mirror of
https://git.code.sf.net/p/quake/quakeforge-old
synced 2024-11-21 11:21:18 +00:00
705 lines
16 KiB
C
705 lines
16 KiB
C
/*
|
|
cl.input.c
|
|
|
|
builds an intended movement command to send to the server
|
|
|
|
Copyright (C) 1996-1997 Id Software, Inc.
|
|
Copyright (C) 1999,2000 contributors of the QuakeForge project
|
|
Please see the file "AUTHORS" for a list of contributors
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to:
|
|
|
|
Free Software Foundation, Inc.
|
|
59 Temple Place - Suite 330
|
|
Boston, MA 02111-1307, USA
|
|
|
|
$Id$
|
|
*/
|
|
|
|
#include <qtypes.h>
|
|
#include <client.h>
|
|
#include <quakedef.h>
|
|
#include <mathlib.h>
|
|
#include <lib_replace.h>
|
|
#include <cmd.h>
|
|
#include <console.h>
|
|
#include <net.h>
|
|
#include <protocol.h>
|
|
#include <input.h>
|
|
|
|
cvar_t *cl_nodelta;
|
|
|
|
/*
|
|
===============================================================================
|
|
|
|
KEY BUTTONS
|
|
|
|
Continuous button event tracking is complicated by the fact that two different
|
|
input sources (say, mouse button 1 and the control key) can both press the
|
|
same button, but the button should only be released when both of the
|
|
pressing key have been released.
|
|
|
|
When a key event issues a button command (+forward, +attack, etc), it appends
|
|
its key number as a parameter to the command so it can be matched up with
|
|
the release.
|
|
|
|
state bit 0 is the current state of the key
|
|
state bit 1 is edge triggered on the up to down transition
|
|
state bit 2 is edge triggered on the down to up transition
|
|
|
|
===============================================================================
|
|
*/
|
|
|
|
|
|
kbutton_t in_mlook, in_klook;
|
|
kbutton_t in_left, in_right, in_forward, in_back;
|
|
kbutton_t in_lookup, in_lookdown, in_moveleft, in_moveright;
|
|
kbutton_t in_strafe, in_speed, in_use, in_jump, in_attack;
|
|
kbutton_t in_up, in_down;
|
|
|
|
int in_impulse;
|
|
|
|
|
|
void
|
|
KeyDown ( kbutton_t *b )
|
|
{
|
|
int k;
|
|
char *c;
|
|
|
|
c = Cmd_Argv(1);
|
|
if (c[0])
|
|
k = atoi(c);
|
|
else
|
|
k = -1; // typed manually at the console for continuous down
|
|
|
|
if (k == b->down[0] || k == b->down[1])
|
|
return; // repeating key
|
|
|
|
if (!b->down[0])
|
|
b->down[0] = k;
|
|
else if (!b->down[1])
|
|
b->down[1] = k;
|
|
else
|
|
{
|
|
Con_Printf ("Three keys down for a button!\n");
|
|
return;
|
|
}
|
|
|
|
if (b->state & 1)
|
|
return; // still down
|
|
b->state |= 1 + 2; // down + impulse down
|
|
}
|
|
|
|
void
|
|
KeyUp ( kbutton_t *b )
|
|
{
|
|
int k;
|
|
char *c;
|
|
|
|
c = Cmd_Argv(1);
|
|
if (c[0])
|
|
k = atoi(c);
|
|
else
|
|
{ // typed manually at the console, assume for unsticking, so clear all
|
|
b->down[0] = b->down[1] = 0;
|
|
b->state = 4; // impulse up
|
|
return;
|
|
}
|
|
|
|
if (b->down[0] == k)
|
|
b->down[0] = 0;
|
|
else if (b->down[1] == k)
|
|
b->down[1] = 0;
|
|
else
|
|
