Merged R_TranslatePlayerSkin() in gl_rmisc.c -- rest, misc. fixes, mostly

whitespace and spelling.
This commit is contained in:
Jeff Teunissen 2000-04-08 10:38:33 +00:00
parent db60e81cee
commit da0a5cd041
8 changed files with 167 additions and 304 deletions

View file

@ -58,9 +58,11 @@
static void (*event_handlers[LASTEvent]) (XEvent *);
qboolean oktodraw = false;
int x_shmeventtype;
Display *x_disp = NULL;
static int x_disp_ref_count = 0;
Display *x_disp = NULL;
qboolean
x11_add_event(int event, void (*event_handler)(XEvent *))
{
@ -116,7 +118,8 @@ x11_process_events(void)
// Tragic death handler
// ========================================================================
static void TragicDeath(int signal_num)
static void
TragicDeath(int signal_num)
{
//XCloseDisplay(x_disp);
VID_Shutdown();
@ -129,13 +132,14 @@ x11_open_display(void)
struct sigaction sa;
if ( !x_disp ) {
x_disp = XOpenDisplay(0);
x_disp = XOpenDisplay( NULL );
if ( !x_disp ) {
Sys_Error("VID: Could not open display [%s]\n", XDisplayName(0));
Sys_Error("x11_open_display: Could not open display [%s]\n", XDisplayName( NULL ));
}
// catch signals
sigaction(SIGINT, 0, &sa);
sigaction(SIGTERM, 0, &sa);
sa.sa_handler = TragicDeath;
sigaction(SIGINT, &sa, 0);
sigaction(SIGTERM, &sa, 0);

View file

@ -34,7 +34,7 @@
#include <qtypes.h>
#include <X11/Xlib.h>
void GetEvent();
void GetEvent( void );
extern Display *x_disp;
extern Window x_win;

View file

@ -1187,7 +1187,7 @@ void Mod_LoadBrushModel (model_t *mod, void *buffer)
i = LittleLong (header->version);
if (!(i == BSPVERSION || i == CBSPVERSION))
Sys_Error ("Mod_LoadBrushModel: %s has unkonwn version %i",
Sys_Error ("Mod_LoadBrushModel: %s has unknown version %i",
mod->name, i);
bspver = i; // save BSP version for later use
@ -1556,6 +1556,7 @@ void Mod_LoadAliasModel (model_t *mod, void *buffer)
daliasframetype_t *pframetype;
daliasskintype_t *pskintype;
int start, end, total;
#ifdef QUAKEWORLD
if (!strcmp(loadmodel->name, "progs/player.mdl") ||
!strcmp(loadmodel->name, "progs/eyes.mdl")) {

View file

@ -576,9 +576,7 @@ R_DrawAliasModel (entity_t *e) {
#else
if (currententity->colormap != vid.colormap && !gl_nocolors->value) {
i = currententity - cl_entities;
if (i >= 1 && i<=cl.maxclients
/*&& !strcmp (currententity->model->name,
"progs/player.mdl")*/ )
if (i >= 1 && i <= cl.maxclients )
GL_Bind(playertextures - 1 + i);
}
#endif

