mirror of
https://git.code.sf.net/p/quake/quakeforge-old
synced 2024-11-21 19:32:30 +00:00
1927 lines
39 KiB
C
1927 lines
39 KiB
C
/*
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cl_main.c
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client main loop
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Copyright (C) 1996-1997 Id Software, Inc.
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Copyright (C) 1999,2000 Nelson Rush.
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Copyright (C) 1999,2000 contributors of the QuakeForge project
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Please see the file "AUTHORS" for a list of contributors
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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$Id$
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*/
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/* Will have problems w/ isspace() when compiling w/ gcc on SGI without this */
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#ifdef sgi
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#define _LINT
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#define UNDEFINE_LINT
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#endif
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#include <ctype.h>
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#ifdef UNDEFINE_LINT
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#undef _LINT
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#endif
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#ifdef _WIN32
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# include <winsock2.h>
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# include <ws2tcpip.h>
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# ifdef HAVE_IPV6
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# include <tpipv6.h>
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# endif
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# define _WINSOCKAPI_
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# define HAVE_SOCKLEN_T
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#else
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#include <sys/types.h>
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#include <netinet/in.h>
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#endif
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#ifdef __sun
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/* Sun's model_t in sys/model.h conflicts w/ Quake's model_t */
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#define model_t sunmodel_t
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#endif
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#include <quakedef.h>
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#include <winquake.h>
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#ifdef QUAKEWORLD
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#include <pmove_simple.h>
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#endif
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#include <qtypes.h>
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#include <qstructs.h>
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#include <client.h>
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#include <menu.h>
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#include <sound.h>
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#include <common.h>
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#include <net.h>
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#include <console.h>
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#include <screen.h>
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#include <mathlib.h>
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#include <keys.h>
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#include <sound.h>
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#include <cmd.h>
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#include <protocol.h>
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#include <cvar.h>
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#include <screen.h>
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#include <zone.h>
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#include <client.h>
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#ifdef UQUAKE
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#include <server.h>
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#endif
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#include <view.h>
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#include <sbar.h>
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#include <cdaudio.h>
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#include <input.h>
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#ifdef QUAKEWORLD
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#include <cl_slist.h>
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#endif
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#ifdef __sun
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#undef model_t
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#endif
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// we need to declare some mouse variables here, because the menu system
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// references them even when on a unix system.
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qboolean noclip_anglehack; // remnant from old quake
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cvar_t *rcon_password;
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cvar_t *rcon_address;
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cvar_t *cl_timeout;
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cvar_t *cl_autoexec;
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// these two are not intended to be set directly
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cvar_t *cl_name;
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cvar_t *cl_color;
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cvar_t *cl_shownet;
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cvar_t *cl_nolerp;
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cvar_t *cl_sbar;
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cvar_t *cl_hudswap;
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cvar_t *cl_maxfps;
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cvar_t *lookspring;
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cvar_t *lookstrafe;
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cvar_t *sensitivity;
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cvar_t *m_pitch;
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cvar_t *m_yaw;
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cvar_t *m_forward;
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cvar_t *m_side;
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cvar_t *entlatency;
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cvar_t *cl_predict_players;
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cvar_t *cl_predict_players2;
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cvar_t *cl_solid_players;
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cvar_t *cl_verstring;
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cvar_t *cl_talksound;
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cvar_t *cl_bonusflash;
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cvar_t *cl_muzzleflash;
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cvar_t *cl_rocketlight;
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extern cvar_t *sys_nostdout;
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cvar_t *localid;
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#ifdef QUAKEWORLD
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static qboolean allowremotecmd = true;
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// Need this defined here for server list loading
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extern cvar_t *fs_basepath;
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#endif
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//
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// info mirrors
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//
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cvar_t *password;
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cvar_t *spectator;
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cvar_t *name;
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cvar_t *team;
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cvar_t *skin;
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cvar_t *topcolor;
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cvar_t *bottomcolor;
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cvar_t *rate;
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cvar_t *noaim;
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cvar_t *msg;
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extern cvar_t *cl_hightrack;
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client_static_t cls;
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client_state_t cl;
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entity_state_t cl_baselines[MAX_EDICTS];
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// FIXME: put these on hunk?
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efrag_t cl_efrags[MAX_EFRAGS];
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entity_t cl_static_entities[MAX_STATIC_ENTITIES];
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lightstyle_t cl_lightstyle[MAX_LIGHTSTYLES];
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dlight_t cl_dlights[MAX_DLIGHTS];
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// refresh list
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// this is double buffered so the last frame
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// can be scanned for oldorigins of trailing objects
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int cl_numvisedicts, cl_oldnumvisedicts;
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entity_t *cl_visedicts, *cl_oldvisedicts;
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entity_t cl_visedicts_list[2][MAX_VISEDICTS];
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double connect_time = -1; // for connection retransmits
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quakeparms_t host_parms;
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qboolean host_initialized; // true if into command execution
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qboolean nomaster;
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double host_frametime;
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int host_framecount;
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int host_hunklevel;
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byte *host_basepal;
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byte *host_colormap;
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netadr_t master_adr; // address of the master server
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cvar_t *host_speeds;
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cvar_t *show_fps;
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void Master_Connect_f (void);
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char *server_version = NULL; // version of server we connected to
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char emodel_name[] = "emodel";
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char pmodel_name[] = "pmodel";
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char prespawn_name[] = "prespawn %i 0 %i";
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char modellist_name[] = "modellist %i %i";
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char soundlist_name[] = "soundlist %i %i";
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#ifdef QUAKEWORLD
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void
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CL_BeginServerConnect ( void )
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{
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connect_time = 0;
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CL_CheckForResend();
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}
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#endif
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/*
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=================
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CL_Changing_f
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Just sent as a hint to the client that they should
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drop to full console
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=================
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*/
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void
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CL_Changing_f ( void )
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{
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#ifdef QUAKEWORLD
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if (cls.download) // don't change when downloading
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return;
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#endif
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S_StopAllSounds (true);
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cl.intermission = 0;
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cls.state = ca_connected; // not active anymore, but not disconnected
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Con_Printf ("\nChanging map...\n");
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}
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#ifdef QUAKEWORLD
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/*
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=================
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CL_CheckForResend
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Resend a connect message if the last one has timed out
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=================
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*/
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void
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CL_CheckForResend ( void )
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{
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netadr_t adr;
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char data[2048];
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double t1, t2;
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if (connect_time == -1)
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return;
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if (cls.state != ca_disconnected)
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return;
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if (connect_time && realtime - connect_time < 5.0)
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return;
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t1 = Sys_DoubleTime ();
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if (!NET_StringToAdr (cls.servername, &adr))
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{
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Con_Printf ("Bad server address\n");
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connect_time = -1;
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return;
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}
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if (!NET_IsClientLegal(&adr))
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{
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Con_Printf ("Illegal server address\n");
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connect_time = -1;
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return;
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}
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if (adr.port == 0)
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adr.port = BigShort (27500);
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t2 = Sys_DoubleTime ();
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connect_time = realtime+t2-t1; // for retransmit requests
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Con_Printf ("Connecting to %s...\n", cls.servername);
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snprintf(data, sizeof(data), "%c%c%c%cgetchallenge\n", 255, 255, 255, 255);
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NET_SendPacket (strlen(data), data, adr);
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}
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#endif
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/*
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=====================
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CL_ClearState
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=====================
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*/
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void
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CL_ClearState ( void )
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{
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int i;
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S_StopAllSounds (true);
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#ifdef QUAKEWORLD
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Host_ClearMemory ();
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#elif UQUAKE
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if (!sv.active)
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Host_ClearMemory ();
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#endif
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CL_ClearTEnts ();
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// wipe the entire cl structure
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memset (&cl, 0, sizeof(cl));
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SZ_Clear (&cls.netchan.message);
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// clear other arrays
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memset (cl_efrags, 0, sizeof(cl_efrags));
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#ifdef UQUAKE
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memset (cl_entities, 0, sizeof(cl_entities));
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memset (cl_temp_entities, 0, sizeof(cl_temp_entities));
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#endif
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memset (cl_dlights, 0, sizeof(cl_dlights));
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memset (cl_lightstyle, 0, sizeof(cl_lightstyle));
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CL_ClearTEnts ();
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//
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// allocate the efrags and chain together into a free list
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//
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cl.free_efrags = cl_efrags;
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for (i=0 ; i<MAX_EFRAGS-1 ; i++)
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cl.free_efrags[i].entnext = &cl.free_efrags[i+1];
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cl.free_efrags[i].entnext = NULL;
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}
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#ifdef QUAKEWORLD
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void
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CL_Color_f ( void )
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{
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// just for quake compatability...