return; // key up without coresponding down (menu pass through)
|
|
if (b->down[0] || b->down[1])
|
|
return; // some other key is still holding it down
|
|
|
|
if (!(b->state & 1))
|
|
return; // still up (this should not happen)
|
|
b->state &= ~1; // now up
|
|
b->state |= 4; // impulse up
|
|
}
|
|
|
|
void IN_KLookDown (void) {KeyDown(&in_klook);}
|
|
void IN_KLookUp (void) {KeyUp(&in_klook);}
|
|
void IN_MLookDown (void) {KeyDown(&in_mlook);}
|
|
|
|
void
|
|
IN_MLookUp ( void )
|
|
{
|
|
KeyUp(&in_mlook);
|
|
if ( !(in_mlook.state&1) && lookspring->value)
|
|
V_StartPitchDrift();
|
|
}
|
|
|
|
void IN_UpDown(void) {KeyDown(&in_up);}
|
|
void IN_UpUp(void) {KeyUp(&in_up);}
|
|
void IN_DownDown(void) {KeyDown(&in_down);}
|
|
void IN_DownUp(void) {KeyUp(&in_down);}
|
|
void IN_LeftDown(void) {KeyDown(&in_left);}
|
|
void IN_LeftUp(void) {KeyUp(&in_left);}
|
|
void IN_RightDown(void) {KeyDown(&in_right);}
|
|
void IN_RightUp(void) {KeyUp(&in_right);}
|
|
void IN_ForwardDown(void) {KeyDown(&in_forward);}
|
|
void IN_ForwardUp(void) {KeyUp(&in_forward);}
|
|
void IN_BackDown(void) {KeyDown(&in_back);}
|
|
void IN_BackUp(void) {KeyUp(&in_back);}
|
|
void IN_LookupDown(void) {KeyDown(&in_lookup);}
|
|
void IN_LookupUp(void) {KeyUp(&in_lookup);}
|
|
void IN_LookdownDown(void) {KeyDown(&in_lookdown);}
|
|
void IN_LookdownUp(void) {KeyUp(&in_lookdown);}
|
|
void IN_MoveleftDown(void) {KeyDown(&in_moveleft);}
|
|
void IN_MoveleftUp(void) {KeyUp(&in_moveleft);}
|
|
void IN_MoverightDown(void) {KeyDown(&in_moveright);}
|
|
void IN_MoverightUp(void) {KeyUp(&in_moveright);}
|
|
|
|
void IN_SpeedDown(void) {KeyDown(&in_speed);}
|
|
void IN_SpeedUp(void) {KeyUp(&in_speed);}
|
|
void IN_StrafeDown(void) {KeyDown(&in_strafe);}
|
|
void IN_StrafeUp(void) {KeyUp(&in_strafe);}
|
|
|
|
void IN_AttackDown(void) {KeyDown(&in_attack);}
|
|
void IN_AttackUp(void) {KeyUp(&in_attack);}
|
|
|
|
void IN_UseDown (void) {KeyDown(&in_use);}
|
|
void IN_UseUp (void) {KeyUp(&in_use);}
|
|
void IN_JumpDown (void) {KeyDown(&in_jump);}
|
|
void IN_JumpUp (void) {KeyUp(&in_jump);}
|
|
|
|
void IN_Impulse (void) {in_impulse=Q_atoi(Cmd_Argv(1));}
|
|
|
|
/*
|
|
===============
|
|
CL_KeyState
|
|
|
|
Returns 0.25 if a key was pressed and released during the frame,
|
|
0.5 if it was pressed and held
|
|
0 if held then released, and
|
|
1.0 if held for the entire time
|
|
===============
|
|
*/
|
|
float
|
|
CL_KeyState ( kbutton_t *key )
|
|
{
|
|
float val;
|
|
qboolean impulsedown, impulseup, down;
|
|
|
|
impulsedown = key->state & 2;
|
|
impulseup = key->state & 4;
|
|
down = key->state & 1;
|
|
val = 0;
|
|
|
|
if (impulsedown && !impulseup) {
|
|
if (down) {
|
|
val = 0.5; // pressed and held this frame
|
|
} else {
|
|
val = 0; // I_Error ();
|
|
}
|
|
}
|
|
if (impulseup && !impulsedown) {
|
|
if (down) {
|
|
val = 0; // I_Error ();
|
|
} else {
|
|
val = 0; // released this frame
|
|
}
|
|
}
|
|
if (!impulsedown && !impulseup) {
|
|
if (down) {
