quakeforge-old/uquake/surf16.s
Jeff Teunissen c3f5581b0a Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.

This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.

And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00

172 lines
3.3 KiB
ArmAsm

/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
//
// surf16.s
// x86 assembly-language 16 bpp surface block drawing code.
//
#include "asm_i386.h"
#include "quakeasm.h"
#include "asm_draw.h"
#if id386
//----------------------------------------------------------------------
// Surface block drawer
//----------------------------------------------------------------------
.data
k: .long 0
loopentry: .long 0
.align 4
blockjumptable16:
.long LEnter2_16
.long LEnter4_16
.long 0, LEnter8_16
.long 0, 0, 0, LEnter16_16
.text
.align 4
.globl C(R_Surf16Start)
C(R_Surf16Start):
.align 4
.globl C(R_DrawSurfaceBlock16)
C(R_DrawSurfaceBlock16):
pushl %ebp // preserve caller's stack frame
pushl %edi
pushl %esi // preserve register variables
pushl %ebx
movl C(blocksize),%eax
movl C(prowdestbase),%edi
movl C(pbasesource),%esi
movl C(sourcesstep),%ebx
movl blockjumptable16-4(,%eax,2),%ecx
movl %eax,k
movl %ecx,loopentry
movl C(lightleft),%edx
movl C(lightright),%ebp
Lblockloop16:
subl %edx,%ebp
movb C(blockdivshift),%cl
sarl %cl,%ebp
jns Lp1_16
testl C(blockdivmask),%ebp
jz Lp1_16
incl %ebp
Lp1_16:
subl %eax,%eax
subl %ecx,%ecx // high words must be 0 in loop for addressing
jmp *loopentry
.align 4
#include "block16.h"
movl C(pbasesource),%esi
movl C(lightleft),%edx
movl C(lightright),%ebp
movl C(sourcetstep),%eax
movl C(lightrightstep),%ecx
movl C(prowdestbase),%edi
addl %eax,%esi
addl %ecx,%ebp
movl C(lightleftstep),%eax
movl C(surfrowbytes),%ecx
addl %eax,%edx
addl %ecx,%edi
movl %esi,C(pbasesource)
movl %ebp,C(lightright)
movl k,%eax
movl %edx,C(lightleft)
decl %eax
movl %edi,C(prowdestbase)
movl %eax,k
jnz Lblockloop16
popl %ebx // restore register variables
popl %esi
popl %edi
popl %ebp // restore the caller's stack frame
ret
.globl C(R_Surf16End)
C(R_Surf16End):
//----------------------------------------------------------------------
// Code patching routines
//----------------------------------------------------------------------
.data
.align 4
LPatchTable16:
.long LBPatch0-4
.long LBPatch1-4
.long LBPatch2-4
.long LBPatch3-4
.long LBPatch4-4
.long LBPatch5-4
.long LBPatch6-4
.long LBPatch7-4
.long LBPatch8-4
.long LBPatch9-4
.long LBPatch10-4
.long LBPatch11-4
.long LBPatch12-4
.long LBPatch13-4
.long LBPatch14-4
.long LBPatch15-4
.text
.align 4
.globl C(R_Surf16Patch)
C(R_Surf16Patch):
pushl %ebx
movl C(colormap),%eax
movl $LPatchTable16,%ebx
movl $16,%ecx
LPatchLoop16:
movl (%ebx),%edx
addl $4,%ebx
movl %eax,(%edx)
decl %ecx
jnz LPatchLoop16
popl %ebx
ret
#endif // id386