Moved Linux opening-svgalib-targets-from-X notes to section 4.2,

"Platform-specific Issues".
This commit is contained in:
Jeff Teunissen 2000-01-19 08:37:54 +00:00
parent 49fb4b7dcf
commit e28f7306aa

14
README
View file

@ -117,6 +117,11 @@ installed as part of the QEMM installation.
4.2 Linux 4.2 Linux
SVGALib-using targets (-svga and -3dfx) can't be started from within X.
We are aware of the problem, and if you can figure out the reason, we'd
appreciate a patch, PLEASE! As a workaround, you can use "open" to start
those targets from within X. (e.g. "open -s -- qw-client-svga")
Some 3Dfx Voodoo-based 3D accelerators may have issues with the way Some 3Dfx Voodoo-based 3D accelerators may have issues with the way
QuakeForge uses the "3dfxgl" minidriver to interface to the Glide QuakeForge uses the "3dfxgl" minidriver to interface to the Glide
library. library.
@ -159,13 +164,8 @@ Solution: xset r on
Problem: The screen flickers once about every other frame when using GL Problem: The screen flickers once about every other frame when using GL
Solution: Not all GL implementations support a performance hack which is Solution: Not all GL implementations support a performance hack which is
used by the GL renderer allowing it to avoid clearing the used by the GL renderer allowing it to avoid clearing the
Z-buffer. The console command "gl_ztrick 0" fixes this problem. Z-buffer. The console command "gl_ztrick 0" fixes this
problem.
Problem: On Linux systems, SVGALib-using targets (-svga and -3dfx) can't
be started from within X.
Solution: Yes, we know. And if you can figure out why we want you to send
us a patch, please! In the meantime, use open to start those
targets from within X. (eg, open -s -- qw-client-svga)
Problem: Zombies can sometimes get "stuck" in the ground. They can be Problem: Zombies can sometimes get "stuck" in the ground. They can be
heard but not killed making it impossible to get 100% on the heard but not killed making it impossible to get 100% on the