|
|
val = 1.0; // held the entire frame
|
|
} else {
|
|
val = 0; // up the entire frame
|
|
}
|
|
}
|
|
if (impulsedown && impulseup) {
|
|
if (down) {
|
|
val = 0.75; // released and re-pressed this frame
|
|
} else {
|
|
val = 0.25; // pressed and released this frame
|
|
}
|
|
}
|
|
|
|
key->state &= 1; // clear impulses
|
|
|
|
return val;
|
|
}
|
|
|
|
|
|
|
|
|
|
//==========================================================================
|
|
cvar_t *cl_upspeed;
|
|
cvar_t *cl_forwardspeed;
|
|
cvar_t *cl_backspeed;
|
|
cvar_t *cl_sidespeed;
|
|
|
|
cvar_t *cl_movespeedkey;
|
|
|
|
cvar_t *cl_yawspeed;
|
|
cvar_t *cl_pitchspeed;
|
|
|
|
cvar_t *cl_anglespeedkey;
|
|
|
|
/*
|
|
================
|
|
CL_AdjustAngles
|
|
|
|
Moves the local angle positions
|
|
================
|
|
*/
|
|
void
|
|
CL_AdjustAngles ( void )
|
|
{
|
|
float speed;
|
|
float up, down;
|
|
|
|
if (in_speed.state & 1)
|
|
speed = host_frametime * cl_anglespeedkey->value;
|
|
else
|
|
speed = host_frametime;
|
|
|
|
if (!(in_strafe.state & 1))
|
|
{
|
|
cl.viewangles[YAW] -= speed*cl_yawspeed->value*CL_KeyState (&in_right);
|
|
cl.viewangles[YAW] += speed*cl_yawspeed->value*CL_KeyState (&in_left);
|
|
cl.viewangles[YAW] = anglemod(cl.viewangles[YAW]);
|
|
}
|
|
if (in_klook.state & 1)
|
|
{
|
|
V_StopPitchDrift ();
|
|
cl.viewangles[PITCH] -= speed*cl_pitchspeed->value * CL_KeyState (&in_forward);
|
|
cl.viewangles[PITCH] += speed*cl_pitchspeed->value * CL_KeyState (&in_back);
|
|
}
|
|
|
|
up = CL_KeyState (&in_lookup);
|
|
down = CL_KeyState(&in_lookdown);
|
|
|
|
cl.viewangles[PITCH] -= speed*cl_pitchspeed->value * up;
|
|
cl.viewangles[PITCH] += speed*cl_pitchspeed->value * down;
|
|
|
|
if (up || down)
|
|
V_StopPitchDrift ();
|
|
|
|
cl.viewangles[PITCH] = bound( -70, cl.viewangles[PITCH], 80);
|
|
cl.viewangles[ROLL] = bound( -50, cl.viewangles[ROLL], 50);
|
|
}
|
|
|
|
/*
|
|
================
|
|
CL_BaseMove
|
|
|
|
Send the intended movement message to the server
|
|
================
|
|
*/
|
|
void
|
|
CL_BaseMove ( usercmd_t *cmd )
|
|
{
|
|
#ifdef UQUAKE
|
|
if (cls.signon != SIGNONS)
|
|
return;
|
|
#endif
|
|
CL_AdjustAngles ();
|
|
|
|
memset (cmd, 0, sizeof(*cmd));
|
|
#ifdef QUAKEWORLD
|
|
VectorCopy (cl.viewangles, cmd->angles);
|
|
#endif
|
|
if (in_strafe.state & 1)
|
|
{
|
|
cmd->sidemove += cl_sidespeed->value * CL_KeyState (&in_right);
|
|
cmd->sidemove -= cl_sidespeed->value * CL_KeyState (&in_left);
|
|
}
|
|
|
|
cmd->sidemove += cl_sidespeed->value * CL_KeyState (&in_moveright);
|
|
cmd->sidemove -= cl_sidespeed->value * CL_KeyState (&in_moveleft);
|
|
|
|
cmd->upmove += cl_upspeed->value * CL_KeyState (&in_up);
|
|
cmd->upmove -= cl_upspeed->value * CL_KeyState (&in_down);
|
|
|
|
if (! (in_klook.state & 1) )
|
|
{
|
|
cmd->forwardmove += cl_forwardspeed->value * CL_KeyState (&in_forward);
|
|
cmd->forwardmove -= cl_backspeed->value * CL_KeyState (&in_back);
|
|
}
|
|
|
|
//
|
|
// adjust for speed key