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int top, bottom;
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char num[16];
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if (Cmd_Argc() == 1)
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{
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Con_Printf ("\"color\" is \"%s %s\"\n",
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Info_ValueForKey (cls.userinfo, "topcolor"),
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Info_ValueForKey (cls.userinfo, "bottomcolor") );
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Con_Printf ("color <0-13> [0-13]\n");
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return;
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}
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if (Cmd_Argc() == 2)
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top = bottom = atoi(Cmd_Argv(1));
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else
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{
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top = atoi(Cmd_Argv(1));
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bottom = atoi(Cmd_Argv(2));
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}
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top &= 15;
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if (top > 13)
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top = 13;
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bottom &= 15;
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if (bottom > 13)
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bottom = 13;
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snprintf(num, sizeof(num), "%i", top);
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Cvar_Set (topcolor, num);
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snprintf(num, sizeof(num), "%i", bottom);
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Cvar_Set (bottomcolor, num);
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}
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/*
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================
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CL_Connect_f
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================
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*/
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void
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CL_Connect_f ( void )
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{
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char *server;
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#ifdef QUAKEWORLD
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int snum;
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#endif
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if (Cmd_Argc() != 2) {
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Con_Printf ("usage: connect <server>\n");
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return;
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}
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server = Cmd_Argv (1);
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#ifdef QUAKEWORLD
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if (server[0] == '#') {
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snum = Q_atoi(server + 1);
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if (snum >= MAX_SERVER_LIST || !(slist[snum].server)) {
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Con_Printf("Server not found.\n");
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return;
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}
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server = slist[snum].server;
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}
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#endif
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CL_Disconnect ();
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strncpy (cls.servername, server, sizeof(cls.servername)-1);
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CL_BeginServerConnect();
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}
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/*
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=================
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CL_ConnectionlessPacket
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Responses to broadcasts, etc
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=================
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*/
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void
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CL_ConnectionlessPacket ( void )
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{
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char *s;
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int c;
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MSG_BeginReading ();
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MSG_ReadLong (); // skip the -1
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c = MSG_ReadByte ();
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if (!cls.demoplayback)
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Con_Printf ("%s: ", NET_AdrToString (net_from));
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// Con_DPrintf ("%s", net_message.data + 5);
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if (c == S2C_CONNECTION)
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{
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Con_Printf ("connection\n");
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if (cls.state >= ca_connected)
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{
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if (!cls.demoplayback)
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Con_Printf ("Dup connect received. Ignored.\n");
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return;
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}
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Netchan_Setup (&cls.netchan, net_from, cls.qport);
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MSG_WriteChar (&cls.netchan.message, clc_stringcmd);
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MSG_WriteString (&cls.netchan.message, "new");
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cls.state = ca_connected;
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Con_Printf ("Connected.\n");
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allowremotecmd = false; // localid required now for remote cmds
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return;
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}
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// remote command from gui front end
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if (c == A2C_CLIENT_COMMAND)
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{
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char cmdtext[2048];
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Con_Printf ("client command\n");
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if (!NET_AdrIsLoopback(net_from) && !NET_CompareBaseAdr(net_from,net_local_adr)) {
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Con_Printf ("Command packet from remote host. Ignored.\n");
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return;
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}
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#ifdef _WIN32
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ShowWindow (mainwindow, SW_RESTORE);
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SetForegroundWindow (mainwindow);
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#endif
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s = MSG_ReadString ();
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strncpy(cmdtext, s, sizeof(cmdtext) - 1);
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cmdtext[sizeof(cmdtext) - 1] = 0;
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s = MSG_ReadString ();
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while (*s && isspace((int)*s))
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s++;
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while (*s && isspace((int)s[strlen(s) - 1]))
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s[strlen(s) - 1] = 0;
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if (!allowremotecmd && (!*localid->string || strcmp(localid->string, s))) {
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if (!*localid->string) {
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Con_Printf("===========================\n");
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Con_Printf("Command packet received from local host, but no "
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"localid has been set. You may need to upgrade your server "
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"browser.\n");
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Con_Printf("===========================\n");
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return;
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}
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Con_Printf("===========================\n");
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Con_Printf("Invalid localid on command packet received from local host. "
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"\n|%s| != |%s|\n"
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"You may need to reload your server browser and QuakeForge.\n",
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s, localid->string);
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Con_Printf("===========================\n");
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Cvar_Set(localid, "");
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return;
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}
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Cbuf_AddText (cmdtext);
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allowremotecmd = false;
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return;
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}
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// print command from somewhere
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if (c == A2C_PRINT)
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{
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Con_Printf ("print\n");
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s = MSG_ReadString ();
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Con_Print (s);
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return;
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}
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// ping from somewhere
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if (c == A2A_PING)
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{
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char data[6];
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Con_Printf ("ping\n");
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data[0] = 0xff;
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data[1] = 0xff;
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data[2] = 0xff;
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data[3] = 0xff;
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data[4] = A2A_ACK;
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data[5] = 0;
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NET_SendPacket (6, data, net_from);
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return;
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}
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if (c == S2C_CHALLENGE) {
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Con_Printf ("challenge\n");
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s = MSG_ReadString ();
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cls.challenge = atoi(s);
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CL_SendConnectPacket ();
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return;
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}
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if (c == svc_disconnect) {
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if (cls.demoplayback)
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Host_EndGame ("End of demo");
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else
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Con_Printf ("svc_disconnect\n");
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// Host_EndGame ("Server disconnected");
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return;
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}
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Con_Printf ("unknown: %c\n", c);
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}
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#endif
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/*
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=====================
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CL_Disconnect
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Sends a disconnect message to the server
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This is also called on Host_Error, so it shouldn't cause any errors
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=====================
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*/
|
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void
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CL_Disconnect ( void )
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{
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#ifdef QUAKEWORLD
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byte final[10];
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#endif
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connect_time = -1;
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#if defined(_WIN32) && defined (QUAKEWORLD)
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SetWindowText (mainwindow, "QuakeWorld: disconnected");
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#endif
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// stop sounds (especially looping!)
