mirror of
https://git.code.sf.net/p/quake/quakeforge-old
synced 2024-11-10 14:42:06 +00:00
f18b3bcf02
Basicly, sound_lib.a is built, and is compiled into the clients.. Note, uquake is SERIOUSLY FSCKED..
48 lines
1.5 KiB
C
48 lines
1.5 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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Copyright (C) 1999,2000 contributors of the QuakeForge project
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Please see the file "AUTHORS" for a list of contributors
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// comndef.h -- general definitions
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#ifndef _QUAKEFS_H
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#define _QUAKEFS_H
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//============================================================================
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#define MAX_OSPATH 128 // max length of a filesystem pathname
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extern int com_filesize;
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struct cache_user_s;
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extern char com_gamedir[MAX_OSPATH];
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void COM_WriteFile (char *filename, void *data, int len);
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int COM_FOpenFile (char *filename, FILE **file);
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void COM_CloseFile (FILE *h);
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byte *COM_LoadStackFile (char *path, void *buffer, int bufsize);
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byte *COM_LoadTempFile (char *path);
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byte *COM_LoadHunkFile (char *path);
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void COM_LoadCacheFile (char *path, struct cache_user_s *cu);
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void COM_CreatePath (char *path);
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void COM_Gamedir (char *dir);
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#endif // _QUAKEFS_H
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