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https://git.code.sf.net/p/quake/quakeforge-old
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1004 lines
21 KiB
C
1004 lines
21 KiB
C
/*
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sv_phys.c
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Copyright (C) 1996-1997 Id Software, Inc.
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Copyright (C) 1999,2000 contributors of the QuakeForge project
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Please see the file "AUTHORS" for a list of contributors
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include <ctype.h>
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#include <quakedef.h>
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#include <qtypes.h>
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#include <net.h>
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#include <cmd.h>
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#include <sys.h>
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#include <console.h>
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#include <protocol.h>
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#include <server.h>
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#include <phys.h>
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#include <mathlib.h>
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#include <world.h>
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/*
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pushmove objects do not obey gravity, and do not interact with each other or trigger fields, but block normal movement and push normal objects when they move.
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onground is set for toss objects when they come to a complete rest. it is set for steping or walking objects
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doors, plats, etc are SOLID_BSP, and MOVETYPE_PUSH
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bonus items are SOLID_TRIGGER touch, and MOVETYPE_TOSS
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corpses are SOLID_NOT and MOVETYPE_TOSS
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crates are SOLID_BBOX and MOVETYPE_TOSS
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walking monsters are SOLID_SLIDEBOX and MOVETYPE_STEP
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flying/floating monsters are SOLID_SLIDEBOX and MOVETYPE_FLY
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solid_edge items only clip against bsp models.
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*/
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cvar_t *sv_maxvelocity;
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cvar_t *sv_gravity;
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cvar_t *sv_stopspeed;
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cvar_t *sv_maxspeed;
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cvar_t *sv_spectatormaxspeed;
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cvar_t *sv_accelerate;
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cvar_t *sv_airaccelerate;
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cvar_t *sv_wateraccelerate;
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cvar_t *sv_friction;
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cvar_t *sv_waterfriction;
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#define MOVE_EPSILON 0.01
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void SV_Physics_Toss (edict_t *ent);
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/*
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================
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SV_CheckAllEnts
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================
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*/
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void
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SV_CheckAllEnts ( void )
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{
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int e;
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edict_t *check;
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// see if any solid entities are inside the final position
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check = NEXT_EDICT(sv.edicts);
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for (e=1 ; e<sv.num_edicts ; e++, check = NEXT_EDICT(check))
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{
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if (check->free)
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continue;
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if (check->v.movetype == MOVETYPE_PUSH
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|| check->v.movetype == MOVETYPE_NONE
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|| check->v.movetype == MOVETYPE_NOCLIP
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|| check->v.movetype == MOVETYPE_FLY)
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continue;
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if (SV_TestEntityPosition (check))
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Con_Printf ("entity in invalid position\n");
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}
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}
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/*
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================
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SV_CheckVelocity
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================
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*/
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void
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SV_CheckVelocity ( edict_t *ent )
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{
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int i;
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float wishspeed; // 1999-10-18 SV_MAXVELOCITY fix by Maddes
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//
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// bound velocity
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//
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for (i=0 ; i<3 ; i++)
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{
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if (IS_NAN(ent->v.velocity[i]))
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{
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Con_Printf ("Got a NaN velocity on %s\n", PR_GetString(ent->v.classname));
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ent->v.velocity[i] = 0;
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}
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if (IS_NAN(ent->v.origin[i]))
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{
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Con_Printf ("Got a NaN origin on %s\n", PR_GetString(ent->v.classname));
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ent->v.origin[i] = 0;
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}
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}
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// 1999-10-18 SV_MAXVELOCITY fix by Maddes start
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wishspeed = Length(ent->v.velocity);
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if (wishspeed > sv_maxvelocity->value)
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{
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VectorScale (ent->v.velocity, sv_maxvelocity->value/wishspeed, ent->v.velocity);
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}
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// 1999-10-18 SV_MAXVELOCITY fix by Maddes end
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}
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/*
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=============
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SV_RunThink
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Runs thinking code if time. There is some play in the exact time the think
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function will be called, because it is called before any movement is done
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in a frame. Not used for pushmove objects, because they must be exact.
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Returns false if the entity removed itself.
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=============
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*/
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qboolean
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SV_RunThink ( edict_t *ent )
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{
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float thinktime;
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do
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{
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thinktime = ent->v.nextthink;
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if (thinktime <= 0)
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return true;
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if (thinktime > sv.time + host_frametime)
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return true;
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if (thinktime < sv.time)
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thinktime = sv.time; // don't let things stay in the past.