View file

@ -262,15 +262,12 @@ void R_Init (void)
}
/*
===============
R_TranslatePlayerSkin
Translates a skin texture by the per-player color lookup
===============
Translate a skin texture by the per-player color lookup
*/
void R_TranslatePlayerSkin (int playernum)
{
#ifdef QUAKEWORLD
int top, bottom;
byte translate[256];
unsigned translate32[256];
@ -282,18 +279,26 @@ void R_TranslatePlayerSkin (int playernum)
int tinwidth, tinheight;
byte *inrow;
unsigned frac, fracstep;
#ifdef QUAKEWORLD
player_info_t *player;
extern byte player_8bit_texels[320*200];
char s[512];
#else
aliashdr_t *paliashdr;
model_t *model;
int s;
#endif
GL_DisableMultitexture();
#ifdef QUAKEWORLD
player = &cl.players[playernum];
if (!player->name[0])
return;
strcpy(s, Info_ValueForKey(player->userinfo, "skin"));
COM_StripExtension(s, s);
if (player->skin && !stricmp(s, player->skin->name))
player->skin = NULL;
@ -302,18 +307,21 @@ void R_TranslatePlayerSkin (int playernum)
player->_topcolor = player->topcolor;
player->_bottomcolor = player->bottomcolor;
top = player->topcolor;
bottom = player->bottomcolor;
top = (top < 0) ? 0 : ((top > 13) ? 13 : top);
bottom = (bottom < 0) ? 0 : ((bottom > 13) ? 13 : bottom);
top = bound (0, player->topcolor, 13);
bottom = bound (0, player->bottomcolor, 13);
top *= 16;
bottom *= 16;
#elif UQUAKE
{
top = cl.scores[playernum].colors & 0xf0;
bottom = (cl.scores[playernum].colors &15)<<4;
#endif
for (i=0 ; i<256 ; i++)
translate[i] = i;
for (i=0 ; i<16 ; i++)
{
for (i=0 ; i<16 ; i++) {
if (top < 128) // the artists made some backwards ranges. sigh.
translate[TOP_RANGE+i] = top+i;
else
@ -328,47 +336,54 @@ void R_TranslatePlayerSkin (int playernum)
//
// locate the original skin pixels
//
#ifdef QUAKEWORLD
// real model width
tinwidth = 296;
tinheight = 194;
if (!player->skin)
Skin_Find(player);
if ((original = Skin_Cache(player->skin)) != NULL) {
//skin data width
original = Skin_Cache(player->skin);
if (original) { // skin data width
inwidth = 320;
inheight = 200;
} else {
original = player_8bit_texels;
inwidth = 296;
inheight = 194;
inwidth = tinwidth;
inheight = tinheight;
}
#else // UQUAKE
currententity = &cl_entities[1+playernum];
model = currententity->model;
if ( !model )
return; // player doesn't have a model yet
if ( model->type != mod_alias )
return; // only translate skins on alias models
paliashdr = (aliashdr_t *)Mod_Extradata (model);
s = paliashdr->skinwidth * paliashdr->skinheight;
if (currententity->skinnum < 0 || currententity->skinnum >= paliashdr->numskins) {
Con_Printf("(%d): Invalid player skin #%d\n", playernum, currententity->skinnum);
original = (byte *)paliashdr + paliashdr->texels[0];
} else
original = (byte *)paliashdr + paliashdr->texels[currententity->skinnum];
if (s & 3)
Sys_Error ("R_TranslateSkin: s&3");
tinwidth = inwidth = paliashdr->skinwidth;
tinheight = inheight = paliashdr->skinheight;
#endif
// because this happens during gameplay, do it fast
// instead of sending it through gl_upload 8
GL_Bind(playertextures + playernum);
#if 0
s = 320*200;
byte translated[320*200];
scaled_width = min (gl_max_size->value, 512);
scaled_height = min (gl_max_size->value, 256);
for (i=0 ; i<s ; i+=4)
{
translated[i] = translate[original[i]];
translated[i+1] = translate[original[i+1]];
translated[i+2] = translate[original[i+2]];
translated[i+3] = translate[original[i+3]];
}
// don't mipmap these, because it takes too long
GL_Upload8 (translated, paliashdr->skinwidth, paliashdr->skinheight,
false, false, true);
#endif
scaled_width = gl_max_size->value < 512 ? gl_max_size->value : 512;
scaled_height = gl_max_size->value < 256 ? gl_max_size->value : 256;
// allow users to crunch sizes down even more if they want
scaled_width >>= (int)gl_playermip->value;
scaled_height >>= (int)gl_playermip->value;
@ -379,12 +394,11 @@ void R_TranslatePlayerSkin (int playernum)
out2 = (byte *)pixels;
memset(pixels, 0, sizeof(pixels));
fracstep = tinwidth*0x10000/scaled_width;
for (i=0 ; i<scaled_height ; i++, out2 += scaled_width)
{
for (i=0 ; i < scaled_height ; i++, out2 += scaled_width) {
inrow = original + inwidth*(i*tinheight/scaled_height);
frac = fracstep >> 1;
for (j=0 ; j<scaled_width ; j+=4)
{
for (j=0 ; j < scaled_width ; j += 4) {
out2[j] = translate[inrow[frac>>16]];
frac += fracstep;
out2[j+1] = translate[inrow[frac>>16]];
@ -397,21 +411,17 @@ void R_TranslatePlayerSkin (int playernum)
}
