This SHOULD allow Mega2K to work whenever it gets released. View offsets

are done (sorry if this steps on your toes with the view.c merge Deek) and
I'm almost positive flymode will now work.  Even though view offset is
done, it won't.

The reason for this is that cl.stats[STAT_FLYMODE] is pretty much going to
ALWAYS be 0 on a standard server.  Since 0 tells us that we're not flying,
this is fine.  cl.stats[STAT_VIEWHEIGHT] is also going to be 0, but it
should be 22 for normal views.  I could always assume this value is an
offset from 22, but that just seems lame to me.  I'll either do it anyway
or we'll have to find a good opportunity in the connect cycle to set the
cl.qfserver qboolean to true.

I'm thinking about using an info key value for this, but we'd be better
served I think by coordinating with QSG to up the protocol version across
all engines.
This commit is contained in:
Joseph Carter 2000-03-11 21:29:48 +00:00
parent 2cfc6ee445
commit e818226c34
7 changed files with 104 additions and 135 deletions

View file

@ -100,6 +100,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#define STAT_MONSTERS 14 // bumped by svc_killedmonster
#define STAT_ITEMS 15
#define STAT_VIEWHEIGHT 16
#define STAT_FLYMODE 17
//

View file

@ -293,6 +293,7 @@ typedef struct
// QW specific!
// all player information
qboolean qfserver;
player_info_t players[MAX_CLIENTS];
int servercount; // server identification for prespawns

View file

@ -1,4 +1,5 @@
/*
pmove.h
Copyright (C) 1996-1997 Id Software, Inc.
Copyright (C) 1999,2000 contributors of the QuakeForge project
Please see the file "AUTHORS" for a list of contributors
@ -23,10 +24,10 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifndef __PMOVE_H
#define __PMOVE_H
#include "pmove_simple.h"
#include "model.h"
#include "net.h"
#include "protocol.h"
#include <pmove_simple.h>
#include <model.h>
#include <net.h>
#include <protocol.h>
typedef struct
{
@ -48,6 +49,7 @@ typedef struct
int oldbuttons;
float waterjumptime;
qboolean dead;
qboolean flying;
int spectator;
// world state

