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Fix for X error at uquake-glx exit. taniwha, I don't know why you removed this,
but I decided to commit first and ask questions later since you're not anywhere to be found.
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1 changed files with 6 additions and 3 deletions
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@ -155,7 +155,12 @@ VID_Shutdown(void)
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{
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{
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Con_Printf("VID_Shutdown\n");
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Con_Printf("VID_Shutdown\n");
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glXDestroyContext(x_disp, ctx);
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if(x_disp && ctx)
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{
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glXDestroyContext(x_disp, ctx);
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ctx = NULL;
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}
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#ifdef HAS_DGA
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#ifdef HAS_DGA
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if (hasvidmode) {
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if (hasvidmode) {
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int i;
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int i;
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@ -174,8 +179,6 @@ VID_Shutdown(void)
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#endif
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#endif
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x11_close_display();
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x11_close_display();
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}
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}
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static void
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static void
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signal_handler(int sig)
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signal_handler(int sig)
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{
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{
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