GL_Upload8_EXT ((byte *)pixels, scaled_width, scaled_height, false, false);
return;
}
} else {
for (i=0 ; i < 256 ; i++)
translate32[i] = d_8to24table[translate[i]];
out = pixels;
memset(pixels, 0, sizeof(pixels));
fracstep = tinwidth*0x10000/scaled_width;
for (i=0 ; i<scaled_height ; i++, out += scaled_width)
{
for ( i=0 ; i < scaled_height ; i++, out += scaled_width ) {
inrow = original + inwidth*(i*tinheight/scaled_height);
frac = fracstep >> 1;
for (j=0 ; j<scaled_width ; j+=4)
{
for ( j=0 ; j < scaled_width ; j += 4) {
out[j] = translate32[inrow[frac>>16]];
frac += fracstep;
out[j+1] = translate32[inrow[frac>>16]];
@ -431,147 +441,8 @@ void R_TranslatePlayerSkin (int playernum)
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
}
#else /* not QUAKEWORLD */
int top, bottom;
byte translate[256];
unsigned translate32[256];
int i, j, s;
model_t *model;
aliashdr_t *paliashdr;
byte *original;
unsigned pixels[512*256], *out;
unsigned scaled_width, scaled_height;
int inwidth, inheight;
byte *inrow;
unsigned frac, fracstep;
GL_DisableMultitexture();
top = cl.scores[playernum].colors & 0xf0;
bottom = (cl.scores[playernum].colors &15)<<4;
for (i=0 ; i<256 ; i++)
translate[i] = i;
for (i=0 ; i<16 ; i++)
{
if (top < 128) // the artists made some backwards ranges. sigh.
translate[TOP_RANGE+i] = top+i;
else
translate[TOP_RANGE+i] = top+15-i;
if (bottom < 128)
translate[BOTTOM_RANGE+i] = bottom+i;
else
translate[BOTTOM_RANGE+i] = bottom+15-i;
}
//
// locate the original skin pixels
//
currententity = &cl_entities[1+playernum];
model = currententity->model;
if (!model)
return; // player doesn't have a model yet
if (model->type != mod_alias)
return; // only translate skins on alias models
paliashdr = (aliashdr_t *)Mod_Extradata (model);
s = paliashdr->skinwidth * paliashdr->skinheight;
if (currententity->skinnum < 0 || currententity->skinnum >= paliashdr->numskins) {
Con_Printf("(%d): Invalid player skin #%d\n", playernum, currententity->skinnum);
original = (byte *)paliashdr + paliashdr->texels[0];
} else
original = (byte *)paliashdr + paliashdr->texels[currententity->skinnum];
if (s & 3)
Sys_Error ("R_TranslateSkin: s&3");
inwidth = paliashdr->skinwidth;
inheight = paliashdr->skinheight;
// because this happens during gameplay, do it fast
// instead of sending it through gl_upload 8
GL_Bind(playertextures + playernum);
#if 0
byte translated[320*200];
for (i=0 ; i<s ; i+=4)
{
translated[i] = translate[original[i]];
translated[i+1] = translate[original[i+1]];
translated[i+2] = translate[original[i+2]];
translated[i+3] = translate[original[i+3]];
}
// don't mipmap these, because it takes too long
GL_Upload8 (translated, paliashdr->skinwidth, paliashdr->skinheight, false, false, true);
#else
scaled_width = gl_max_size->value < 512 ? gl_max_size->value : 512;
scaled_height = gl_max_size->value < 256 ? gl_max_size->value : 256;
// allow users to crunch sizes down even more if they want
scaled_width >>= (int)gl_playermip->value;
scaled_height >>= (int)gl_playermip->value;
if (VID_Is8bit()) { // 8bit texture upload
byte *out2;
out2 = (byte *)pixels;
memset(pixels, 0, sizeof(pixels));
fracstep = inwidth*0x10000/scaled_width;
for (i=0 ; i<scaled_height ; i++, out2 += scaled_width)
{
inrow = original + inwidth*(i*inheight/scaled_height);
frac = fracstep >> 1;
for (j=0 ; j<scaled_width ; j+=4)
{
out2[j] = translate[inrow[frac>>16]];
frac += fracstep;
out2[j+1] = translate[inrow[frac>>16]];
frac += fracstep;
out2[j+2] = translate[inrow[frac>>16]];
frac += fracstep;
out2[j+3] = translate[inrow[frac>>16]];
frac += fracstep;
}
}
GL_Upload8_EXT ((byte *)pixels, scaled_width, scaled_height, false, false);
return;
} else { // This is for 24/32 bit GL displays...
for (i=0 ; i<256 ; i++)
translate32[i] = d_8to24table[translate[i]];
out = pixels;
fracstep = inwidth*0x10000/scaled_width;
for (i=0 ; i<scaled_height ; i++, out += scaled_width)
{
inrow = original + inwidth*(i*inheight/scaled_height);
frac = fracstep >> 1;
for (j=0 ; j<scaled_width ; j+=4)
{
out[j] = translate32[inrow[frac>>16]];
frac += fracstep;
out[j+1] = translate32[inrow[frac>>16]];
frac += fracstep;
out[j+2] = translate32[inrow[frac>>16]];
frac += fracstep;
out[j+3] = translate32[inrow[frac>>16]];
frac += fracstep;
}
}
glTexImage2D (GL_TEXTURE_2D, 0, gl_solid_format, scaled_width, scaled_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
}
#endif
#endif /* QUAKEWORLD */
}
/*