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S_StopAllSounds (true);
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// bring the console down and fade the colors back to normal
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// SCR_BringDownConsole ();
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|
|
// if running a local server, shut it down
|
|
if (cls.demoplayback)
|
|
CL_StopPlayback ();
|
|
else if (cls.state != ca_disconnected)
|
|
// else if (cls.state >= ca_connected)
|
|
{
|
|
if (cls.demorecording)
|
|
CL_Stop_f ();
|
|
|
|
#ifdef QUAKEWORLD
|
|
final[0] = clc_stringcmd;
|
|
strcpy (final+1, "drop");
|
|
Netchan_Transmit (&cls.netchan, 6, final);
|
|
Netchan_Transmit (&cls.netchan, 6, final);
|
|
Netchan_Transmit (&cls.netchan, 6, final);
|
|
#else
|
|
Con_DPrintf ("Sending clc_disconnect\n");
|
|
SZ_Clear (&cls.netchan.message);
|
|
MSG_WriteByte (&cls.netchan.message, clc_disconnect);
|
|
NET_SendUnreliableMessage (cls.netcon, &cls.netchan.message);
|
|
SZ_Clear (&cls.netchan.message);
|
|
NET_Close (cls.netcon);
|
|
#endif
|
|
|
|
cls.state = ca_disconnected;
|
|
|
|
cls.demoplayback = cls.demorecording = cls.timedemo = false;
|
|
#ifdef UQUAKE
|
|
if (sv.active)
|
|
SV_Shutdown(false);
|
|
#endif
|
|
}
|
|
#ifdef QUAKEWORLD
|
|
Cam_Reset();
|
|
|
|
if (cls.download) {
|
|
Qclose(cls.download);
|
|
cls.download = NULL;
|
|
}
|
|
|
|
CL_StopUpload();
|
|
#endif
|
|
#ifdef UQUAKE
|
|
cls.demoplayback = cls.timedemo = false;
|
|
cls.signon = 0;
|
|
cl.paused = false; // Tonik
|
|
#endif
|
|
}
|
|
|
|
void
|
|
CL_Disconnect_f ( void )
|
|
{
|
|
CL_Disconnect ();
|
|
#ifdef UQUAKE
|
|
if (sv.active)
|
|
SV_Shutdown (false);
|
|
#endif
|
|
}
|
|
|
|
#ifdef QUAKEWORLD
|
|
/*
|
|
=====================
|
|
CL_Download_f
|
|
=====================
|
|
*/
|
|
void
|
|
CL_Download_f ( void )
|
|
{
|
|
char *p, *q;
|
|
|
|
if (cls.state == ca_disconnected)
|
|
{
|
|
Con_Printf ("Must be connected.\n");
|
|
return;
|
|
}
|
|
|
|
if (Cmd_Argc() != 2)
|
|
{
|
|
Con_Printf ("Usage: download <datafile>\n");
|
|
return;
|
|
}
|
|
|
|
snprintf(cls.downloadname, sizeof(cls.downloadname), "%s/%s", com_gamedir, Cmd_Argv(1));
|
|
|
|
p = cls.downloadname;
|
|
while ((q = strchr(p, '/')) != NULL)
|
|
{
|
|
*q = 0;
|
|
Sys_mkdir(cls.downloadname);
|
|
*q = '/';
|
|
p = q + 1;
|
|
}
|
|
|
|
strcpy(cls.downloadtempname, cls.downloadname);
|
|
cls.download = Qopen (cls.downloadname, "wb");
|
|
cls.downloadtype = dl_single;
|
|
|
|
MSG_WriteByte (&cls.netchan.message, clc_stringcmd);
|
|
SZ_Print (&cls.netchan.message, va("download %s\n",Cmd_Argv(1)));
|
|
}
|
|
#endif
|
|
|
|
/*
|
|
=====================
|
|
CL_EstablishConnection
|
|
|
|
Host should be either "local" or a net address to be passed on
|
|
=====================
|
|
*/
|
|
void
|
|
CL_EstablishConnection ( char *host )
|
|
{
|
|
if (cls.state == ca_dedicated)
|
|
return;
|
|
|
|
if (cls.demoplayback)
|
|
return;
|
|
|
|
CL_Disconnect ();
|
|
|
|
#ifdef UQUAKE
|
|
cls.netcon = NET_Connect (host);
|
|
if (!cls.netcon)
|
|
Host_Error ("CL_Connect: connect failed\n");
|
|
#endif
|
|
Con_DPrintf ("CL_EstablishConnection: connected to %s\n", host);
|
|
|
|
cls.demonum = -1; // not in the demo loop now
|
|
cls.state = ca_connected;
|
|
#ifdef UQUAKE
|
|
cls.signon = 0; // need all the signon messages before playing
|
|
#endif
|
|
}
|
|
|
|
/*
|
|
==================
|
|
CL_FullInfo_f
|
|
|
|
Allow clients to change userinfo
|
|
==================
|
|
*/
|
|
void
|
|
CL_FullInfo_f ( void )
|
|
{
|
|
char key[512];
|
|
char value[512];
|
|
char *o;
|
|
char *s;
|
|
|
|
if (Cmd_Argc() != 2)
|
|
{
|
|
Con_Printf ("fullinfo <complete info string>\n");
|
|
return;
|
|
}
|
|
|
|
s = Cmd_Argv(1);
|
|
if (*s == '\\')
|
|
s++;
|
|
while (*s)
|
|
{
|
|
o = key;
|
|
while (*s && *s != '\\')
|
|
*o++ = *s++;
|
|
*o = 0;
|
|
|
|
if (!*s)
|
|
{
|
|
Con_Printf ("MISSING VALUE\n");
|
|
return;
|
|
}
|
|
|
|
o = value;
|
|
s++;
|
|
while (*s && *s != '\\')
|
|
*o++ = *s++;
|
|
*o = 0;
|
|
|
|
if (*s)
|
|
s++;
|
|
|
|
if (!stricmp(key, pmodel_name) || !stricmp(key, emodel_name))
|
|
continue;
|
|
|
|
#ifdef QUAKEWORLD
|
|
Info_SetValueForKey (cls.userinfo, key, value, MAX_INFO_STRING);
|
|
#endif
|
|
}
|
|
}
|
|
|
|
#ifdef QUAKEWORLD
|
|
/*
|
|
==================
|
|
CL_FullServerinfo_f
|
|
|
|
Sent by server when serverinfo changes
|
|
==================
|
|
*/
|
|
void
|
|
CL_FullServerinfo_f ( void )
|
|
{
|
|
char *p;
|
|
|
|
if (Cmd_Argc() != 2)
|
|
{
|
|
Con_Printf ("usage: fullserverinfo <complete info string>\n");
|
|
return;
|
|
}
|
|
|
|
Con_DPrintf("Cmd_Argv(1): '%s'\n", Cmd_Argv(1));
|
|
strcpy (cl.serverinfo, Cmd_Argv(1));
|
|
Con_DPrintf("cl.serverinfo: '%s'\n", cl.serverinfo);
|
|
|
|
if ((p = Info_ValueForKey(cl.serverinfo, "*qf_version")) && *p) {
|
|
if (!server_version)
|
|
Con_Printf("QuakeForge Version %s Server\n", p);
|
|
server_version = strdup(p);
|
|
} else if ((p = Info_ValueForKey(cl.serverinfo, "*version")) && *p) {
|
|
if (!server_version)
|
|
Con_Printf("Version %s Server\n", p);
|
|
server_version = strdup(p);
|
|
}
|
|
|
|
if ((p = Info_ValueForKey(cl.serverinfo, "*qsg_standard")) && *p)
|
|
{
|
|
if ((cl.stdver = Q_atoi (p)))
|
|
Con_Printf("QSG standards version %i\n", cl.stdver);
|
|
else
|
|
Con_Printf("Invalid standards version: %s", p);
|
|
}
|
|
|
|
// check game type (also done in CL_ServerInfo_f)
|
|
if ((p = Info_ValueForKey(cl.serverinfo, "deathmatch")) && *p)
|
|
cl.gametype = Q_atoi (p) ? GAME_DEATHMATCH : GAME_COOP;
|
|
else
|
|
cl.gametype = GAME_DEATHMATCH;
|
|
}
|
|
#endif
|
|
|
|
#ifdef UQUAKE
|
|
/*
|
|
===============
|
|
CL_LerpPoint
|
|
|
|
Determines the fraction between the last two messages that the objects
|
|
should be put at.
