quakeforge-old/qw_client/sw_cl_parse.c
Marcus Sundberg 674ddcffe5 The big whitespace cleanup. ;-)
Removed trailing whitespace from code lines.
2000-03-19 15:59:51 +00:00

85 lines
2.4 KiB
C

/*
sw_cl_parse.c - parse a message received from the server (software renderer)
Copyright (C) 1996-1997 Id Software, Inc.
Portions Copyright (C) 1999,2000 Nelson Rush.
Copyright (C) 1999,2000 contributors of the QuakeForge project
Please see the file "AUTHORS" for a list of contributors
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include <quakedef.h>
#include <model.h>
#include <pmove.h>
#include <client.h>
/*
=====================
CL_NewTranslation
=====================
*/
void CL_NewTranslation (int slot)
{
int i, j;
int top, bottom;
byte *dest, *source;
player_info_t *player;
char s[512];
if (slot > MAX_CLIENTS)
Sys_Error ("CL_NewTranslation: slot > MAX_CLIENTS");
player = &cl.players[slot];
strcpy(s, Info_ValueForKey(player->userinfo, "skin"));
COM_StripExtension(s, s);
if (player->skin && !stricmp(s, player->skin->name))
player->skin = NULL;
if (player->_topcolor != player->topcolor ||
player->_bottomcolor != player->bottomcolor || !player->skin) {
player->_topcolor = player->topcolor;
player->_bottomcolor = player->bottomcolor;
dest = player->translations;
source = vid.colormap;
memcpy (dest, vid.colormap, sizeof(player->translations));
top = player->topcolor;
if (top > 13 || top < 0)
top = 13;
top *= 16;
bottom = player->bottomcolor;
if (bottom > 13 || bottom < 0)
bottom = 13;
bottom *= 16;
for (i=0 ; i<VID_GRADES ; i++, dest += 256, source+=256)
{
if (top < 128) // the artists made some backwards ranges. sigh.
memcpy (dest + TOP_RANGE, source + top, 16);
else
for (j=0 ; j<16 ; j++)
dest[TOP_RANGE+j] = source[top+15-j];
if (bottom < 128)
memcpy (dest + BOTTOM_RANGE, source + bottom, 16);
else
for (j=0 ; j<16 ; j++)
dest[BOTTOM_RANGE+j] = source[bottom+15-j];
}
}
}