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// it is possible to start that way
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// by a trigger with a local time.
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ent->v.nextthink = 0;
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pr_global_struct->time = thinktime;
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pr_global_struct->self = EDICT_TO_PROG(ent);
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pr_global_struct->other = EDICT_TO_PROG(sv.edicts);
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PR_ExecuteProgram (ent->v.think);
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if (ent->free)
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return false;
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} while (1);
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return true;
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}
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/*
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==================
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SV_Impact
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Two entities have touched, so run their touch functions
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==================
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*/
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void
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SV_Impact ( edict_t *e1, edict_t *e2 )
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{
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int old_self, old_other;
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old_self = pr_global_struct->self;
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old_other = pr_global_struct->other;
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pr_global_struct->time = sv.time;
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if (e1->v.touch && e1->v.solid != SOLID_NOT)
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{
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pr_global_struct->self = EDICT_TO_PROG(e1);
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pr_global_struct->other = EDICT_TO_PROG(e2);
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PR_ExecuteProgram (e1->v.touch);
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}
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if (e2->v.touch && e2->v.solid != SOLID_NOT)
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{
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pr_global_struct->self = EDICT_TO_PROG(e2);
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pr_global_struct->other = EDICT_TO_PROG(e1);
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PR_ExecuteProgram (e2->v.touch);
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}
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pr_global_struct->self = old_self;
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pr_global_struct->other = old_other;
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}
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/*
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==================
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ClipVelocity
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Slide off of the impacting object
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returns the blocked flags (1 = floor, 2 = step / wall)
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==================
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*/
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#define STOP_EPSILON 0.1
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int
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ClipVelocity ( vec3_t in, vec3_t normal, vec3_t out, float overbounce )
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{
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float backoff;
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float change;
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int i, blocked;
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blocked = 0;
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if (normal[2] > 0)
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blocked |= 1; // floor
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if (!normal[2])
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blocked |= 2; // step
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backoff = DotProduct (in, normal) * overbounce;
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for (i=0 ; i<3 ; i++)
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{
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change = normal[i]*backoff;
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out[i] = in[i] - change;
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if (out[i] > -STOP_EPSILON && out[i] < STOP_EPSILON)
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out[i] = 0;
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}
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return blocked;
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}
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/*
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============
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SV_FlyMove
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The basic solid body movement clip that slides along multiple planes
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Returns the clipflags if the velocity was modified (hit something solid)
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1 = floor
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2 = wall / step
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4 = dead stop
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If steptrace is not NULL, the trace of any vertical wall hit will be stored
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============
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*/
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#define MAX_CLIP_PLANES 5
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int
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SV_FlyMove ( edict_t *ent, float time, trace_t *steptrace )
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{
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int bumpcount, numbumps;
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vec3_t dir;
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float d;
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int numplanes;
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vec3_t planes[MAX_CLIP_PLANES];
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vec3_t primal_velocity, original_velocity, new_velocity;
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int i, j;
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trace_t trace;
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vec3_t end;
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float time_left;
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int blocked;
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numbumps = 4;
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blocked = 0;