|
|
//
|
|
if (in_speed.state & 1)
|
|
{
|
|
cmd->forwardmove *= cl_movespeedkey->value;
|
|
cmd->sidemove *= cl_movespeedkey->value;
|
|
cmd->upmove *= cl_movespeedkey->value;
|
|
}
|
|
|
|
#ifdef QUAKE2
|
|
/* This is broken, atm
|
|
cmd->lightlevel = cl.light_level;
|
|
*/
|
|
#endif
|
|
}
|
|
|
|
int
|
|
MakeChar ( int i )
|
|
{
|
|
i &= ~3;
|
|
if (i < -127*4)
|
|
i = -127*4;
|
|
if (i > 127*4)
|
|
i = 127*4;
|
|
return i;
|
|
}
|
|
#ifdef QUAKEWORLD
|
|
|
|
/*
|
|
==============
|
|
CL_FinishMove
|
|
==============
|
|
*/
|
|
void
|
|
CL_FinishMove ( usercmd_t *cmd )
|
|
{
|
|
int i;
|
|
int ms;
|
|
|
|
//
|
|
// always dump the first two message, because it may contain leftover inputs
|
|
// from the last level
|
|
//
|
|
if (++cl.movemessages <= 2)
|
|
return;
|
|
//
|
|
// figure button bits
|
|
//
|
|
if ( in_attack.state & 3 )
|
|
cmd->buttons |= 1;
|
|
in_attack.state &= ~2;
|
|
|
|
if (in_jump.state & 3)
|
|
cmd->buttons |= 2;
|
|
in_jump.state &= ~2;
|
|
|
|
// send milliseconds of time to apply the move
|
|
ms = host_frametime * 1000;
|
|
if (ms > 250)
|
|
ms = 250; // time was unreasonable
|
|
cmd->msec = ms;
|
|
|
|
VectorCopy (cl.viewangles, cmd->angles);
|
|
|
|
cmd->impulse = in_impulse;
|
|
in_impulse = 0;
|
|
|
|
|
|
//
|
|
// chop down so no extra bits are kept that the server wouldn't get
|
|
//
|
|
cmd->forwardmove = MakeChar (cmd->forwardmove);
|
|
cmd->sidemove = MakeChar (cmd->sidemove);
|
|
cmd->upmove = MakeChar (cmd->upmove);
|
|
|
|
for (i=0 ; i<3 ; i++)
|
|
cmd->angles[i] = ((int)(cmd->angles[i]*65536.0/360)&65535) * (360.0/65536.0);
|
|
}
|
|
|
|
/*
|
|
=================
|
|
CL_SendCmd
|
|
=================
|
|
*/
|
|
void
|
|
CL_SendCmd ( void )
|
|
{
|
|
sizebuf_t buf;
|
|
byte data[128];
|
|
int i;
|
|
usercmd_t *cmd, *oldcmd;
|
|
int checksumIndex;
|
|
int lost;
|
|
int seq_hash;
|
|
|
|
if (cls.demoplayback)
|
|
return; // sendcmds come from the demo
|
|
|
|
// save this command off for prediction
|
|
i = cls.netchan.outgoing_sequence & UPDATE_MASK;
|
|
cmd = &cl.frames[i].cmd;
|
|
cl.frames[i].senttime = realtime;
|
|
cl.frames[i].receivedtime = -1; // we haven't gotten a reply yet
|
|
|
|
// seq_hash = (cls.netchan.outgoing_sequence & 0xffff); // ^ QW_CHECK_HASH;
|
|
seq_hash = cls.netchan.outgoing_sequence;
|
|
|
|
// get basic movement from keyboard
|
|
CL_BaseMove (cmd);
|
|
|
|
// allow mice or other external controllers to add to the move
|
|
IN_Move (cmd);
|
|
|
|
// if we are spectator, try autocam
|
|
if (cl.spectator)
|
|
Cam_Track(cmd);
|
|
|
|
CL_FinishMove(cmd);
|
|
|
|
Cam_FinishMove(cmd);
|
|
|
|
// send this and the previous cmds in the message, so
|
|
// if the last packet was dropped, it can be recovered
|
|
buf.maxsize = 128;
|
|
buf.cursize = 0;
|
|
buf.data = data;
|
|
|
|
MSG_WriteByte (&buf, clc_move);
|
|
|
|
// save the position for a checksum byte
|
|
checksumIndex = buf.cursize;
|
|
MSG_WriteByte (&buf, 0);
|
|
|
|