|
|
===============
|
|
*/
|
|
float
|
|
CL_LerpPoint ( void )
|
|
{
|
|
float f, frac;
|
|
|
|
f = cl.mtime[0] - cl.mtime[1];
|
|
|
|
if (!f || cl_nolerp->value || cls.timedemo || sv.active)
|
|
{
|
|
cl.time = cl.mtime[0];
|
|
return 1;
|
|
}
|
|
if (f > 0.1)
|
|
{ // dropped packet, or start of demo
|
|
cl.mtime[1] = cl.mtime[0] - 0.1;
|
|
f = 0.1;
|
|
}
|
|
frac = (cl.time - cl.mtime[1]) / f;
|
|
// Con_Printf ("frac: %f\n",frac);
|
|
if (frac < 0)
|
|
{
|
|
if (frac < -0.01)
|
|
{
|
|
SetPal(1);
|
|
cl.time = cl.mtime[1];
|
|
// Con_Printf ("low frac\n");
|
|
}
|
|
frac = 0;
|
|
}
|
|
else if (frac > 1)
|
|
{
|
|
if (frac > 1.01)
|
|
{
|
|
SetPal(2);
|
|
cl.time = cl.mtime[0];
|
|
// Con_Printf ("high frac\n");
|
|
}
|
|
frac = 1;
|
|
}
|
|
else
|
|
SetPal(0);
|
|
|
|
return frac;
|
|
}
|
|
#endif
|
|
|
|
/*
|
|
=====================
|
|
CL_NextDemo
|
|
|
|
Called to play the next demo in the demo loop
|
|
=====================
|
|
*/
|
|
void
|
|
CL_NextDemo ( void )
|
|
{
|
|
char str[1024];
|
|
|
|
if (cls.demonum == -1)
|
|
return; // don't play demos
|
|
|
|
#ifdef UQUAKE
|
|
SCR_BeginLoadingPlaque ();
|
|
#endif
|
|
|
|
if (!cls.demos[cls.demonum][0] || cls.demonum == MAX_DEMOS)
|
|
{
|
|
cls.demonum = 0;
|
|
if (!cls.demos[cls.demonum][0])
|
|
{
|
|
Con_Printf ("No demos listed with startdemos\n");
|
|
cls.demonum = -1;
|
|
return;
|
|
}
|
|
}
|
|
|
|
snprintf(str, sizeof(str),"playdemo %s\n", cls.demos[cls.demonum]);
|
|
Cbuf_InsertText (str);
|
|
cls.demonum++;
|
|
}
|
|
|
|
#ifdef QUAKEWORLD
|
|
/*
|
|
====================
|
|
CL_Packet_f
|
|
|
|
packet <destination> <contents>
|
|
|
|
Contents allows \n escape character
|
|
====================
|
|
*/
|
|
void
|
|
CL_Packet_f ( void )
|
|
{
|
|
char send[2048];
|
|
int i, l;
|
|
char *in, *out;
|
|
netadr_t adr;
|
|
|
|
if (Cmd_Argc() != 3)
|
|
{
|
|
Con_Printf ("packet <destination> <contents>\n");
|
|
return;
|
|
}
|
|
|
|
if (!NET_StringToAdr (Cmd_Argv(1), &adr))
|
|
{
|
|
Con_Printf ("Bad address\n");
|
|
return;
|
|
}
|
|
|
|
in = Cmd_Argv(2);
|
|
out = send+4;
|
|
send[0] = send[1] = send[2] = send[3] = 0xff;
|
|
|
|
l = strlen (in);
|
|
for (i=0 ; i<l ; i++)
|
|
{
|
|
if (in[i] == '\\' && in[i+1] == 'n')
|
|
{
|
|
*out++ = '\n';
|
|
i++;
|
|
}
|
|
else
|
|
*out++ = in[i];
|
|
}
|
|
*out = 0;
|
|
|
|
NET_SendPacket (out-send, send, adr);
|
|
}
|
|
#endif
|
|
|
|
#ifdef UQUAKE
|
|
/*
|
|
==============
|
|
CL_PrintEntities_f
|
|
==============
|
|
*/
|
|
void
|
|
CL_PrintEntities_f ( void )
|
|
{
|
|
entity_t *ent;
|
|
int i;
|
|
|
|
for (i=0,ent=cl_entities ; i<cl.num_entities ; i++,ent++)
|
|
{
|
|
Con_Printf ("%3i:",i);
|
|
if (!ent->model)
|
|
{
|
|
Con_Printf ("EMPTY\n");
|
|
continue;
|
|
}
|
|
Con_Printf ("%s:%2i (%5.1f,%5.1f,%5.1f) [%5.1f %5.1f %5.1f]\n"
|
|
,ent->model->name,ent->frame, ent->origin[0], ent->origin[1], ent->origin[2], ent->angles[0], ent->angles[1], ent->angles[2]);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
/*
|
|
==================
|
|
CL_Quit_f
|
|
==================
|
|
*/
|
|
void
|
|
CL_Quit_f ( void )
|
|
{
|
|
#ifdef QUAKEWORLD
|
|
if (1 /* key_dest != key_console */ /* && cls.state != ca_dedicated */)
|
|
{
|
|
M_Menu_Quit_f ();
|
|
return;
|
|
}
|
|
#endif
|
|
CL_Disconnect ();
|
|
Sys_Quit ();
|
|
}
|
|
|
|
#ifdef QUAKEWORLD
|
|
/*
|
|
=====================
|
|
CL_Rcon_f
|
|
|
|
Send the rest of the command line over as
|
|
an unconnected command.
|
|
=====================
|
|
*/
|
|
void
|
|
CL_Rcon_f ( void )
|
|
{
|
|
char message[1024];
|
|
int i;
|
|
netadr_t to;
|
|
|
|
if (!rcon_password->string)
|
|
{
|
|
Con_Printf ("You must set 'rcon_password' before\n"
|
|
"issuing an rcon command.\n");
|
|
return;
|
|
}
|
|
|
|
message[0] = 255;
|
|
message[1] = 255;
|
|
message[2] = 255;
|
|
message[3] = 255;
|
|
message[4] = 0;
|
|
|
|
strcat (message, "rcon ");
|
|
|
|
strcat (message, rcon_password->string);
|
|
strcat (message, " ");
|
|
|
|
for (i=1 ; i<Cmd_Argc() ; i++)
|
|
{
|
|
strcat (message, Cmd_Argv(i));
|
|
strcat (message, " ");
|
|
}
|
|
|
|
if (cls.state >= ca_connected)
|
|
to = cls.netchan.remote_address;
|
|
else
|
|
{
|
|
if (!strlen(rcon_address->string))
|
|
{
|
|
Con_Printf ("You must either be connected,\n"
|
|
"or set the 'rcon_address' cvar\n"
|
|
"to issue rcon commands\n");
|
|
|
|
return;
|
|
}
|
|
NET_StringToAdr (rcon_address->string, &to);
|
|
}
|
|
|
|
NET_SendPacket (strlen(message)+1, message
|
|
, to);
|
|
}
|
|
#endif
|
|
|
|
#ifdef UQUAKE
|
|
/*
|
|
===============
|
|
CL_ReadFromServer
|
|
|
|
Read all incoming data from the server
|
|
===============
|
|
*/
|
|
int
|
|
CL_ReadFromServer ( void )
|
|
{
|
|
int ret;
|
|
|
|
cl.oldtime = cl.time;
|
|
cl.time += host_frametime;
|
|
|
|
do
|
|
{
|
|
ret = CL_GetMessage ();
|
|
if (ret == -1)
|
|
Host_Error ("CL_ReadFromServer: lost server connection");
|
|
if (!ret)
|
|
break;
|
|
|
|
cl.last_received_message = realtime;
|
|
CL_ParseServerMessage ();
|
|
} while (ret && cls.state >= ca_connected);
|
|
|
|
if (cl_shownet->value)
|
|
Con_Printf ("\n");
|
|
|
|
CL_RelinkEntities ();
|
|
CL_UpdateTEnts ();
|
|
|
|
//
|
|
// bring the links up to date
|
|
//
|
|
return 0;
|
|
}
|
|
#endif
|
|
|
|
#ifdef QUAKEWORLD
|
|
/*
|
|
=================
|
|
CL_ReadPackets
|
|
=================
|
|
*/
|
|
void
|
|
CL_ReadPackets ( void )
|
|
{
|
|
// while (NET_GetPacket ())
|
|
while (CL_GetMessage())
|
|
{
|
|
//
|
|
// remote command packet
|
|
//
|
|
if (*(int *)net_message.data == -1)
|
|
{
|
|
CL_ConnectionlessPacket ();
|
|
continue;
|
|
}
|
|
|
|
if (net_message.cursize < 8)
|
|
{
|
|
Con_Printf ("%s: Runt packet\n",NET_AdrToString(net_from));
|
|
continue;
|
|
}
|
|
|
|
//
|
|
// packet from server
|
|
//
|
|
if (!cls.demoplayback &&
|
|
!NET_CompareAdr (net_from, cls.netchan.remote_address))
|
|
{
|
|
Con_DPrintf ("%s:sequenced packet without connection\n"
|
|
,NET_AdrToString(net_from));
|
|
continue;
|
|
}
|
|
if (!Netchan_Process(&cls.netchan))
|
|
continue; // wasn't accepted for some reason
|
|
CL_ParseServerMessage ();
|
|
|
|
// if (cls.demoplayback && cls.state >= ca_active && !CL_DemoBehind())
|
|
// return;
|
|
}
|
|
|
|
//
|
|
// check timeout
|
|
//
|
|
if (cls.state >= ca_connected
|
|
&& realtime - cls.netchan.last_received > cl_timeout->value)