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VectorCopy (ent->v.velocity, original_velocity);
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VectorCopy (ent->v.velocity, primal_velocity);
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numplanes = 0;
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time_left = time;
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for (bumpcount=0 ; bumpcount<numbumps ; bumpcount++)
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{
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for (i=0 ; i<3 ; i++)
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end[i] = ent->v.origin[i] + time_left * ent->v.velocity[i];
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trace = SV_Move (ent->v.origin, ent->v.mins, ent->v.maxs, end, false, ent);
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if (trace.allsolid)
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{ // entity is trapped in another solid
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VectorCopy (vec3_origin, ent->v.velocity);
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return 3;
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}
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if (trace.fraction > 0)
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{ // actually covered some distance
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VectorCopy (trace.endpos, ent->v.origin);
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VectorCopy (ent->v.velocity, original_velocity);
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numplanes = 0;
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}
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if (trace.fraction == 1)
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break; // moved the entire distance
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if (!trace.ent)
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SV_Error ("SV_FlyMove: !trace.ent");
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if (trace.plane.normal[2] > 0.7)
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{
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blocked |= 1; // floor
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if (trace.ent->v.solid == SOLID_BSP)
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{
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ent->v.flags = (int)ent->v.flags | FL_ONGROUND;
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ent->v.groundentity = EDICT_TO_PROG(trace.ent);
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}
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}
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if (!trace.plane.normal[2])
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{
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blocked |= 2; // step
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if (steptrace)
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*steptrace = trace; // save for player extrafriction
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}
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//
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// run the impact function
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//
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SV_Impact (ent, trace.ent);
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if (ent->free)
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break; // removed by the impact function
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time_left -= time_left * trace.fraction;
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// cliped to another plane
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if (numplanes >= MAX_CLIP_PLANES)
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{ // this shouldn't really happen
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VectorCopy (vec3_origin, ent->v.velocity);
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return 3;
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}
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VectorCopy (trace.plane.normal, planes[numplanes]);
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numplanes++;
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//
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// modify original_velocity so it parallels all of the clip planes
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//
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for (i=0 ; i<numplanes ; i++)
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{
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ClipVelocity (original_velocity, planes[i], new_velocity, 1);
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for (j=0 ; j<numplanes ; j++)
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if (j != i)
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{
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if (DotProduct (new_velocity, planes[j]) < 0)
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break; // not ok
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}
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if (j == numplanes)
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break;
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}
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if (i != numplanes)
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{ // go along this plane
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VectorCopy (new_velocity, ent->v.velocity);
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}
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else
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{ // go along the crease
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if (numplanes != 2)
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{
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// Con_Printf ("clip velocity, numplanes == %i\n",numplanes);
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VectorCopy (vec3_origin, ent->v.velocity);
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return 7;
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}
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CrossProduct (planes[0], planes[1], dir);
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d = DotProduct (dir, ent->v.velocity);
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VectorScale (dir, d, ent->v.velocity);
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}
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//
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// if original velocity is against the original velocity, stop dead
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// to avoid tiny occilations in sloping corners
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//
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if (DotProduct (ent->v.velocity, primal_velocity) <= 0)
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{
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VectorCopy (vec3_origin, ent->v.velocity);
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return blocked;
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}