// write our lossage percentage
|
|
lost = CL_CalcNet();
|
|
MSG_WriteByte (&buf, (byte)lost);
|
|
|
|
i = (cls.netchan.outgoing_sequence-2) & UPDATE_MASK;
|
|
cmd = &cl.frames[i].cmd;
|
|
MSG_WriteDeltaUsercmd (&buf, &nullcmd, cmd);
|
|
oldcmd = cmd;
|
|
|
|
i = (cls.netchan.outgoing_sequence-1) & UPDATE_MASK;
|
|
cmd = &cl.frames[i].cmd;
|
|
MSG_WriteDeltaUsercmd (&buf, oldcmd, cmd);
|
|
oldcmd = cmd;
|
|
|
|
i = (cls.netchan.outgoing_sequence) & UPDATE_MASK;
|
|
cmd = &cl.frames[i].cmd;
|
|
MSG_WriteDeltaUsercmd (&buf, oldcmd, cmd);
|
|
|
|
// calculate a checksum over the move commands
|
|
buf.data[checksumIndex] = COM_BlockSequenceCRCByte(
|
|
buf.data + checksumIndex + 1, buf.cursize - checksumIndex - 1,
|
|
seq_hash);
|
|
|
|
// request delta compression of entities
|
|
if (cls.netchan.outgoing_sequence - cl.validsequence >= UPDATE_BACKUP-1)
|
|
cl.validsequence = 0;
|
|
|
|
if (cl.validsequence && !cl_nodelta->value && cls.state == ca_active &&
|
|
!cls.demorecording)
|
|
{
|
|
cl.frames[cls.netchan.outgoing_sequence&UPDATE_MASK].delta_sequence = cl.validsequence;
|
|
MSG_WriteByte (&buf, clc_delta);
|
|
MSG_WriteByte (&buf, cl.validsequence&255);
|
|
}
|
|
else
|
|
cl.frames[cls.netchan.outgoing_sequence&UPDATE_MASK].delta_sequence = -1;
|
|
|
|
if (cls.demorecording)
|
|
CL_WriteDemoCmd(cmd);
|
|
|
|
//
|
|
// deliver the message
|
|
//
|
|
Netchan_Transmit (&cls.netchan, buf.cursize, buf.data);
|
|
}
|
|
#else
|
|
/*
|
|
=================
|
|
CL_SendCmd
|
|
=================
|
|
*/
|
|
void
|
|
CL_SendCmd ( void )
|
|
{
|
|
usercmd_t cmd;
|
|
|
|
if (cls.state < ca_connected)
|
|
return;
|
|
|
|
if (cls.signon == SIGNONS)
|
|
{
|
|
// get basic movement from keyboard
|
|
CL_BaseMove (&cmd);
|
|
|
|
// allow mice or other external controllers to add to the move
|
|
//(*IN_Move) (&cmd);
|
|
IN_Move(&cmd);
|
|
|
|
// send the unreliable message
|
|
CL_SendMove (&cmd);
|
|
|
|
}
|
|
|
|
if (cls.demoplayback)
|
|
{
|
|
SZ_Clear (&cls.netchan.message);
|
|
return;
|
|
}
|
|
|
|
// send the reliable message
|
|
if (!cls.netchan.message.cursize)
|
|
return; // no message at all
|
|
|
|
if (!NET_CanSendMessage (cls.netcon))
|
|
{
|
|
Con_DPrintf ("CL_WriteToServer: can't send\n");
|
|
return;
|
|
}
|
|
|
|
if (NET_SendMessage (cls.netcon, &cls.netchan.message) == -1)
|
|
Host_Error ("CL_WriteToServer: lost server connection");
|
|
|
|
SZ_Clear (&cls.netchan.message);
|
|
}
|
|
|
|
/*
|
|
==============
|
|
CL_SendMove
|
|
==============
|
|
*/
|
|
void
|
|
CL_SendMove ( usercmd_t *cmd )
|
|
{
|
|
int i;
|
|
int bits;
|
|
sizebuf_t buf;
|
|
byte data[128];
|
|
|
|
buf.maxsize = 128;
|
|
buf.cursize = 0;
|
|
buf.data = data;
|
|
|
|
cl.cmd = *cmd;
|
|
|
|
//
|
|
// send the movement message
|
|
//
|
|
MSG_WriteByte (&buf, clc_move);
|
|
|
|
MSG_WriteFloat (&buf, cl.mtime[0]); // so server can get ping times
|
|
|
|
for (i=0 ; i<3 ; i++)
|
|
MSG_WriteAngle (&buf, cl.viewangles[i]);
|
|
|
|
