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https://git.code.sf.net/p/quake/quakeforge-old
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43 lines
1.3 KiB
C
43 lines
1.3 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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Portions Copyright (C) 1999,2000 Nelson Rush.
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Copyright (C) 1999,2000 contributors of the QuakeForge project
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Please see the file "AUTHORS" for a list of contributors
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "qtypes.h"
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#include "quakedef.h"
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#include "winquake.h"
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#include "cvar.h"
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#include "client.h"
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#include "console.h"
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#include "mathlib.h"
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cvar_t cl_nopred = {"cl_nopred","0"};
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cvar_t cl_pushlatency = {"pushlatency","-999"};
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extern frame_t *view_frame;
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/*
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==============
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CL_PredictUsercmd
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==============
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*/
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void CL_PredictUsercmd (player_state_t *from, player_state_t *to, usercmd_t *u, qboolean spectator)
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{
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}
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