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*ahem* r_fullbright shouldn't be allowed to be turned on in GL.
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@ -181,7 +181,7 @@ void R_BuildLightMap (msurface_t *surf, byte *dest, int stride)
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lightmap = surf->samples;
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// set to full bright if no light data
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if (r_fullbright->value || !cl.worldmodel->lightdata)
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if (/*r_fullbright->value ||*/ !cl.worldmodel->lightdata)
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{
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for (i=0 ; i<size ; i++)
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cblocklights[0][i] =
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