|
|
{
|
|
Con_Printf ("\nServer connection timed out.\n");
|
|
CL_Disconnect ();
|
|
return;
|
|
}
|
|
|
|
}
|
|
#endif
|
|
|
|
/*
|
|
=================
|
|
CL_Reconnect_f
|
|
|
|
The server is changing levels
|
|
=================
|
|
*/
|
|
void
|
|
CL_Reconnect_f ( void )
|
|
{
|
|
#ifdef QUAKEWORLD
|
|
if (cls.download) // don't change when downloading
|
|
return;
|
|
#endif
|
|
|
|
S_StopAllSounds (true);
|
|
|
|
if (cls.state == ca_connected) {
|
|
Con_Printf ("reconnecting...\n");
|
|
MSG_WriteChar (&cls.netchan.message, clc_stringcmd);
|
|
MSG_WriteString (&cls.netchan.message, "new");
|
|
return;
|
|
}
|
|
|
|
#ifdef QUAKEWORLD
|
|
if (!*cls.servername) {
|
|
Con_Printf("No server to reconnect to...\n");
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
CL_Disconnect();
|
|
#ifdef QUAKEWORLD
|
|
CL_BeginServerConnect();
|
|
#endif
|
|
}
|
|
|
|
#ifdef UQUAKE
|
|
/*
|
|
===============
|
|
CL_RelinkEntities
|
|
===============
|
|
*/
|
|
void
|
|
CL_RelinkEntities ( void )
|
|
{
|
|
entity_t *ent;
|
|
int i, j;
|
|
float frac, f, d;
|
|
vec3_t delta;
|
|
float bobjrotate;
|
|
vec3_t oldorg;
|
|
dlight_t *dl;
|
|
|
|
// determine partial update time
|
|
frac = CL_LerpPoint ();
|
|
|
|
cl_numvisedicts = 0;
|
|
|
|
//
|
|
// interpolate player info
|
|
//
|
|
for (i=0 ; i<3 ; i++)
|
|
cl.velocity[i] = cl.mvelocity[1][i] +
|
|
frac * (cl.mvelocity[0][i] - cl.mvelocity[1][i]);
|
|
|
|
if (cls.demoplayback)
|
|
{
|
|
// interpolate the angles
|
|
for (j=0 ; j<3 ; j++)
|
|
{
|
|
d = cl.mviewangles[0][j] - cl.mviewangles[1][j];
|
|
if (d > 180)
|
|
d -= 360;
|
|
else if (d < -180)
|
|
d += 360;
|
|
cl.viewangles[j] = cl.mviewangles[1][j] + frac*d;
|
|
}
|
|
}
|
|
|
|
bobjrotate = anglemod(100*cl.time);
|
|
|
|
// start on the entity after the world
|
|
for (i=1,ent=cl_entities+1 ; i<cl.num_entities ; i++,ent++)
|
|
{
|
|
if (!ent->model)
|
|
{ // empty slot
|
|
if (ent->forcelink)
|
|
R_RemoveEfrags (ent); // just became empty
|
|
continue;
|
|
}
|
|
|
|
// if the object wasn't included in the last packet, remove it
|
|
if (ent->msgtime != cl.mtime[0])
|
|
{
|
|
ent->model = NULL;
|
|
#ifdef EXPERIMENTAL
|
|
ent->translate_start_time = 0;
|
|
ent->rotate_start_time = 0;
|
|
#endif
|
|
continue;
|
|
}
|
|
|
|
VectorCopy (ent->origin, oldorg);
|
|
|
|
if (ent->forcelink)
|
|
{ // the entity was not updated in the last message
|
|
// so move to the final spot
|
|
VectorCopy (ent->msg_origins[0], ent->origin);
|
|
VectorCopy (ent->msg_angles[0], ent->angles);
|
|
}
|
|
else
|
|
{ // if the delta is large, assume a teleport and don't lerp
|
|
f = frac;
|
|
for (j=0 ; j<3 ; j++)
|
|
{
|
|
delta[j] = ent->msg_origins[0][j] - ent->msg_origins[1][j];
|
|
if (delta[j] > 100 || delta[j] < -100)
|
|
f = 1; // assume a teleportation, not a motion
|
|
}
|
|
|
|
// interpolate the origin and angles
|
|
for (j=0 ; j<3 ; j++)
|
|
{
|
|
ent->origin[j] = ent->msg_origins[1][j] + f*delta[j];
|
|
|
|
d = ent->msg_angles[0][j] - ent->msg_angles[1][j];
|
|
if (d > 180)
|
|
d -= 360;
|
|
else if (d < -180)
|
|
d += 360;
|
|
ent->angles[j] = ent->msg_angles[1][j] + f*d;
|
|
}
|
|
|
|
}
|
|
|
|
// rotate binary objects locally
|
|
if (ent->model->flags & EF_ROTATE)
|
|
ent->angles[1] = bobjrotate;
|
|
|
|
if (ent->effects & EF_BRIGHTFIELD)
|
|
R_EntityParticles (ent);
|
|
#ifdef QUAKE2
|
|
if (ent->effects & EF_DARKFIELD)
|
|
R_DarkFieldParticles (ent);
|
|
#endif
|
|
if (ent->effects & EF_MUZZLEFLASH)
|
|
{
|
|
vec3_t fv, rv, uv;
|
|
|
|
if (!cl_muzzleflash->value || (cl_muzzleflash->value == 2 && ent == &cl_entities[cl.playernum+1]))
|
|
return;
|
|
|
|
dl = CL_AllocDlight (i);
|
|
VectorCopy (ent->origin, dl->origin);
|
|
dl->origin[2] += 16;
|
|
AngleVectors (ent->angles, fv, rv, uv);
|
|
|
|
VectorMA (dl->origin, 18, fv, dl->origin);
|
|
dl->radius = 200 + (rand()&31);
|
|
dl->minlight = 32;
|
|
dl->die = cl.time + 0.1;
|
|
}
|
|
if (ent->effects & EF_BRIGHTLIGHT)
|
|
{
|
|
dl = CL_AllocDlight (i);
|
|
VectorCopy (ent->origin, dl->origin);
|
|
dl->origin[2] += 16;
|
|
dl->radius = 400 + (rand()&31);
|
|
dl->die = cl.time + 0.001;
|
|
}
|
|
if (ent->effects & EF_DIMLIGHT)
|
|
{
|
|
dl = CL_AllocDlight (i);
|
|
VectorCopy (ent->origin, dl->origin);
|
|
dl->radius = 200 + (rand()&31);
|
|
dl->die = cl.time + 0.001;
|
|
}
|
|
#ifdef QUAKE2
|
|
if (ent->effects & EF_DARKLIGHT)
|
|
{
|
|
dl = CL_AllocDlight (i);
|
|
VectorCopy (ent->origin, dl->origin);
|
|
dl->radius = 200.0 + (rand()&31);
|
|
dl->die = cl.time + 0.001;
|
|
dl->dark = true;
|
|
}
|
|
if (ent->effects & EF_LIGHT)
|
|
{
|
|
dl = CL_AllocDlight (i);
|
|
VectorCopy (ent->origin, dl->origin);
|
|
dl->radius = 200;
|
|
dl->die = cl.time + 0.001;
|
|
}
|
|
#endif
|
|
|
|
if (ent->model->flags & EF_GIB)
|
|
R_RocketTrail (oldorg, ent->origin, 2, ent);
|
|
else if (ent->model->flags & EF_ZOMGIB)
|
|
R_RocketTrail (oldorg, ent->origin, 4, ent);
|
|
else if (ent->model->flags & EF_TRACER)
|
|
R_RocketTrail (oldorg, ent->origin, 3, ent);
|
|
else if (ent->model->flags & EF_TRACER2)
|
|
R_RocketTrail (oldorg, ent->origin, 5, ent);
|
|
else if (ent->model->flags & EF_ROCKET)
|
|
{
|
|
R_RocketTrail (oldorg, ent->origin, 0, ent);
|
|
if (cl_rocketlight->value)
|
|
{
|
|
dl = CL_AllocDlight (i);
|
|
VectorCopy (ent->origin, dl->origin);
|
|
dl->radius = 200;
|
|
dl->die = cl.time + 0.01;
|
|
}
|
|
}
|
|
else if (ent->model->flags & EF_GRENADE)
|
|
R_RocketTrail (oldorg, ent->origin, 1, ent);
|
|
else if (ent->model->flags & EF_TRACER3)
|
|
R_RocketTrail (oldorg, ent->origin, 6, ent);
|
|
|
|
ent->forcelink = false;
|
|
|
|
if (i == cl.playernum + 1 && !cl_chasecam->value)
|
|
continue;
|
|
|
|
#ifdef QUAKE2
|
|
if ( ent->effects & EF_NODRAW )
|
|
continue;
|
|
#endif
|
|
if (cl_numvisedicts < MAX_VISEDICTS)
|
|
{
|
|
cl_visedicts[cl_numvisedicts] = *ent;
|
|
cl_numvisedicts++;
|
|
}
|
|
}
|
|
|
|
}
|
|
#endif
|
|
|
|
#ifdef QUAKEWORLD
|
|
/*
|
|
=======================
|
|
CL_SendConnectPacket
|
|
|
|
called by CL_Connect_f and CL_CheckResend
|
|
======================
|
|
*/
|
|
void
|
|
CL_SendConnectPacket ( void )
|
|
{
|
|
netadr_t adr;
|
|
char data[2048];
|
|
double t1, t2;
|
|
// JACK: Fixed bug where DNS lookups would cause two connects real fast
|
|
// Now, adds lookup time to the connect time.
