
ALL_SVGA_SRC = $(SW_REND_SRC) \
vid_svgalib.c d_copy.s model.c
ALL_SVGA_OBJS = $(patsubst %,$(BUILD_DIR)/%,$(addsuffix .@OBJEXT@,\
$(basename $(ALL_SVGA_SRC) .c .s))) \
$(BUILD_DIR)/common_lib.a $(TARGET_DIR)/sound_lib.a
SVGA_CFLAGS = @SVGA_CFLAGS@
SVGA_LDFLAGS = @SVGA_LIBS@
# Not sure why this -O is needed, but it is...
$(BUILD_DIR)/vid_svgalib.@OBJEXT@: $(COMMON_DIR)/vid_svgalib.c
$(CC) -O $(CFLAGS) $(SVGA_CFLAGS) -o $@ -c $<
$(BUILD_DIR)/d_copy.@OBJEXT@: $(COMMON_DIR)/d_copy.s
$(CC) $(CFLAGS) -x assembler-with-cpp -o $@ -c $<
$(SVGAQUAKE): $(BUILD_DIR)/../$(SVGAQUAKE)
$(BUILD_DIR)/../$(SVGAQUAKE): $(ALL_SVGA_OBJS)
$(CC) $(CFLAGS) $(ALL_SVGA_OBJS) $(SVGA_LDFLAGS) $(LDFLAGS) $(LIBS) \
-o $(BUILD_DIR)/../$(SVGAQUAKE)
endif
# GGI software target
ifneq ($(GGIQUAKE),)
# Map the list of source files into a list of object files
ALL_GGI_SRC = $(SW_REND_SRC) vid_ggi.c\
model.c
ALL_GGI_OBJS = $(patsubst %,$(BUILD_DIR)/%,$(addsuffix .@OBJEXT@,\
$(basename $(ALL_GGI_SRC) .c .s))) \
$(BUILD_DIR)/common_lib.a $(TARGET_DIR)/sound_lib.a
GGI_SRC = vid_ggi.c
GGI_CFLAGS = -DGGI @GGI_CFLAGS@
GGI_LDFLAGS = @GGI_LIBS@
$(BUILD_DIR)/vid_ggi.@OBJEXT@: $(COMMON_DIR)/vid_ggi.c
$(CC) $(CFLAGS) $(GGI_CFLAGS) -o $@ -c $<
$(GGIQUAKE): $(BUILD_DIR)/../$(GGIQUAKE)
$(BUILD_DIR)/../$(GGIQUAKE): $(ALL_GGI_OBJS)
$(CC) $(CFLAGS) $(ALL_GGI_OBJS) $(GGI_LDFLAGS) $(LDFLAGS) $(LIBS) \
-o $(BUILD_DIR)/../$(GGIQUAKE)
endif
# SDL software target
ifneq ($(SDLQUAKE),)
ALL_SDL_SRC = $(SW_REND_SRC) $(SDL_SRC) vid_sdl.c cd_sdl.c\
model.c
ALL_SDL_OBJS = $(patsubst %,$(BUILD_DIR)/%,$(addsuffix .@OBJEXT@,\
$(basename $(ALL_SDL_SRC) .c .s))) \
$(BUILD_DIR)/common_lib.a $(TARGET_DIR)/sound_lib.a
SDL_CFLAGS = @SDL_CFLAGS@ -DSDL
SDL_LDFLAGS = @SDL_LIBS@
$(BUILD_DIR)/vid_sdl.@OBJEXT@: $(COMMON_DIR)/vid_sdl.c
$(CC) $(CFLAGS) $(SDL_CFLAGS) -o $@ -c $<
$(BUILD_DIR)/cd_sdl.@OBJEXT@: $(COMMON_DIR)/cd_sdl.c
$(CC) $(CFLAGS) $(SDL_CFLAGS) -o $@ -c $<
$(SDLQUAKE): $(BUILD_DIR)/../$(SDLQUAKE)
$(BUILD_DIR)/../$(SDLQUAKE): $(ALL_SDL_OBJS)
$(CC) $(CFLAGS) $(ALL_SDL_OBJS) $(SDL_LDFLAGS) $(LDFLAGS) $(LIBS) \
-o $(BUILD_DIR)/../$(SDLQUAKE)
endif
# MGL software target
ifneq ($(MGLQUAKE),)
# Map the list of source files into a list of object files
ALL_MGL_SRC = $(SW_REND_SRC) \
vid_win.c model.c
ALL_MGL_OBJS = $(patsubst %,$(BUILD_DIR)/%,$(addsuffix .@OBJEXT@,\
$(basename $(ALL_MGL_SRC) .c .s))) \
$(BUILD_DIR)/common_lib.a $(TARGET_DIR)/sound_lib.a
MGL_CFLAGS = -DMGL @MGL_CFLAGS@
