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https://git.code.sf.net/p/quake/quakeforge-old
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Adds r_dynamic cvar for software rendering.
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3 changed files with 16 additions and 7 deletions
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@ -176,6 +176,7 @@ cvar_t *r_maxedges;
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cvar_t *r_numedges;
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cvar_t *r_aliastransbase;
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cvar_t *r_aliastransadj;
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cvar_t *r_dynamic;
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extern cvar_t *scr_fov;
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@ -264,6 +265,9 @@ void R_Init (void)
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r_aliastransbase = Cvar_Get ("r_aliastransbase","200",0,"None");
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r_aliastransadj = Cvar_Get ("r_aliastransadj","100",0,"None");
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r_dynamic = Cvar_Get ("r_dynamic","1",0,
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"Toggles dynamic lighting: 1 - On 0 - Off");
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#ifdef GLQUAKE
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gl_flashblend = Cvar_Get ("gl_flashblend","1",0,"None");
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#else
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@ -886,8 +890,9 @@ void R_DrawBEntitiesOnList (void)
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continue;
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}
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R_MarkLights (&cl_dlights[k], 1<<k,
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clmodel->nodes + clmodel->hulls[0].firstclipnode);
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if (r_dynamic->value)
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R_MarkLights (&cl_dlights[k], 1<<k,
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clmodel->nodes + clmodel->hulls[0].firstclipnode);
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}
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}
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@ -42,6 +42,7 @@
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#include <draw.h>
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#include <server.h>
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extern cvar_t *r_dynamic;
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/*
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===============
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@ -511,7 +512,8 @@ void R_SetupFrame (void)
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R_CheckVariables ();
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R_AnimateLight ();
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if (r_dynamic->value)
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R_AnimateLight ();
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r_framecount++;
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@ -87,6 +87,8 @@ cvar_t *gl_cshiftpercent;
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cvar_t *v_contentblend;
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extern cvar_t *r_dynamic;
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float v_dmg_time, v_dmg_roll, v_dmg_pitch;
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extern int in_forward, in_forward2, in_back;
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@ -1001,8 +1003,8 @@ cl.simangles[ROLL] = 0; // FIXME
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if (!cl.paused /* && (sv.maxclients > 1 || key_dest == key_game) */ )
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V_CalcRefdef ();
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}
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R_PushDlights ();
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if (r_dynamic->value)
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R_PushDlights ();
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#if 0
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if (lcd_x->value) {
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/*
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@ -1019,8 +1021,8 @@ cl.simangles[ROLL] = 0; // FIXME
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R_RenderView ();
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vid.buffer += vid.rowbytes>>1;
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R_PushDlights ();
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if (r_dynamic->value)
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R_PushDlights ();
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r_refdef.viewangles[YAW] += lcd_yaw->value*2;
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for (i=0 ; i<3 ; i++)
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