mirror of
https://git.code.sf.net/p/quake/quakeforge-old
synced 2024-11-28 22:52:01 +00:00
Making things even more generic, and a fix for compiling without GL support.
This commit is contained in:
parent
620ccc3e84
commit
eae2220a78
8 changed files with 19 additions and 27 deletions
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@ -8,6 +8,9 @@
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/* Define this to the subdirectory name of the default game */
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/* Define this to the subdirectory name of the default game */
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#undef GAMENAME
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#undef GAMENAME
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/* Define this if you have OGL */
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#undef HAS_OGL
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/* Define if you have the XFree86 DGA extension */
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/* Define if you have the XFree86 DGA extension */
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#undef HAS_DGA
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#undef HAS_DGA
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@ -69,11 +69,7 @@ void VID_UnlockBuffer (void);
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#include "keys.h"
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#include "keys.h"
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#include "console.h"
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#include "console.h"
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#include "view.h"
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#include "view.h"
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#ifndef QUAKEWORLD
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#include "menu.h"
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#include "menu.h"
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#elif !defined(SERVERONLY)
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#include "menu.h"
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#endif
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#include "crc.h"
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#include "crc.h"
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#include "cdaudio.h"
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#include "cdaudio.h"
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@ -123,10 +123,10 @@ void VID_SetPalette (unsigned char *palette)
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int k;
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int k;
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unsigned short i;
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unsigned short i;
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unsigned *table;
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unsigned *table;
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#ifdef QUAKEWORLD
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//#ifdef QUAKEWORLD
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FILE *f;
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FILE *f;
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char s[255];
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char s[255];
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#endif
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//#endif
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float dist, bestdist;
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float dist, bestdist;
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//
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//
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// 8 8 8 encoding
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// 8 8 8 encoding
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@ -150,7 +150,7 @@ void VID_SetPalette (unsigned char *palette)
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d_8to24table[255] &= 0xffffff; // 255 is transparent
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d_8to24table[255] &= 0xffffff; // 255 is transparent
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// JACK: 3D distance calcs - k is last closest, l is the distance.
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// JACK: 3D distance calcs - k is last closest, l is the distance.
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#ifdef QUAKEWORLD
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//#ifdef QUAKEWORLD
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{
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{
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static qboolean palflag = false;
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static qboolean palflag = false;
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@ -165,7 +165,7 @@ void VID_SetPalette (unsigned char *palette)
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fread(d_15to8table, 1<<15, 1, f);
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fread(d_15to8table, 1<<15, 1, f);
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fclose(f);
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fclose(f);
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} else
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} else
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#endif // QUAKEWORLD
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//#endif // QUAKEWORLD
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{
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{
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for (i=0; i < (1<<15); i++) {
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for (i=0; i < (1<<15); i++) {
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/* Maps
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/* Maps
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@ -190,7 +190,7 @@ void VID_SetPalette (unsigned char *palette)
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}
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}
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d_15to8table[i]=k;
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d_15to8table[i]=k;
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}
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}
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#ifdef QUAKEWORLD
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//#ifdef QUAKEWORLD
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snprintf(s, sizeof(s), "%s/glquake", com_gamedir);
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snprintf(s, sizeof(s), "%s/glquake", com_gamedir);
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Sys_mkdir (s);
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Sys_mkdir (s);
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snprintf(s, sizeof(s), "%s/glquake/15to8.pal", com_gamedir);
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snprintf(s, sizeof(s), "%s/glquake/15to8.pal", com_gamedir);
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@ -198,7 +198,7 @@ void VID_SetPalette (unsigned char *palette)
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fwrite(d_15to8table, 1<<15, 1, f);
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fwrite(d_15to8table, 1<<15, 1, f);
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fclose(f);
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fclose(f);
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}
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}
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#endif // QUAKEWORLD
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//#endif // QUAKEWORLD
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}
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}
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}
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}
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@ -24,6 +24,8 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#ifndef _GLQUAKE_H
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#ifndef _GLQUAKE_H
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#define _GLQUAKE_H
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#define _GLQUAKE_H
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#ifdef HAS_OGL
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#if !defined(__GNUC__) && !defined(__unix) && !defined(__unix__)
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#if !defined(__GNUC__) && !defined(__unix) && !defined(__unix__)
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#pragma warning(disable : 4244) // MIPS
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#pragma warning(disable : 4244) // MIPS
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#pragma warning(disable : 4136) // X86
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#pragma warning(disable : 4136) // X86
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@ -162,9 +164,7 @@ extern qboolean envmap;
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extern int currenttexture;
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extern int currenttexture;
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extern int cnttextures[2];
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extern int cnttextures[2];
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extern int particletexture;
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extern int particletexture;
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#ifdef QUAKEWORLD
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extern int netgraphtexture; // netgraph texture
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extern int netgraphtexture; // netgraph texture
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#endif
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extern int playertextures;
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extern int playertextures;
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extern int skytexturenum; // index in cl.loadmodel, not gl texture object
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extern int skytexturenum; // index in cl.loadmodel, not gl texture object
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@ -181,9 +181,7 @@ extern cvar_t r_shadows;
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extern cvar_t r_wateralpha;
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extern cvar_t r_wateralpha;
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extern cvar_t r_dynamic;
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extern cvar_t r_dynamic;