|
|
// Should I add it to realtime instead?!?!
|
|
|
|
if (cls.state != ca_disconnected)
|
|
return;
|
|
|
|
t1 = Sys_DoubleTime ();
|
|
if (!NET_StringToAdr (cls.servername, &adr))
|
|
{
|
|
Con_Printf ("Bad server address\n");
|
|
connect_time = -1;
|
|
return;
|
|
}
|
|
if (!NET_IsClientLegal(&adr))
|
|
{
|
|
Con_Printf ("Illegal server address\n");
|
|
connect_time = -1;
|
|
return;
|
|
}
|
|
|
|
if (adr.port == 0)
|
|
adr.port = BigShort (27500);
|
|
t2 = Sys_DoubleTime ();
|
|
|
|
connect_time = realtime+t2-t1; // for retransmit requests
|
|
cls.qport = Cvar_VariableValue("qport");
|
|
|
|
// Arrgh, this was not in the old binary only release, and eats up
|
|
// far too much of the 196 chars in the userinfo space, leaving nothing
|
|
// for player use, thus, its commented out for the moment..
|
|
//
|
|
//Info_SetValueForStarKey (cls.userinfo, "*ip", NET_AdrToString(adr), MAX_INFO_STRING);
|
|
|
|
// Con_Printf ("Connecting to %s...\n", cls.servername);
|
|
snprintf(data, sizeof(data), "%c%c%c%cconnect %i %i %i \"%s\"\n",
|
|
255, 255, 255, 255, PROTOCOL_VERSION, cls.qport, cls.challenge, cls.userinfo);
|
|
NET_SendPacket (strlen(data), data, adr);
|
|
}
|
|
#endif
|
|
|
|
#ifdef QUAKEWORLD
|
|
/*
|
|
==================
|
|
CL_SetInfo_f
|
|
|
|
Allow clients to change userinfo
|
|
==================
|
|
*/
|
|
void
|
|
CL_SetInfo_f ( void )
|
|
{
|
|
if (Cmd_Argc() == 1)
|
|
{
|
|
Info_Print (cls.userinfo);
|
|
return;
|
|
}
|
|
if (Cmd_Argc() != 3)
|
|
{
|
|
Con_Printf ("usage: setinfo [ <key> <value> ]\n");
|
|
return;
|
|
}
|
|
if (!stricmp(Cmd_Argv(1), pmodel_name) || !strcmp(Cmd_Argv(1), emodel_name))
|
|
return;
|
|
|
|
Info_SetValueForKey (cls.userinfo, Cmd_Argv(1), Cmd_Argv(2), MAX_INFO_STRING);
|
|
if (cls.state >= ca_connected)
|
|
Cmd_ForwardToServer ();
|
|
}
|
|
#endif
|
|
|
|
#ifdef UQUAKE
|
|
/*
|
|
=====================
|
|
CL_SignonReply
|
|
|
|
An svc_signonnum has been received, perform a client side setup
|
|
=====================
|
|
*/
|
|
void
|
|
CL_SignonReply ( void )
|
|
{
|
|
char str[8192];
|
|
|
|
Con_DPrintf ("CL_SignonReply: %i\n", cls.signon);
|
|
|
|
switch (cls.signon)
|
|
{
|
|
case 1:
|
|
MSG_WriteByte (&cls.netchan.message, clc_stringcmd);
|
|
MSG_WriteString (&cls.netchan.message, "prespawn");
|
|
cls.state = ca_onserver;
|
|
break;
|
|
|
|
case 2:
|
|
MSG_WriteByte (&cls.netchan.message, clc_stringcmd);
|
|
MSG_WriteString (&cls.netchan.message, va("name \"%s\"\n", cl_name->string));
|
|
|
|
MSG_WriteByte (&cls.netchan.message, clc_stringcmd);
|
|
MSG_WriteString (&cls.netchan.message, va("color %i %i\n", ((int)cl_color->value)>>4, ((int)cl_color->value)&15));
|
|
|
|
MSG_WriteByte (&cls.netchan.message, clc_stringcmd);
|
|
snprintf(str, sizeof(str), "spawn %s", cls.spawnparms);
|
|
MSG_WriteString (&cls.netchan.message, str);
|
|
break;
|
|
|
|
case 3:
|
|
MSG_WriteByte (&cls.netchan.message, clc_stringcmd);
|
|
MSG_WriteString (&cls.netchan.message, "begin");
|
|
Cache_Report (); // print remaining memory
|
|
break;
|
|
|
|
case 4:
|
|
SCR_EndLoadingPlaque (); // allow normal screen updates
|
|
cls.state = ca_active;
|
|
break;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
#ifdef QUAKEWORLD
|
|
/*
|
|
====================
|
|
CL_User_f
|
|
|
|
user <name or userid>
|
|
|
|
Dump userdata / masterdata for a user
|
|
====================
|
|
*/
|
|
void
|
|
CL_User_f ( void )
|
|
{
|
|
int uid;
|
|
int i;
|
|
|
|
if (Cmd_Argc() != 2)
|
|
{
|
|
Con_Printf ("Usage: user <username / userid>\n");
|
|
return;
|
|
}
|
|
|
|
uid = atoi(Cmd_Argv(1));
|
|
|
|
for (i=0 ; i<MAX_CLIENTS ; i++)
|
|
{
|
|
if (!cl.players[i].name[0])
|
|
continue;
|
|
if (cl.players[i].userid == uid
|
|
|| !strcmp(cl.players[i].name, Cmd_Argv(1)) )
|
|
{
|
|
Info_Print (cl.players[i].userinfo);
|
|
return;
|
|
}
|
|
}
|
|
Con_Printf ("User not in server.\n");
|
|
}
|
|
|
|
/*
|
|
====================
|
|
CL_Users_f
|
|
|
|
Dump userids for all current players
|
|
====================
|
|
*/
|
|
void
|
|
CL_Users_f ( void )
|
|
{
|
|
int i;
|
|
int c;
|
|
|
|
c = 0;
|
|
Con_Printf ("userid frags name\n");
|
|
Con_Printf ("------ ----- ----\n");
|
|
for (i=0 ; i<MAX_CLIENTS ; i++)
|
|
{
|
|
if (cl.players[i].name[0])
|
|
{
|
|
Con_Printf ("%6i %4i %s\n", cl.players[i].userid, cl.players[i].frags, cl.players[i].name);
|
|
c++;
|
|
}
|
|
}
|
|
|
|
Con_Printf ("%i total users\n", c);
|
|
}
|
|
#endif
|
|
|
|
/*
|
|
=======================
|
|
CL_Version_f
|
|
======================
|
|
*/
|
|
void
|
|
CL_Version_f ( void )
|
|
{
|
|
Con_Printf ("Version %s\n", QF_VERSION);
|
|
Con_Printf ("Exe: "__TIME__" "__DATE__"\n");
|
|
}
|
|
|
|
#ifdef _WIN32
|
|
#include <windows.h>
|
|
/*
|
|
=================
|
|
CL_Minimize_f
|
|
=================
|
|
*/
|
|
void
|
|
CL_Windows_f ( void )
|
|
{
|
|
