mirror of
https://git.code.sf.net/p/quake/quakeforge-old
synced 2025-02-21 11:01:12 +00:00
Moved Linux opening-svgalib-targets-from-X notes to section 4.2,
"Platform-specific Issues".
This commit is contained in:
parent
49fb4b7dcf
commit
e28f7306aa
1 changed files with 7 additions and 7 deletions
14
README
14
README
|
@ -117,6 +117,11 @@ installed as part of the QEMM installation.
|
||||||
|
|
||||||
4.2 Linux
|
4.2 Linux
|
||||||
|
|
||||||
|
SVGALib-using targets (-svga and -3dfx) can't be started from within X.
|
||||||
|
We are aware of the problem, and if you can figure out the reason, we'd
|
||||||
|
appreciate a patch, PLEASE! As a workaround, you can use "open" to start
|
||||||
|
those targets from within X. (e.g. "open -s -- qw-client-svga")
|
||||||
|
|
||||||
Some 3Dfx Voodoo-based 3D accelerators may have issues with the way
|
Some 3Dfx Voodoo-based 3D accelerators may have issues with the way
|
||||||
QuakeForge uses the "3dfxgl" minidriver to interface to the Glide
|
QuakeForge uses the "3dfxgl" minidriver to interface to the Glide
|
||||||
library.
|
library.
|
||||||
|
@ -159,13 +164,8 @@ Solution: xset r on
|
||||||
Problem: The screen flickers once about every other frame when using GL
|
Problem: The screen flickers once about every other frame when using GL
|
||||||
Solution: Not all GL implementations support a performance hack which is
|
Solution: Not all GL implementations support a performance hack which is
|
||||||
used by the GL renderer allowing it to avoid clearing the
|
used by the GL renderer allowing it to avoid clearing the
|
||||||
Z-buffer. The console command "gl_ztrick 0" fixes this problem.
|
Z-buffer. The console command "gl_ztrick 0" fixes this
|
||||||
|
problem.
|
||||||
Problem: On Linux systems, SVGALib-using targets (-svga and -3dfx) can't
|
|
||||||
be started from within X.
|
|
||||||
Solution: Yes, we know. And if you can figure out why we want you to send
|
|
||||||
us a patch, please! In the meantime, use open to start those
|
|
||||||
targets from within X. (eg, open -s -- qw-client-svga)
|
|
||||||
|
|
||||||
Problem: Zombies can sometimes get "stuck" in the ground. They can be
|
Problem: Zombies can sometimes get "stuck" in the ground. They can be
|
||||||
heard but not killed making it impossible to get 100% on the
|
heard but not killed making it impossible to get 100% on the
|
||||||
|
|
Loading…
Reference in a new issue