MGL_LDFLAGS = @MGL_LIBS@ -lm
$(BUILD_DIR)/vid_mgl.@OBJEXT@: $(COMMON_DIR)/vid_mgl.c
$(CC) $(CFLAGS) $(MGL_CFLAGS) -o $@ -c $<
$(MGLQUAKE): $(BUILD_DIR)/../$(MGLQUAKE)
$(BUILD_DIR)/../$(MGLQUAKE): $(ALL_MGL_OBJS)
$(CC) $(CFLAGS) $(ALL_MGL_OBJS) $(MGL_LDFLAGS) $(LDFLAGS) $(LIBS) \
-o $(BUILD_DIR)/../$(MGLQUAKE)
endif
# X11 GL target
ifneq ($(GLQUAKE),)
GLX_GL_SRC = gl_vidglx.c dga_check.c
ALL_GL_SRC = $(GL_REND_SRC) $(GLX_GL_SRC)
GL_REND_OBJS = $(patsubst %,$(BUILD_DIR)/gl/%,$(addsuffix .@OBJEXT@,\
$(basename $(GL_REND_SRC) .c .s)))
GLX_GL_OBJS = $(patsubst %,$(BUILD_DIR)/%,$(addsuffix .@OBJEXT@,\
$(basename $(GLX_GL_SRC) .c .s)))
ALL_GL_OBJS = $(GLX_GL_OBJS) $(GL_REND_OBJS) \
$(BUILD_DIR)/common_lib.a $(TARGET_DIR)/sound_lib.a
GL_CFLAGS = @OGL_CFLAGS@
GL_LDFLAGS = $(X11_LDFLAGS) @OGL_LIBS@ @DGA_LIBS@ @DYN_LIBS@
$(BUILD_DIR)/gl_vidglx.@OBJEXT@: $(COMMON_DIR)/gl_vidglx.c
$(CC) $(CFLAGS) $(GL_CFLAGS) -o $@ -c $<
$(BUILD_DIR)/dga_check.@OBJEXT@: $(COMMON_DIR)/dga_check.c
$(CC) $(CFLAGS) $(X11_CFLAGS) -o $@ -c $<
$(GLQUAKE): gl_DIR $(BUILD_DIR)/../$(GLQUAKE)
$(BUILD_DIR)/../$(GLQUAKE): $(ALL_GL_OBJS)
$(CC) $(CFLAGS) $(ALL_GL_OBJS) $(GL_LDFLAGS) $(LDFLAGS) $(LIBS) \
-o $(BUILD_DIR)/../$(GLQUAKE)
endif
# 3Dfx GL MCD target
ifneq ($(TDFXQUAKE),)
ALL_TDFX_SRC = $(GL_REND_SRC) \
gl_vidlinux_3dfx.c
ALL_TDFX_OBJS = $(patsubst %,$(BUILD_DIR)/%,$(addsuffix .@OBJEXT@,\
$(basename $(ALL_TDFX_SRC) .c .s))) \
$(BUILD_DIR)/common_lib.a $(TARGET_DIR)/sound_lib.a
TDFX_CFLAGS = @OGL_CFLAGS@ @GLIDE_CFLAGS@
TDFX_LDFLAGS = @SVGA_LIBS@ @TDFXGL_LIBS@
$(BUILD_DIR)/gl_vidlinux_3dfx.@OBJEXT@: $(COMMON_DIR)/gl_vidlinux_3dfx.c
$(CC) $(CFLAGS) $(TDFX_CFLAGS) -o $@ -c $<
$(TDFXQUAKE): gl_DIR $(BUILD_DIR)/../$(TDFXQUAKE)
$(BUILD_DIR)/../$(TDFXQUAKE): $(ALL_TDFX_OBJS)
$(CC) $(CFLAGS) $(ALL_TDFX_OBJS) $(TDFX_LDFLAGS) $(LDFLAGS) $(LIBS) \
-o $(BUILD_DIR)/../$(TDFXQUAKE)
endif
###########################################################################
#
# Misc targets
#
distclean: clean
rm -f Makefile
$(CLEAN_TARGETS):
rm -f $(BUILD_DIR)/../$(subst clean-,,$@)
clean-soft clean-gl clean-client clean-common_lib:
rm -rf $(BUILD_DIR)/$(subst clean-,,$@)
clean: clean-client clean-common_lib $(CLEAN_TARGETS)
-rmdir $(BUILD_DIR)
install: $(targets)
$(PROJECT_DIR)/mkinstalldirs $(DESTDIR)/$(bindir)
for i in $(targets); do \
$(PROJECT_DIR)/install-sh -m 755 $(TARGET_DIR)/$$i \
$(DESTDIR)/$(bindir)/$$i; \
done
check:
@echo check not implemented