View file

@ -582,19 +582,18 @@ R_RocketTrail (vec3_t start, vec3_t end, int type)
int j;
particle_t *p;
int dec;
static int tracercount;
VectorSubtract (end, start, vec);
len = VectorNormalize (vec);
if (type < 128)
if (type < 128) {
dec = 3;
else
{
} else {
dec = 1;
type -= 128;
}
while (len > 0)
{
while (len > 0) {
len -= dec;
if (!free_particles)
@ -608,24 +607,21 @@ R_RocketTrail (vec3_t start, vec3_t end, int type)
p->die = cl.time + 2;
switch (type) {
case 0:
// rocket trail
case 0: // rocket trail
p->ramp = (rand()&3);
p->color = ramp3[(int)p->ramp];
p->type = pt_fire;
for (j=0 ; j<3 ; j++)
p->org[j] = start[j] + ((rand()%6)-3);
break;
case 1:
// smoke smoke
case 1: // smoke smoke
p->ramp = (rand()&3) + 2;
p->color = ramp3[(int)p->ramp];
p->type = pt_fire;
for (j=0 ; j<3 ; j++)
p->org[j] = start[j] + ((rand()%6)-3);
break;
case 2:
// blood
case 2: // blood
#ifdef QUAKEWORLD
p->type = pt_slowgrav;
#else
@ -636,13 +632,10 @@ R_RocketTrail (vec3_t start, vec3_t end, int type)
p->org[j] = start[j] + ((rand()%6)-3);
break;
case 3:
case 5:
{
// tracer
static int tracercount;
case 5: // tracer
p->die = cl.time + 0.5;
p->type = pt_static;
if (type == 3)
p->color = 52 + ((tracercount&4)<<1);
else
@ -658,10 +651,8 @@ R_RocketTrail (vec3_t start, vec3_t end, int type)
p->vel[0] = 30*-vec[1];
p->vel[1] = 30*vec[0];
}
}
break;
case 4:
// slight blood
case 4: // slight blood
#ifdef QUAKEWORLD
p->type = pt_slowgrav;
#else
@ -672,8 +663,7 @@ R_RocketTrail (vec3_t start, vec3_t end, int type)
p->org[j] = start[j] + ((rand()%6)-3);
len -= 3;
break;
case 6:
// voor trail
case 6: // voor trail
p->color = 9*16 + 8 + (rand()&3);
p->type = pt_static;
p->die = cl.time + 0.3;

View file

@ -79,7 +79,6 @@ static Visual *x_vis;
static XVisualInfo *x_visinfo;
static Atom aWMDelete = 0;
int XShmQueryExtension(Display *);
int XShmGetEventBase(Display *);
@ -110,7 +109,7 @@ static long X11_highhunkmark;
static void
shiftmask_init()
shiftmask_init( void )
{
unsigned int x;