MSG_WriteShort (&buf, cmd->forwardmove);
|
|
MSG_WriteShort (&buf, cmd->sidemove);
|
|
MSG_WriteShort (&buf, cmd->upmove);
|
|
|
|
//
|
|
// send button bits
|
|
//
|
|
bits = 0;
|
|
|
|
if ( in_attack.state & 3 )
|
|
bits |= 1;
|
|
in_attack.state &= ~2;
|
|
|
|
if (in_jump.state & 3)
|
|
bits |= 2;
|
|
in_jump.state &= ~2;
|
|
|
|
// 1999-10-29 +USE fix by Maddes start
|
|
if (in_use.state & 3)
|
|
bits |= 4;
|
|
in_use.state &= ~2;
|
|
// 1999-10-29 +USE fix by Maddes end
|
|
|
|
MSG_WriteByte (&buf, bits);
|
|
|
|
MSG_WriteByte (&buf, in_impulse);
|
|
in_impulse = 0;
|
|
|
|
#ifdef QUAKE2
|
|
//
|
|
// light level
|
|
//
|
|
MSG_WriteByte (&buf, cmd->lightlevel);
|
|
#endif
|
|
|
|
//
|
|
// deliver the message
|
|
//
|
|
if (cls.demoplayback)
|
|
return;
|
|
|
|
//
|
|
// always dump the first two message, because it may contain leftover inputs
|
|
// from the last level
|
|
//
|
|
if (++cl.movemessages <= 2)
|
|
return;
|
|
|
|
if (NET_SendUnreliableMessage (cls.netcon, &buf) == -1)
|
|
{
|
|
Con_Printf ("CL_SendMove: lost server connection\n");
|
|
CL_Disconnect ();
|
|
}
|
|
}
|
|
#endif
|
|
/*
|
|
============
|
|
CL_InitInput
|
|
============
|
|
*/
|
|
void
|
|
CL_InitInput ( void )
|
|
{
|
|
Cmd_AddCommand ("+moveup",IN_UpDown);
|
|
Cmd_AddCommand ("-moveup",IN_UpUp);
|
|
Cmd_AddCommand ("+movedown",IN_DownDown);
|
|
Cmd_AddCommand ("-movedown",IN_DownUp);
|
|
Cmd_AddCommand ("+left",IN_LeftDown);
|
|
Cmd_AddCommand ("-left",IN_LeftUp);
|
|
Cmd_AddCommand ("+right",IN_RightDown);
|
|
Cmd_AddCommand ("-right",IN_RightUp);
|
|
Cmd_AddCommand ("+forward",IN_ForwardDown);
|
|
Cmd_AddCommand ("-forward",IN_ForwardUp);
|
|
Cmd_AddCommand ("+back",IN_BackDown);
|
|
Cmd_AddCommand ("-back",IN_BackUp);
|
|
Cmd_AddCommand ("+lookup", IN_LookupDown);
|
|
Cmd_AddCommand ("-lookup", IN_LookupUp);
|
|
Cmd_AddCommand ("+lookdown", IN_LookdownDown);
|
|
Cmd_AddCommand ("-lookdown", IN_LookdownUp);
|
|
Cmd_AddCommand ("+strafe", IN_StrafeDown);
|
|
Cmd_AddCommand ("-strafe", IN_StrafeUp);
|
|
Cmd_AddCommand ("+moveleft", IN_MoveleftDown);
|
|
Cmd_AddCommand ("-moveleft", IN_MoveleftUp);
|
|
Cmd_AddCommand ("+moveright", IN_MoverightDown);
|
|
Cmd_AddCommand ("-moveright", IN_MoverightUp);
|
|
Cmd_AddCommand ("+speed", IN_SpeedDown);
|
|
Cmd_AddCommand ("-speed", IN_SpeedUp);
|
|
Cmd_AddCommand ("+attack", IN_AttackDown);
|
|
Cmd_AddCommand ("-attack", IN_AttackUp);
|
|
Cmd_AddCommand ("+use", IN_UseDown);
|
|
Cmd_AddCommand ("-use", IN_UseUp);
|
|
Cmd_AddCommand ("+jump", IN_JumpDown);
|
|
Cmd_AddCommand ("-jump", IN_JumpUp);
|
|
Cmd_AddCommand ("impulse", IN_Impulse);
|
|
Cmd_AddCommand ("+klook", IN_KLookDown);
|
|
Cmd_AddCommand ("-klook", IN_KLookUp);
|
|
Cmd_AddCommand ("+mlook", IN_MLookDown);
|
|
Cmd_AddCommand ("-mlook", IN_MLookUp);
|
|
|
|
cl_nodelta = Cvar_Get ("cl_nodelta","0",0,"None");
|
|
}
|
|
|
|
/*
|
|
============
|
|
CL_ClearStates
|
|
============
|
|
*/
|
|
void
|
|
CL_ClearStates ( void )
|
|
{
|
|
}
|