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extern cvar_t r_novis;
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extern cvar_t r_novis;
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#ifdef QUAKEWORLD
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extern cvar_t r_netgraph;
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extern cvar_t r_netgraph;
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#endif
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extern cvar_t r_fog;
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extern cvar_t r_fog;
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extern cvar_t r_waterwarp;
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extern cvar_t r_waterwarp;
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extern cvar_t r_volfog;
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extern cvar_t r_volfog;
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@ -199,9 +197,7 @@ extern cvar_t gl_polyblend;
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extern cvar_t gl_keeptjunctions;
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extern cvar_t gl_keeptjunctions;
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extern cvar_t gl_flashblend;
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extern cvar_t gl_flashblend;
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extern cvar_t gl_nocolors;
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extern cvar_t gl_nocolors;
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#ifdef QUAKEWORLD
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extern cvar_t gl_finish;
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extern cvar_t gl_finish;
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#endif
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extern cvar_t gl_doubleeyes;
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extern cvar_t gl_doubleeyes;
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extern int gl_lightmap_format;
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extern int gl_lightmap_format;
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@ -281,11 +277,10 @@ void R_DrawBrushModel (entity_t *e);
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void R_DrawWorld (void);
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void R_DrawWorld (void);
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void GL_BuildLightmaps (void);
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void GL_BuildLightmaps (void);
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#ifdef QUAKEWORLD
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//
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//
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// gl_ngraph.c
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// gl_ngraph.c
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//
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//
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void R_NetGraph (void);
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void R_NetGraph (void);
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#endif
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#endif // HAS_OGL
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#endif // _GLQUAKE_H
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#endif // _GLQUAKE_H
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@ -155,11 +155,9 @@ extern int key_repeats[256];
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extern int key_count; // incremented every key event
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extern int key_count; // incremented every key event
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extern int key_lastpress;
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extern int key_lastpress;
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#ifdef QUAKEWORLD
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extern char chat_buffer[];
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extern char chat_buffer[];
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extern int chat_bufferlen;
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extern int chat_bufferlen;
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extern qboolean chat_team;
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extern qboolean chat_team;
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#endif // QUAKEWORLD
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void Key_Event (int key, qboolean down);
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void Key_Event (int key, qboolean down);
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void Key_Init (void);
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void Key_Init (void);
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@ -125,13 +125,10 @@ extern qboolean pr_trace;
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extern dfunction_t *pr_xfunction;
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extern dfunction_t *pr_xfunction;
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extern int pr_xstatement;
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extern int pr_xstatement;
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#ifdef QUAKEWORLD
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extern func_t SpectatorConnect;
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extern func_t SpectatorConnect;
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extern func_t SpectatorThink;
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extern func_t SpectatorThink;
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extern func_t SpectatorDisconnect;
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extern func_t SpectatorDisconnect;
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#else
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extern unsigned short pr_crc;
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extern unsigned short pr_crc;
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#endif
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void PR_RunError (char *error, ...);
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void PR_RunError (char *error, ...);
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@ -46,7 +46,7 @@ typedef struct efrag_s
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typedef struct entity_s
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typedef struct entity_s
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{
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{
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#ifndef QUAKEWORLD
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//#ifndef QUAKEWORLD
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qboolean forcelink; // model changed
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qboolean forcelink; // model changed
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int update_type;
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int update_type;
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@ -57,7 +57,7 @@ typedef struct entity_s
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vec3_t msg_origins[2]; // last two updates (0 is newest)
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vec3_t msg_origins[2]; // last two updates (0 is newest)
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vec3_t msg_angles[2]; // last two updates (0 is newest)
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vec3_t msg_angles[2]; // last two updates (0 is newest)
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int effects; // light, particals, etc
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int effects; // light, particals, etc
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#endif
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//#endif
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vec3_t origin;
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vec3_t origin;
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vec3_t angles;
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vec3_t angles;
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struct model_s *model; // NULL = no model
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struct model_s *model; // NULL = no model
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float syncbase; // for client-side animations
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float syncbase; // for client-side animations
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byte *colormap;
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byte *colormap;
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int skinnum; // for Alias models
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int skinnum; // for Alias models
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#ifdef QUAKEWORLD
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//#ifdef QUAKEWORLD
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int keynum;
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int keynum;
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struct player_info_s *scoreboard; // identify player
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struct player_info_s *scoreboard; // identify player
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#endif
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//#endif
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int visframe; // last frame this entity was
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int visframe; // last frame this entity was
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// found in an active leaf
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// found in an active leaf
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fi
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fi
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CPPFLAGS="$save_CPPFLAGS"
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CPPFLAGS="$save_CPPFLAGS"
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fi
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fi
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if test "x$HAS_OGL" = xyes; then
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AC_DEFINE(HAS_OGL)
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fi
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dnl Make sure DGA works
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dnl Make sure DGA works
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if test "x$HAS_DGA" = xyes; then
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if test "x$HAS_DGA" = xyes; then
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