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}
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return blocked;
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}
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/*
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============
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SV_AddGravity
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============
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*/
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void
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SV_AddGravity ( edict_t *ent, float scale )
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{
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ent->v.velocity[2] -= scale * movevars.gravity * host_frametime;
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}
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/*
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===============================================================================
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PUSHMOVE
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===============================================================================
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*/
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/*
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============
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SV_PushEntity
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Does not change the entities velocity at all
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============
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*/
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trace_t
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SV_PushEntity ( edict_t *ent, vec3_t push )
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{
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trace_t trace;
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vec3_t end;
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VectorAdd (ent->v.origin, push, end);
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if (ent->v.movetype == MOVETYPE_FLYMISSILE)
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trace = SV_Move (ent->v.origin, ent->v.mins, ent->v.maxs, end, MOVE_MISSILE, ent);
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else if (ent->v.solid == SOLID_TRIGGER || ent->v.solid == SOLID_NOT)
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// only clip against bmodels
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trace = SV_Move (ent->v.origin, ent->v.mins, ent->v.maxs, end, MOVE_NOMONSTERS, ent);
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else
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trace = SV_Move (ent->v.origin, ent->v.mins, ent->v.maxs, end, MOVE_NORMAL, ent);
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VectorCopy (trace.endpos, ent->v.origin);
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SV_LinkEdict (ent, true);
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if (trace.ent)
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SV_Impact (ent, trace.ent);
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return trace;
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}
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/*
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============
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SV_Push
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============
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*/
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qboolean
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SV_Push ( edict_t *pusher, vec3_t move )
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{
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int i, e;
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edict_t *check, *block;
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vec3_t mins, maxs;
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vec3_t pushorig;
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int num_moved;
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edict_t *moved_edict[MAX_EDICTS];
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vec3_t moved_from[MAX_EDICTS];
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float solid_save; // for Lord Havoc's SOLID_BSP fix --KB
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for (i=0 ; i<3 ; i++)
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{
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mins[i] = pusher->v.absmin[i] + move[i];
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maxs[i] = pusher->v.absmax[i] + move[i];
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}
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VectorCopy (pusher->v.origin, pushorig);
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// move the pusher to it's final position
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VectorAdd (pusher->v.origin, move, pusher->v.origin);
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SV_LinkEdict (pusher, false);
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// see if any solid entities are inside the final position
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num_moved = 0;
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check = NEXT_EDICT(sv.edicts);
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for (e=1 ; e<sv.num_edicts ; e++, check = NEXT_EDICT(check))
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{
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if (check->free)
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continue;
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if (check->v.movetype == MOVETYPE_PUSH
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|| check->v.movetype == MOVETYPE_NONE
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|| check->v.movetype == MOVETYPE_NOCLIP)
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continue;
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// Don't assume SOLID_BSP ! --KB
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solid_save = pusher->v.solid;
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pusher->v.solid = SOLID_NOT;
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block = SV_TestEntityPosition (check);
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// pusher->v.solid = SOLID_BSP;
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pusher->v.solid = solid_save;
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if (block)
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{
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// Con_Printf ("blocked.. %i\n", block);
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continue;
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}
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// if the entity is standing on the pusher, it will definately be moved
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if ( ! ( ((int)check->v.flags & FL_ONGROUND)
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&& PROG_TO_EDICT(check->v.groundentity) == pusher) )