View file

@ -1,4 +1,5 @@
/*
cl_pred.c
Copyright (C) 1996-1997 Id Software, Inc.
Portions Copyright (C) 1999,2000 Nelson Rush.
Copyright (C) 1999,2000 contributors of the QuakeForge project
@ -20,36 +21,34 @@ along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "qtypes.h"
#include "quakedef.h"
#include "winquake.h"
#include "cvar.h"
#include "client.h"
#include "console.h"
#include "mathlib.h"
#include <qtypes.h>
#include <quakedef.h>
#include <winquake.h>
#include <cvar.h>
#include <client.h>
#include <console.h>
#include <mathlib.h>
//cvar_t cl_nopred = {"cl_nopred","0"};
cvar_t *cl_nopred;
//cvar_t cl_pushlatency = {"pushlatency","-999"};
cvar_t *cl_pushlatency;
extern frame_t *view_frame;
/*
=================
CL_NudgePosition
If pmove.origin is in a solid position,
try nudging slightly on all axis to
allow for the cut precision of the net coordinates
=================
*/
void CL_NudgePosition (void)
void
CL_NudgePosition (void)
{
vec3_t base;
int x, y;
if (PM_HullPointContents (&cl.model_precache[1]->hulls[1], 0, pmove.origin) == CONTENTS_EMPTY)
if (PM_HullPointContents (&cl.model_precache[1]->hulls[1], 0,
pmove.origin) == CONTENTS_EMPTY)
return;
VectorCopy (pmove.origin, base);
@ -66,12 +65,13 @@ void CL_NudgePosition (void)
Con_DPrintf ("CL_NudgePosition: stuck\n");
}
/*
==============
CL_PredictUsercmd
==============
*/
void CL_PredictUsercmd (player_state_t *from, player_state_t *to, usercmd_t *u, qboolean spectator)
void
CL_PredictUsercmd (player_state_t *from, player_state_t *to, usercmd_t *u,
qboolean spectator)
{
// split up very long moves
if (u->msec > 50)
@ -97,6 +97,7 @@ void CL_PredictUsercmd (player_state_t *from, player_state_t *to, usercmd_t *u,
pmove.dead = cl.stats[STAT_HEALTH] <= 0;
pmove.spectator = spectator;
pmove.flying = cl.stats[STAT_FLYMODE];
pmove.cmd = *u;
PlayerMove ();
@ -115,11 +116,10 @@ void CL_PredictUsercmd (player_state_t *from, player_state_t *to, usercmd_t *u,
/*
==============
CL_PredictMove
==============
*/
void CL_PredictMove (void)
void
CL_PredictMove (void)
{
int i;
float f;
@ -178,9 +178,11 @@ void CL_PredictMove (void)
for (i=1 ; i<UPDATE_BACKUP-1 && cls.netchan.incoming_sequence+i <
cls.netchan.outgoing_sequence; i++)
{
to = &cl.frames[(cls.netchan.incoming_sequence+i) & UPDATE_MASK];
CL_PredictUsercmd (&from->playerstate[cl.playernum]
, &to->playerstate[cl.playernum], &to->cmd, cl.spectator);
to = &cl.frames[(cls.netchan.incoming_sequence+i)
& UPDATE_MASK];
CL_PredictUsercmd (&from->playerstate[cl.playernum],
&to->playerstate[cl.playernum], &to->cmd,
cl.spectator);
if (to->senttime >= cl.time)
break;
from = to;
@ -196,42 +198,43 @@ void CL_PredictMove (void)
f = 0;
else
{
f = (cl.time - from->senttime) / (to->senttime - from->senttime);
f = (cl.time - from->senttime) / (to->senttime
- from->senttime);
if (f < 0)
f = 0;
if (f > 1)
f = 1;
f = max(0, min(f, 1));
}
for (i=0 ; i<3 ; i++)
if ( fabs(from->playerstate[cl.playernum].origin[i] - to->playerstate[cl.playernum].origin[i]) > 128)
if ( fabs(from->playerstate[cl.playernum].origin[i]
- to->playerstate[cl.playernum].origin[i])
> 128)
{ // teleported, so don't lerp
VectorCopy (to->playerstate[cl.playernum].velocity, cl.simvel);
VectorCopy (to->playerstate[cl.playernum].origin, cl.simorg);
VectorCopy (to->playerstate[cl.playernum].velocity,
cl.simvel);
VectorCopy (to->playerstate[cl.playernum].origin,
cl.simorg);
return;
}
for (i=0 ; i<3 ; i++)
{
cl.simorg[i] = from->playerstate[cl.playernum].origin[i]
+ f*(to->playerstate[cl.playernum].origin[i] - from->playerstate[cl.playernum].origin[i]);
+ f*(to->playerstate[cl.playernum].origin[i]
- from->playerstate[cl.playernum].origin[i]);
cl.simvel[i] = from->playerstate[cl.playernum].velocity[i]
+ f*(to->playerstate[cl.playernum].velocity[i] - from->playerstate[cl.playernum].velocity[i]);
+ f*(to->playerstate[cl.playernum].velocity[i]
- from->playerstate[cl.playernum].velocity[i]);
}
}
/*
==============
CL_InitPrediction
==============
*/
void CL_InitPrediction (void)
void
CL_InitPrediction (void)
{
// Cvar_RegisterVariable (&cl_pushlatency);
cl_pushlatency = Cvar_Get ("cl_pushlatency","0",0,"None");
// Cvar_RegisterVariable (&cl_nopred);
cl_nopred = Cvar_Get ("cl_nopred","0",0,"None");
cl_pushlatency = Cvar_Get ("cl_pushlatency","0",CVAR_NONE,"None");
cl_nopred = Cvar_Get ("cl_nopred","0",CVAR_NONE,"None");
}