// if (modestate == MS_WINDOWED)
|
|
// ShowWindow(mainwindow, SW_MINIMIZE);
|
|
// else
|
|
SendMessage(mainwindow, WM_SYSKEYUP, VK_TAB, 1 | (0x0F << 16) | (1<<29));
|
|
}
|
|
#endif
|
|
|
|
/*
|
|
===============
|
|
SetPal
|
|
|
|
Debugging tool, just flashes the screen
|
|
===============
|
|
*/
|
|
void
|
|
SetPal ( int i )
|
|
{
|
|
#if 0
|
|
static int old;
|
|
byte pal[768];
|
|
int c;
|
|
|
|
if (i == old)
|
|
return;
|
|
old = i;
|
|
|
|
if (i==0)
|
|
VID_SetPalette (host_basepal);
|
|
else if (i==1)
|
|
{
|
|
for (c=0 ; c<768 ; c+=3)
|
|
{
|
|
pal[c] = 0;
|
|
pal[c+1] = 255;
|
|
pal[c+2] = 0;
|
|
}
|
|
VID_SetPalette (pal);
|
|
}
|
|
else
|
|
{
|
|
for (c=0 ; c<768 ; c+=3)
|
|
{
|
|
pal[c] = 0;
|
|
pal[c+1] = 0;
|
|
pal[c+2] = 255;
|
|
}
|
|
VID_SetPalette (pal);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
/*
|
|
=================
|
|
CL_Slist_f
|
|
Lists servers in
|
|
the server list.
|
|
QW only.
|
|
=================
|
|
*/
|
|
#ifdef QUAKEWORLD
|
|
void
|
|
CL_Slist_f( void )
|
|
{
|
|
int i;
|
|
for (i=0;i < MAX_SERVER_LIST;i++) {
|
|
if (slist[i].server)
|
|
Con_Printf("[%i] %s - %s\n",i+1,
|
|
slist[i].description,
|
|
slist[i].server);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
/*
|
|
=================
|
|
CL_Init
|
|
=================
|
|
*/
|
|
void
|
|
CL_Init ( void )
|
|
{
|
|
#ifdef QUAKEWORLD
|
|
QFile *serlist;
|
|
#endif
|
|
#ifdef UQUAKE
|
|
SZ_Alloc (&cls.netchan.message, 1024);
|
|
#endif
|
|
|
|
cls.state = ca_disconnected;
|
|
|
|
#ifdef QUAKEWORLD
|
|
Info_SetValueForKey (cls.userinfo, "name", "unnamed", MAX_INFO_STRING);
|
|
Info_SetValueForKey (cls.userinfo, "topcolor", "0", MAX_INFO_STRING);
|
|
Info_SetValueForKey (cls.userinfo, "bottomcolor", "0", MAX_INFO_STRING);
|
|
Info_SetValueForKey (cls.userinfo, "rate", "2500", MAX_INFO_STRING);
|
|
Info_SetValueForKey (cls.userinfo, "msg", "1", MAX_INFO_STRING);
|
|
Info_SetValueForStarKey(cls.userinfo, "*qf_ver", QF_VERSION, MAX_INFO_STRING);
|
|
Info_SetValueForStarKey(cls.userinfo, "*ver", VERSION, MAX_INFO_STRING);
|
|
#endif
|
|
|
|
CL_InitInput ();
|
|
CL_InitTEnts ();
|
|
#ifdef QUAKEWORLD
|
|
CL_InitPrediction ();
|
|
CL_InitCam ();
|
|
Pmove_Init ();
|
|
#endif
|
|
|
|
//
|
|
// register our commands
|
|
//
|
|
Cmd_AddCommand ("maplist", COM_Maplist_f);
|
|
Cmd_AddCommand ("changing", CL_Changing_f);
|
|
#ifdef UQUAKE
|
|
Cmd_AddCommand ("entities", CL_PrintEntities_f);
|
|
#endif
|
|
Cmd_AddCommand ("disconnect", CL_Disconnect_f);
|
|
Cmd_AddCommand ("record", CL_Record_f);
|
|
#ifdef QUAKEWORLD
|
|
Cmd_AddCommand ("version", CL_Version_f);
|
|
Cmd_AddCommand ("rerecord", CL_ReRecord_f);
|
|
#endif
|
|
Cmd_AddCommand ("stop", CL_Stop_f);
|
|
Cmd_AddCommand ("playdemo", CL_PlayDemo_f);
|
|
Cmd_AddCommand ("timedemo", CL_TimeDemo_f);
|
|
|
|
#ifdef QUAKEWORLD
|
|
Cmd_AddCommand ("skins", Skin_Skins_f);
|
|
Cmd_AddCommand ("allskins", Skin_AllSkins_f);
|
|
Cmd_AddCommand ("quit", CL_Quit_f);
|
|
|
|
Cmd_AddCommand ("connect", CL_Connect_f);
|
|
Cmd_AddCommand ("reconnect", CL_Reconnect_f);
|
|
|
|
Cmd_AddCommand ("rcon", CL_Rcon_f);
|
|
Cmd_AddCommand ("packet", CL_Packet_f);
|
|
Cmd_AddCommand ("user", CL_User_f);
|
|
Cmd_AddCommand ("users", CL_Users_f);
|
|
|
|
Cmd_AddCommand ("setinfo", CL_SetInfo_f);
|
|
Cmd_AddCommand ("fullinfo", CL_FullInfo_f);
|
|
Cmd_AddCommand ("fullserverinfo", CL_FullServerinfo_f);
|
|
|
|
Cmd_AddCommand ("color", CL_Color_f);
|
|
Cmd_AddCommand ("download", CL_Download_f);
|
|
|
|
Cmd_AddCommand ("nextul", CL_NextUpload);
|
|
Cmd_AddCommand ("stopul", CL_StopUpload);
|
|
Cmd_AddCommand ("kill", NULL);
|
|
Cmd_AddCommand ("pause", NULL);
|
|
Cmd_AddCommand ("say", NULL);
|
|
Cmd_AddCommand ("say_team", NULL);
|
|
#endif
|
|
//
|
|
// forward to server commands
|
|
//
|
|
Cmd_AddCommand ("serverinfo", NULL);
|
|
|
|
//
|
|
// Windows commands
|
|
//
|
|
#ifdef _WIN32
|
|
Cmd_AddCommand ("windows", CL_Windows_f);
|
|
#endif
|
|
|
|
// New -- Load server list
|
|
#ifdef QUAKEWORLD
|
|
Cmd_AddCommand ("slist", CL_Slist_f);
|
|
|
|
Server_List_Init();
|
|
printf("CL_Init: Server list initialized.\n");
|
|
if ((serlist = Qopen(va("%s/servers.txt",fs_basepath->string),"r")) != NULL) {
|
|
printf("CL_Init: Found servers.txt...\n");
|
|
Server_List_Load(serlist);
|
|
Qclose(serlist);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void
|
|
CL_InitCvars ( void )
|
|
{
|
|
#ifdef QUAKEWORLD
|
|
extern cvar_t *baseskin;
|
|
extern cvar_t *noskins;
|
|
#endif
|
|
|
|
//
|
|
// register our cvars
|
|
//
|
|
host_speeds = Cvar_Get ("host_speeds","0",0,
|
|
"Toggles the display of host info");
|
|
show_fps = Cvar_Get ("show_fps","0",0,
|
|
"Toggles the frames-per-second display");
|
|
sys_nostdout = Cvar_Get ("sys_nostdout","0",0,
|
|
"Toggles the display of console messages on the stdout stream");