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{
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if ( check->v.absmin[0] >= maxs[0]
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|| check->v.absmin[1] >= maxs[1]
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|| check->v.absmin[2] >= maxs[2]
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|| check->v.absmax[0] <= mins[0]
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|| check->v.absmax[1] <= mins[1]
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|| check->v.absmax[2] <= mins[2] )
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continue;
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// see if the ent's bbox is inside the pusher's final position
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if (!SV_TestEntityPosition (check))
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continue;
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}
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VectorCopy (check->v.origin, moved_from[num_moved]);
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moved_edict[num_moved] = check;
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num_moved++;
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// try moving the contacted entity
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VectorAdd (check->v.origin, move, check->v.origin);
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block = SV_TestEntityPosition (check);
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if (!block)
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{ // pushed ok
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SV_LinkEdict (check, false);
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continue;
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}
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// if it is ok to leave in the old position, do it
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VectorSubtract (check->v.origin, move, check->v.origin);
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block = SV_TestEntityPosition (check);
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if (!block)
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{
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num_moved--;
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continue;
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}
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// if it is still inside the pusher, block
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if (check->v.mins[0] == check->v.maxs[0])
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{
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SV_LinkEdict (check, false);
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continue;
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}
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if (check->v.solid == SOLID_NOT || check->v.solid == SOLID_TRIGGER)
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{ // corpse
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|
check->v.mins[0] = check->v.mins[1] = 0;
|
|
VectorCopy (check->v.mins, check->v.maxs);
|
|
SV_LinkEdict (check, false);
|
|
continue;
|
|
}
|
|
|
|
VectorCopy (pushorig, pusher->v.origin);
|
|
SV_LinkEdict (pusher, false);
|
|
|
|
// if the pusher has a "blocked" function, call it
|
|
// otherwise, just stay in place until the obstacle is gone
|
|
if (pusher->v.blocked)
|
|
{
|
|
pr_global_struct->self = EDICT_TO_PROG(pusher);
|
|
pr_global_struct->other = EDICT_TO_PROG(check);
|
|
PR_ExecuteProgram (pusher->v.blocked);
|
|
}
|
|
|
|
// move back any entities we already moved
|
|
for (i=0 ; i<num_moved ; i++)
|
|
{
|
|
VectorCopy (moved_from[i], moved_edict[i]->v.origin);
|
|
SV_LinkEdict (moved_edict[i], false);
|
|
}
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
============
|
|
SV_PushMove
|
|
|
|
============
|
|
*/
|
|
void
|
|
SV_PushMove ( edict_t *pusher, float movetime )
|
|
{
|
|
int i;
|
|
vec3_t move;
|
|
|
|
if (!pusher->v.velocity[0] && !pusher->v.velocity[1] && !pusher->v.velocity[2])
|
|
{
|
|
pusher->v.ltime += movetime;
|
|
return;
|
|
}
|
|
|
|
for (i=0 ; i<3 ; i++)
|
|
move[i] = pusher->v.velocity[i] * movetime;
|
|
|
|
if (SV_Push (pusher, move))
|
|
pusher->v.ltime += movetime;
|
|
}
|
|
|
|
|
|
/*
|
|
================
|
|
SV_Physics_Pusher
|
|
|
|
================
|
|
*/
|
|
void
|
|
SV_Physics_Pusher ( edict_t *ent )
|
|
{
|
|
float thinktime;
|
|
float oldltime;
|
|
float movetime;
|
|
vec3_t oldorg, move;
|
|
float l;
|
|
|
|
oldltime = ent->v.ltime;
|
|
|
|
thinktime = ent->v.nextthink;
|
|
if (thinktime < ent->v.ltime + host_frametime)
|
|
{
|
|
movetime = thinktime - ent->v.ltime;
|
|
if (movetime < 0)
|
|
movetime = 0;
|
|
}
|
|
else
|
|
movetime = host_frametime;
|
|
|
|
if (movetime)
|
|
{
|
|
SV_PushMove (ent, movetime); // advances ent->v.ltime if not blocked
|
|
}
|
|
|
|
if (thinktime > oldltime && thinktime <= ent->v.ltime)
|
|
{
|
|
VectorCopy (ent->v.origin, oldorg);
|
|
ent->v.nextthink = 0;
|
|
pr_global_struct->time = sv.time;
|
|
pr_global_struct->self = EDICT_TO_PROG(ent);
|
|
pr_global_struct->other = EDICT_TO_PROG(sv.edicts);
|
|
PR_ExecuteProgram (ent->v.think);
|
|
if (ent->free)
|
|
return;
|
|
VectorSubtract (ent->v.origin, oldorg, move);
|
|
|
|
l = Length(move);
|
|
if (l > 1.0/64)
|
|
{
|
|
//Con_Printf ("**** snap: %f\n", Length (l));
|
|
VectorCopy (oldorg, ent->v.origin);
|
|
SV_Push (ent, move);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
=============
|
|
SV_Physics_None
|
|
|
|
Non moving objects can only think
|
|
=============
|
|
*/
|
|
void
|
|
SV_Physics_None ( edict_t *ent )
|
|
{
|
|
// regular thinking
|
|
SV_RunThink (ent);
|
|
}
|
|
|
|
/*
|
|
=============
|
|
SV_Physics_Noclip
|
|
|
|
A moving object that doesn't obey physics
|
|
=============
|
|
*/
|
|
void
|
|
SV_Physics_Noclip ( edict_t *ent )
|
|
{
|
|
// regular thinking
|
|
if (!SV_RunThink (ent))
|
|
return;
|
|
|
|
VectorMA (ent->v.angles, host_frametime, ent->v.avelocity, ent->v.angles);
|
|
VectorMA (ent->v.origin, host_frametime, ent->v.velocity, ent->v.origin);
|
|
|
|
SV_LinkEdict (ent, false);
|
|
}
|
|
|
|
/*
|
|
==============================================================================
|
|
|
|
TOSS / BOUNCE
|
|
|
|
==============================================================================
|
|
*/
|
|
|
|
/*
|
|
=============
|
|
SV_CheckWaterTransition
|
|
|
|
=============
|
|
*/
|
|
void
|
|
SV_CheckWaterTransition ( edict_t *ent )
|
|
{
|
|
int cont;
|
|
|
|
cont = SV_PointContents (ent->v.origin);
|
|
if (!ent->v.watertype)
|
|
{ // just spawned here
|
|
ent->v.watertype = cont;
|
|
ent->v.waterlevel = 1;
|
|
return;
|
|
}
|
|
|
|
if (cont <= CONTENTS_WATER)
|
|
{
|
|
if (ent->v.watertype == CONTENTS_EMPTY)
|
|
{ // just crossed into water
|
|
SV_StartSound (ent, 0, "misc/h2ohit1.wav", 255, 1);
|
|
}
|
|
ent->v.watertype = cont;
|
|
ent->v.waterlevel = 1;
|
|
}
|
|
else
|
|
{
|
|
if (ent->v.watertype != CONTENTS_EMPTY)
|
|
{ // just crossed into water
|
|
SV_StartSound (ent, 0, "misc/h2ohit1.wav", 255, 1);
|
|
}
|
|
ent->v.watertype = CONTENTS_EMPTY;
|
|
ent->v.waterlevel = cont;
|
|
}
|
|
}
|
|
|
|
/*
|
|
=============
|
|
SV_Physics_Toss
|
|
|
|
Toss, bounce, and fly movement. When onground, do nothing.