View file

@ -80,10 +80,7 @@ frame_t *view_frame;
player_state_t *view_message;
/*
===============
V_CalcRoll
===============
*/
float V_CalcRoll (vec3_t angles, vec3_t velocity)
{
@ -110,10 +107,7 @@ float V_CalcRoll (vec3_t angles, vec3_t velocity)
/*
===============
V_CalcBob
===============
*/
float V_CalcBob (void)
{
@ -180,17 +174,17 @@ void V_StopPitchDrift (void)
}
/*
===============
V_DriftPitch
Moves the client pitch angle towards cl.idealpitch sent by the server.
Moves the client pitch angle towards cl.idealpitch sent by the
server.
If the user is adjusting pitch manually, either with lookup/lookdown,
mlook and mouse, or klook and keyboard, pitch drifting is constantly stopped.
mlook and mouse, or klook and keyboard, pitch drifting is constantly
stopped.
Drifting is enabled when the center view key is hit, mlook is released and
lookspring is non 0, or when
===============
Drifting is enabled when the center view key is hit, mlook is
released and lookspring is non 0, or when
*/
void V_DriftPitch (void)
{
@ -257,9 +251,7 @@ void V_DriftPitch (void)
/*
==============================================================================
PALETTE FLASHES
==============================================================================
*/
@ -300,9 +292,7 @@ void BuildGammaTable (float g)
}
/*
=================
V_CheckGamma
=================
*/
qboolean V_CheckGamma (void)
{
@ -321,9 +311,7 @@ qboolean V_CheckGamma (void)
/*
===============
V_ParseDamage
===============
*/
void V_ParseDamage (void)
{
@ -389,9 +377,7 @@ void V_ParseDamage (void)
/*
==================
V_cshift_f
==================
*/
void V_cshift_f (void)
{
@ -403,11 +389,9 @@ void V_cshift_f (void)
/*
==================
V_BonusFlash_f
When you run over an item, the server sends this command
==================
*/
void V_BonusFlash_f (void)
{
@ -418,11 +402,9 @@ void V_BonusFlash_f (void)
}
/*
=============
V_SetContentsColor
Underwater, lava, etc each has a color shift
=============
*/
void V_SetContentsColor (int contents)
{
@ -449,9 +431,7 @@ void V_SetContentsColor (int contents)
}
/*
=============
V_CalcPowerupCshift
=============
*/
void V_CalcPowerupCshift (void)
{
@ -489,9 +469,7 @@ void V_CalcPowerupCshift (void)
/*
=============
V_CalcBlend
=============
*/
void V_CalcBlend (void)
{
@ -533,9 +511,7 @@ void V_CalcBlend (void)
/*
==============================================================================
VIEW RENDERING
==============================================================================
*/
@ -548,9 +524,7 @@ float angledelta (float a)
}
/*
==================
CalcGunAngle
==================
*/
void CalcGunAngle (void)
{
@ -602,9 +576,7 @@ void CalcGunAngle (void)
}
/*
==============
V_BoundOffsets
==============
*/
void V_BoundOffsets (void)
{
@ -626,11 +598,9 @@ void V_BoundOffsets (void)
}
/*
==============
V_AddIdle
Idle swaying
==============
*/
void V_AddIdle (void)
{
@ -645,11 +615,9 @@ void V_AddIdle (void)
/*
==============
V_CalcViewRoll
Roll is induced by movement and damage
==============
*/
void V_CalcViewRoll (void)
{
@ -669,10 +637,7 @@ void V_CalcViewRoll (void)
/*
==================
V_CalcIntermissionRefdef
==================
*/
void V_CalcIntermissionRefdef (void)
{
@ -694,19 +659,18 @@ void V_CalcIntermissionRefdef (void)
}
/*
==================
V_CalcRefdef
==================
*/
void V_CalcRefdef (void)
{
entity_t *view;
int i;
int h, i;
vec3_t forward, right, up;
float bob;
static float oldz = 0;
h = cl.qfserver ? cl.stats[STAT_VIEWHEIGHT] : 22;
V_DriftPitch ();
// view is the weapon model (only visible from inside body)
@ -735,9 +699,9 @@ void V_CalcRefdef (void)
else if (view_message->flags & PF_DEAD)
r_refdef.vieworg[2] -= 16; // corpse view height
else
r_refdef.vieworg[2] += 22; // view height
r_refdef.vieworg[2] += h; // view height
if (view_message->flags & PF_DEAD) // PF_GIB will also set PF_DEAD
if (view_message->flags & PF_DEAD) // PF_GIB also sets PF_DEAD
r_refdef.viewangles[ROLL] = 80; // dead view angle
@ -750,7 +714,7 @@ void V_CalcRefdef (void)
CalcGunAngle ();
VectorCopy (cl.simorg, view->origin);
view->origin[2] += 22;
view->origin[2] += h;
for (i=0 ; i<3 ; i++)
{
@ -801,9 +765,7 @@ void V_CalcRefdef (void)
}
/*
=============
DropPunchAngle
=============
*/
void DropPunchAngle (void)
{
@ -813,12 +775,10 @@ void DropPunchAngle (void)
}
/*
==================
V_RenderView
The player's clipping box goes from (-16 -16 -24) to (16 16 32) from
the entity origin, so any view position inside that will be valid
==================
*/
extern vrect_t scr_vrect;
@ -854,9 +814,7 @@ cl.simangles[ROLL] = 0; // FIXME @@@
//============================================================================
/*
=============
V_Init
=============
*/
void V_Init (void)
{

View file

@ -1,4 +1,5 @@
/*
sv_send.c
Copyright (C) 1996-1997 Id Software, Inc.
Copyright (C) 1999,2000 contributors of the QuakeForge project
Please see the file "AUTHORS" for a list of contributors
@ -19,7 +20,6 @@ along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// sv_main.c -- server main program
#include <ctype.h>
#include <quakedef.h>
@ -555,6 +555,10 @@ void SV_UpdateClientStats (client_t *client)
// stuff the sigil bits into the high bits of items for sbar
stats[STAT_ITEMS] = (int)ent->v.items | ((int)pr_global_struct->serverflags << 28);
// Extensions to the QW 2.40 protocol for MegaTF
stats[STAT_VIEWHEIGHT] = (int)ent->v.view_ofs[2];
stats[STAT_FLYMODE] = (ent->v.movetype == MOVETYPE_FLY);
for (i=0 ; i<MAX_CL_STATS ; i++)
if (stats[i] != client->stats[i])
{

View file

@ -21,7 +21,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include <quakedef.h>
#include <r_local.h>
#include <draw.h> /* For Draw_Crosshair() */
#include <draw.h>
#include <mathlib.h>
#include <qtypes.h>
#include <qstructs.h>