|
|
|
|
cl_autoexec = Cvar_Get ("cl_autoexec","0",CVAR_ROM,"exec autoexec.cfg on gamedir change");
|
|
cl_warncmd = Cvar_Get ("cl_warncmd","0",0,"None");
|
|
cl_name = Cvar_Get ("_cl_name","player",CVAR_ARCHIVE,
|
|
"Sets the player name");
|
|
cl_color = Cvar_Get ("_cl_color","0",CVAR_ARCHIVE,
|
|
"Sets the player color");
|
|
cl_upspeed = Cvar_Get ("cl_upspeed","200",0,
|
|
"Sets your vertical speed when in liquids");
|
|
cl_forwardspeed = Cvar_Get ("cl_forwardspeed","200",CVAR_ARCHIVE,
|
|
"Sets forward movement rate");
|
|
cl_backspeed = Cvar_Get ("cl_backspeed","200",CVAR_ARCHIVE,
|
|
"Sets backward movement rate");
|
|
cl_sidespeed = Cvar_Get ("cl_sidespeed","350",0,
|
|
"Sets how quickly you strafe");
|
|
cl_movespeedkey = Cvar_Get ("cl_movespeedkey","2.0",0,
|
|
"Set multiplier for how fast you move when running");
|
|
cl_yawspeed = Cvar_Get ("cl_yawspeed","140",0,
|
|
"Sets how quickly you turn left or right");
|
|
cl_pitchspeed = Cvar_Get ("cl_pitchspeed","150",0,
|
|
"Sets how fast you lookup and lookdown");
|
|
cl_anglespeedkey = Cvar_Get ("cl_anglespeedkey","1.5",0,
|
|
"Sets multiplier for how fast you turn when running");
|
|
cl_shownet = Cvar_Get ("cl_shownet","0",0,
|
|
"Toggle the display of current net status");
|
|
cl_nolerp = Cvar_Get ("cl_nolerp","0",0,"None");
|
|
cl_sbar = Cvar_Get ("cl_sbar","1",CVAR_ARCHIVE,"None");
|
|
cl_hudswap = Cvar_Get ("cl_hudswap","1",CVAR_ARCHIVE,"None");
|
|
cl_maxfps = Cvar_Get ("cl_maxfps","0",CVAR_ARCHIVE,
|
|
"Sets the maximum frames-per-second");
|
|
cl_timeout = Cvar_Get ("cl_timeout","60",0,"None");
|
|
cl_verstring = Cvar_Get ("cl_verstring",
|
|
#ifdef QUAKEWORLD
|
|
"QuakeForge (QW client) " QF_VERSION,
|
|
#else
|
|
"QuakeForge (UQuake) " QF_VERSION,
|
|
#endif
|
|
CVAR_NONE, "Sets the console version string");
|
|
lookspring = Cvar_Get ("lookspring","0",CVAR_ARCHIVE,
|
|
"Toggles if the view will recenter after mouselook is "
|
|
"deactivated");
|
|
lookstrafe = Cvar_Get ("lookstrafe","0",CVAR_ARCHIVE,
|
|
"Toggles if turn left and right will strafe left and right "
|
|
"when mouselook is active");
|
|
sensitivity = Cvar_Get ("sensitivity","3",CVAR_ARCHIVE,
|
|
"Sets the mouse sensitivity");
|
|
|
|
m_pitch = Cvar_Get ("m_pitch","0.022",CVAR_ARCHIVE,
|
|
"Sets how quickly you lookup and lookdown with the mouse when " "mouselook is active");
|
|
m_yaw = Cvar_Get ("m_yaw","0.022",CVAR_ARCHIVE,
|
|
"Sets how quickly you turn left and right with the mouse");
|
|
m_forward = Cvar_Get ("m_forward","1",CVAR_ARCHIVE,
|
|
"Sets how quickly moving the mouse forwards and backwards "
|
|
"causes the player to move in the respective direction");
|
|
m_side = Cvar_Get ("m_side","0.8",CVAR_ARCHIVE,
|
|
"Sets how quickly you strafe left and right with the mouse");
|
|
|
|
rcon_password = Cvar_Get ("rcon_password","",0,"None");
|
|
rcon_address = Cvar_Get ("rcon_address","",0,"None");
|
|
|
|
entlatency = Cvar_Get ("entlatency","20",0,"None");
|
|
cl_predict_players2 = Cvar_Get ("cl_predict_players2","1",0,"None");
|
|
cl_predict_players = Cvar_Get ("cl_predict_players","1",0,
|
|
"Toggles player prediction");
|
|
cl_solid_players = Cvar_Get ("cl_solid_players","1",0,"None");
|
|
|
|
cl_talksound = Cvar_Get ("cl_talksound", "misc/talk.wav", CVAR_NONE,
|
|
"Sets the sound used for talk messages");
|
|
cl_bonusflash = Cvar_Get ("cl_bonusflash", "1", CVAR_NONE,
|
|
"Toggle light flashes on item pickup");
|
|
cl_muzzleflash = Cvar_Get ("cl_muzzleflash", "1", CVAR_NONE,
|
|
"Muzzleflashes: 0 - off, 1 - none, 2 - own off");
|
|
cl_rocketlight = Cvar_Get ("cl_rocketlight", "1", CVAR_NONE,
|
|
"Toggles dynamic rocket lighting effect");
|
|
|
|
localid = Cvar_Get ("localid","",0,"None");
|
|
|
|
#ifdef QUAKEWORLD
|
|
baseskin = Cvar_Get ("baseskin","base",0,"None");
|
|
noskins = Cvar_Get ("noskins","0",0,"None");
|
|
|
|
//
|
|
// info mirrors
|
|
//
|
|
name = Cvar_Get ("name","unnamed",
|
|
CVAR_ARCHIVE|CVAR_USERINFO|CVAR_SERVERINFO,"None");
|
|
#endif
|
|
password = Cvar_Get ("password","",CVAR_USERINFO|CVAR_SERVERINFO,
|
|
"None");
|
|
spectator = Cvar_Get ("spectator","",
|
|
CVAR_USERINFO|CVAR_SERVERINFO, "None");
|
|
skin = Cvar_Get ("skin","",
|
|
CVAR_ARCHIVE|CVAR_USERINFO|CVAR_SERVERINFO, "None");
|
|
team = Cvar_Get ("team","",
|
|
CVAR_ARCHIVE|CVAR_USERINFO|CVAR_SERVERINFO, "None");
|
|
topcolor = Cvar_Get ("topcolor","0",
|
|
CVAR_ARCHIVE|CVAR_USERINFO|CVAR_SERVERINFO, "None");
|
|
bottomcolor = Cvar_Get ("bottomcolor","0",
|
|
CVAR_ARCHIVE|CVAR_USERINFO|CVAR_SERVERINFO, "None");
|
|
rate = Cvar_Get ("rate","2500",
|
|
CVAR_ARCHIVE|CVAR_USERINFO|CVAR_SERVERINFO, "None");
|
|
msg = Cvar_Get ("msg","1",
|
|
CVAR_ARCHIVE|CVAR_USERINFO|CVAR_SERVERINFO, "None");
|
|
noaim = Cvar_Get ("noaim","0",
|
|
CVAR_ARCHIVE|CVAR_USERINFO|CVAR_SERVERINFO, "None");
|
|
}
|