|
|
=============
|
|
*/
|
|
void
|
|
SV_Physics_Toss ( edict_t *ent )
|
|
{
|
|
trace_t trace;
|
|
vec3_t move;
|
|
float backoff;
|
|
|
|
// regular thinking
|
|
if (!SV_RunThink (ent))
|
|
return;
|
|
|
|
if (ent->v.velocity[2] > 0)
|
|
ent->v.flags = (int)ent->v.flags & ~FL_ONGROUND;
|
|
|
|
// if onground, return without moving
|
|
if ( ((int)ent->v.flags & FL_ONGROUND) )
|
|
return;
|
|
|
|
SV_CheckVelocity (ent);
|
|
|
|
// add gravity
|
|
if (ent->v.movetype != MOVETYPE_FLYMISSILE
|
|
&& ent->v.movetype != MOVETYPE_FLY)
|
|
SV_AddGravity (ent, 1.0);
|
|
|
|
// move angles
|
|
VectorMA (ent->v.angles, host_frametime, ent->v.avelocity, ent->v.angles);
|
|
|
|
// move origin
|
|
VectorScale (ent->v.velocity, host_frametime, move);
|
|
trace = SV_PushEntity (ent, move);
|
|
if (trace.fraction == 1)
|
|
return;
|
|
if (ent->free)
|
|
return;
|
|
|
|
if (ent->v.movetype == MOVETYPE_BOUNCE)
|
|
backoff = 1.5;
|
|
else
|
|
backoff = 1;
|
|
|
|
ClipVelocity (ent->v.velocity, trace.plane.normal, ent->v.velocity, backoff);
|
|
|
|
// stop if on ground
|
|
if (trace.plane.normal[2] > 0.7)
|
|
{
|
|
if (ent->v.velocity[2] < 60 || ent->v.movetype != MOVETYPE_BOUNCE )
|
|
{
|
|
ent->v.flags = (int)ent->v.flags | FL_ONGROUND;
|
|
ent->v.groundentity = EDICT_TO_PROG(trace.ent);
|
|
VectorCopy (vec3_origin, ent->v.velocity);
|
|
VectorCopy (vec3_origin, ent->v.avelocity);
|
|
}
|
|
}
|
|
|
|
// check for in water
|
|
SV_CheckWaterTransition (ent);
|
|
}
|
|
|
|
/*
|
|
===============================================================================
|
|
|
|
STEPPING MOVEMENT
|
|
|
|
===============================================================================
|
|
*/
|
|
|
|
/*
|
|
=============
|
|
SV_Physics_Step
|
|
|
|
Monsters freefall when they don't have a ground entity, otherwise
|
|
all movement is done with discrete steps.
|
|
|
|
This is also used for objects that have become still on the ground, but
|
|
will fall if the floor is pulled out from under them.
|
|
FIXME: is this true?
|
|
=============
|
|
*/
|
|
void
|
|
SV_Physics_Step ( edict_t *ent )
|
|
{
|
|
qboolean hitsound;
|
|
|
|
// freefall if not onground
|
|
if ( ! ((int)ent->v.flags & (FL_ONGROUND | FL_FLY | FL_SWIM) ) )
|
|
{
|
|
if (ent->v.velocity[2] < movevars.gravity*-0.1)
|
|
hitsound = true;
|
|
else
|
|
hitsound = false;
|
|
|
|
SV_AddGravity (ent, 1.0);
|
|
SV_CheckVelocity (ent);
|
|
SV_FlyMove (ent, host_frametime, NULL);
|
|
SV_LinkEdict (ent, true);
|
|
|
|
if ( (int)ent->v.flags & FL_ONGROUND ) // just hit ground
|
|
{
|
|
if (hitsound)
|
|
SV_StartSound (ent, 0, "demon/dland2.wav", 255, 1);
|
|
}
|
|
}
|
|
|
|
// regular thinking
|
|
SV_RunThink (ent);
|
|
|
|
SV_CheckWaterTransition (ent);
|
|
}
|
|
|
|
//============================================================================
|
|
|
|
void
|
|
SV_ProgStartFrame ( void )
|
|
{
|
|
// let the progs know that a new frame has started
|
|
pr_global_struct->self = EDICT_TO_PROG(sv.edicts);
|
|
pr_global_struct->other = EDICT_TO_PROG(sv.edicts);
|
|
pr_global_struct->time = sv.time;
|
|
PR_ExecuteProgram (pr_global_struct->StartFrame);
|
|
}
|
|
|
|
/*
|
|
================
|
|
SV_RunEntity
|
|
|
|
================
|
|
*/
|
|
void
|
|
SV_RunEntity ( edict_t *ent )
|
|
{
|
|
if (ent->v.lastruntime == (float)realtime)
|
|
return;
|
|
ent->v.lastruntime = (float)realtime;
|
|
|
|
switch ( (int)ent->v.movetype)
|
|
{
|
|
case MOVETYPE_WALK:
|
|
case MOVETYPE_PUSH:
|
|
SV_Physics_Pusher (ent);
|
|
break;
|
|
case MOVETYPE_NONE:
|
|
SV_Physics_None (ent);
|
|
break;
|
|
case MOVETYPE_NOCLIP:
|
|
SV_Physics_Noclip (ent);
|
|
break;
|
|
case MOVETYPE_STEP:
|
|
SV_Physics_Step (ent);
|
|
break;
|
|
case MOVETYPE_FLY:
|
|
case MOVETYPE_TOSS:
|
|
case MOVETYPE_BOUNCE:
|
|
case MOVETYPE_FLYMISSILE:
|
|
SV_Physics_Toss (ent);
|
|
break;
|
|
default:
|
|
SV_Error ("SV_Physics: bad movetype %i", (int)ent->v.movetype);
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
SV_RunNewmis
|
|
|
|
================
|
|
*/
|
|
void
|
|
SV_RunNewmis ( void )
|
|
{
|
|
edict_t *ent;
|
|
|
|
if (!pr_global_struct->newmis)
|
|
return;
|
|
ent = PROG_TO_EDICT(pr_global_struct->newmis);
|
|
host_frametime = 0.05;
|
|
pr_global_struct->newmis = 0;
|
|
|
|
SV_RunEntity (ent);
|
|
}
|
|
|
|
/*
|
|
================
|
|
SV_Physics
|
|
|
|
================
|
|
*/
|
|
void
|
|
SV_Physics ( void )
|
|
{
|
|
int i;
|
|
edict_t *ent;
|
|
static double old_time;
|
|
|
|
// don't bother running a frame if sys_ticrate seconds haven't passed
|
|
host_frametime = realtime - old_time;
|
|
if (host_frametime < sv_mintic->value)
|
|
return;
|
|
if (host_frametime > sv_maxtic->value)
|
|
host_frametime = sv_maxtic->value;
|
|
old_time = realtime;
|
|
|
|
pr_global_struct->frametime = host_frametime;
|
|
|
|
SV_ProgStartFrame ();
|
|
|
|
//
|
|
// treat each object in turn
|
|
// even the world gets a chance to think
|
|
//
|
|
ent = sv.edicts;
|
|
for (i=0 ; i<sv.num_edicts ; i++, ent = NEXT_EDICT(ent))
|
|
{
|
|
if (ent->free)
|
|
continue;
|
|
|
|
if (pr_global_struct->force_retouch)
|
|
SV_LinkEdict (ent, true); // force retouch even for stationary
|
|
|
|
if (i > 0 && i <= MAX_CLIENTS)
|
|
continue; // clients are run directly from packets
|
|
|
|
SV_RunEntity (ent);
|
|
SV_RunNewmis ();
|
|
}
|
|
|
|
if (pr_global_struct->force_retouch)
|
|
pr_global_struct->force_retouch--;
|
|
|
|
// 2000-01-02 EndFrame function by Maddes/FrikaC start
|
|
if (EndFrame)
|
|
{
|
|
// let the progs know that the frame has ended
|
|
pr_global_struct->self = EDICT_TO_PROG(sv.edicts);
|
|
pr_global_struct->other = EDICT_TO_PROG(sv.edicts);
|
|
pr_global_struct->time = sv.time;
|
|
PR_ExecuteProgram (EndFrame);
|
|
}
|
|
// 2000-01-02 EndFrame function by Maddes/FrikaC end
|
|
}
|
|
|
|
void
|
|
SV_SetMoveVars ( void )
|
|
{
|
|
movevars.gravity = sv_gravity->value;
|
|
movevars.stopspeed = sv_stopspeed->value;
|
|
movevars.maxspeed = sv_maxspeed->value;
|
|
movevars.spectatormaxspeed = sv_spectatormaxspeed->value;
|
|
movevars.accelerate = sv_accelerate->value;
|
|
movevars.airaccelerate = sv_airaccelerate->value;
|
|
movevars.wateraccelerate = sv_wateraccelerate->value;
|
|
movevars.friction = sv_friction->value;
|
|
movevars.waterfriction = sv_waterfriction->value;
|
|
movevars.entgravity = 1.0;
|
|
}
|